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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
If any of you have Steam, check DoW 2 Retribution, the news section. They mention DoW 3 will FULL army customization, and mega armies. There's alot of good info.
Phhh, such a tease. I want to know if it'll contain SoB again - that alone would greatly increase my interest.
Though Guard is cool, too, and that one is hopefully(!) a given. I wonder if extended customization would mean you can play other regiments than Cadia, or even get to scratch-build your own one out of parts of the others?
Sarpedon_702 wrote:Oh! Total War with 40K.....drool...Come on THQ License that Engine! Also Starfleet Command like structure would be pretty Awesome as well. Incorporate Space Battles as well as the traditional RTS. I likes it!
That. would. be. AWESOME! It would require some different strategies since you have to think 3D for space battles.
I also think it's kind of interesting that they're going to a customizable army as opposed to the small skirmish force that you get in DoW 2. I can see this possibly being their most successful one yet.
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
TechMarine1 wrote:It would require some different strategies since you have to think 3D for space battles.
Would likely end up too complicated and - perhaps more importantly - not look as nice, though. Yeah, it'd be more realistic, but formations exchanging broadsides on the same plane just looks way more majestic than a bunch of cruisers hanging all around the map in weird angles or flying "upside down". In this one case, I prefer the "less logical" approach that almost all of SciFi takes when it comes to fleets of starships duking it out.
I'd love a Battlefleet Gothic computer game, now that you say it, though.
The gameplay and interface of the Starfleet Command games would be perfect. Considering that the SFC RTS were a computer port of a tabletop wargame as well, it should be assumed that a BFG port would be equally fun.
When they say sort of like an MMO, they could just mean that they are stepping closer to multiplayer online play than campaining. Maybe more so than with DOW2.
TobyDog wrote: I think an updated GFX engine and larger armies is what most people would be happy with of a new game based on DOW 1.
I concur. A buddy of mine and myself were saying the same thing when DOW 2 was coming out.
Hopefully not. DoW1's gameplay was pretty aged even when it was released...
Larger armies sure, I'd like that myself. But if all you want is DoW1 with better graphics, go ask a DoW1 mod team... frankly DoW1 was sort of already aged when it was released, with mostly the focus on capture points saving it from being yet another starcrapped clone.
This message was edited 1 time. Last update was at 2011/07/19 07:39:58
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Such a blending of genres is nothing new with new games. Prior to Warcraft 3 RTS and RPGs rarely blended if ever and then Blizzard cemented the connection forever with their RPG-esque hero characters anchoring Warcraft 3's traditional RTS armies. DoW3 blending RTS and MMO style is just another attempt to evolve the RTS; something that Relic has done before and one of the main reasons that they have had so much success. You all are right to be concerned if you enjoy the current DoW mechanics but don't fear progress, DoW is in good hands.
TobyDog wrote: I think an updated GFX engine and larger armies is what most people would be happy with of a new game based on DOW 1.
I concur. A buddy of mine and myself were saying the same thing when DOW 2 was coming out.
Hopefully not. DoW1's gameplay was pretty aged even when it was released...
That's true but it was a fun beer and pretzels romp.
Which means, like beer and pretzels, it gets dull and boring after five minutes?
Hell, I'm a teetotaler, beer is boring before it ever gets drank such lackluster taste.
This message was edited 2 times. Last update was at 2011/07/19 07:43:42
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Brother SRM wrote:Considering Relic made the Homeworld series before Dawn of War, I think they could handle space combat just fine.
No doubts about it, and Homeworld was cool - but I seriously doubt it could replicate the 40k/BFG style.
It's a question of franchise, not of studio quality/ideas, imo. 3D space combat simply doesn't fit to everything. There was also a Star Wars mod for Homeworld and despite looking cool it totally didn't "feel" like it.
Suppose it's a matter of personal preferences, but given that BFG is played on one plane too I'd prefer a "sticking to the roots" approach.
I enjoyed DoW2 a lot more than DoW1.. Better story, more interactive and cooler characters. Also great quotes!
Id love a dawn of war mixed with Shogun style gameplay and campaign.. Base building is outdated and only reason its popular is because of Starcraft 2 (which also didnt bother to try anything new)
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
More MMO I agree with Darth Vader on this one NOOOOOO!!! MMO's get dull and boring... just make what the DoW2 was like but with larger maps and bigger Vehicle and I'll be happy! what was so bad about Retribution?
This message was edited 2 times. Last update was at 2011/07/19 12:51:51
The campaigh was really short and didn't change for each of the factions. I also think that the second mission was kinda unfair, what with the baneblade able to incapacitate your characters with one shot. Otherwise, I think it was kinda a step in the right direction though
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
I didnt like the campaign as much because I wanted to play more DoW2 not DOW 1.5.. It was cool and all, but the storyline was no near as good due to focusing on too many races
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
Because it's not an MMO at all? There is a separate MMO coming out in like a year or two. I'm assuming the "more MMO-like" quality they're talking about has something to do with the more customizable armies, considering how distinctive you can make your character in any given MMO.
MMO like means people will be playing online it realtime with other players, and will probably feature micro transactions, e.g. want a Dark Angels skin for your army? 99c please. This is the way all games seem to be going as they sell, personally it's not my idea of good but as an industry insider I can tell you you will be seeing more of this.
Brother SRM wrote:I'm assuming the "more MMO-like" quality they're talking about has something to do with the more customizable armies, considering how distinctive you can make your character in any given MMO.
I'd actually be happy if "more MMO-like" would mean more players fighting with or against each other on the same map. Be it just a campaign map with hundreds of players influencing it by wins and losses, or even a big battle map with combat larger than just 4v4 (example: 20v20, each player controlling a single small company and having to co-ordinate with his allies).
I'm going to assume that they mean "MMO-like" as they applied it to CoHO, though, with one's army unlocking new "talents" and "skills" as they "level" through "experience" won via battles.
For me, DoWII is beginning to get that stale feeling which DoW started to get around its last expansion. I think Soulstorm was a great expansion, it just felt tired because at the end of the day, we were still just playing DoW. I feel like Retribution suffers similarly. It's not a bad expansion, it's just more of what we've already had enough of.
It sounds like Relic is on to this pattern. DoWIII sounds like something entirely different than what we've seen. Hopefully with plenty of variety to keep it alive through years of expansions.
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LavuranGuard wrote:MMO like means people will be playing online it realtime with other players, and will probably feature micro transactions, e.g. want a Dark Angels skin for your army? 99c please. This is the way all games seem to be going as they sell, personally it's not my idea of good but as an industry insider I can tell you you will be seeing more of this.
Most MMOs aren't built around microtransactions, at least the free to play ones aren't. However, Relic has shown some success with the DLC packs for Dawn of War, or else they wouldn't have just released the Eldar one. Playing it online realtime with other players is just multiplayer gaming in general.