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Made in cn
Humorless Arbite





Hull

Eversor time!

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 Leth wrote:
LOVE the new assassins, how strong they are for tournaments is going to be 100% down to if they rule them as a dataslate like cypher/belakor or if they eat up your second slot.

Culexus is BALLER. makes running no psykers a much more viable strategy, helps you turn daemon factories against them via shutting down and getting more shots. He is the cheapest one to boot. But he still has the weakness of being targetted by blasts/flamers and the like(since its not snap shots)

His weapon is still useful because it gets at least 1-3 extra shots from your own dice if you are not casting.

I am super pumped by this. The assassins force you to take somewhat balanced lists because as was said above, one will LITERALLY wreck your gak if you are too focused on one aspect.


Or if we give up the antiquated 2-source restriction and adopt a more comprehensive 7th edition organization

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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Fresh-Faced New User




Newfoundland

I think my old Pariah is going to be a new counts as Culexus as a detachment to my Crons. I think it fits the old fluff quite well. I just have to watch for the one eye open rule.
   
Made in us
Grey Knight Purgator firing around corners



Ohio

There were Assassins, then they were given to the Grey Knights. Then the Grey Knights had half of their units taken away, and half of what was left nerfed into uselessness (including their once-best weapon, the Psycannon). Now, one of the Assassins, plucked from our codex, is now a super Psyker-killer.

These new Assassins look to be gamebreaking. And I'm not fond of the idea of list tayloring to crush an opponent, which is what several people on here seem to be suggesting. That if an army is being played too well, that you should just bring a game breaking Assassin to render their skill and strategy pointless.

If that's the case, the new Assassins are far, far worse than any LoW added to the standard game.
   
Made in us
Never Forget Isstvan!






The anti-psyker assassin is pretty strong againgst chaos demons, grey knights, and elder. I don't think he's gonna put fear in many other armies though.

The vindicare got a nice boost with the extra wound, but he's still gonna be killed early from a lazcannon or missle.

The other 2 are fun, but they never live long enough to do much. Their main virtue is that your opponent has to waste a squad on them instead of shooting other targets.

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Made in us
Road-Raging Blood Angel Biker





I think it's a pretty sick dataslate o ya anyone can use them in the imperuim. And it's an x factor now you have to deal qith other wise go ill ignore That. Until it messes up your plans lol.

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Made in gb
Infiltrating Broodlord




UK

Culexus and Nids make a damn good team!

Get a Hive Tyrant within 6( range for Psychic Scream) of X Psyker - 3 LD from Shadows

Infiltrate a Culexus within 12 ( staying 12 inches away from the Hive Tyrant, tricky I know.) - 3LD

That's already a psyker at - 6 LD so you if you psychic scream at them - that could be pretty brutal as it stands but if you really wanted to take it up a notch you could add in death leaper for a further D3 on the LD of a single character.
   
Made in us
Sadistic Inquisitorial Excruciator





I'm not sold on the Vindecare. At a single shot per turn, he's going to get at most 7 shots total.

Trying to snipe out an IC with a 4++ that has anyone who can LoS for him is not going to be all that effective. 1/2 chance to wound, 1/2 chance to not be LoSed away = .25 wounds per shot.

He does better against guys with no invuln save because he can switch to the D3 wound or wound on a 2+ ammo.

Unless the enemy army is really, really depending on one specific model surviving and that model is a single wound guy...

And vs. vehicles, he will pen light vehicles, but that's a 1/6th chance of an explodes now... also likely not making back his points unless he's shooting something big. Shooting at AV 14 he now has a 1/3rd chance to pen and a 1/6th chance to blow up. He could shoot at a Land Raider all game and fail to destroy it on average.

The Callidus looks like she'd be interesting in a list with some other infiltrators, drop pods, or scouts that can prevent the enemy from focusing all their fire on removing her. She'd be especially good in a list that has other bonuses to seizing the initiative as being able to reliably go first makes her positioning that much more devastating with that AP2 template. Also it give you a turn to rush your other units into the opponent's face and give him other options to shoot at.
   
Made in il
Warplord Titan Princeps of Tzeentch






Meh, either way I can include vindi and calli in my "everything infiltrates" concept army...

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in nl
Confessor Of Sins






The eversor's executioner pistol seems to be missing its Posion qualifier....

Firing 4 shots on overwatch is nice too!

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Made in fi
Battlewagon Driver with Charged Engine






Finland

Seems like a Vindicare will be an auto-include in my lists...

   
Made in gb
Prophetic Blood Angel Librarian




Can anyone help me with this please?

I downloaded the preview. Read it. Then paid £9.99 for the dataslate. When I downloaded the dataslate and opened it - it now just has the preview pages avaliable... What's happened?


Automatically Appended Next Post:
Can anyone help me with this please?

I downloaded the preview. Read it. Then paid £9.99 for the dataslate. When I downloaded the dataslate and opened it - it now just has the preview pages avaliable... What's happened?

This message was edited 1 time. Last update was at 2014/08/23 09:04:56


 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

I'm really liking all four of these guys/girls.

The increased range on the vindicare is huge with the ignores cover. Might not make his points back from shooting character but will pull his weight by sniping out IG Priests, Powerfist Guys, Grimoire bearers and the like. The fear opponents will have that this guy can remove models key to their plans will cause them to play differently and generally thats good for you.

The Calidus, I love the passive buffs but see the main use as infiltrating next to a particular model in a squad and then just AP:2 flamering it to death. Return swings are less effective on the first turn and positioning will be key, I can see alot of wasted effort poured into killing it.

The Evessor, probably my least favorite just because it doesn't really do anything I can't do with normal units. Sure they're very killing and have good range but I don't need a unit mulcher, that's what my guns are for.

Cullexus, this one is situationally very good and the chance of a armour ignoring Instand death CC attack against anything is pretty scary.
People of saying he totally nerfs opposing psykers but remember he only moves 6 + D6 a turn and the opponent generates psykic points after moving so will likely be out of his area.
Strangely I see this guy as a bodyguard, moving around near your own (non psykic) deathstar and protecting it and de-buffing enemy deathstars.

All in all a really good job, each more deadly in their own particular field and more survivable than before but still flimsy enough that they are easily taken down if they get exposed. Well done GW.

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Made in ca
Longtime Dakkanaut





Toronto

New khorne champion has arrived! Eversor!
Finally able to embody khornes spite for the weakness of the psyker! Callexus!

^ I'm with wisdomls on the vindicare. He's woefully inefficient at dealing with multiwound/invul/IC targets. He should be prioritizing linchpin models in enemy units like banners, sergeants/upgrade-characters, special weapons, and stuff like that. That 35ish point target might not seem like much, but many units revolve entirely around them. Take them out, and the whole squad becomes crippled in its purpose.

This message was edited 2 times. Last update was at 2014/08/23 11:14:36


   
Made in gb
Infiltrating Broodlord




UK

Poly Ranger wrote:
Can anyone help me with this please?

I downloaded the preview. Read it. Then paid £9.99 for the dataslate. When I downloaded the dataslate and opened it - it now just has the preview pages avaliable... What's happened?


Automatically Appended Next Post:
Can anyone help me with this please?

I downloaded the preview. Read it. Then paid £9.99 for the dataslate. When I downloaded the dataslate and opened it - it now just has the preview pages avaliable... What's happened?

if you've paid for it, just delete it and download it again. should fix the issue.
   
Made in no
Regular Dakkanaut




I would be tempted to put the Culexus inside a stormraven. Protects him and gives him speed, and he stays inside. Move over to enemy blessed squad - measure 12" from hull. And blast the squad with the rest of my army.

This message was edited 2 times. Last update was at 2014/08/23 12:15:54


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

ForeverARookie wrote:
There were Assassins, then they were given to the Grey Knights. Then the Grey Knights had half of their units taken away, and half of what was left nerfed into uselessness (including their once-best weapon, the Psycannon). Now, one of the Assassins, plucked from our codex, is now a super Psyker-killer.

These new Assassins look to be gamebreaking. And I'm not fond of the idea of list tayloring to crush an opponent, which is what several people on here seem to be suggesting. That if an army is being played too well, that you should just bring a game breaking Assassin to render their skill and strategy pointless.

If that's the case, the new Assassins are far, far worse than any LoW added to the standard game.


Or the threat of them will force people to shift how they play their armies and what they bring. Meaning less deathstars. Meaning more fun. You play summoning farm daemons (not a good army but crappy to play against) well now you could run into a Callexus(sp?). Same with Seer Council. Same w/Invisibile Beast Pack or Centurions. GK don't worry about a Callexus to much simply because they aren't reliant on their powers to function. They're powers are a booster.

The Callexus, simply by existing, seriously realigns 40k. In a good way. As for the others they are fun and have their uses. The Callidus in particular is standing out to me but overall non are breaking the bank awesome. I might field the formation once I convert up some awesomely appropriate models. Just to try them all out on the table at the same time

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Made in no
Dakka Veteran




Man, all these guys are so tempting! Suddenly there is a counter to a lot of powerful builds, but in a tournament setting it will be quite a gamble to bring an assassin if you're set up against armies you're not specialized to take out.

Overall I'm really satisfied with this dataslate, both the rules and the fluff are interesting.

I'll probbaly run the Callidus, it seems very versatile and it's the only assassin model I own which also helps me decide
   
Made in gb
Water-Caste Negotiator




My daemons are crying. First they're nerfed with the 7th edition, now they're being kicked while they're own by the GK and assassins. GW sure do hate Chaos.

7th edition made Daemon FMCs pretty awful, and made daemon shooting close to non existent. GK further counter everything that daemons can do in assault, and the cellexus screws over the rest! Unless the new Daemons 7th edition codex is really really strong with undercosted and overpowered units throughout, they'll be nigh unplayable with so many hard counters. Admittedly they still have some good match ups, but no other army has match ups that shut them down so completely!

Also, the vindicare will upset my FS bomb. As if the 7th didn't weaken weaken that enough already either.

To say GW don't care about the competitive game, they sure are producing a lot of stuff that mixes up the meta and counters the old power builds.
   
Made in nl
Loyal Necron Lychguard



Netherlands

I'm really excited about these Assassins!
My only issue is with their models, Eversor and Culexus still look ugly.

 felixcat wrote:
but t The Callidus cannot charge turn one. He has to survive ALL the opponents dakka, lol.

That shouldn't be too difficult seeing as the opponent can only Snap Shot at her.
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

Asura Varuna wrote:
My daemons are crying. First they're nerfed with the 7th edition, now they're being kicked while they're own by the GK and assassins. GW sure do hate Chaos.

7th edition made Daemon FMCs pretty awful, and made daemon shooting close to non existent. GK further counter everything that daemons can do in assault, and the cellexus screws over the rest! Unless the new Daemons 7th edition codex is really really strong with undercosted and overpowered units throughout, they'll be nigh unplayable with so many hard counters. Admittedly they still have some good match ups, but no other army has match ups that shut them down so completely!

Also, the vindicare will upset my FS bomb. As if the 7th didn't weaken weaken that enough already either.

To say GW don't care about the competitive game, they sure are producing a lot of stuff that mixes up the meta and counters the old power builds.


Depending on what type of list you play, Daemons are still super strong.

I faced a 3x GD + 1 DP + Screamers + Tittyhorses + Nurgle Flies + something -list a few weeks back. He basically just ran over me, and managed to summon 40 demons in the process. The target saturation was just so massive that there was nothing you could do - the 4 big guys demand an armys whole attention to kill even one per turn, and that's a stretch. Meanwhile everything else is closing in. If you split fire it´s even worse - nothing will die and they will all reach you by the end of turn 2.

I have never been schooled that hard in my 13 years of 40k.

   
Made in us
Longtime Dakkanaut





Interesting.

I agree in a tourney setting taking an assassin will be a gamble in many cases.

I think the vindicare will be the best all around model, it may not be amazing at dropping someones warlord in 1 shot, but it will be good at popping off light vehicles, and mercing out special/heavy weapons/squad leaders which will have an impact in various points of conflict on the table.

Im not sold on the callidus, the rules look better, but the fact that the turn you show up your not assaulting is a big deal. Sure you can maybe neural shredder a squad, but even with only being fired at with snapshots is not that big of a deal, reference death leaper. I think the bonus to sieze and the reduction of reserve rolls however is a big deal and the real reasont o consider the callidus.

If you end up playing against a psyker heavy army obviously the cullexus is amazing. Even if it just disrupts all the psykers for 1 turn, it would probably be enough for you to focus on the unit that would be getting massively buffed with all you have and making them either nonexistant or a nonfactor.

if you end up not playing against a psyker army, hes pretty lacklaster.

Given that what many people consider top builds that have deathstars with invis something or other + a bunch of other blessings, its a pretty safe bet it would be useful somewhere in a tournament.

This message was edited 1 time. Last update was at 2014/08/23 15:42:58


 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

Asura Varuna wrote:
My daemons are crying. First they're nerfed with the 7th edition, now they're being kicked while they're own by the GK and assassins. GW sure do hate Chaos.

7th edition made Daemon FMCs pretty awful, and made daemon shooting close to non existent. GK further counter everything that daemons can do in assault, and the cellexus screws over the rest! Unless the new Daemons 7th edition codex is really really strong with undercosted and overpowered units throughout, they'll be nigh unplayable with so many hard counters. Admittedly they still have some good match ups, but no other army has match ups that shut them down so completely!

Also, the vindicare will upset my FS bomb. As if the 7th didn't weaken weaken that enough already either.

To say GW don't care about the competitive game, they sure are producing a lot of stuff that mixes up the meta and counters the old power builds.


Grey Knights got hit just as hard. We have some special rules for fighting Daemons, but the cost and situation use of them prevent them from being reliable choices for the army. The Flying Monstrous Creatures I've faced did just fine as they ignored my Banishment by using their Jink instead, and they used Psychic Shriek so they weren't penalized on their attacks. The only reliable infantry weapon for the PAGK with more than a 12" range is the base Storm Bolter. The Psilencer is too situational to be considered (even with Force), and the Psycanon's new Salvo rule without increased range makes it useless to PAGK on the move.

We also lost our Inquisition (the most easily gamebreaking part of the army) and our Assassins (The Culexus is just as much bane to us as it is to you).

Our HQ is now the Librarian (Best Value). Our Troop is the Terminator (Because SS are worthless now). Our Elite is the Paladin (Because Purifiers lost the usefulness of the Psycannon, and Dreadnoughts lost the Psy--fleman build). Our Heavy is the Dreadknight (Because Purgation Squads are worthless with only a stationary 24" range. Fast is the Storm Raven (Because Interceptors lost the usefulness of the Psycannon, have no Invulnerable save, and take Dangerous Terrain tests if they jump into Terrain for a cover save).

Grey Knights have been reduced to a mono-build and requires Allies for:

-Anything beyond 24"
-Any sort of armor outside of close combat.
-Anything that Flies.

We can take Land Raiders, but they lost Psychic Pilot, which is a major hit.
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Are the assassins still unique?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

blaktoof wrote:
if you end up not playing against a psyker army, hes pretty lacklaster.
How so?
Even against non-Psykers he has a 18", S5 AP1 and Assault 3 weapon.
He still attacks at I7 with AP1 and a chance for Instant Death.
And you still have to fight/shoot at him with WS/BS1.

I think of him as a good unit that becomes insane when you fight against Psykers.
Seeing as my next battle is against Daemons, Grey Knights and Eldar I will probably get him before that day

Tactical_Genius wrote:
Are the assassins still unique?

Sadly: No.

This message was edited 1 time. Last update was at 2014/08/23 16:00:49


 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Kangodo wrote:

Tactical_Genius wrote:
Are the assassins still unique?

Sadly: No.

So I can have a legal, and Battleforged army of just assassins?
...
...
...
...
...

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yep, right around 13 if my numbers are right.

This message was edited 1 time. Last update was at 2014/08/23 16:02:56


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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Killer Klaivex




Oceanside, CA

How bad is the new Culexus really?
It's not that hard to move out of range before the psychic phase, and then still go invisible. I'm thinking storm raven is about the only usable method of delivery. It's just not that hard to kill this guy, who has to get point blank and doesn't want to be in combat.
I really like the no cover save S10 shot. It's like GW is saying we're sorry about that whole waveserpent thing.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 Hulksmash wrote:
Yep, right around 13 if my numbers are right.


For a 2000 point game maybe. 5000 point Apocalypse game anyone?

35 vindicare assassins....

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I was thinking the tournament standard here in the states. 1850.

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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
 
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