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Dawn of War 3 in development, will be more “MMO-like” says THQ boss
THQ core games boss Danny Bilson has told Eurogamer that development on Dawn of War 3 is well underway at Relic. Eurogamer understand that the third game in the series will take elements from the first and second games and "add something new." Bilson previously told EG that Dawn of War 3 will "have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like."
Bilson gave a rough estimate for a release date, too, saying the game will likely ship sometime between August 2012 and February 2013. Yesterday, Bilson teased a big new Relic RTS announcement for this year's Gamescom. "This one's built to announce at that place," he said. "I feel like an ass saying it's fantastic, but it is. And we're going to do something with it you haven't seen before."
Bilson originally said that Dawn of War 3 might end up being "a more digital free-to-play experience," depending on the success of Company of Heroes Online. CoHO closed down earlier this year, suggesting the new Dawn of War game won't be free to play, but we could still see features cross over from Relic's Company of Heroes experiment.
CoHO featured persistent hero units that could be levelled up between multiplayer encounters, unlocking new battlefield abilities in the process. The game also featured a player avatar that could be upgraded to unlock powerful, limited use battlefield abilities like air-strikes. It will be interesting to see if Relic bring any of these multiplayer RPG elements into Dawn of War 3's multiplayer mode to make it a more "MMO-like" experience.
Relic might also be looking closely at the success of the Last Stand mode, which replaces Dawn of War's armies with a single hero. Last Stand was released as a standalone game on Steam earlier this year.
Either way, another Dawn of War game is cause for excitement. We'll know more when the reveal happens at Gamescom in August.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
The "global battle" thing sounds interesting. I wonder if that means players from all over the world contesting over a huge map? Sort of like the single-player campaign from DoW1, just online and with a persistent progression, i.e. you log off, another player might try to liberate the area you just captured, but one of your allies may attempt to defend it. With some zones so important that they'd be defended by multiple players, so you have to co-ordinate with allies of your faction to even risk an assault...
This sounds awesome. Free-to-play would be great but I think even a small fee would be worth it for a DoW experience with MMO qualities.
"Faith is not worthy of the name until it erupts into action." - Catherine Marshall
I am the primer. I am the hobby knife in the Artist's hand. I am the point of His paint brush and the tip of His sculpting tool. I am the line highlighting around the edges and the 3:1 wash in the recesses.
Well, the company has to make money, the project has to be profitable. Considering the big license (and the price tag that comes with it), I'd be sceptical towards an F2P plan. If it really does end up to be F2P, it would doubtlessly come with a "shop" where people could purchase certain benefits, resulting in some sort of inequality between the players based solely on their income (or rather how much they are willing to spend on it).
Based on that, I'd much favour a one-time fee for buying the game, including unlimited access to that global server - though I suppose it wouldn't hurt if they would offer the individual armies as individual purchases.
But it's much too early to make speculations about their pricing plans, I guess.
I never understood the problem with SoulStorm. Had lots of fun with it, both new factions were nicely done ... and on top of that, it sparked a number of hilarious memes.
To be honest, Retribution was a massive let down, but at the time I already knew that it was just a half-assed job to reap quick profits in before working on a new line of DoW games.
But this MMO business.. I don't buy it. A game's either an FPS, RTS or MMO. End of.
Lynata wrote:I never understood the problem with SoulStorm. Had lots of fun with it, both new factions were nicely done ... and on top of that, it sparked a number of hilarious memes.
The Campaign was boring and lacked any enemy interaction like Dark Crusade and the crappy character voices caused loads of terrible Memes. They were funny a few years ago, not today.
The biggest indicator someone is a loser is them complaining about 3d printers or piracy.
Wishing for more DOW 1 vs the fairly lackluster dow 2 play.
I think an updated GFX engine and larger armies is what most people would be happy with of a new game based on DOW 1.
blood reaper wrote:The Campaign was boring and lacked any enemy interaction like Dark Crusade and the crappy character voices caused loads of terrible Memes. They were funny a few years ago, not today.
Why was the campaign boring, though? The principle was the same as in Dark Crusade. I do agree that I'd have loved the enemy interaction (which was likely scrapped due to time constriants / publisher pressure) to make a reoccurrence there, but I don't recall anything else being different.
I think the best campaign would have been something like in Final Liberation - a dynamic map with provinces and lacking any linear progression, yet still some "story missions" thrown in here and there with cool cinematics and scripted stuff.
That said, I'd also love something like Final Liberation with a modern engine as opposed to the small-scale warfare of DoW. I had a lot of fun rushing some ork-held city with 3 Regiments of PDF on foot backed up by three squadrons of Basilisks. Only the turns took quite a while to complete. At least at first.
Dawn of War is what introduced the 40k universe to me. I had seen it before at the hobby store when I was younger, but never knew what it was. I wish I would have known then...
"Losing a limb in battle will not kill you, but losing your head..."
Sarpedon_702 wrote:Dawn of War is what introduced the 40k universe to me. I had seen it before at the hobby store when I was younger, but never knew what it was. I wish I would have known then...
It's never too late. Of course I am now a devotee of the Imperial Cult and his shining light guides me through the darkness of uncertainty and fear...being an Atheist my fascination with a completely theocratic fascist society is a paradox.
"Losing a limb in battle will not kill you, but losing your head..."
Darkvoidof40k wrote:Psht. They already have. *glares at Retribution*
I agree the campaign wasn't exactly amazing... CR was so much better in that regard.
I still enjoy the multiplayer though
I never see you playing it on Steam, I assume you're a late night/early morning gamer?
Sarpedon_702 wrote:It's never too late. Of course I am now a devotee of the Imperial Cult and his shining light guides me through the darkness of uncertainty and fear...being an Atheist my fascination with a completely theocratic fascist society is a paradox.
Sarpedon_702 wrote:It's never too late. Of course I am now a devotee of the Imperial Cult and his shining light guides me through the darkness of uncertainty and fear...being an Atheist my fascination with a completely theocratic fascist society is a paradox.
You get the campagin map like in normal Total War, you select your army (certain units avaliable depending on level) and then you move to another area. It then searches for players in that area of simular level and you fight it out.
The way it handles upgrades and xp is very MMO/RPG like so I wonder if Relic plan to do something simular
"Enter a boundless universe where players from across the globe struggle for control of the galaxy, one sector at a time. A continuous online matching system reflects the current state of the campaign as 8 races battle for dominance."
How awesome that would be. True strategic warfare in addition to the battles you fight in the core game. Now you not only have to win your small DoW skirmishes, you have to think where to commit your resources, which sector to reinforce and whom to assist:
Will you spend your turn moving your Marines into enemy territory to try and capture the city, or will you rather help that poor player's Imperial Guard Regiment on the left flank that just got reduced to half strength? There's a Chaos warband closing in fast ... will they attack him or you?
I had a lot of fun with a similar concept in the "Pirates of the Burning Sea" MMO where the Spanish Armada triumphed over the British Navy despite being outnumbered. Superior teamwork prevailed, with the Spanish side ending up dominating the most ports on the map...
Oh! Total War with 40K.....drool...Come on THQ License that Engine! Also Starfleet Command like structure would be pretty Awesome as well. Incorporate Space Battles as well as the traditional RTS. I likes it!
"Losing a limb in battle will not kill you, but losing your head..."
I was referring more to the "online campaign" style with other players' movements and actions directly influencing the map you see on your own client. Not sure if Total War did the same - it sounded more like human opponents temporarily replacing the AI with both players still playing a different campaign?
That said, some sort of Battlefleet Gothic Online would be fun, too, of course.
The idea of 40k with the Total War engine totally made me picture waves upon waves of little Guardsmen doing volley-fire against hundreds of little charging Orks, by the way. And THQ can call it ... Total Warhammer.
Total Warhammer...I wonder if they made a developers kit for that engine the community could easily remake new models to match... Relic did that with most of the tyranid models. I had several mods which the community made the Tyranids a playable race, and they worked well!.
"Losing a limb in battle will not kill you, but losing your head..."
Though that was possibly the best of the new Star Wars movies...that particular part was just well...hmmm it was[Mod Edit - Please do not use that word as an insult here on Dakka Dakka - thanks!] is what it was. But that is another story...that belongs on an entirely different website.
This message was edited 1 time. Last update was at 2011/07/01 03:38:37
"Losing a limb in battle will not kill you, but losing your head..."