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Made in us
Rotting Sorcerer of Nurgle





^you know what....recently (IMO) this has been an issue that has risen in the Tactics section as well.

Especiall about them wonderfull Possessed Space Marines.../wink wink, nudge nudge.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

stealth992 wrote:
JGrand wrote:
TLDR

Do you think the IG codex is outdated? Unbalanced? I think it does not allow for much variety. I play IG what should I buy. Vendetta and Infantry Squads, durr. Oh you like Steel Legion? Cool you could get Yarrick he's an independent character who was on Armageddon. Oh I forgot CCS are better. durr. What do you think of the IG codex?

Anyone know if they are going to make a new codex for IG? And if so when?


I was talking to a friend just the other day about something that people seem to not get:

Just because something is "sub-optimal" or "less efficient" doesn't mean it is "unusable" or "uncompetitive".

Perhaps it's a WAAC mindset that really permeates most people. Maybe it's that people don't like to think for themselves. Or perhaps most are too lazy to make original lists and proxy units instead of ripping power lists of the internet. I don't know.

What I do know is that lots of the time units that are viable and sub optimal are still usable in a competitive environment. You can win with Berzerkers or Noise Marines. It's just that regular CSM and PM's do it better. Does that make them untakable? No. You can win with a Blood Angels commander. Sure, the Librarian is a better value, but does that in itself make the Commander "unusable"? No. I just can't take this kind of mindset seriously.


On the note of 'mediocre units being unusable in light of better units'. Firstly, I'll have you note I do not use daemon princes or obliterators. So if I believed mediocre units are unusable why would I be using them? I am by no means a power gamer. But logically speaking, if you had the choice to pick up your new girlfriend in a ferrari or a ford escort, which ones it gonna be? That's just logic. What I would have liked to see for instance are not units that are so good that they completely dominate their section, but a variety of units in a section that have their own 'niche' in the game. When I run my defilers, I hate having the feeling that I would be in a better situation right now if I had brought obliterators. Especially when my defiler gets pwned second turn. And when my 275 point abaddon rolls a 1 and wounds himself I can't help but think I'd be a lot better off if I brought a daemon prince for half the price. How do you not understand what I'm talking about? This is not a WAACs mentality, this is just logic. Although to be fair, I exaggerate a lot when I rant for dramatic effect and to get people riled up so they'll get involved with the thread.

Although, your bottom line being that less efficient does not equal not take-able I agree with.


I think Defilers and Vindicators are somewhat better than Obliterators, actually. Even when I've faced Obliterators, I've never found them to be an endgame in terms of anti-tank firepower. Also, how in the name of almighty Zhoul are you better off with a daemon prince when you're using Abaddon? The guy is a complete tank, even with the 1/6 chance of wounding himself. In many ways, he makes even the Prince look weak.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in ca
Cultist of Nurgle with Open Sores




Canada

JGrand wrote:
Yes, I don't think I could agree more. That's all I hear in the OP though. BTW, my friend plays with a Chaos Vindi. It works well for him.


I actually do too. At worst it's a nice distraction. It was fun to model as well.

I completely agree with you. I've read through both, the old CSM and the 'new' CSM, and I agree that they've lost a lot. You ARE the bland marines now. The OP just seems to be whining about the fact that there is only one 'Timmy, Power Gamer' build.


I think the blandness is first on the list of why it's bad. I do however, think that there is plenty that can be done better. I used the example of a BA Commander being underused compared to a Librarian. There are multiple reasons to take the Commander which can be weighted in accordingly. In the CSM codex there is almost no reason to roll with a Lord or Sorcerer. The only thing they do better is to hide in a squad, which would be fine if they didn't cost a mere 25 points less. The benefits of the DP are worth those few points 90% of the time.

There are also plenty of units that truly need some work. I'm not saying that Bikes, Possessed, and Chosen can never be taken or do well; what I am saying is that the point costs have become way out of line with other codices. The aren't horrible, but ultimately can be a liability more than a help unless the army is building around them. Both the Elite and Fast Attack sections are rather gimmicky. All of the stuff there is now done cheaper, better, more efficient, and more take-able in other codices. I think this is why people start to get a bit upset. Why do the CSM bikers pay 8 more points for an extra attack? Why are Raptors flavorless and more costly than Assault Marines? Why do the Predator and Vindicator cost 15 more points? Because the codex is outdated.

Again, this stuff can all be used. It's still viable, just suffering a bit from codex creep. It happens and other armies are much, much worse off in that regard.


Good work. This, if nothing more, proves my point.
Anyway, back to the CSM. Again, there's a lack of fluff, but to be fair that's still not a big deal. Well, it might be if you're trying to play Legions, but whatever. Fact is a lot of that fluff is still around, and is also pretty damn easy to find. Maybe that doesn't suit everyone, but it's never caused me issues.


I have always hated a HQ commanding differently marked troops. The basic troops of the CSM codex should be marines with access to marks (not icons) and lesser daemons (with access to marks). The Cult troops should be elites. The Mark of the HQ should unlock that particular cult troop as a troop choice. I just can't stand the lack of fluff in most lists. "Durr hurr this Slaneesh DP and his identical buddy lead these Plague Marines while employing the help of three full units of extremely rare Obliterators". ...shiver....


Your last sentence made me lol. Well said. But yeah reasonably speaking I'd say the heavy support section for chaos is one of the better sections. Every unit can have its place no doubt. Bland-ness in the codex is definitely an issue I think but I think my biggest qualms would have to be the useless HQ units. But actually yeah the cookie cutter nature of the army is really what turns me off the most. Like you said DP plague marines and extremely rare obliterators.... shiver...


Automatically Appended Next Post:
As tough as Abaddon is, against people who know how he works he's easily kited and gunned down. Normally an opponent just sacrifices one squad to him then focus fires him to death after he exits combat. Never really gets his points back I find. Although sometimes I get lucky and he does. I still love him to bits. When he kicks ass he really does freaking kick ass lol.

This message was edited 1 time. Last update was at 2010/11/12 21:00:35


 
   
Made in gb
Decrepit Dakkanaut




The old dread rules had it shooting an enemy by preference, and you doubled your attacks if you charged off a blood frenzy.
   
Made in us
Rotting Sorcerer of Nurgle





^A rule that did not need to change.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Sinewy Scourge






On the note of 'mediocre units being unusable in light of better units'. Firstly, I'll have you note I do not use daemon princes or obliterators. So if I believed mediocre units are unusable why would I be using them? I am by no means a power gamer. But logically speaking, if you had the choice to pick up your new girlfriend in a ferrari or a ford escort, which ones it gonna be? That's just logic. What I would have liked to see for instance are not units that are so good that they completely dominate their section, but a variety of units in a section that have their own 'niche' in the game. When I run my defilers, I hate having the feeling that I would be in a better situation right now if I had brought obliterators. Especially when my defiler gets pwned second turn. And when my 275 point abaddon rolls a 1 and wounds himself I can't help but think I'd be a lot better off if I brought a daemon prince for half the price. How do you not understand what I'm talking about? This is not a WAACs mentality, this is just logic. Although to be fair, I exaggerate a lot when I rant for dramatic effect and to get people riled up so they'll get involved with the thread.

Although, your bottom line being that less efficient does not equal not take-able I agree with.


For sure. I completely agree that not all units are created equal and at certain areas in the CSM codex this is glaring. The Daemon Prince is one I brought up. Compared to the other choices it just has so much going for it. By taking a kitted out Sorcerer or Lord and saving those 25 points tops you are putting yourself at a disadvantage. Period. I don't however think it is as big of an issue as it's made out to be at the other sections. Normal CSM's are still very solid. No ATSKNF, but LD 10 re-roll is good. Two assault weapons are solid as well (though no "buy 10 get one free BS" of the new codices). Berzerkers are ok if used correctly. The lack of good special weapon hurt them. Noise Marines are ok as well. 5 more points to add fearless and one initiate isn't a steal but it's not horrible. 2K Suns suck though.

The Heavy Support section analysis of ZOMG Obliterators is an incorrect one IMO. I run 2 Obliterators, 1 Autocannon 2x Lascannon Predator, and 1 Daemonically Possessed Vindicator at 1500 points. They all have roles and have pros and cons. I have warmed up to the Obliterators over time because they are so versatile and have some DS capability, but the humble Predator is still a better option when it comes to light transport popping. The Vindicator is tough to take down and at the worst is a fire magnet. I've had some amazing games with it.

It's the Elites and Fast Attack sections that really feature the more inefficient stuff. Not untakable, but outdated and suboptimal.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Consigned to the Grim Darkness





USA

No you aren't, cause the lord can actually ride in your transports.

Daemon princes die in turn one every time against shooty armies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sinewy Scourge






No you aren't, cause the lord can actually ride in your transports.

Daemon princes die in turn one every time against shooty armies.


It's riding in a transport for around 150 points Lord or Sorcerer. I don't have the exact points here so this is from memory:

Sorcerer w Mark (around 20), warptime (25), and wings (10) as everyone is claiming they are a must have is 155

Lord with Daemon Weapon (40) the only reason to take one, mark (20), wings (10) is 160

vs

175 MoN Warptime

+1 or 2 WS, +2 S, +2T, +1W, +1 A, fearless (over Sorcerer) and Eternal Warrior.


You are telling me that riding in a transport and 20 points is worth the offset all of that? Ok....

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Power-Hungry Cultist of Tzeentch






My one problem with the codex is how easy it is to lose it. So, I bought a discount 3rd edition one. I really have no problem with either codex, as there are multiple viable lists. I play a Thousand Sons army, and I can win most games. I find there is no problem with either codex, and I actually find some of the special characters to actually be okay.

Little Lord Fauntleroy:
A=G; I <3 you right now.

Also, your avatar is brilliant.


Fatehost of K'sarnath the Lost--3000pts
67 Catachan Regiment, "The Marsh Wasps"-- Being planned  
   
Made in us
Consigned to the Grim Darkness





USA

No, I'm saying riding in a transport and actually having your HQ unit do something other than die is worth it.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

JGrand wrote:
No you aren't, cause the lord can actually ride in your transports.

Daemon princes die in turn one every time against shooty armies.


It's riding in a transport for around 150 points Lord or Sorcerer. I don't have the exact points here so this is from memory:

Sorcerer w Mark (around 20), warptime (25), and wings (10) as everyone is claiming they are a must have is 155

Lord with Daemon Weapon (40) the only reason to take one, mark (20), wings (10) is 160

vs

175 MoN Warptime

+1 or 2 WS, +2 S, +2T, +1W, +1 A, fearless (over Sorcerer) and Eternal Warrior.


You are telling me that riding in a transport and 20 points is worth the offset all of that? Ok....


Yep. I love Lords and Sorcerers, you see, as they can turn a squad from a relatively decent unit into a death machine. Putting a Lord into a squad which has a transport is a serious worry for your opponent, believe me.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Araqiel




Yellow Submarine

Yet the daemon prince is a staple unit compared to a Chaos Lord. If you dont want the princes shot down 1st turn then hold them in reserve. This tactic has worked very well for me versus shooty armies. To say they simply are shot down first turn versus shooty armies is not true. They can start on the table behind tanks for a 4++ save even. The lash prince and Nurgle prince are two of the best units in the codex. To say otherwise with lack of any substantial support is basically an exercise in trolling the forum - at least that's how I see it.

Mayhem Inc.  
   
Made in ca
Decrepit Dakkanaut





Ah yes, the old "People who disagree with me are trolls" argument. Nice work.
   
Made in us
Mutated Chosen Chaos Marine





NorCal

Grumbling about a seriously outdated Codex that is still pretty damn competitive is silly. Besides, if you don't like the models then convert them and use Fights As.

The Undying Spawn of Shub-Niggurath
http://www.dakkadakka.com/dakkaforum/posts/list/660749.page


Twitter: BigFatJerkface
https://twitter.com/AdamInOakland

 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

BloodThirSTAR wrote:Yet the daemon prince is a staple unit compared to a Chaos Lord. If you dont want the princes shot down 1st turn then hold them in reserve. This tactic has worked very well for me versus shooty armies. To say they simply are shot down first turn versus shooty armies is not true. They can start on the table behind tanks for a 4++ save even. The lash prince and Nurgle prince are two of the best units in the codex. To say otherwise with lack of any substantial support is basically an exercise in trolling the forum - at least that's how I see it.


My support comes from actual games I've played. Now, Mathhammer is all well and good, but I'm sure experience is a much better measure of a unit's abilities. If it helps, I tend to place less emphasis on what a character can do on it's own as opposed to what it can do with a unit. After all, that was one of the original aims of a character - to lead a unit.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
 
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