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![[Post New]](/s/i/i.gif) 2014/08/25 14:57:24
Subject: New Imperial Assassins
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Dakka Veteran
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gwarsh41 wrote: Mechanical Crow wrote: Hulksmash wrote:Could be awesome in making sure your powers go off if you are sucking away his warp charges he cant deny your powers.
Yeah, and it utterly slaps down daemons. Losing invisibility or cursed earth or even nerfing down Belakor is a big deal for them against a shooting army. And that army is annoying as hell at tournaments.
I am actually really thinking about bringing an assassin as a daemon player. They seem so fun and honestly, their crazy stats and insane rules seem to fit with the daemon codex pretty well. Railgun? Try concentrated beam of Tzeentch, Psychout dude? Nah, that is just a really beefy Khorne Herald, he has a special for of hellfire gaze!
Haha yeh I'm in the exact same position: can't wait to convert some daemonic assassin models! Not sure how much use they'll be mind. The vindicare looks cool, but it is still just one shot a turn...
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![[Post New]](/s/i/i.gif) 2014/08/25 14:58:01
Subject: Re:New Imperial Assassins
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Focused Fire Warrior
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I meant in points. Is it worth spending 17 bucks for 1 unit?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2014/08/25 15:00:27
Subject: Re:New Imperial Assassins
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Legendary Master of the Chapter
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Cant just give out points But it is shy just of 5 rhinos Gave the formation a try against nurgle flying princes. managed to take out 1 but the GUO and the other flying prince caved my face in :/ The clux helped the most by keeping one of the DPs iron arm off which let me kill him. Im thinking im going to have to use it as a deterrent near my ig blobs or killy unit.
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This message was edited 1 time. Last update was at 2014/08/25 15:02:38
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/25 15:30:20
Subject: New Imperial Assassins
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Loyal Necron Lychguard
Netherlands
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They all have some form of protection against first turn shooting and that will surely keep them alive unless they focus all their firepower on it.
And if the enemy uses all his shooting in a turn to kill a 'cheap' model then I'm already winning.
carldooley wrote:don't forget about stand ins. I play tau, and I just may get a Lictor to stand in for an Eversor. Do you use Skulltaker? perhaps using it as a stand in for a Culexus?
I personally am not going to use a Xenos-model as stand in for these Assassins.
It wouldn't make any sense to have someone of your own Faction that is actually an enemy according to the Allies-chart.
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![[Post New]](/s/i/i.gif) 2014/08/25 15:32:56
Subject: New Imperial Assassins
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Sure it would. Outcasts or neccessary evils. Rogue Organisms. There are a ton of reasons that could happen regarding their relationship to the rest of the army.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/08/25 15:38:36
Subject: New Imperial Assassins
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Quick-fingered Warlord Moderatus
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Since i'm doing RG and slowly turning my armies towards it, I think Im going to convert a scout marine up a lot so he's a 40k Moritiat like unit to represent a callidus and Vindicare. I think it would work pretty well, considering some Raven Guards natural "wraith slipping" ability.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2014/08/25 16:41:14
Subject: New Imperial Assassins
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Warplord Titan Princeps of Tzeentch
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How to justify a converted assassin for pretty much any army:
Eldar-a highly untrusted and unfamiliar aspect.
Dark Eldar-a superpowered lunatic that is out to get everyone and anyone.
Demons-an independent demon of high caliber that does not get along well with others.
CSM-someone who has won many rewards from the gods, turning him into a killing machine, but he is not quite sane.
Or, a corrupted assassin, but old habits die hard.
Necrons-mind controlled, but resisting.
Tau-some sort of alien that isn't really trustworthy but works with the tau empire for now.
Nids-highly unstable biomorph, extreme paranoia could not be removed without harming its combat performance.
Orks-ok honestly I got nothing here.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/08/25 16:42:53
Subject: New Imperial Assassins
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Legendary Master of the Chapter
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Da best Kommando that even kommandos dont trust
Though it runs into the Preferred enemy issues
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/25 16:42:57
Subject: New Imperial Assassins
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Longtime Dakkanaut
Indiana
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Sent on a mission by the high lords to assassinate a target under the cover of an ork invasion.
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![[Post New]](/s/i/i.gif) 2014/08/25 17:35:05
Subject: Re:New Imperial Assassins
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Longtime Dakkanaut
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Actually you can here.
Also saying 5 rhinos is about as silly as something like six dozen. You use what you think is a loophole to break a rule. But you're still breaking the rule in spirit. In other forums I mean not here. Here you can say how much a unit costs.
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![[Post New]](/s/i/i.gif) 2014/08/25 17:38:22
Subject: Re:New Imperial Assassins
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Legendary Master of the Chapter
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Super Newb wrote:
Actually you can here.
Also saying 5 rhinos is about as silly as something like six dozen. You use what you think is a loophole to break a rule. But you're still breaking the rule in spirit. In other forums I mean not here. Here you can say how much a unit costs.
Not sure how it is breaking the rules or even using a loop hole when the point cost isnt givin at all and only a rough estimate for him to make a decision to pick up the 17 dollar codex
If you wana test giving out points then feel free.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/25 18:08:51
Subject: New Imperial Assassins
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Decrepit Dakkanaut
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Actually, the price for the slate is ok if you want to field all of them. You can easily convert the models from so many others you already have. If you just want to field one, though...well...
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![[Post New]](/s/i/i.gif) 2014/08/25 18:57:54
Subject: New Imperial Assassins
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Proud Triarch Praetorian
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I'm definately converting Necron Assassin models.
I already have a "Vindicare", which is a deathmark w/ Praetorian backpack and a Rail Rifleand I already have the old ugly metal Eversor.
Any ideas for a Necron-ified Callidus or Culexus? Or Eversor for that matter, the metal one is bloody awful...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/08/25 19:09:05
Subject: New Imperial Assassins
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Warplord Titan Princeps of Tzeentch
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Clue-try to get an old pharia (name?)
Calli-no clue.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/08/25 19:23:03
Subject: New Imperial Assassins
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Decrepit Dakkanaut
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Just go wild with any Necron model, Royal Court members can easily work, same as characters...the original culexus looks terrible.
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![[Post New]](/s/i/i.gif) 2014/08/25 19:33:58
Subject: New Imperial Assassins
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Prophetic Blood Angel Librarian
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The Necrons are known to have items which deny the warp. This fits well with the culexus!
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![[Post New]](/s/i/i.gif) 2014/08/25 19:40:05
Subject: New Imperial Assassins
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Lieutenant Colonel
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Nid Bits wrote:The Vindicare Assassin has been nerfed slightly. His Shield Breaker bullets no longer destroys shield invulnerable saves, only ignores the invulnerable save for his own shots. I was looking forward to owning one but now I don't know.
And precision shots are only performed on a 6, not on every shot, from what I can remember looking at it briefly earlier today.
you trade the vindicare ignoring ++'s on his shot, to ignoreing ++ AND the cover save, its a win. ignores cover is a tremendous boost that more then justifies what amounts to mostly sideways "nerfs"
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![[Post New]](/s/i/i.gif) 2014/08/25 19:41:00
Subject: Re:New Imperial Assassins
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Longtime Dakkanaut
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Desubot wrote:Super Newb wrote:
Actually you can here.
Also saying 5 rhinos is about as silly as something like six dozen. You use what you think is a loophole to break a rule. But you're still breaking the rule in spirit. In other forums I mean not here. Here you can say how much a unit costs.
Not sure how it is breaking the rules or even using a loop hole when the point cost isnt givin at all and only a rough estimate for him to make a decision to pick up the 17 dollar codex
If you wana test giving out points then feel free.
Oh Lordy Lordy Lordy. Let me throw a facepalm out there too.
1 - saying the points cost of a unit is AOK here
2 - hypothetically if it weren't ok, hypothetically if there were a rule against it here, speaking in an obvious code to tell someone the points value would be breaking the spirit of the hypothetical rule if not the letter. A loophole. Automatically Appended Next Post: Anyway, do you folks think Callidus would be worthwhile in a drop pod list?
Here are my concerns.
1- You don't go first. Your infiltrating assassin gets shot up before it can do anything (with snapshots sure but it could hurt).
2- Opponent has a mech list which can mean no good target for the template weapon.
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This message was edited 2 times. Last update was at 2014/08/25 19:45:15
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![[Post New]](/s/i/i.gif) 2014/08/25 19:55:25
Subject: New Imperial Assassins
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Sadistic Inquisitorial Excruciator
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Those are valid concerns. In a non-pod army even if she dies fast, she hopefully soaked up enough fire to save some of your other units, in a Pod list your opponent might have no other targets T1.
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![[Post New]](/s/i/i.gif) 2014/08/25 19:59:28
Subject: New Imperial Assassins
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[MOD]
Making Stuff
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To put the points discussion to rest - We don't mind limited posting of points costs where it is relevant to a discussion.
However, that has limits. It's supposed to be an aid to discussion, not an allowance to post rules wholesale so people don't need to have the relevant publication.
Posting that, say, the Vindicare costs 'x' points is fine if there is a valid reason for listing the specific points cost.
Posting that, say, the Vindicare costs '5 rhinos minus a searchlight' or whatever is just downright irritating for everyone involved. Don't do this, or no pie for you.
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![[Post New]](/s/i/i.gif) 2014/08/25 20:01:37
Subject: New Imperial Assassins
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Loyal Necron Lychguard
Netherlands
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1. You can always infiltrate somewhere where they cannot shoot you. And if you go first, it will deal a lot of damage. Don't forget to re-roll that Seize the Initiative! In normal lists I would say: So what? They have to spend a lot of shooting on a single cheap model. But for a Pod-list that might be different. 2. Even against low-AV she has a lot of attacks with Rending. But it's worth it for the other 9 games you play without Mech.
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This message was edited 1 time. Last update was at 2014/08/25 20:01:46
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![[Post New]](/s/i/i.gif) 2014/08/25 20:02:52
Subject: New Imperial Assassins
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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In a pod list the assassin would, ideally, also be in a pod.
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He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2014/08/25 20:32:21
Subject: New Imperial Assassins
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Longtime Dakkanaut
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Hmm, good point, I didn't even consider that option since her infiltrate ability is so awesome. But I do have SW so extra pods would be available... Hmm.
Or just infiltrate nearby but out of LOS in the games where there are no good targets for her initially
Seems the positives outweigh the negatives in an aggressive pod type list.
Now I just need to figure out what my version of the callidus is going to look like!
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![[Post New]](/s/i/i.gif) 2014/08/25 20:37:37
Subject: New Imperial Assassins
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Nurgle Chosen Marine on a Palanquin
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carldooley wrote: gwarsh41 wrote:I am actually really thinking about bringing an assassin as a daemon player. They seem so fun and honestly, their crazy stats and insane rules seem to fit with the daemon codex pretty well. Railgun? Try concentrated beam of Tzeentch, Psychout dude? Nah, that is just a really beefy Khorne Herald, he has a special for of hellfire gaze!
don't forget about stand ins. I play tau, and I just may get a Lictor to stand in for an Eversor. Do you use Skulltaker? perhaps using it as a stand in for a Culexus?
Exactly! I was just going to use the GW Heralds, all my daemon heralds are converted and on medium bases from 5th edition.
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![[Post New]](/s/i/i.gif) 2014/08/25 21:08:36
Subject: Re:New Imperial Assassins
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Trustworthy Shas'vre
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Super Newb wrote:2- Opponent has a mech list which can mean no good target for the template weapon.
actually, you could arguably use the assassin to get your opponent to disembark their transports where you WANT them to. Think about it. If your opponent brings a land raider with a couple tasty morsels inside, deploy your callidus to cover the front and side hatch away from your guns, then when you pop it, your opponent has no real good places to give the unit within cover from your shooting. Of course, this works for open topped vehicles too.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/08/25 23:25:47
Subject: New Imperial Assassins
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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Super Newb wrote:
Hmm, good point, I didn't even consider that option since her infiltrate ability is so awesome. But I do have SW so extra pods would be available... Hmm.
Or just infiltrate nearby but out of LOS in the games where there are no good targets for her initially
Seems the positives outweigh the negatives in an aggressive pod type list.
Now I just need to figure out what my version of the callidus is going to look like!
Well, for the Callidus it doesn't matter so much given her super infiltrate (and it`s obviously meh for the Vindicare). I like it a whole lot for the Eversor and Culexus though. I brought it up in the context of taking empty pods in a SW drop list to maximize alpha strike. So I thought if there are empty pods, why not add an assassin-y filling to one or two? Dropping the Culexus (safely) right on top of a Psyker grouping is just awesome.
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He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2014/08/26 00:39:04
Subject: New Imperial Assassins
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Discriminating Deathmark Assassin
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insaniak wrote:To put the points discussion to rest - We don't mind limited posting of points costs where it is relevant to a discussion.
However, that has limits. It's supposed to be an aid to discussion, not an allowance to post rules wholesale so people don't need to have the relevant publication.
Posting that, say, the Vindicare costs 'x' points is fine if there is a valid reason for listing the specific points cost.
Posting that, say, the Vindicare costs '5 rhinos minus a searchlight' or whatever is just downright irritating for everyone involved. Don't do this, or no pie for you.
There's pie? No one told me there was pie? Where's my pie?
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![[Post New]](/s/i/i.gif) 2014/08/26 01:09:50
Subject: New Imperial Assassins
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Trustworthy Shas'vre
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there is no pie.
there is only cake.
and you must defeat GlaDos for a slice.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/08/26 09:32:42
Subject: New Imperial Assassins
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Regular Dakkanaut
A cornfield somewhere in Iowa
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there is no cake. The cake is a lie.....
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40k-
Bolt Action- German 9th SS
American Rangers |
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![[Post New]](/s/i/i.gif) 2014/08/26 10:21:52
Subject: Re:New Imperial Assassins
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!!Goffik Rocker!!
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Imagine a situation. A squad of ork boyz and eversor. Seems that even statistically, orks are better off not charging that guy. There's no big difference between 3 extra attacks and 4 extra shots for an ork. But when he charges, boyz can shoot overwatch and are quite likely to inflict at least one unsaved wound. Basically, i think that pure shooting + overwatch is gona be better than shooting + charging.
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