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![[Post New]](/s/i/i.gif) 2014/08/24 21:22:55
Subject: New Imperial Assassins
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Warplord Titan Princeps of Tzeentch
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The 4 is a formation (what does it do?)
Each individual is a unit of its own, and as SW can have FA drop pods, they CAN enter the game with them.
Good catch fenris. that's actually quite a scary way to make sure they get where they are needed.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/08/24 21:27:09
Subject: New Imperial Assassins
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Trustworthy Shas'vre
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sorry, each individual assassin is a detachment, meaning that they are taken outside of the owning player's FOC, correct?
and furthermore a person could take an unlimited number of them?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/08/24 21:28:01
Subject: New Imperial Assassins
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Deadly Dark Eldar Warrior
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BoomWolf wrote:The 4 is a formation (what does it do?)
Each individual is a unit of its own, and as SW can have FA drop pods, they CAN enter the game with them.
Good catch fenris. that's actually quite a scary way to make sure they get where they are needed.
Gives them preferred enemy against warlords, and keeps their +1 VP for killing the warlord.
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![[Post New]](/s/i/i.gif) 2014/08/24 21:38:29
Subject: New Imperial Assassins
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Loyal Necron Lychguard
Netherlands
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BoomWolf wrote:Good catch fenris. that's actually quite a scary way to make sure they get where they are needed.
They all have Infiltrate already, so I don't think the 35 additional points (including the mandatory requirements for the Detachment) would be worth it.
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![[Post New]](/s/i/i.gif) 2014/08/24 21:40:48
Subject: New Imperial Assassins
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Deadly Dark Eldar Warrior
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Kangodo wrote: BoomWolf wrote:Good catch fenris. that's actually quite a scary way to make sure they get where they are needed.
They all have Infiltrate already, so I don't think the 35 additional points (including the mandatory requirements for the Detachment) would be worth it.
Would be for the Culexus, guns right for the psyker is needs to kill, considering it steals its ML for its gun against one target then throws his psyk out at the psyker.
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![[Post New]](/s/i/i.gif) 2014/08/24 22:05:44
Subject: New Imperial Assassins
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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Plus the 35 points isn't actually for the Assassin, it's mostly to game the number of pods in play to maximize alpha strike. Call it 70 points to ensure 3 pods full of wolves drop when I want them to. Putting an assassin in one of those pods is just gravy.
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He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2014/08/24 22:05:44
Subject: New Imperial Assassins
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Could be awesome in making sure your powers go off if you are sucking away his warp charges he cant deny your powers.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/08/24 22:12:59
Subject: New Imperial Assassins
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Deadly Dark Eldar Warrior
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Hulksmash wrote:Could be awesome in making sure your powers go off if you are sucking away his warp charges he cant deny your powers.
Yeah, and it utterly slaps down daemons. Losing invisibility or cursed earth or even nerfing down Belakor is a big deal for them against a shooting army. And that army is annoying as hell at tournaments.
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![[Post New]](/s/i/i.gif) 2014/08/24 22:22:37
Subject: New Imperial Assassins
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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I may have to model up some single serving assassin-y looking drop pods. Yeah, I think this is going to be a thing.
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He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2014/08/24 22:34:25
Subject: New Imperial Assassins
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Longtime Dakkanaut
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Fenris-77 wrote:I haven't seen the slate yet. Could you stick the Culexus in those empty FA slot drop pods that SW players will be taking by the double handful? Drop pod assassins sounds sexy to me.
Why not? Anything in the Imperium can go in those SW drop pods lol.
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![[Post New]](/s/i/i.gif) 2014/08/24 22:36:02
Subject: New Imperial Assassins
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Longtime Dakkanaut
Indiana
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Yep, I am looking for a drop ship of some sort that I can use as the basis for a drop pod like thing.
Ideally I am thinking a rectangular cube.
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![[Post New]](/s/i/i.gif) 2014/08/24 22:48:41
Subject: New Imperial Assassins
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Agile Revenant Titan
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Hollismason wrote:I'm not really worried about a Cullexus, yes it's a target Priority but it's not like you can't just blast over it with 8D3 ST4 hits, or target it with shooting that's twinlinked.
He doesn't really bother Daemon Summoning lists that badly either, Oh I can turboboost 24 inches away or fly over you and hit you with a bunch of gak or summon something to shoot you. OH NOES.
He doesn't cancel Grimoire.
Vindicare is the one that I wouldn't want to play against.
Now, im not to familiar with daemons, but what can shoot 8d3 s4 shots? Either way, that averages about 2 hits. With one wound. With .5 total failed wounds. So after 6 turns of shooting him with that, then sure your fine. What other guns do daemons have access to that are twin linked or have high vof?
I think he does cancel (or at least hurt) daemon summing lists. With good positioning you can get him close to the nasty summoning units (the ones that summon greater daemons are top priority). Sure, you can turbo boost away, but thats a whole turn your functionally doing nothing. Assault him and with a single 6 to wound your greater daemons are screwed.
He wont shut down the entire daemon army by himself, but he will become a lycnhpin in most of my lists now.
On another note, seer council should be completely dead now.
Get near them and a) They have to go the long way around if they wish to get past, b) there invisbility, fortune, and shrouding dont work for that turn, and c) he would let off anywhere from 12-19 S5 ap1 shots, which could really cripple the super expensive seer council.
(Does he have deep strike)
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/08/24 22:55:49
Subject: New Imperial Assassins
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Longtime Dakkanaut
Indiana
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I think they will still be alive and well as there are few lists that can take them and not be hamstrung by the ally limitation. However I know of a few GTs where it is not as limiting so I see it being a whole different kettle in those.
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![[Post New]](/s/i/i.gif) 2014/08/24 23:15:20
Subject: New Imperial Assassins
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Sadistic Inquisitorial Excruciator
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So here's an interesting thought... RAW multiple Culexus assassins would both be able to take a bonus shot per mastery level of a psyker they're next to. So, mimimum cost per warp charge AFAIK is 18 and it takes up 3 modesl 12 of those for 216, 4 Culexus for a bunch more points, and a stormlord and now you're putting out all the S5 AP1 shots ever.
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![[Post New]](/s/i/i.gif) 2014/08/24 23:31:43
Subject: New Imperial Assassins
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Lone Wolf Sentinel Pilot
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So guys what would be the most "auto include" assassin for your run of the mill IG army? I get the idea a lot of the people who really want the addition are IG, given that many of us want to relive our Dawn of War days with being able to take any of the assassins from our HQ building haha.
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![[Post New]](/s/i/i.gif) 2014/08/25 00:06:03
Subject: New Imperial Assassins
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Deadly Dark Eldar Warrior
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ultimentra wrote:So guys what would be the most "auto include" assassin for your run of the mill IG army? I get the idea a lot of the people who really want the addition are IG, given that many of us want to relive our Dawn of War days with being able to take any of the assassins from our HQ building haha.
Could do the old Vindicare in a chimera, rhino or bunker. With 3 wounds now its not a big deal he can get out and use the wreck as cover.
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![[Post New]](/s/i/i.gif) 2014/08/25 00:43:21
Subject: New Imperial Assassins
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Longtime Dakkanaut
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I just played a game with my Khorne CSM/CD, and brought along an angry little Eversor to help collect some skulls.
The thing I found very fun was actually the positioning and movement of a tiny single model unit. It was really refreshing, and added some of that skirmish-game tension into my planning.
With good table terrain, clever positioning and forward thinking, you can really shut down the enemy's options to engage the assassin, which I think a lot of people arent taking into account. Yes, theyre very fragile, but theyre also really small models and easy to keep out of LoS.
Powerful single-model units that arent MCs or vehicles are a real rarity in 40k, and these assassins bring something really unique to the table in that regard.
In the end, my Eversor killed two squads of GK purifiers, even though he flubbed two rounds of combat (yay WS table!), and the two wounds he took were from cleansing flame through a wall.
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![[Post New]](/s/i/i.gif) 2014/08/25 00:57:29
Subject: New Imperial Assassins
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Prophetic Blood Angel Librarian
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ultimentra wrote:So guys what would be the most "auto include" assassin for your run of the mill IG army? I get the idea a lot of the people who really want the addition are IG, given that many of us want to relive our Dawn of War days with being able to take any of the assassins from our HQ building haha.
The Eversor maybe a good shout for gunline guard (or even gunline marine) armies. He is a cheap effective counter attacking unit, and if the opponent is coming to you it reduces his disadvantages. If a marine player pods down, 8 ws8 st5 I7 ap3 attacks on the charge will gut half a full squad. If ork or nid units get through your fire screens those 8 attacks wounding on a 2+ with rerolls will start to eat away at blobs. He'll stop them dead, and if they come out on top, they will suffer a huge amount of casualties from his bio-meltdown. I think he is a strong counter to pods - especially with his charge reach.
Whilst if you come across a riptide spam, a callidus could do a good job of trying to tie up a riptide for a few turns (especially due to the smash attack nerf) - after templating the supporting pathfinder squad on turn1.
And being able to infiltrate within 1" - that could work very nicely with karamazov's 'at all costs' shots...
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![[Post New]](/s/i/i.gif) 2014/08/25 08:32:41
Subject: New Imperial Assassins
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Warplord Titan Princeps of Tzeentch
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Mechanical Crow wrote:Kangodo wrote: BoomWolf wrote:Good catch fenris. that's actually quite a scary way to make sure they get where they are needed.
They all have Infiltrate already, so I don't think the 35 additional points (including the mandatory requirements for the Detachment) would be worth it.
Would be for the Culexus, guns right for the psyker is needs to kill, considering it steals its ML for its gun against one target then throws his psyk out at the psyker.
And when not going first, you really don't want your assassin just standing out in the open getting butchered after infiltrating.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/08/25 09:56:40
Subject: New Imperial Assassins
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Loyal Necron Lychguard
Netherlands
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How are they getting butchered?
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![[Post New]](/s/i/i.gif) 2014/08/25 10:14:48
Subject: New Imperial Assassins
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Longtime Dakkanaut
Indiana
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By shooting
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![[Post New]](/s/i/i.gif) 2014/08/25 11:02:12
Subject: New Imperial Assassins
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Trustworthy Shas'vre
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I have to ask, what BS does the Eversor use against Swooping FMCs?
His rules say he always fires at full BS, but what does he do against flyers? BS1 snapfire, or BS8 snapfire?
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This message was edited 1 time. Last update was at 2014/08/25 12:09:05
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/08/25 11:47:55
Subject: New Imperial Assassins
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!!Goffik Rocker!!
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Poly Ranger wrote:
Automatically Appended Next Post:
koooaei wrote:Oh, bummer. I guess it's gona be close to impossible to play footslogging orks now with the new vindicare. Will have to scratch-build some battlewagonz for my boyz.
Its the eversor orks need to be worried about. 8 attacks wounding on a 2+ with rerolls, then if you kill him his bio-meltdown will decimate any squad who had the audacity to do so. That bio meltdown rule is lethal to blobs. Worse than an exploding trukk. Mek gunz are not safe with him around either.
It's actually worse to loose nobz and painboyz left and right. Yep, eversor can kill a chosen squad of boyz or big gunz. But he's gona get shot to death afterwards. While the sniper guy can cripple whole squads per turn across the whole game remaining out of reach. Orks don't function well without pk nobz.
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![[Post New]](/s/i/i.gif) 2014/08/25 11:58:18
Subject: New Imperial Assassins
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Prophetic Blood Angel Librarian
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For him to kill a nob though you need to be using the turbo charger to cause d3 wounds, which means wounding on a 4+.
His chances to hit are 92%.
The chances of rolling a 3+ on turbo charge are 67%.
Chances of LOS is 17%.
So 0.92 x 0.5 x 0.67 x 0.83= 0.255
So the assassins chances of killing an ork nob in a squad is 26% rounded. You are realistically looking at 1 in 4 shots killing a nob. Not too dangerous.
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![[Post New]](/s/i/i.gif) 2014/08/25 12:40:56
Subject: New Imperial Assassins
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Longtime Dakkanaut
Indiana
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Yep, I think the vindicare runs into problems of just being too few dice over the game to really do anything.
Now on a skyfire nexus or Icarus......
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![[Post New]](/s/i/i.gif) 2014/08/25 13:29:03
Subject: New Imperial Assassins
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I lean heavily toward the Callidus and Culexus personally. One because I hates psychic deathstars. And the other cause she tickles my fancing as a major disruptive force starting turn 1.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/08/25 13:51:26
Subject: New Imperial Assassins
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Nurgle Chosen Marine on a Palanquin
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Mechanical Crow wrote: Hulksmash wrote:Could be awesome in making sure your powers go off if you are sucking away his warp charges he cant deny your powers.
Yeah, and it utterly slaps down daemons. Losing invisibility or cursed earth or even nerfing down Belakor is a big deal for them against a shooting army. And that army is annoying as hell at tournaments.
I am actually really thinking about bringing an assassin as a daemon player. They seem so fun and honestly, their crazy stats and insane rules seem to fit with the daemon codex pretty well. Railgun? Try concentrated beam of Tzeentch, Psychout dude? Nah, that is just a really beefy Khorne Herald, he has a special for of hellfire gaze!
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![[Post New]](/s/i/i.gif) 2014/08/25 14:10:30
Subject: New Imperial Assassins
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Trustworthy Shas'vre
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gwarsh41 wrote:I am actually really thinking about bringing an assassin as a daemon player. They seem so fun and honestly, their crazy stats and insane rules seem to fit with the daemon codex pretty well. Railgun? Try concentrated beam of Tzeentch, Psychout dude? Nah, that is just a really beefy Khorne Herald, he has a special for of hellfire gaze!
don't forget about stand ins. I play tau, and I just may get a Lictor to stand in for an Eversor. Do you use Skulltaker? perhaps using it as a stand in for a Culexus?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/08/25 14:37:13
Subject: Re:New Imperial Assassins
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Focused Fire Warrior
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Can you include the vindicare assassin in an unbound army? How much does he cost?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2014/08/25 14:41:42
Subject: Re:New Imperial Assassins
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Trustworthy Shas'vre
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about $17 for the dataslate
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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