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Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

Oh, I see. Thanks!

 
   
Made in au
Norn Queen






Alright, I finally got a few games in with my brother.

Biggest question that came up was Face ot Face rolls.

For example, my guy shoots his guy, both are looking at each other so both have LoS.

The way we read the rule, we both roll the number of dice equal to the weapons Burst value. Whoever both hits and scores a die roll closest to their BS on one of the hitting dice value wins, and all of his hits he rolled hit. So that means the person who lost the Face to Face roll simply has their shots nullified? That's how we were playing it.

As to the Face to Face roll itself, does it need to be closest to your base BS value or the modified value after taking into account cover? We played it comparing to the modified BS value.

Because of how we played it, a model firing into cover at long range wound up having a very small chance to hit, but obviously a very good chance to win the Face to Face roll. So my brother at times had someone in the open at long range firing into cover win shootouts against a sniper because he naturally, when hitting, got closer to his very low modified BS while my sniper, with a very good modified BS, hit but had too wide a margin to win the face to face roll.

Also, it's very hard getting used to not needing to 'wound' your opponent. This game is super lethal. If you get hit, you better have a doctor nearby.

About doctors - do they just need to pass a WIP roll to revive an unconcious model? We were playing it like that, and it seems pretty easy for a Haqqislam doctor to revive a fallen model.

Do you only get to make an ARO against a model if you have LoS for their first short order or both short orders?

If their first short order is movement, and they move into LoS, do you get shot against them without fearing return shots?

This message was edited 4 times. Last update was at 2013/02/10 22:29:03


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

OK i think i can actually answer a couple of these....

In a FtF roll the model who is attacking in ARO only rolls one dice, it is the active model who gets to roll the full B of their weapon...

All rolls made are modified against camo/ODD etc.

To nullify the active model's rolls, the model in ARO needs to roll a 'hit' and for that hit to be of a higher value than the active opponent's hit rolls. not closest to BS....

Just a quick note: Doctors are different to Paramedics, check which skills a model has before you roll. A paramedic rolls the Ph of the wounded model at -3 (i think) to save the wounded model (the skill is Medikit). A Doctor does indeed roll against his own WIP to save the wounded model, and the Haqq Doctors are renowned as being incredibly dangerous for exactly this reason (plus, they can regenerate too!) and is one of Haqq's 'flavours' as it were....

Hope that helps (and is correct)...

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in au
Norn Queen






Welp, seems we got the FtF rolls pretty wrong. It really did feel like the reacting model had a far greater chance sometimes than the attacking model to win the FtF roll.

I have no idea where we got the quick start rules we were using, but I just downloaded the new quickstart rules and they explain the ARO system far better.

And yeah, definitely doctor. On our second game we decided to throw some more models in, and I threw in my Ghulam doctor and its two Nasmats.

This message was edited 1 time. Last update was at 2013/02/10 22:45:45


 
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

In a face to face roll the highest succesful roll (or rolls) wins. Not closest to your target value. So if you roll 3 dice as the active player and score two successes and a miss if both the succesful shots are higher than your opponents roll for their aro then you would score two hits. But if your opponent's aro roll was higher than both your successes he would score one hit cancelling both of your succesful rolls. So if you have a low target BS value for shooting (through modifiers etc) you actually have a lower chance to hit.
And yeah stuff dies pretty fast. As long as your doctor is in btb contact with an unconscious model a successful WIP roll will revive the model. Haqq have some of the best doctors in the game.
If a model spends a short skill in LOS or moves into your LOS with its first short skill you will get an ARO. If a model that is out of LOS moves into your LOS with its second short skill you will also get an ARO. The way order declaration works usually favours the active model as they will already know your ARO before they spend their second short skill so if they move with their first skill and you declare a shoot ARO they then have the option of shooting as a ftf roll for their sceond short skill or declaring a dodge etc. So generally you will not get an unopposed shot against an enemy model if they only move into LOS with the first short skill of an order.



Link to my Gallery. 
   
Made in au
Norn Queen






Yeah, more games are needed. I have a handle on the ARO system now I think.
   
Made in au
Norn Queen






Question about template weapons (ie shotguns).

How do they work in face to face rolls? Their rules state you simply make an arm roll. No need to hit, since the template does that. The template rules state that the active model rolls to hit normally, thus no FtF roll is made.

Does that mean using the template basically initiates a MAD scenario, where both models can die? Active model hits and kills the model reacting with a template, but fails his save against the template thus dies in return?
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

You might have template and direct template weapons confused.
Chain-rifles, flame-throwers, mines, nanopulsers, are direct template weapons and automatically hit without a roll needed. These are placed in contact with your base. It is quite possible to kill your opponent and yet also die in the attempt with these.


Shotguns are NOT direct template weapons (they are range+template - kind of like certain tank flamer weapons in 40k) and you STILL need to ROLL to-hit. Then if you win the f2f, the target (and any models under the small flame template with the pointy end over your initial target) take armour saves.

This message was edited 1 time. Last update was at 2013/02/19 06:00:53


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 -Loki- wrote:


Does that mean using the template basically initiates a MAD scenario, where both models can die? Active model hits and kills the model reacting with a template, but fails his save against the template thus dies in return?


Yes that can occasionally can happen! Makes things like the Yu Jing Domaru with chain-rifle useful with his armour and two wounds, you can do some close quarter work with them without fear of losing the miniature in a single shot (unless you are unlucky) - makes them really good for taking out infiltrators or disguised troops coming into your lines.

As Chromedog says though you still have to roll to hit with shotguns, then if it hits use the template.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in au
Norn Queen






Good to know - I didn't realise shotguns worked like that.

But it makes my decision to get some Naffatun easier.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Against a shotgun, all the initial target needs to do to avoid being hit is to beat your roll.


With a direct template, he needs to successfully dodge it (but this also means he usually isn't shooting back).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Hacking Shang Jí






Chicago burbs

At -6 mod on the dodge though against template weapons. If your PH is not that great you might decide it's better to try and take out the template guy and hope your armor holds.

   
Made in ca
Regular Dakkanaut



Canada

A question regarding distance modifiers, because I have yet to find this part in the book. Is it just a flat -3 modifier to BS for shooting over a certain range, or are there multiple modifiers for increased distance?

My battle report thread:
Ars Scripta Batreps 
   
Made in au
Norn Queen






Lord of Nonsensical Crap wrote:
A question regarding distance modifiers, because I have yet to find this part in the book. Is it just a flat -3 modifier to BS for shooting over a certain range, or are there multiple modifiers for increased distance?


Multiple. It depends on the weapon though. A rifle is 0 Modifier up to 8", +3 8"-23", -3 24-47", -6 48"+. Cover obviously further modifies it by -3.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Ranges go from +3 to 0, -3 and -6 to-hit.

A combi-rifle is +3 to-hit at 0" to 16" for example, then -3 at over 16" to 24". Then -6 from over 24" to 48" (then out of range).

The range modifiers stack with cover (-3) and camouflage and hiding skills (-3 to -6).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in ca
Regular Dakkanaut



Canada

Another question that I'm sure has been asked before: what is the 'typical' point size for Infinity games? I know that point levels tend to vary between games and availability, but what is the most common one? For instance, in 40k, the typical point size tends to be 1500, and in Warhammer Fantasy, its usually 2400-2500.

My battle report thread:
Ars Scripta Batreps 
   
Made in gb
Leaping Dog Warrior





300pts 6 SWC is the 'standard' force, allowing you to bring quite a few specialist troops, TAGs and the like. Paradiso campaign games are all 300pts in the book.


Tacticool always trumps tactics

Malifaux: All the Resurrectionists
 
   
Made in us
Longtime Dakkanaut





US

Just like 40k the "standard" game size will vary from area to area, but the vast majority of areas 300pts is the standard. Some people like 250pts to make some list building options a really tough call, but 300pts is the "comfortable" cost.

This message was edited 1 time. Last update was at 2013/02/20 19:50:01


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Made in us
Hacking Shang Jí






Chicago burbs

I like the challenge of making a 250pt. list myself.

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

At 250, you have to leave some of the toys out as you just can't afford the loss of orders the really expensive models cost you.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
 
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