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Made in us
Longtime Dakkanaut






Chillicothe, OH

 IHateNids wrote:
You *could*, but then they nerfed it when they stopped T1 Deep Strikes, which is the point they went from transports to Reserve Beacons, essentially


This is listed under their 9th ed ruleset.

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I'd blame bad housekeeping honestly, as far as I'm aware, unless I'm missing something they're still not great under 9th.

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Made in fi
Decrepit Dakkanaut





 nintura wrote:
 IHateNids wrote:
You *could*, but then they nerfed it when they stopped T1 Deep Strikes, which is the point they went from transports to Reserve Beacons, essentially


This is listed under their 9th ed ruleset.


All deep strike etc rules in datasheets, stragems etc are so. None specify turns. Even core rules are free of restrictions and you can come turn 1 or 5 out of reserves.

It's matched play specfic restriction. Datasheets are done so they work for all form of games. T1 terminator deep strike, nephrek stratagem etc is totally valid in narrative game. Stratagems and datasheets are made to be compatible with that.

So unless monolith datasheet specifically says it overrrides matched play rule it doesn't work.

12 factions for Lord of The Rings
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Made in gb
Deranged Necron Destroyer



UK, Midlands

I would guess that whoever wrote that chose to interpret the fact that models disembarking from monoliths count as disembarking from a transport "for all rules purposes" as a way around the no turn 1 reserves rule. I think they're wrong but it's a debate I've seen before.
   
Made in ca
Tail-spinning Tomb Blade Pilot






Aye, it's a common misreading I believe. The order of operations is you set them up, and THEN they count as disembarking from a transport. I believe this is the legalistic RAW and also the RAI.

   
Made in us
Regular Dakkanaut




I had good results yesterday at 500 points with the following list. 2-0, going first against DG and second against DA. List was a Skorpekh Lord with Veil, 10 Warriors, and two Triarch Stalkers with heat rays. I went Novokh for fight twice strat on SLord. It’s fast and has a good mix of weaponry for a 500p tac. Also it’s only 4 units but all are generally fairly priced and the list has good symmetry. I veil the SLord and warriors up to midfield objective while the stalkers push together. Warriors rapid fire, and if they survive hide for a couple turns. Turn two charge with SLord. Stalkers provide legitimate secondary threat while also tagging with Targeting Relays.

This message was edited 2 times. Last update was at 2020/09/06 21:36:02


 
   
Made in fi
Decrepit Dakkanaut





Been using praetorians and they have been surprising me pleasantly generally with more focus on midfield brawl.

And on crusade league side I now got them to be obsec so I get to even feel how they will be in future with nihilikh. This ought to be fun!

Just need 10 more to get those rods since GW did the usual and flipped which weapon rocks.

12 factions for Lord of The Rings
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Made in de
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Hamburg

tneva82 wrote:
Been using praetorians and they have been surprising me pleasantly generally with more focus on midfield brawl.

And on crusade league side I now got them to be obsec so I get to even feel how they will be in future with nihilikh. This ought to be fun!

Just need 10 more to get those rods since GW did the usual and flipped which weapon rocks.

How many Praetorians are you using in a 2000 pt army these days?

Former moderator 40kOnline

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Made in fi
Decrepit Dakkanaut





Full 10. Necron units wants to be big units anyway to give some shot of RP. If points are thin have dropped down to 8.

12 factions for Lord of The Rings
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11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
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Hamburg

tneva82 wrote:
Full 10. Necron units wants to be big units anyway to give some shot of RP. If points are thin have dropped down to 8.

Fine.
This unit is nice to contest or occupy an mission objective early in the game - also midfield.
Do we already know the pt cost of the unit in the new edition?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Nope. We only know stats. No points, no special rules

12 factions for Lord of The Rings
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Hamburg

Well, could Praetorians serve as a substitute for Wraiths as Wraiths got a major nerf (S4, A4, BS4, WS4).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
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A and WS change ends up buff. S5 rath than S6 is nerf but slight one.

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Made in de
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Germany

 wuestenfux wrote:
Well, could Praetorians serve as a substitute for Wraiths as Wraiths got a major nerf (S4, A4, BS4, WS4).


Wraith didnt get nerfed, they will be nerfed in the codex, and buffed at the same time. They will be WS4, but also A+1. Which, on average, is the same as right now. But their claws will only be S5, which is a nerf. They got a particle caster for free, which no one used before. So thats a buff.
   
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Hamburg

 p5freak wrote:
 wuestenfux wrote:
Well, could Praetorians serve as a substitute for Wraiths as Wraiths got a major nerf (S4, A4, BS4, WS4).


Wraith didnt get nerfed, they will be nerfed in the codex, and buffed at the same time. They will be WS4, but also A+1. Which, on average, is the same as right now. But their claws will only be S5, which is a nerf. They got a particle caster for free, which no one used before. So thats a buff.

It appears that they get a 2+ save
This makes them more resilient (here I assume they keep their 3++ save) but they are not really killy these days.
But they are worthwhile to stall an enemy unit.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
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Chillicothe, OH

Seems that's what GW is wanting to go for. Wraiths are objective holders while Skorpekh are the offensive units.

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How Wraiths are objective holders? No ob.sec, no numbers (model count). Maybe more like enemy cc elite blokers?
20x Warriors and scarab swarms are better at holding objects?
   
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 Xyxel wrote:
How Wraiths are objective holders? No ob.sec, no numbers (model count). Maybe more like enemy cc elite blokers?
20x Warriors and scarab swarms are better at holding objects?


Unless GW makes last minute changes, Nihilakh will have obsec as dynasty trait. That would make wraiths one of the best units in the game for 9e if points do not go up too much and they keep their invuln save.
   
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Hamburg

Well, I'll plan with a unit of 6 Skorphek destroyers and a Skorphek Lord due to the Lord's aura.
One or two Canoptek Reanimators seem to be mandatory due to their buff of the RP.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Germany

 wuestenfux wrote:
Well, I'll plan with a unit of 6 Skorphek destroyers and a Skorphek Lord due to the Lord's aura.
One or two Canoptek Reanimators seem to be mandatory due to their buff of the RP.


So you already know that skorpekh destroyers can be taken in units of 6 ? For the cost of the reanimator you can almost get 3 more skorpekh destroyers The sole purpose of the reanimator is to reanimate, which happens after models have been killed. Why not use the points for more useful units that can do something right from the beginning ? I will never use that reanimator, unless RP will be really good, which i doubt.
   
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 wuestenfux wrote:
Well, I'll plan with a unit of 6 Skorphek destroyers and a Skorphek Lord due to the Lord's aura.
One or two Canoptek Reanimators seem to be mandatory due to their buff of the RP.


Larger Skorpekh units are something I'm looking forward to (can't see GW not allowing them in units of 6, but who knows at this point). The Reanimators seem completely dead in the water almost regardless of how RP works. They're just too expensive for their lacklustre defensive profile so they suffer from the problem that if they're actually good (doubtful) they'll die too easily. Compare a Reanimator to a Stalker and the difference between them for the minor difference in price is baffling.
   
Made in us
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I agree, until RP gets a buff (maybe a strategy that lets a roll RP on a wiped unit?) there is really no point in building a list focusing on RP. It’s currently a terrible faction ability. Why trade mobility and firepower for 1-2 durable but slow blobs of warriors. QS is a different story, now that is worth building a list around.

This message was edited 2 times. Last update was at 2020/09/10 18:40:05


 
   
Made in fi
Decrepit Dakkanaut





 wuestenfux wrote:
 p5freak wrote:
 wuestenfux wrote:
Well, could Praetorians serve as a substitute for Wraiths as Wraiths got a major nerf (S4, A4, BS4, WS4).


Wraith didnt get nerfed, they will be nerfed in the codex, and buffed at the same time. They will be WS4, but also A+1. Which, on average, is the same as right now. But their claws will only be S5, which is a nerf. They got a particle caster for free, which no one used before. So thats a buff.

It appears that they get a 2+ save
This makes them more resilient (here I assume they keep their 3++ save) but they are not really killy these days.
But they are worthwhile to stall an enemy unit.


Leaked sheet had3+. And seeing how gw is removing 3++ i expect 4++


Automatically Appended Next Post:
 Xyxel wrote:
How Wraiths are objective holders? No ob.sec, no numbers (model count). Maybe more like enemy cc elite blokers?
20x Warriors and scarab swarms are better at holding objects?


Obsec can be with nihilikh and as for numbers you kill some. Remember 9e light infantry died. 10 is already comparatively 8e horde unit

Unless gw rewrites rp and warriors big time warriors are dead in even semi competive

This message was edited 2 times. Last update was at 2020/09/12 09:02:37


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So new models up.

Flayed Ones
Spoiler:






Ophydian Destroyers

Spoiler:






Chronomancer

Spoiler:








Psychomancer

Spoiler:








New flayed ones look better than the 5th ed ones but not as good as the 3rd ed ones.
Ophydians are a spiritual successor to the 3rd ed wraiths and I respect that. Don't like the placement of the extra arms that much, I don't see how they can articulate.

New crypteks look cool and the chronometron sounds useful for melee armies, but the chins are way too long.

This message was edited 3 times. Last update was at 2020/09/12 13:44:44


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 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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[DCM]
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The best State-Texas

Here is our first full protocol reveal as well:




Seems good, but I'm not really a fan of selecting all of them before the game starts, I would have much preferred the flexibility of being able to change turn by turn as the game went on.


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Agreed. Its a neat idea but not one that I think will matter much. Its nice you can go with a or b as your activating the protocols though, so if one option has no value atm because something went wrong then at least the other should show some value?
   
Made in us
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Chillicothe, OH

Azuza001 wrote:
Agreed. Its a neat idea but not one that I think will matter much. Its nice you can go with a or b as your activating the protocols though, so if one option has no value atm because something went wrong then at least the other should show some value?


there are also ways to get both effects. Also we have a new keyword "Noble"

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Armies in 8th:
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Thousand Sons: 15-3

 
   
Made in us
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I didnt catch the noble thing. That could be something.

Of course there were 2 things they didn't mention is that I wanted to really know about.

1. When will it be available? Actual date not "october....ish"
2. What are the new reanimation protocols


I just want my necrons to put up a bloody fight vs marines damn it! Lmao. :p
   
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Somewhere over the rainbow, way up high

 nintura wrote:
Azuza001 wrote:
Agreed. Its a neat idea but not one that I think will matter much. Its nice you can go with a or b as your activating the protocols though, so if one option has no value atm because something went wrong then at least the other should show some value?


there are also ways to get both effects. Also we have a new keyword "Noble"


Also note - The protocols ONLY effect models close to a noble....sigh

This message was edited 1 time. Last update was at 2020/09/12 16:03:13


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
 
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