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Made in us
Longtime Dakkanaut




loreweaver wrote:I've read through this entire thread, do I get a medal? *laughs*

Some points (which have been touched on already)

S8 Ordinance pens AV 12 20/36 times (56%).
S8 Ordinance pens AV 11 27/36 times (75%)

With 3 penetrating AP - hits, the chance of wrecking a vehicle is 42.1%

Oh ya, and 10 tesla shots hit 10 times.
4 Twin-Linked tesla shots hit 5.2 times with a respectably large standard deviation, such that results between 3-8 (inclusive) are all quite common. (I think that respecting the large standard deviation of Tesla weapons is what makes this a bit more difficult for math-novice mathhammer types to understand) Think of it this way, on a re-roll, you have a 1/6 chance to get 3 hits, but a 1/3 chance to re-miss. The math is actually quite complex, as the dice rolls are not quite independent events in the calculation anymore (because of the TL factor, you only get an opportunity for more 6's on a miss of the original dice)



I get your point, but it doesn't really make the math any more complex (or at least it doesn't for me, maybe because math is never complex for me ), but it does mean you need to be more careful in interpreting the results. But like with all math hammering your calculating tendencies, you just need to keep in mind with Tesla that bad luck goes a long way, not hitting any 6s severely diminishes their fire power.
   
Made in ca
Dakka Veteran





Well said ShadarLogoth, which was the crux of my argument. Looking at the "Average" result from a Tesla weapon isn't the same as looking at an "Average" result from anything else in the game.

Although, engage your math-hammer a bit here. If Twin-Linked Tesla were BS3, you'd see more hits (as the opportunity for a chance at another 6 outweighs the chance of missing)
   
Made in us
Longtime Dakkanaut




loreweaver wrote:Well said ShadarLogoth, which was the crux of my argument. Looking at the "Average" result from a Tesla weapon isn't the same as looking at an "Average" result from anything else in the game.

Although, engage your math-hammer a bit here. If Twin-Linked Tesla were BS3, you'd see more hits (as the opportunity for a chance at another 6 outweighs the chance of missing)


Yeah I saw some one mention that the other day and had to hammer it out to confirm. That's a bit of an oddity isn't it? Trading a confirmed hit on a 3 for a 16.7% chance to get 3 hits, a 33% chance to get the same one hit back, and a 50% chance to get nothing at all, yet some how it works in your favour. I'll have to mull that over a bit.

(My thinking is the 1 hit you got from the 4BS die roll of 3 should be greater then the potentiality of 3(1/6)+1(1/3)+0(1/2) but that works out to .83, so your trading a guaranteed one for a .833 potential, but somehow the math doesn't work out like that. I'm sure there's something I'm overlooking there just haven't pinpointed it yet.)
   
Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

the math is that you are trading a 1/6 chance to hit for an average of .25

(1/2 chance to miss X 1/6 chance to get 3 hits) or (1/6 chance to roll a 3).

.5*1/6*3=.25

1/6=.167

This message was edited 1 time. Last update was at 2012/01/07 01:24:16


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