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![[Post New]](/s/i/i.gif) 2014/02/04 17:13:20
Subject: Most powerful special rule?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Silverthorne wrote: ductvader wrote: Silverthorne wrote:Sustained Assault from 3rd ed Barroah rules. Basically the same as a furiosos talon rule but a special rule and not wargear. I can't remember if anyone else has had that rule since.
One of the SW characters has a number of bonus attacks that equals the number of models he killed in the last round of combat.
Is that close? I saw him work his way up to 20something versus orks...it was...my favorite 40k moment ever.
Oh yeah saga of the warrior born? Something like that. Very close but not the same. Sustained Assault you could add another to hit roll for every hit you landed. And the bonus hits could Also generate hits. It took forever to roll out.
Dang, Old One Eye also does it, but only once...every CC hit he gets generates one more attack each. He can have 3 S10 HoW hits, 10 S10 Attacks, and I believe he's got a S8 tail attack but I'm not sure on that.
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![[Post New]](/s/i/i.gif) 2014/02/04 17:16:12
Subject: Re:Most powerful special rule?
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Locked in the Tower of Amareo
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Blacksails wrote:Martel732 wrote:
Because there are so many assaults in 6th ed. The true CC units will wipe your marines anyway.
You keep talking about marines while most of us are talking about the rule.
ATSKNF is a powerful rule. Ignore Cover is powerful too, but imagine if only lasguns could take it. Separate the rule from the codex, because that's what this discussion is.
I'm with Breng on this: I'd still rather have ignore cover army wide than ATSKNF army wide.
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![[Post New]](/s/i/i.gif) 2014/02/04 17:18:01
Subject: Re:Most powerful special rule?
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Lord of the Fleet
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Martel732 wrote:
I'm with Breng on this: I'd still rather have ignore cover army wide than ATSKNF army wide.
And I'd rather have both.
Point is, ATSKNF is still a powerful rule. I'm on the fence which one I'd rather have army wide, but I'm not denying that I wouldn't want ATSKNF for my blob guard without a character tax.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/02/04 17:21:03
Subject: Most powerful special rule?
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Member of a Lodge? I Can't Say
OK
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SM players seem to not be able to wrap their heads around why CSM are so crappy when I try to explain how game changing ATSKNF is.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/02/04 17:23:11
Subject: Re:Most powerful special rule?
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Beautiful and Deadly Keeper of Secrets
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Blacksails wrote: ZebioLizard2 wrote: Blacksails wrote:Martel732 wrote:
Because there are so many assaults in 6th ed. The true CC units will wipe your marines anyway.
You keep talking about marines while most of us are talking about the rule.
ATSKNF is a powerful rule. Ignore Cover is powerful too, but imagine if only lasguns could take it. Separate the rule from the codex, because that's what this discussion is.
Is it? FNP has been mentioned, but it's terrible on a unit like Repentia vs someone like a 30 strong unit of tyranids.
If you ignore what units things are on, then you have no real basis of understanding how useful the rule actually is.
Which is partly my point, I just didn't go into enough detail. FnP gets a lot better on things like Riptides, or units with re-rollable invulns already. ATSKNF is still a great rule, even on marines, they're just a little lower on the power scale than Eldar and Tau (but are otherwise fine). However, ATSKNF is a very powerful rule on large blobs of durable infantry, or on CC oriented models, or on models that are weak in CC and don't want to swept.
Same goes for ignore cover. Ignore cover on lasguns is mediocre at best, but awesome on a Baleflamer.
I should specify that judging a rule based on the contents of the power level of the codex its predominantly found in ( ATSKNF for marines) is not a good yardstick for determining the strength of the rule.
Problem is, that's not really the judging by which we are judging it by, considering the first posts thoughts on it based on unit.
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![[Post New]](/s/i/i.gif) 2014/02/04 17:23:50
Subject: Most powerful special rule?
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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AlmightyWalrus wrote: Furyou Miko wrote: A GumyBear wrote:Wow I'm suprised I was the only one so far to say Psyker for most powerful USR, I know ignores cover can be a real pain but it doesn't really matter vs a rerollable 2++
Um, Psyker has nothing to do with the rerollable 2++.
The rerollable 2++ is an artifact combined with the Daemon and Daemon of Tzeentch rules. Nothing to do with Psyker powers.
And Divination to give them a 4++. Daemon of Tzeentch doesn't give better saves, it just lets you reroll 1's.
Well there is also the seer coucil with the rerollable shenanigans
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
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![[Post New]](/s/i/i.gif) 2014/02/04 17:24:46
Subject: Re:Most powerful special rule?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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ZebioLizard2 wrote: Blacksails wrote: ZebioLizard2 wrote: Blacksails wrote:Martel732 wrote:
Because there are so many assaults in 6th ed. The true CC units will wipe your marines anyway.
You keep talking about marines while most of us are talking about the rule.
ATSKNF is a powerful rule. Ignore Cover is powerful too, but imagine if only lasguns could take it. Separate the rule from the codex, because that's what this discussion is.
Is it? FNP has been mentioned, but it's terrible on a unit like Repentia vs someone like a 30 strong unit of tyranids.
If you ignore what units things are on, then you have no real basis of understanding how useful the rule actually is.
Which is partly my point, I just didn't go into enough detail. FnP gets a lot better on things like Riptides, or units with re-rollable invulns already. ATSKNF is still a great rule, even on marines, they're just a little lower on the power scale than Eldar and Tau (but are otherwise fine). However, ATSKNF is a very powerful rule on large blobs of durable infantry, or on CC oriented models, or on models that are weak in CC and don't want to swept.
Same goes for ignore cover. Ignore cover on lasguns is mediocre at best, but awesome on a Baleflamer.
I should specify that judging a rule based on the contents of the power level of the codex its predominantly found in ( ATSKNF for marines) is not a good yardstick for determining the strength of the rule.
Problem is, that's not really the judging by which we are judging it by, considering the first posts thoughts on it based on unit.
Martel later wrote that they hadn't considered just viewing the rule instead of the unit with the rule.
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![[Post New]](/s/i/i.gif) 2014/02/04 17:26:31
Subject: Most powerful special rule?
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Locked in the Tower of Amareo
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herpguy wrote:SM players seem to not be able to wrap their heads around why CSM are so crappy when I try to explain how game changing ATSKNF is.
I've voluntarily played without ATSKNF and never missed it honestly. My marines are DYING not RUNNING or BEING SWEPT. DYING. Let me repeat again: DYING. Not rolling morale. CSM are EXACTLY in the same boat as C: SM. C: SM has slightly more competitive units, but at the end of the day, it's rearranging deck chairs on the Titanic.
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![[Post New]](/s/i/i.gif) 2014/02/04 17:33:43
Subject: Most powerful special rule?
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Drakhun
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Martel732 wrote:herpguy wrote:SM players seem to not be able to wrap their heads around why CSM are so crappy when I try to explain how game changing ATSKNF is.
I've voluntarily played without ATSKNF and never missed it honestly. My marines are DYING not RUNNING or BEING SWEPT. DYING. Let me repeat again: DYING. Not rolling morale. CSM are EXACTLY in the same boat as C: SM. C: SM has slightly more competitive units, but at the end of the day, it's rearranging deck chairs on the Titanic.
Well if they rearranged those deck chairs so they were at the stern of the ship, there is a good chance that Jack would not have died.
You don't realise how often you have to take morale tests, until you lose ATSKHF. Oh you have eight men. I killed two. Oh look you rolled boxcars, off the table you go! At least this happens to me, once one of my units is running, they barely come back :(
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/02/04 17:35:48
Subject: Most powerful special rule?
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Locked in the Tower of Amareo
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welshhoppo wrote:Martel732 wrote:herpguy wrote:SM players seem to not be able to wrap their heads around why CSM are so crappy when I try to explain how game changing ATSKNF is.
I've voluntarily played without ATSKNF and never missed it honestly. My marines are DYING not RUNNING or BEING SWEPT. DYING. Let me repeat again: DYING. Not rolling morale. CSM are EXACTLY in the same boat as C: SM. C: SM has slightly more competitive units, but at the end of the day, it's rearranging deck chairs on the Titanic.
Well if they rearranged those deck chairs so they were at the stern of the ship, there is a good chance that Jack would not have died.
You don't realise how often you have to take morale tests, until you lose ATSKHF. Oh you have eight men. I killed two. Oh look you rolled boxcars, off the table you go! At least this happens to me, once one of my units is running, they barely come back :(
My units are usually never so close to the table edge. And 6th ed has made rallying very forgiving. And, yeah, I do realize how often I make them. It's actually a small minute advantage that BA still have is I'm always rolling a 9 LD and most C: SM lists are now rolling 8 LD. I'm forced to pay for LD, and can't skimp out. Marines aren't immune to pinning, which is usually the only LD roll I care about.
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![[Post New]](/s/i/i.gif) 2014/02/04 18:09:13
Subject: Most powerful special rule?
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Potent Possessed Daemonvessel
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The way I look at it is this. If you told me I could swap ATSKNF for Ignores cover on all my SM units (even if you limit it just to units with ATSKNF) I would do it.
Devestators with ignores cover plasma cannons
Dev Centurions or Grav bikers with Ignores cover, S6 thunderfire ignoring cover, etc.
The big difference is that some armies rely on cover for durabilty, few armies rely on forcing their opponent to break and run for offensive ability (perhaps in part due to ATSKNF)
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![[Post New]](/s/i/i.gif) 2014/02/04 18:12:08
Subject: Most powerful special rule?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Regardless, Independent Character already wins in my book.
Imagine every model having that...now we've got Carnifex/Trygon Broods, We've got the Vindicare sitting with henchmen, Look at Crowe and Mephiston! Look at Guard blobs unforming and reforming into new squads at will.
IC wins.
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![[Post New]](/s/i/i.gif) 2014/02/04 18:12:51
Subject: Re:Most powerful special rule?
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Trigger-Happy Baal Predator Pilot
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Blacksails wrote:Separate the rule from the codex, because that's what this discussion is.
Maybe that's what your discussion is. I'm having the "this rule is breaking the game IN THE REAL WORLD because of the way it CAN be applied by the codecies in the current rule-set" conversation. Ignores cover is the undisputed champion of that discussion.
Joining the fairy-tale "what-if" discussion, I'd throw the DAEMON special rule out there for consideration. 5+ invuls on top of whatever your normal armor save would be...I think we're done here.
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![[Post New]](/s/i/i.gif) 2014/02/04 18:15:40
Subject: Most powerful special rule?
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Beautiful and Deadly Keeper of Secrets
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ductvader wrote:Regardless, Independent Character already wins in my book.
Imagine every model having that...now we've got Carnifex/Trygon Broods, We've got the Vindicare sitting with henchmen, Look at Crowe and Mephiston! Look at Guard blobs unforming and reforming into new squads at will.
IC wins.
Ha, that's what helped killed Masque for Chaos Daemons.
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![[Post New]](/s/i/i.gif) 2014/02/04 18:18:25
Subject: Most powerful special rule?
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Potent Possessed Daemonvessel
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Masque wasn't an IC in the last book either...but IC would be OK, but I don't think it would be a broken as people think.
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![[Post New]](/s/i/i.gif) 2014/02/04 18:20:54
Subject: Most powerful special rule?
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Twisting Tzeentch Horror
Bridgwater, somerset
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I think it's intercepted, skyfire.
I know that's 2 but as they're so often combined it might as well be one, and it just means death for so many flyers before they get to do anything
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![[Post New]](/s/i/i.gif) 2014/02/04 18:22:57
Subject: Most powerful special rule?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Breng77 wrote:Masque wasn't an IC in the last book either...but IC would be OK, but I don't think it would be a broken as people think.
IC becomes as strong as your imagination...I could take 4 Astral Aiming Purgators, a single Warp Quaking Striker and drop them into a GK Paladin squad.
If you've ever played kill team, you know how strong some units can be once they get to be their own models...hormagaunts would run as solo units and ignore IB 1-3 rolls...which would be the perfect way to negate markerlights as they'd lose most of their ignores cover effectiveness as they can't ignore cover on 30 separate models.
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![[Post New]](/s/i/i.gif) 2014/02/04 18:28:24
Subject: Most powerful special rule?
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Ferocious Black Templar Castellan
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ductvader wrote:Breng77 wrote:Masque wasn't an IC in the last book either...but IC would be OK, but I don't think it would be a broken as people think.
IC becomes as strong as your imagination...I could take 4 Astral Aiming Purgators, a single Warp Quaking Striker and drop them into a GK Paladin squad.
If you've ever played kill team, you know how strong some units can be once they get to be their own models...hormagaunts would run as solo units and ignore IB 1-3 rolls...which would be the perfect way to negate markerlights as they'd lose most of their ignores cover effectiveness as they can't ignore cover on 30 separate models.
But they'd be able to take IC Riptides and...
Oh, wait.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/02/04 18:36:58
Subject: Most powerful special rule?
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Potent Possessed Daemonvessel
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So you are, allowing units to completely break down...if you allow that then it is very powerful.
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![[Post New]](/s/i/i.gif) 2014/02/04 19:19:43
Subject: Most powerful special rule?
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Wicked Warp Spider
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Silverthorne wrote: ductvader wrote: Silverthorne wrote:Sustained Assault from 3rd ed Barroah rules. Basically the same as a furiosos talon rule but a special rule and not wargear. I can't remember if anyone else has had that rule since.
One of the SW characters has a number of bonus attacks that equals the number of models he killed in the last round of combat.
Is that close? I saw him work his way up to 20something versus orks...it was...my favorite 40k moment ever.
Oh yeah saga of the warrior born? Something like that. Very close but not the same. Sustained Assault you could add another to hit roll for every hit you landed. And the bonus hits could Also generate hits. It took forever to roll out.
Aren't you thinking of "Web Of Skulls", a 3rd edition wargear for Eldar Swooping Hawk Exarchs?
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2014/02/04 19:45:11
Subject: Most powerful special rule?
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Hallowed Canoness
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No, definitely "Sustained Assault." It was Baharroth's special power, but Swooping Hawk Exarchs could buy it too.
It wasn't totally broken because Baharroth was only S4, and Swooping Hawk Exarchs can't take power weapons.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/02/04 19:49:31
Subject: Most powerful special rule?
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Torch-Wielding Lunatic
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ductvader wrote:Regardless, Independent Character already wins in my book.
Imagine every model having that...now we've got Carnifex/Trygon Broods, We've got the Vindicare sitting with henchmen, Look at Crowe and Mephiston! Look at Guard blobs unforming and reforming into new squads at will.
IC wins.
Oh man, I have a headache just imagining the puzzle of challenges it would create!
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1750pts
1100pts |
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![[Post New]](/s/i/i.gif) 2014/02/04 20:17:53
Subject: Most powerful special rule?
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Wicked Warp Spider
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Furyou Miko wrote:No, definitely "Sustained Assault." It was Baharroth's special power, but Swooping Hawk Exarchs could buy it too.
It wasn't totally broken because Baharroth was only S4, and Swooping Hawk Exarchs can't take power weapons.
Well, I think Swooping Exarchs could take Power Weapons, but since Web of Skulls was a special weapon it could neither be used in combination nor selected together with them.
Also, Special Characters were "opponent's approval" in 3rd edition, so the opponent could simply say "no" to Baharroth which severely limited the special rules' power
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2014/02/04 20:39:15
Subject: Most powerful special rule?
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Longtime Dakkanaut
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The black mace's special rule on taking a toughness test on a WPN with +2 wound. If you lose the toughness test your model is removed from the table. Regardless of whether you have feel no pain, eternal warrior, or 3 wounds left.
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![[Post New]](/s/i/i.gif) 2014/02/04 20:41:53
Subject: Most powerful special rule?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Johnnytorrance wrote:The black mace's special rule on taking a toughness test on a WPN with +2 wound. If you lose the toughness test your model is removed from the table. Regardless of whether you have feel no pain, eternal warrior, or 3 wounds left.
Well, JotWW, the Hyperstone Maze, Necron Monoliths, The Red Terror, and GK Champions all have similar effects, and many are better and worse in different ways.
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![[Post New]](/s/i/i.gif) 2014/02/04 23:18:35
Subject: Most powerful special rule?
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Longtime Dakkanaut
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ductvader wrote:Johnnytorrance wrote:The black mace's special rule on taking a toughness test on a WPN with +2 wound. If you lose the toughness test your model is removed from the table. Regardless of whether you have feel no pain, eternal warrior, or 3 wounds left.
Well, JotWW, the Hyperstone Maze, Necron Monoliths, The Red Terror, and GK Champions all have similar effects, and many are better and worse in different ways.
I discovered the black mace playing against my son. Thought that weapon was a crock of Shoot. Took out my SM captain, along with 4 other idiots who can't make a toughness save. Lol
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![[Post New]](/s/i/i.gif) 2014/02/05 00:19:00
Subject: Re:Most powerful special rule?
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Did Fulgrim Just Behead Ferrus?
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So, reading the whole thread, I have come to this conclusion.
And They Shall Know No Fear is actually just fine.
It is the Sweeping Advance rule that is overpowered.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/02/05 02:13:02
Subject: Re:Most powerful special rule?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Tannhauser42 wrote:So, reading the whole thread, I have come to this conclusion.
And They Shall Know No Fear is actually just fine.
It is the Sweeping Advance rule that is overpowered.
At least...6th got rid of fearless saves.
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![[Post New]](/s/i/i.gif) 2014/02/05 02:22:11
Subject: Re:Most powerful special rule?
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Tea-Kettle of Blood
Adelaide, South Australia
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Ah, good old "No Retreat", where Trygons would suddenly have heart attacks because a few termagants got squished.
How I celebrated when that was removed.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/05 05:14:30
Subject: Re:Most powerful special rule?
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Warp-Screaming Noise Marine
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Tannhauser42 wrote:So, reading the whole thread, I have come to this conclusion.
And They Shall Know No Fear is actually just fine.
It is the Sweeping Advance rule that is overpowered.
I still think automatically regrouping and then getting a normal turn is quite an improvement when trying to claim a late objective with a below quarter squad, etc...
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