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![[Post New]](/s/i/i.gif) 2017/05/25 18:47:38
Subject: New Warhammer 40,000: A Forge World Datasheet!
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Norn Queen
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Charistoph wrote: Lance845 wrote:You also cannot advance and charge I think. I don't get why. But i think one of the articles said that.
Advancing is Movement + Running. You risk your shooting in hopes for better overall movement. Much like editions before it, some units will have ways around it.
I am aware of what advancing is. I was just saying you cannot advance and charge. They were calculating the Swarmlords effective charge range based on 9m + d6 + 9m + 2d6. Which is wrong. You cannot advance and charge. The SL effective charge range is between 9+ 2d6 and 18+ 2d6
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/05/25 19:00:16
Subject: New Warhammer 40,000: A Forge World Datasheet!
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Not as Good as a Minion
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Lance845 wrote: Charistoph wrote: Lance845 wrote:You also cannot advance and charge I think. I don't get why. But i think one of the articles said that.
Advancing is Movement + Running. You risk your shooting in hopes for better overall movement. Much like editions before it, some units will have ways around it.
I am aware of what advancing is. I was just saying you cannot advance and charge.
You were saying you don't get why righter you stated you cannot advance and charge, indicating you don't get why once cannot advance and charge.
If you were focusing the why specifically on the Swarmlord being a foot-bound melee monster not being able to advance and charge, it didn't quite come across that way in my reading.
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This message was edited 1 time. Last update was at 2017/05/25 19:00:40
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2017/05/25 19:10:39
Subject: New Warhammer 40,000: A Forge World Datasheet!
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Norn Queen
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Charistoph wrote: Lance845 wrote: Charistoph wrote: Lance845 wrote:You also cannot advance and charge I think. I don't get why. But i think one of the articles said that.
Advancing is Movement + Running. You risk your shooting in hopes for better overall movement. Much like editions before it, some units will have ways around it.
I am aware of what advancing is. I was just saying you cannot advance and charge.
You were saying you don't get why righter you stated you cannot advance and charge, indicating you don't get why once cannot advance and charge. If you were focusing the why specifically on the Swarmlord being a foot-bound melee monster not being able to advance and charge, it didn't quite come across that way in my reading. Mechanically and fluff wise, in my opinion, there is no reason to add in the arbitrary restriction of you cannot advance and charge. It's dumb. Units that can shoot and assault will loose a BS to advance and so have to weigh the power of their shooting vs potential of an extra 1-6 inch move. Units that can only assault (hormagaunts as an example, Swarmlord is another) should be running everywhere and should be taking that extra d6 inches at every opportunity. I don't get why they bothered with the restriction. It's dumb. It doesn't add to the games balance, it just means you have to give some special units a special rule that gives them an exception to something most people cannot do but everyone should be doing regardless.
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This message was edited 1 time. Last update was at 2017/05/25 19:11:43
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/05/25 20:04:08
Subject: New Warhammer 40,000: A Forge World Datasheet!
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Tough Tyrant Guard
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You hit the rule right can not advance and charge in movement phase. I should have the advance move from Hive Commander as that is during the Psychic phase. They may close that loophole in the real rules.
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![[Post New]](/s/i/i.gif) 2017/05/25 21:44:09
Subject: New Warhammer 40,000: A Forge World Datasheet!
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Rampaging Khorne Dreadnought
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From how I read the article it's simply the 9 inch move, then not advancing as that would stop you from charging as it always has, but the SL can allow himself to move again in the shooting hence the 18 inch. So on average a 24 inch assault.
And with the leviathans 8inch move he'd have to stay outside of 26 inch to not get shot by the bombard. Quite possible, but that's a tough charge without a re-roll. Though I suppose you can spend a command point for that. Of course that goes both ways. They can kill each other pretty handily if they get the drop on the other.
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![[Post New]](/s/i/i.gif) 2017/05/25 22:09:13
Subject: New Warhammer 40,000: A Forge World Datasheet!
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Tough Tyrant Guard
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Roknar wrote:From how I read the article it's simply the 9 inch move, then not advancing as that would stop you from charging as it always has, but the SL can allow himself to move again in the shooting hence the 18 inch. So on average a 24 inch assault.
And with the leviathans 8inch move he'd have to stay outside of 26 inch to not get shot by the bombard. Quite possible, but that's a tough charge without a re-roll. Though I suppose you can spend a command point for that. Of course that goes both ways. They can kill each other pretty handily if they get the drop on the other.
I'll have to reread the Tyranids focus again and the movement focus.
In the fact that they are both the same points and basically pretty balanced gives me hope. That might mean that everything else is balanced too.
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