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Made in fi
Decrepit Dakkanaut





Azuza001 wrote:
I didnt catch the noble thing. That could be something.

Of course there were 2 things they didn't mention is that I wanted to really know about.

1. When will it be available? Actual date not "october....ish"
2. What are the new reanimation protocols


I just want my necrons to put up a bloody fight vs marines damn it! Lmao. :p


Might have to wait couple centuries for that

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on the forum. Obviously

 Sasori wrote:
Here is our first full protocol reveal as well:




Seems good, but I'm not really a fan of selecting all of them before the game starts, I would have much preferred the flexibility of being able to change turn by turn as the game went on.



Can you select just one for all turns of the game? If you can then its not that much of a problem.

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All the new models look sick. My only problem is that we’re getting yet another quick, medium sized melee unit. I’m not sure why the wraith destroyers and skorpekh destroyers and Wraiths and Flayed Ones all need to basically serve similar functions.
Not to whine about amazing new models though! Such awesome designs, very cool to see a throwback to the old wraiths, and I’m so happy they are updating flayed ones in plastic!


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 Sasori wrote:
Here is our first full protocol reveal as well:




Seems good, but I'm not really a fan of selecting all of them before the game starts, I would have much preferred the flexibility of being able to change turn by turn as the game went on.



Can you select just one for all turns of the game? If you can then its not that much of a problem.


I don’t think they really explained it all that well, but from my understanding you have to pick a different one for each turn.

This message was edited 1 time. Last update was at 2020/09/12 16:38:58


 
   
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 Tiberius501 wrote:
All the new models look sick. My only problem is that we’re getting yet another quick, medium sized melee unit. I’m not sure why the wraith destroyers and skorpekh destroyers and Wraiths and Flayed Ones all need to basically serve similar functions.
Not to whine about amazing new models though! Such awesome designs, very cool to see a throwback to the old wraiths, and I’m so happy they are updating flayed ones in plastic!


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 Sasori wrote:
Here is our first full protocol reveal as well:




Seems good, but I'm not really a fan of selecting all of them before the game starts, I would have much preferred the flexibility of being able to change turn by turn as the game went on.



Can you select just one for all turns of the game? If you can then its not that much of a problem.


I don’t think they really explained it all that well, but from my understanding you have to pick a different one for each turn.


Yeah, it sounds like you preselect which one will be active on which turn before the game starts. you keep this "Hidden" and reveal as the game goes on.

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Thats actually kinda cool if you keep them hidden. I would be ok with that.
   
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The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.
   
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Slipspace wrote:
The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.



Didnt the Chronemtron just affect infantry until now? Or am I mistaken and remember the rule incorrectly?
   
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Manous wrote:
Slipspace wrote:
The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.



Didnt the Chronemtron just affect infantry until now? Or am I mistaken and remember the rule incorrectly?


It was definitely only infantry, more importantly, it only gave a 5+ invuln against shooting, but the new one is against everything. So I would say it's a net buff overall.

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I want to like the psychomancer real bad but the more I reflect on his leaked rules that crappier he gets.

-1 to morale would seem decent until you look at the current units out there. Most small MSU durable units have high leadership. So primaris for example LD8 on 5 man units, kill 2 and have this guy nearby and they fail on a 6, but reroll do to ATSKNF meaning 1:36 they fail anyway lmao.

His other ability of -1 to attrition is also really strong except again, they need to fail initially.

He's basically a "more win" model verse chaff. So now GEQ will lose 50% to attrition tests which is OK, but the army REALLY doesn't struggle at nuking chaf. Especially now with NuWraiths, flayed ones and skhorpeks added to old wraiths, praetorians and basically all are guns besides deathray weapons lol.

Chronomancer seems like the obvious choice. He can slow down counter chargers that would drop your skorpehks and he gives them the valuable 5++ they lack which even works in melee now.

It'll be interesting how they handle the old cryptek, I imagine he is dropped entirely actually, so I wonder what the canoptek cloak cryptek will do as a roll? Probably continue to be the repair focus roll, fixing larger vehicles and models with the D3 living metal boost and boosting reanimation OR maybe the only reanimation boost remaining will be on the Canoptek reanimator.


Automatically Appended Next Post:
 Grimskul wrote:
Manous wrote:
Slipspace wrote:
The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.



Didnt the Chronemtron just affect infantry until now? Or am I mistaken and remember the rule incorrectly?


It was definitely only infantry, more importantly, it only gave a 5+ invuln against shooting, but the new one is against everything. So I would say it's a net buff overall.


depends how you played. If you turtled a destoyer wing around chronoteks it's kind of a nerf, at best a side step. But if you played mobile or with tomb blades and vehicles it's better now IMO.

This message was edited 1 time. Last update was at 2020/09/12 19:29:02


   
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Slipspace wrote:
The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.


I was very surprised that it wasn't a double-move effect. Rerolling charges seems like a insanely niche ability. Especially for a buff that you'll want to apply each turn.

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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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 Grimskul wrote:
Manous wrote:
Slipspace wrote:
The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.



Didnt the Chronemtron just affect infantry until now? Or am I mistaken and remember the rule incorrectly?


It was definitely only infantry, more importantly, it only gave a 5+ invuln against shooting, but the new one is against everything. So I would say it's a net buff overall.


I think that's a very generous way of looking at it. It's not uncommon for my army to have 4-6 units all covered by the 5++ save from a Cryptek. Losing that is a huge hit to the durability of the army. The only thing that keeps my Destroyers alive right now is ignoring 1/3 of the high-damage shots that come their way. It may well be there are other durability improvements in the Codex so we'll have to wait and see I guess.
   
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Random thoughts:

  • Ophydian Destroyers will melt anything they touch but there defences are wet tissue paper. A glass cannon unit but potentially quite effective with deep strike and a 10" move. Strong contender for a counter assault unit, where they and skorpehks destroyers measure up to each other remains to be seen.


  • Novohk Flayed Ones seem decent having -2AP attacks, +1 to charge and exploding 6's. Now if they can only make them a troops choice then melee crons will be really on to something.


  • Psychomancers rules alone aren't enough to work, morale is not something to be relied upon or forced onto MSU armies. The unit needs more synergistic abilities that force the opponent to take morale tests from other sources (c'tan powers, strats, relics, custom dynastys, protocols, etc). If it gets support maybe there is something there but right now I don't see it.


  • The changes to Chronometron seems to make it designed for a melee centric unit that currently lacks an invulnerable. Skorpekhs, Scythe Lychguard, Ophydian Destroyers, Praetorians and flayed ones all possible.


  • The spoiled Protocol of the Conquering Tyrant is interesting for its synergy for Sautekh lists, which benefit from both Option 1 and 2. Sautekh lists are likely going to be spamming Guass Rapid fire weaponry, which means ranks of warriors/immortals and Ghost Arks/Doomsday Ark flayer arrays. All of these units beenfit from being able to fall back and shoot from combat.


  • On command protocols system I have more questions than answers.
    Do we write them down in secret before the battle, after deployment, or after first turn roll off?
    Do we pick 5 different protocols and cycle through them all?
    What choices get the noble trait?
    Does extend the from all characters or just the ones with the noble trait once the warlord has been selected?

  • This message was edited 1 time. Last update was at 2020/09/12 20:50:06


     
       
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    Slipspace wrote:
     Grimskul wrote:
    Manous wrote:
    Slipspace wrote:
    The new rules for the Chronometron are a pretty big nerf compared to now. Instead of getting a 5+ invulnerable to all units it's now a selected unit. Yes, they also get to reroll charges but unless RP gets a very good buff Necron armies are looking like they may be less durable overall thanks to this single change.



    Didnt the Chronemtron just affect infantry until now? Or am I mistaken and remember the rule incorrectly?


    It was definitely only infantry, more importantly, it only gave a 5+ invuln against shooting, but the new one is against everything. So I would say it's a net buff overall.


    I think that's a very generous way of looking at it. It's not uncommon for my army to have 4-6 units all covered by the 5++ save from a Cryptek. Losing that is a huge hit to the durability of the army. The only thing that keeps my Destroyers alive right now is ignoring 1/3 of the high-damage shots that come their way. It may well be there are other durability improvements in the Codex so we'll have to wait and see I guess.


    Yeah, but if anything this kind of castle strategy doesn't really work that well anymore. I've been finding that I am moving everything significantly more so keeping all my infantry within 3' wasn't really happening as much.

    Due to this, the extra bonus and the fact you can now affect anything, I do consider it more of a buff, but only slightly.

    One thing to keep in mind with our new Crypteks is they will likely have second ability on their datasheets as well, similar tot he plasmancer the "Harbinger of X"


    I will say the Chronomancer seems like the clear choice over the Pyschomancer from what info we have right now, but we did get more revealed about it than the Pyschomancer.

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    The more I think about it, the more I’m not a fan of our Protocols rule. Having to look through them and write them down in secret in a specific order just seems sort of annoying and clunky compared to canticles which you just pick or roll for on the turn. I’m sure it’ll be a strong rule but just seems sort of cumbersome to me, I don’t like the idea of having to bring pens and paper as well to write this stuff down all the time as well as all the other stuff.
    I’ll have to see though how it operates. The more you use them the more you’ll probably have a bunch you use often and it’ll probably speed up.

    EDIT: Also, if they do cards (or I make my own) it’d make it a lot better so that could fix it for me.

    This message was edited 1 time. Last update was at 2020/09/13 11:42:35


     
       
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    So anyone have any wild guesses on what Rites of Reanimation is going to be now that we have seen it appear a few times? MWBD like ability were pick a unit in the command phase and get to roll RP if it is wiped maybe?
       
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    Tiberius501 wrote:The more I think about it, the more I’m not a fan of our Protocols rule. Having to look through them and write them down in secret in a specific order just seems sort of annoying and clunky compared to canticles which you just pick or roll for on the turn. I’m sure it’ll be a strong rule but just seems sort of cumbersome to me, I don’t like the idea of having to bring pens and paper as well to write this stuff down all the time as well as all the other stuff.
    I’ll have to see though how it operates. The more you use them the more you’ll probably have a bunch you use often and it’ll probably speed up.

    EDIT: Also, if they do cards (or I make my own) it’d make it a lot better so that could fix it for me.


    Yeah, I'm in the same boat. We have to jump through a lot of hoops to be able to even access them and then we have the restriction of having a character nearby. The preselect early game just seems like an additional handicap for no reason.

    Claas wrote:So anyone have any wild guesses on what Rites of Reanimation is going to be now that we have seen it appear a few times? MWBD like ability were pick a unit in the command phase and get to roll RP if it is wiped maybe?


    No one knows for sure, my speculation is it may be something akin to a healing like Death in AoS.

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    Has anyone seen or heard any news regarding Destroyers? I used to run a Destroyer wing back in 7th and wanted to pick that back up.
       
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    Chillicothe, OH

    Just want to leave this here!!!! It even talks about command protocols in the side so it's not from an old article or edition.

    [Thumb - 119461803_4259621757445592_5143490275406333100_n.jpg]

    This message was edited 1 time. Last update was at 2020/09/14 14:21:31


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    Wow, that's really strong. I guess it means after an enemy unit has finished it's attacks, not after each attack, that would be insane.
       
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    assuming reanimation didnt change other than the timing, thats a rude change.

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    Chillicothe, OH

    A rude change? How is this not good?

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     nintura wrote:
    A rude change? How is this not good?


    He might not have our perspective. Still wouldn't want it OP.
       
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    Chillicothe, OH

    with as much firepower as marines can put out, i'll take OP

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    Rude change as in thats an obscenely powerful one.

    Reanimation protocols currently lets you roll for each non-fled model missing in a unit correct? Random bolter fires at a unit of 8 warriors thats missing 12. Doesnt kill any, but the attack is over so now they roll 12 dice and 2-4 stand up. With that theory in mind, if the enemy lacks any extreme rate of fire they can be insanely difficult to be removed.

    im expecting it to remove the "each missing model" clause for that reason.

    Forgive me if i miss read something, necrons flatout vanished from my locale and both that + the sheer sexiness of the new models made me start them up.

    This message was edited 1 time. Last update was at 2020/09/14 15:56:27


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     Vineheart01 wrote:
    Rude change as in thats an obscenely powerful one.

    Reanimation protocols currently lets you roll for each non-fled model missing in a unit correct? Random bolter fires at a unit of 8 warriors thats missing 12. Doesnt kill any, but the attack is over so now they roll 12 dice and 2-4 stand up. With that theory in mind, if the enemy lacks any extreme rate of fire they can be insanely difficult to be removed.

    im expecting it to remove the "each missing model" clause for that reason.

    Forgive me if i miss read something, necrons flatout vanished from my locale and both that + the sheer sexiness of the new models made me start them up.


    No point working yourself up, nobody knows at this point.

    What bothers me more is that there are three threads discussing essentially he same thing
       
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    Chillicothe, OH

    check it, detonating and reanimating scarabs.
    [Thumb - 119582036_349201833126799_8912354798066254843_o.jpg]

    This message was edited 1 time. Last update was at 2020/09/14 16:57:13


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    Scarabs reanimating.. almost sounds like they do so by default.. General canoptek reanimation has been suspected for some time, would be nice, onøy hope wraiths don't trade their 3++ in the process.
       
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    I would happily trade 3++ for reanimating 4++

    probably in the minority, but whatever

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    Another annoying aspect about Protocols... You have to keep at least one character with the Noble keyword on the battlefield or your lose them.

    I'm hoping doctrines have some similar restrictions, because this is just getting silly.

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