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Made in us
Never Forget Isstvan!






Both vindicare and callidus are good againgst all opponents.

Eversor is good againgst hoards of any type.

Culexus is really only good againgst a psycher heavy army that cant outmaneuver you. He's definitely the weakest overall choice, but can certainly do well againgst specific builds.

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Made in us
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Mandragola wrote:
I’m wondering which is the best assassin to take against Ynnari. The obvious choice would probably be Culexus as they heavily rely on psychic powers, but I’m not sure that’s actually the case now. He seems the least killy of the assassins. This guy is probably the go to vs hemlocks, as they’ll be coming to you, but he doesn’t do a lot to prevent yvraine and a farseer piling buffs onto reapers in the backfield.

Warlocks walk around with 2 wounds and a 4++. They are begging to be shot by a vindicare, he has a 62% chance of killing one, not counting the better chance if he gets a 6 to wound. And he might well eventually get rid of yvraine or a farseer. On the other hand he’s pretty vulnerable to shining spears if not deployed correctly.

Meanwhile the eversor could tear apart a Ynnari back field. He could pretty easily go through a unit of reapers and could also have a good go at killing yvraine. Ynnari don’t tend to have much in the way of bubble wrap so you’d often be able to chop up valuable things.

And even the Callidus could make sense. You again have a decent chance of killing most T3 characters, especially if they aren’t wrapped well. Ynnari rely on a lot of stratagems do reign of confusion could really hurt them.

What do people reckon?


You have to consider that ynnari have a back pocket tool that's quite excellent at dealing with the deep striking assassins - forewarned on the reapers, and since reapers always hit on 3s that even precludes the culexus. (He sets them to bs6, they still hit on 3s because that's what they hit on regardless of any modifiers...their BS is essnetially a meaningless stat)

I would always go vindicare versus Ynnari for that reason. He allows you to pick out important spells like Quicken and Doom and try to take them off the board.

You do really need to screen him though because if a hemlock ever gets next to him he is absolutely toast.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut



Glasgow

Vs ynarii vindicare maybe as its not weakened by forewarned callidus depending on their CP you can alaays footslog the culexus but really the weakening of their psychic powers depends on your own list typically MSU gains less value than the knight

This message was edited 1 time. Last update was at 2019/03/11 12:48:54


 
   
Made in us
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 Eihnlazer wrote:
Both vindicare and callidus are good againgst all opponents.

Eversor is good againgst hoards of any type.

Culexus is really only good againgst a psycher heavy army that cant outmaneuver you. He's definitely the weakest overall choice, but can certainly do well againgst specific builds.


Culexis looks like a great choice against 'Nids and GSC. The only real reason I have him is to try to block Mental Onslaught if the GSC player tries to stack leadership to 1 hit KO a Knight. Soul Horror is great against them as well, put him right behind a Knight, and if they get a T1 charge off on it, the Knight attacks first. Good stuff.

Culexis also looks good against Thousand Sons.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I'll go ahead and submit my opinions on which Assassin is good in which situation:

Vindicare: Good if your opponent is relying on certain key buff characters to make his army work. This could be Guard with Company Commanders, Dark Angels with Azrael or the banner guy (indeed even regular marines love the banner guy!), Orks with Weirdboys (take away their Da Jump power) or even Ynnari and their Cat Lady. There aren't a lot of opponents where a Vindicare is a bad choice, except probably Knights.

Culexus: Good against any army that relies heavily on psykers. Craftwords/Ynnari is an obvious one here, as are Thousand Sons or Grey Knights. Even Chaos Daemons rely on psykers a lot (unless it's pure Khorne). Not so good against Tau, Necrons, Drukhari, or Knights.

Callidus: Good against an army that will use plenty of strats on the first turn. Knights spring to mind, as do Orks. Armies that don't rely as heavily on stratagems (like Space Marines) would be less affected by a Callidus obviously.

Eversor: Good against hordes of cheap bodies. Orks come to mind, as do GSC, Tyranids, or Chaos. I don't think they are probably good against Tau, as Tau get some pretty sick overwatch. If you do make it in, you can do nasty things to Fire Warriors though.

Just my 2 cents.

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 Mr_Rose wrote:
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Made in gb
Ship's Officer



London

the_scotsman wrote:
Mandragola wrote:
I’m wondering which is the best assassin to take against Ynnari. The obvious choice would probably be Culexus as they heavily rely on psychic powers, but I’m not sure that’s actually the case now. He seems the least killy of the assassins. This guy is probably the go to vs hemlocks, as they’ll be coming to you, but he doesn’t do a lot to prevent yvraine and a farseer piling buffs onto reapers in the backfield.

Warlocks walk around with 2 wounds and a 4++. They are begging to be shot by a vindicare, he has a 62% chance of killing one, not counting the better chance if he gets a 6 to wound. And he might well eventually get rid of yvraine or a farseer. On the other hand he’s pretty vulnerable to shining spears if not deployed correctly.

Meanwhile the eversor could tear apart a Ynnari back field. He could pretty easily go through a unit of reapers and could also have a good go at killing yvraine. Ynnari don’t tend to have much in the way of bubble wrap so you’d often be able to chop up valuable things.

And even the Callidus could make sense. You again have a decent chance of killing most T3 characters, especially if they aren’t wrapped well. Ynnari rely on a lot of stratagems do reign of confusion could really hurt them.

What do people reckon?


You have to consider that ynnari have a back pocket tool that's quite excellent at dealing with the deep striking assassins - forewarned on the reapers, and since reapers always hit on 3s that even precludes the culexus. (He sets them to bs6, they still hit on 3s because that's what they hit on regardless of any modifiers...their BS is essnetially a meaningless stat)

I would always go vindicare versus Ynnari for that reason. He allows you to pick out important spells like Quicken and Doom and try to take them off the board.

You do really need to screen him though because if a hemlock ever gets next to him he is absolutely toast.

Good tips. It's so annoying how Eldar have a stratagem for absolutely every situation. That said, you'd want to deploy an Eversor out of sight of the reapers I think, to have a chance of making it through their charge.

To be honest the Vindicare is probably a better choice. You get to put a bullet through the Farseer's head, resolving all kinds of problems in the process.
   
Made in us
Shadowy Grot Kommittee Memba






Mandragola wrote:
the_scotsman wrote:
Mandragola wrote:
I’m wondering which is the best assassin to take against Ynnari. The obvious choice would probably be Culexus as they heavily rely on psychic powers, but I’m not sure that’s actually the case now. He seems the least killy of the assassins. This guy is probably the go to vs hemlocks, as they’ll be coming to you, but he doesn’t do a lot to prevent yvraine and a farseer piling buffs onto reapers in the backfield.

Warlocks walk around with 2 wounds and a 4++. They are begging to be shot by a vindicare, he has a 62% chance of killing one, not counting the better chance if he gets a 6 to wound. And he might well eventually get rid of yvraine or a farseer. On the other hand he’s pretty vulnerable to shining spears if not deployed correctly.

Meanwhile the eversor could tear apart a Ynnari back field. He could pretty easily go through a unit of reapers and could also have a good go at killing yvraine. Ynnari don’t tend to have much in the way of bubble wrap so you’d often be able to chop up valuable things.

And even the Callidus could make sense. You again have a decent chance of killing most T3 characters, especially if they aren’t wrapped well. Ynnari rely on a lot of stratagems do reign of confusion could really hurt them.

What do people reckon?


You have to consider that ynnari have a back pocket tool that's quite excellent at dealing with the deep striking assassins - forewarned on the reapers, and since reapers always hit on 3s that even precludes the culexus. (He sets them to bs6, they still hit on 3s because that's what they hit on regardless of any modifiers...their BS is essnetially a meaningless stat)

I would always go vindicare versus Ynnari for that reason. He allows you to pick out important spells like Quicken and Doom and try to take them off the board.

You do really need to screen him though because if a hemlock ever gets next to him he is absolutely toast.

Good tips. It's so annoying how Eldar have a stratagem for absolutely every situation. That said, you'd want to deploy an Eversor out of sight of the reapers I think, to have a chance of making it through their charge.

To be honest the Vindicare is probably a better choice. You get to put a bullet through the Farseer's head, resolving all kinds of problems in the process.


Meh. In terms of stratagems I rate CWE about 7.5/10. Forewarned is incredible, Lightning Reactions is good, Feigned Retreat can be good (but rarely comes up since most things have fly) and Fire and Fade can be good. Everything else in there is situational or not good at all. If you soup them with DE they can feel like they've got "something for everything" but that is kind of like complaining "man, I hate that Imperium has a stratagem for every situation!" Because....yeah...I mean it can, if you soup....

I tend to be most happy with my stratagems when I'm playing orks, Deathwatch and Thousand Sons, and every time I play against knights I find myself learning about new and bonkers strats they can pull with allied CPs.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Regular Dakkanaut



Cymru

the_scotsman wrote:


You have to consider that ynnari have a back pocket tool that's quite excellent at dealing with the deep striking assassins - forewarned on the reapers, and since reapers always hit on 3s that even precludes the culexus. (He sets them to bs6, they still hit on 3s because that's what they hit on regardless of any modifiers...their BS is essnetially a meaningless stat)

I would always go vindicare versus Ynnari for that reason. He allows you to pick out important spells like Quicken and Doom and try to take them off the board.

You do really need to screen him though because if a hemlock ever gets next to him he is absolutely toast.



A Callidus will get work done even when off the table against Ynnari, they do love their 1CP stratagems and generally do not have a vast bank of CP to use if it gets more expensive.

If a Callidus forces the Dark Reapers to avoid standing anywhere near any LOS blocking terrain to make sure they will get their Forewarned shooting then I would count that as a bit of a win anyway - it probably means I get to shoot them. If they avoid my shooting then they leave blind spots on the table where I can drop in my Callidus to go hunting some squishy characters or maybe one of those elite units.



Automatically Appended Next Post:
 ZergSmasher wrote:
I'll go ahead and submit my opinions on which Assassin is good in which situation:

Vindicare: Good if your opponent is relying on certain key buff characters to make his army work. This could be Guard with Company Commanders, Dark Angels with Azrael or the banner guy (indeed even regular marines love the banner guy!), Orks with Weirdboys (take away their Da Jump power) or even Ynnari and their Cat Lady. There aren't a lot of opponents where a Vindicare is a bad choice, except probably Knights.

Culexus: Good against any army that relies heavily on psykers. Craftwords/Ynnari is an obvious one here, as are Thousand Sons or Grey Knights. Even Chaos Daemons rely on psykers a lot (unless it's pure Khorne). Not so good against Tau, Necrons, Drukhari, or Knights.

Callidus: Good against an army that will use plenty of strats on the first turn. Knights spring to mind, as do Orks. Armies that don't rely as heavily on stratagems (like Space Marines) would be less affected by a Callidus obviously.

Eversor: Good against hordes of cheap bodies. Orks come to mind, as do GSC, Tyranids, or Chaos. I don't think they are probably good against Tau, as Tau get some pretty sick overwatch. If you do make it in, you can do nasty things to Fire Warriors though.

Just my 2 cents.


Vindicare is pretty weak against Tau with their drones jumping in to save the characters.

The culexus is super-situational but when against a smite-spam army is ludicrously good so there is that.

This message was edited 1 time. Last update was at 2019/03/11 19:01:16


 
   
Made in gb
Ship's Officer



London

That's a good point about the Callidus vs dark reapers. She's the most likely to get into melee with them. Doesn't really matter how many of them die if they can't shoot. And it's true they love to spam stratagems in the first couple of turns.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Mandragola wrote:
That's a good point about the Callidus vs dark reapers. She's the most likely to get into melee with them. Doesn't really matter how many of them die if they can't shoot. And it's true they love to spam stratagems in the first couple of turns.
As an Eldar play, I can tell you I fear the Callidus or Vindi far more than the Culexus for this very reason.
All my Psykers are on Jetbikes, so I'll just more away from the Culexus and kill it with a Hemlock.

But having to spend more CPs on the Strats I NEED to use hurts far more. As does getting one of my Characters gimped by a sniper shot.

I genuinely cannot think of a situation in which a Culexus/Eversor would be decent choices over a Callidus or Vindi

-

   
Made in us
Stealthy Warhound Titan Princeps






 Galef wrote:
Mandragola wrote:
That's a good point about the Callidus vs dark reapers. She's the most likely to get into melee with them. Doesn't really matter how many of them die if they can't shoot. And it's true they love to spam stratagems in the first couple of turns.
As an Eldar play, I can tell you I fear the Callidus or Vindi far more than the Culexus for this very reason.
All my Psykers are on Jetbikes, so I'll just more away from the Culexus and kill it with a Hemlock.

But having to spend more CPs on the Strats I NEED to use hurts far more. As does getting one of my Characters gimped by a sniper shot.

I genuinely cannot think of a situation in which a Culexus/Eversor would be decent choices over a Callidus or Vindi

-


Yea, i was thinking the Eversor for a while until I realized you could just overwatch it to death with the Reapers. A Callidus potentially getting a 4" charge from behind cover is much scarier I think.
   
Made in gb
Ship's Officer



London

Trouble with that is that it's the reapers who'll be behind the terrain!

Vindicare assassins seem pretty vulnerable to Hemlocks. So I think the choice probably comes down to a Callidus if hemlocks are present and a Vinidicare if they aren't.

Culexus seems to be for smite spam, which will typically be chaos. An Eversor might seem good for chopping through cultists but he'd vanish pretty fast to smiting.

Eversor is the normal pick vs orks or most other horde rush armies. Might be good for GSC, though honestly I don't know them well enough to say.

Vindicare, as others have said, seems like the guy you take if you're not sure which to take - and unless there are hemlocks in the airspace. Maybe even if there are and you can bubble wrap him sufficiently.

I did hear Alex Harrison talking about how his Ynnari list (2nd place at LVO, with no reapers) feared an Eversor more than anything. This was due to how it could hollow out his backfield. The thing you'd have to do is deploy him somewhere the reapers couldn't see, and I wonder which option out of the eversor's longer charge or the Callidus' ability to deploy closer makes that easier to do. The thing about the Eversor is that it can chop up more things than a Callidus can, so if you aren't able to do the perfect drop you could still kill something worthwhile.
   
Made in us
Shadowy Grot Kommittee Memba






Mandragola wrote:
Trouble with that is that it's the reapers who'll be behind the terrain!

Vindicare assassins seem pretty vulnerable to Hemlocks. So I think the choice probably comes down to a Callidus if hemlocks are present and a Vinidicare if they aren't.

Culexus seems to be for smite spam, which will typically be chaos. An Eversor might seem good for chopping through cultists but he'd vanish pretty fast to smiting.

Eversor is the normal pick vs orks or most other horde rush armies. Might be good for GSC, though honestly I don't know them well enough to say.

Vindicare, as others have said, seems like the guy you take if you're not sure which to take - and unless there are hemlocks in the airspace. Maybe even if there are and you can bubble wrap him sufficiently.

I did hear Alex Harrison talking about how his Ynnari list (2nd place at LVO, with no reapers) feared an Eversor more than anything. This was due to how it could hollow out his backfield. The thing you'd have to do is deploy him somewhere the reapers couldn't see, and I wonder which option out of the eversor's longer charge or the Callidus' ability to deploy closer makes that easier to do. The thing about the Eversor is that it can chop up more things than a Callidus can, so if you aren't able to do the perfect drop you could still kill something worthwhile.


I think the turn (now potentially two turns) of reign of confusion is what pushes the callidus over for me.

Also, there is the matter of the vindicare struggling to hurt jetbikes - less than a 50% chance to wound, and hilariously though he ignores the Robe, his Headshot mortal wounds still have to contend with the farseer's Wizard Hat.

"I TOLD you, Alslathel, these helmets are ENTIRELY PRACTICAL, did you see how it stopped that sniper's bullet - it went straight through the filligree but it could not penetrate the gemstone encrusting, no SIR!"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Mighty Chosen Warrior of Chaos






The Vindicares blind grenade seems pretty useless am i missing some thing? the enemy unit gets -1 to hit until end of turn. So i can only ever use is when i charge a unit with one of my units and i let the Vindicare throw the grenade to make the enemy unit take -1 on hit roll in that fight phase to hit.
   
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 nordsturmking wrote:
The Vindicares blind grenade seems pretty useless am i missing some thing? the enemy unit gets -1 to hit until end of turn. So i can only ever use is when i charge a unit with one of my units and i let the Vindicare throw the grenade to make the enemy unit take -1 on hit roll in that fight phase to hit.


Or when he gets charged, by throwing a grenade in overwatch.
   
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 nordsturmking wrote:
The Vindicares blind grenade seems pretty useless am i missing some thing? the enemy unit gets -1 to hit until end of turn. So i can only ever use is when i charge a unit with one of my units and i let the Vindicare throw the grenade to make the enemy unit take -1 on hit roll in that fight phase to hit.


I love the image of it myself when someone charges him. I picture him like a ninja throwing down a smoke grenade to try to vanish and pop up somewhere else.
   
Made in it
Contagious Dreadnought of Nurgle





the best thing about assasins is you can choose spending 1CP what assassin suit better that specific matchup


Automatically Appended Next Post:
 Horst wrote:
 Galef wrote:
Mandragola wrote:
That's a good point about the Callidus vs dark reapers. She's the most likely to get into melee with them. Doesn't really matter how many of them die if they can't shoot. And it's true they love to spam stratagems in the first couple of turns.
As an Eldar play, I can tell you I fear the Callidus or Vindi far more than the Culexus for this very reason.
All my Psykers are on Jetbikes, so I'll just more away from the Culexus and kill it with a Hemlock.

But having to spend more CPs on the Strats I NEED to use hurts far more. As does getting one of my Characters gimped by a sniper shot.

I genuinely cannot think of a situation in which a Culexus/Eversor would be decent choices over a Callidus or Vindi

-


Yea, i was thinking the Eversor for a while until I realized you could just overwatch it to death with the Reapers. A Callidus potentially getting a 4" charge from behind cover is much scarier I think.

eversor charge 3d6 so he still can hit everywhere on table, an eversor can potentially kill a large bunch of reapers, 8 attacks at 2+, wound on 3+ (if you decide yo use the -1 weapon you also reroll) and let them save basically at 6+ more or less 4 deads then 4 more attacks and couple of extra deads, means reapers cease to be a big threat. Callidus is good but anyway just 5 attacks that mean average 3 reapers dead. Last but not least eversor is more durable with 1 extra wound and 4+ FNP, hordes are dominant now and eversor can handle both elite units (8 attacks at ap-3) or hordes. callidus is an excellent character hunter, combined with vindicare she is a nightmare for opponent characters, anyway remember reign of confusion work on 4+, is not super reliable unless opponent really use lot of stratagems, i still feel eversor is more versatile he can kill almost anything caliidus kill plus handle hordes.

This message was edited 2 times. Last update was at 2019/03/16 17:08:54


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I like the Vindicare the best. Character buffs are vital for a lot of the high meta armies. Eldar, ork, imperium. You can spend 1 cp turn 1 and shoot twice, with the headshot ability, then pop the strategem where you spend 1 and get 2 (or 3 on warlord). YOu break even. If you take head hunter for ITC your are getting points.

With the prevalence of loyal 32, and the Kurovs Aquila, you can pop him first denying your enemy his CP regen. Straken in Catachan detachments.

Ork with the Relic Shock Attack Gun to shut down anti tank. Wierd boyz.

Genestealer cult magus would be a good target as well.

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Eversor charging from behind a wall with those 3d6 will wreck those reapers no ? Only the exarch can fire without needing LOS, so unless you happen to have a unit which can intercept (your farseer will likely be near your dark reapers so...).
If you play on planet bowling ball your fine but otherwise this guys is a nightmare.

All 4 assassins need to get to 120-130 points. A 33% increase, yep. Only Tau don’t that care much about them. They wreck most other armies for next to nothing. I do not know any comp imperium players who are not including at least three atm in their lists.

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Damsel of the Lady




addnid wrote:
Eversor charging from behind a wall with those 3d6 will wreck those reapers no ? Only the exarch can fire without needing LOS, so unless you happen to have a unit which can intercept (your farseer will likely be near your dark reapers so...).
If you play on planet bowling ball your fine but otherwise this guys is a nightmare.

All 4 assassins need to get to 120-130 points. A 33% increase, yep. Only Tau don’t that care much about them. They wreck most other armies for next to nothing. I do not know any comp imperium players who are not including at least three atm in their lists.


Well, if you're fighting a skilled opponents there should be a wall of Guardians or other fodder preventing any charge by the Eversor into Dark Reapers. The Reapers can also be deployed by Loss blocking terrain that is not Ruins (thus preventing the wall breakthrough). It's really not that hard to keep him away.

I honestly find him to be the weakest of the assassin's. The Calidus is worse at actually killing something of value, but you can use her to force more CP spending so that's good.
   
Made in fr
Mekboy Hammerin' Somethin'






Audustum wrote:
addnid wrote:
Eversor charging from behind a wall with those 3d6 will wreck those reapers no ? Only the exarch can fire without needing LOS, so unless you happen to have a unit which can intercept (your farseer will likely be near your dark reapers so...).
If you play on planet bowling ball your fine but otherwise this guys is a nightmare.

All 4 assassins need to get to 120-130 points. A 33% increase, yep. Only Tau don’t that care much about them. They wreck most other armies for next to nothing. I do not know any comp imperium players who are not including at least three atm in their lists.


Well, if you're fighting a skilled opponents there should be a wall of Guardians or other fodder preventing any charge by the Eversor into Dark Reapers. The Reapers can also be deployed by Loss blocking terrain that is not Ruins (thus preventing the wall breakthrough). It's really not that hard to keep him away.

I honestly find him to be the weakest of the assassin's. The Calidus is worse at actually killing something of value, but you can use her to force more CP spending so that's good.


You are right eversor is the less scary imho too. And you can screen him off, yes, but it is still one more thing to consider, and he is just 85 points... All in all eldar players probably don’t fear assassins as much on a table with terrain to hide their psychers (no los needed to cast buffs and rebuffs right ?), they are not overly dependent on strats (callidius) and DR make minced meat of culexus.

This message was edited 1 time. Last update was at 2019/03/21 10:57:38


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Damsel of the Lady




addnid wrote:
Audustum wrote:
addnid wrote:
Eversor charging from behind a wall with those 3d6 will wreck those reapers no ? Only the exarch can fire without needing LOS, so unless you happen to have a unit which can intercept (your farseer will likely be near your dark reapers so...).
If you play on planet bowling ball your fine but otherwise this guys is a nightmare.

All 4 assassins need to get to 120-130 points. A 33% increase, yep. Only Tau don’t that care much about them. They wreck most other armies for next to nothing. I do not know any comp imperium players who are not including at least three atm in their lists.


Well, if you're fighting a skilled opponents there should be a wall of Guardians or other fodder preventing any charge by the Eversor into Dark Reapers. The Reapers can also be deployed by Loss blocking terrain that is not Ruins (thus preventing the wall breakthrough). It's really not that hard to keep him away.

I honestly find him to be the weakest of the assassin's. The Calidus is worse at actually killing something of value, but you can use her to force more CP spending so that's good.


You are right eversor is the less scary imho too. And you can screen him off, yes, but it is still one more thing to consider, and he is just 85 points... All in all eldar players probably don’t fear assassins as much on a table with terrain to hide their psychers (no los needed to cast buffs and rebuffs right ?), they are not overly dependent on strats (callidius) and DR make minced meat of culexus.


Some of the powers need LoS and some don't.

You're right that Eldar are probably one of the least scared of them though.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Played a tournament on the weekend, my vindi took 11 kills over 3 games (granted alot of them were 3w markerlight characters from tau, and i got lucky with the MW and D3 rolls).

Couple of points.

Sure, the vindi wont one shot a character much at all, but i never DS him as having 72" range and a good position means its very hard to hide something out of LoS from him. If your double tapping him i found 2 turns to be enough to get 2 characters dead.

It took 2 turns to kill two psykers from a DG army (after DR saves). that meant the entire army lost alot of movement and durability as the - to hit power and additional movement was now gone.

One of the only good defences vs him is to hide out of LOS, usually backfield. This is very handy to me, as alot of these characters are crucially important to their armies effectiveness, and their auras become wildly less beneficial when they're cowering backfield.

I dont think the others offer much besides in extremely unique situations.

Units can be screened from the charges of the other two, the culexus is very good at scoring, especially just DS'ing onto something mid game. Goes without saying he completely invalidates smite spam armies, so he is king there.

12,000
 
   
Made in de
Mighty Chosen Warrior of Chaos






addnid wrote:
Audustum wrote:
addnid wrote:
Eversor charging from behind a wall with those 3d6 will wreck those reapers no ? Only the exarch can fire without needing LOS, so unless you happen to have a unit which can intercept (your farseer will likely be near your dark reapers so...).
If you play on planet bowling ball your fine but otherwise this guys is a nightmare.

All 4 assassins need to get to 120-130 points. A 33% increase, yep. Only Tau don’t that care much about them. They wreck most other armies for next to nothing. I do not know any comp imperium players who are not including at least three atm in their lists.


Well, if you're fighting a skilled opponents there should be a wall of Guardians or other fodder preventing any charge by the Eversor into Dark Reapers. The Reapers can also be deployed by Loss blocking terrain that is not Ruins (thus preventing the wall breakthrough). It's really not that hard to keep him away.

I honestly find him to be the weakest of the assassin's. The Calidus is worse at actually killing something of value, but you can use her to force more CP spending so that's good.


You are right eversor is the less scary imho too. And you can screen him off, yes, but it is still one more thing to consider, and he is just 85 points... All in all eldar players probably don’t fear assassins as much on a table with terrain to hide their psychers (no los needed to cast buffs and rebuffs right ?), they are not overly dependent on strats (callidius) and DR make minced meat of culexus.

Yeah this is a big problem since eldar soup is one of the weakest army ins the game.... i think a little salt in the eldar soup is much needed.
   
Made in gb
Ship's Officer



London

So I took my four new assassins along to the UKGT last weekend. Here's how they got on:

The Vindicare rolled a hell of a lot of 1s. In the first game I used him he didn't kill anything, despite firing for the whole game. He literally wounded one model but didn't kill it and after throwing two CPs at him to fire twice for the first two turns I gave up. This was particularly frustrating in a game vs Eldar that was stuffed full of characters, none of which he could kill! However later on he did win me the "cut off the head" mission. He only killed one model, but it was a herald with an intelligence point, meaning I outscored my opponent over the course of the game despite him flooding the centre of the board with plaguebearers. If he was less unlucky this guy could be decent. I also used him in a late game against IG but that was a waste - my opponent's characters hid behind a wall and never came out.

I ran the Callidus twice and she wasn't awesome to be honest. I think she cost my opponent a couple of CPs in one game and none in the other. However this may have been partly because both opponents were reluctant to spend any CPs. She did something like one mortal wound in total between both games, thanks to failing her charges! Had she not failed a 6" charge in one of those she'd have been able to cut up an IG warlord though, and that might have helped.

I never picked the Culexus. It's actually quite hard to imagine a game where I would. If the other guy has a lot of psykers trying to smite you you'd be a lot better off with a Vindicare - albeit if you could find one who was less short-sighted than mine.

I only picked the Eversor once and forgot to deploy him (!). Two people used them against me though, and one of those used three of them. In the first game he charged a squad of 5 intercessors, killed one with his power sword and got beaten to death for his trouble. In the second two of them came at me with their claws instead. I had to take 14 4+ armour saves against these and managed to fail 12 of them! So in this case the Eversors did well, because I couldn't roll armour saves all weekend. Or dice in general.

Overall the Vindicare showed the most potential I think. Eversors and Callidus are certainly interesting too. Culexus are basically pointless.
   
Made in gb
Longtime Dakkanaut



Glasgow

If the callidus made your opponents reluctant to spend CPs in T1 and T2 she has done her job. Had she not been there what impact would your opponents strats have on the game.

Smiteing demons and GK might be a little hard to snipe in some cases magnus for example. The main other value is the fight last strat which is one of the strongest when used in conjunction with melee units.
   
Made in us
Discriminating Deathmark Assassin






I have a ITC game next week with my of my peeps and he's been playing a Mortarion+Magnus list recently so I assume that's what I'll be seeing. I play guard+Castellan and have recently made room for one assassin...but which one? I'm sure he has one or two more characters in his list. I doubt the vindi would be doing much against the big guys so is he the most efficient in this one game or is a culexus a better choice?
   
Made in gb
Longtime Dakkanaut



Glasgow

Use the strat wait to see his list

Then sideboard in most appropriate
   
Made in cn
Steadfast Ultramarine Sergeant




 Horst wrote:
 Eihnlazer wrote:
Both vindicare and callidus are good againgst all opponents.

Eversor is good againgst hoards of any type.

Culexus is really only good againgst a psycher heavy army that cant outmaneuver you. He's definitely the weakest overall choice, but can certainly do well againgst specific builds.


Culexis looks like a great choice against 'Nids and GSC. The only real reason I have him is to try to block Mental Onslaught if the GSC player tries to stack leadership to 1 hit KO a Knight. Soul Horror is great against them as well, put him right behind a Knight, and if they get a T1 charge off on it, the Knight attacks first. Good stuff.

Culexis also looks good against Thousand Sons.


A single Culexus is useless against Thousand Sons whose psychic powers are mostly 24", and most of the psykers can move 12+D6". So the Culexus must be 1): put dangerously close to the enemy to stop them hurting your units, hence 2): Thousand Sons can then easily kill the Culexus with hordes of Tzaangors or Cultists, even If these chaffs failed to kill the Culexus, their superior numbers means they could warp up the the assassin to pin him in place, then all the Soccerors and DPs can move fly around the guy and keep wrecking havoc.

So if you take Culexus against Tsons. Always take 3 Culexus.
   
Made in us
Dakka Veteran




Don't forget the Culexus can stop a Knight gallant from going through any gaps smaller than 9" just by standing in the center of the gap. The base can't move past without getting within an inch of him so the Gallant has to attempt to kill him in CC or take the long way around.
   
 
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