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Made in it
Waaagh! Ork Warboss




Italy

Wakshaani wrote:


Well, three-6 Smash Captains was a thing. GW stepping in to do something about that's kind of nice. There *should* only be one captain per side in a game. One Warboss, one Archon, one Farseer, one Hive Tyrant, etc.

I'm totally down for a force-wide limiter like this.


Me too. It could have been nonsense in 8th when bringing multiple detachments was the thing of the edition, so 4-6 were needed to fill the mandatory slots. Now that everyone will work fine with just 1-2 HQs, banning the spam of a single type of HQs is simply healthy for the game because it only affects power playing.

 
   
Made in us
Pious Palatine




 Blackie wrote:
Wakshaani wrote:


Well, three-6 Smash Captains was a thing. GW stepping in to do something about that's kind of nice. There *should* only be one captain per side in a game. One Warboss, one Archon, one Farseer, one Hive Tyrant, etc.

I'm totally down for a force-wide limiter like this.


Me too. It could have been nonsense in 8th when bringing multiple detachments was the thing of the edition, so 4-6 were needed to fill the mandatory slots. Now that everyone will work fine with just 1-2 HQs, banning the spam of a single type of HQs is simply healthy for the game because it only affects power playing.


No it doesn't. It just skews the game in favor of armies that have a large selection of HQ options. Space marines are totally unaffected by the HQ change because they have a ton of great HQ options, Sisters of battle are significantly damaged by the change because we only have 2 viable HQ choices for any army that isn't 100% close combat focused.


 
   
Made in it
Dakka Veteran




The new codex so far has preview only nerfs, that should tell you how much of a OP cashgrab the 2.0 8TH SM codex was
   
Made in us
Decrepit Dakkanaut





 Inquisitor Lord Katherine wrote:


Wasn't RG:
You gain the benefits of cover if you're more than 12" away.
If you're on a terrain feature and not a vehicle you also get -1 to be hit.

Now it's:
You gain the benefits of light cover if you're more than 18" away.
You have -1 to be hit from more than 12" away.

Which seems to me to be a buff.


Right, which means at 17.9" I negate light cover instead of 11.9". The -1 lost the terrain requirement, but with Dense cover being a thing and plenty of terrain on top of mod caps I don't really see it being a huge difference.

This message was edited 1 time. Last update was at 2020/07/26 12:52:07


 
   
Made in it
Waaagh! Ork Warboss




Italy

ERJAK wrote:
 Blackie wrote:
Wakshaani wrote:


Well, three-6 Smash Captains was a thing. GW stepping in to do something about that's kind of nice. There *should* only be one captain per side in a game. One Warboss, one Archon, one Farseer, one Hive Tyrant, etc.

I'm totally down for a force-wide limiter like this.


Me too. It could have been nonsense in 8th when bringing multiple detachments was the thing of the edition, so 4-6 were needed to fill the mandatory slots. Now that everyone will work fine with just 1-2 HQs, banning the spam of a single type of HQs is simply healthy for the game because it only affects power playing.


No it doesn't. It just skews the game in favor of armies that have a large selection of HQ options. Space marines are totally unaffected by the HQ change because they have a ton of great HQ options, Sisters of battle are significantly damaged by the change because we only have 2 viable HQ choices for any army that isn't 100% close combat focused.


Who is 100% close combat focussed though? Sisters will do fine because they just need 2 HQs to work and there's a shiny new character from Pariah. Heck even 1 could do if the player doesn't want the third FA and/or HS.

 
   
Made in it
Longtime Dakkanaut





The missionaire is fine even if you have just a little bit of CQC, which is going to be a necessity in 9th. He has a really powerful buff in the CQC context and is extremely cheap. The fact that he also makes running 10 women squads much easier, is just a bonus.

But I play bloody rose, so he was already a given for me.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

ERJAK wrote:
Well, three-6 Smash Captains was a thing. GW stepping in to do something about that's kind of nice. There *should* only be one captain per side in a game. One Warboss, one Archon, one Farseer, one Hive Tyrant, etc.

I'm totally down for a force-wide limiter like this.


I could give a flying feth what the fluff justification is, I don't have other HQs to fill in if I can only take one canoness. Missionaries are terrible unless you're full melee, Celestine got most of her teeth taken out in the codex(even if she's still fine) Junith is Order locked, and the Triumph of Saint Katherine is utter, utter garbage. If the palatine comes out and the rules are gak, that's an incredibly unfair hit to an army that has nowhere else to go with their HQ choices.
These rules changes seem to come out with Codexes. Sister of Battle should be save a least until January

And don't worry. GW is looking out for us with her:
Spoiler:
   
Made in gb
Decrepit Dakkanaut







 alextroy wrote:
And don't worry. GW is looking out for us with her:
Spoiler:


...is she planning on beating someone to death with her rosarius? You wear it, Ms. Palantine, you don't hit people with it...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in au
Regular Dakkanaut




 Dysartes wrote:
 alextroy wrote:
And don't worry. GW is looking out for us with her:
Spoiler:


...is she planning on beating someone to death with her rosarius? You wear it, Ms. Palantine, you don't hit people with it...

Hit? No. That's a Holy Garrote my friend.
   
Made in us
Decrepit Dakkanaut




And she's carrying a Plasma Pistol instead of a Hand Flamer or Inferno Pistol? That's Heresy if I've ever seen it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pious Palatine




Slayer-Fan123 wrote:
And she's carrying a Plasma Pistol instead of a Hand Flamer or Inferno Pistol? That's Heresy if I've ever seen it.


Not really, Sisters have had plasma pistols since the first metals. Thank god she doesn't have a hand flamer with how overpriced those are.


Automatically Appended Next Post:
 alextroy wrote:
ERJAK wrote:
Well, three-6 Smash Captains was a thing. GW stepping in to do something about that's kind of nice. There *should* only be one captain per side in a game. One Warboss, one Archon, one Farseer, one Hive Tyrant, etc.

I'm totally down for a force-wide limiter like this.


I could give a flying feth what the fluff justification is, I don't have other HQs to fill in if I can only take one canoness. Missionaries are terrible unless you're full melee, Celestine got most of her teeth taken out in the codex(even if she's still fine) Junith is Order locked, and the Triumph of Saint Katherine is utter, utter garbage. If the palatine comes out and the rules are gak, that's an incredibly unfair hit to an army that has nowhere else to go with their HQ choices.
These rules changes seem to come out with Codexes. Sister of Battle should be save a least until January

And don't worry. GW is looking out for us with her:
Spoiler:


That's putting A LOT of weight on her shoulders to be good considering 2-3 canonesses are in almost every competitive SoB list.


Automatically Appended Next Post:
Spoletta wrote:
The missionaire is fine even if you have just a little bit of CQC, which is going to be a necessity in 9th. He has a really powerful buff in the CQC context and is extremely cheap. The fact that he also makes running 10 women squads much easier, is just a bonus.

But I play bloody rose, so he was already a given for me.


Unless your list is dedicated CQC you should be using a preacher rather than a missionary.

This message was edited 2 times. Last update was at 2020/07/26 15:48:56



 
   
Made in us
Dakka Veteran




 H.B.M.C. wrote:
Wakshaani wrote:
... one Hive Tyrant, etc.
No. We like our Tyrants the way they are thanks.


So did Tau with their Commanders and marines with their Smash and so on.

Keep in mind that Tyrannid are my largest army, so I'm not saying this from a position of ignorance.

If they blanket this across the game, it's a net positive. Bugs can get by just fine without five flying hive tyrants, you know? Just gotta play differently.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





The DA one is great when combined with the chaplain litany (assuming they keep it). Moving to an objective and getting +1 to hit if litany is inspiring (units count as stationary).
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Dysartes wrote:
 alextroy wrote:
And don't worry. GW is looking out for us with her:
Spoiler:


...is she planning on beating someone to death with her rosarius? You wear it, Ms. Palantine, you don't hit people with it...


Slayer-Fan123 wrote:And she's carrying a Plasma Pistol instead of a Hand Flamer or Inferno Pistol? That's Heresy if I've ever seen it.


She’s obviously overcharging her plasma and has her rosarius in one hand to pray with, so the one with the pistol in it doesn’t get blown off.

   
Made in us
Been Around the Block




Wakshaani wrote:
 H.B.M.C. wrote:
Wakshaani wrote:
... one Hive Tyrant, etc.
No. We like our Tyrants the way they are thanks.


So did Tau with their Commanders and marines with their Smash and so on.

Keep in mind that Tyrannid are my largest army, so I'm not saying this from a position of ignorance.

If they blanket this across the game, it's a net positive. Bugs can get by just fine without five flying hive tyrants, you know? Just gotta play differently.


play differently as in lose more due to more points forced into worse choices
   
Made in us
Decrepit Dakkanaut




ERJAK wrote:
Slayer-Fan123 wrote:
And she's carrying a Plasma Pistol instead of a Hand Flamer or Inferno Pistol? That's Heresy if I've ever seen it.


Not really, Sisters have had plasma pistols since the first metals. Thank god she doesn't have a hand flamer with how overpriced those are.


Automatically Appended Next Post:
 alextroy wrote:
ERJAK wrote:
Well, three-6 Smash Captains was a thing. GW stepping in to do something about that's kind of nice. There *should* only be one captain per side in a game. One Warboss, one Archon, one Farseer, one Hive Tyrant, etc.

I'm totally down for a force-wide limiter like this.


I could give a flying feth what the fluff justification is, I don't have other HQs to fill in if I can only take one canoness. Missionaries are terrible unless you're full melee, Celestine got most of her teeth taken out in the codex(even if she's still fine) Junith is Order locked, and the Triumph of Saint Katherine is utter, utter garbage. If the palatine comes out and the rules are gak, that's an incredibly unfair hit to an army that has nowhere else to go with their HQ choices.
These rules changes seem to come out with Codexes. Sister of Battle should be save a least until January

And don't worry. GW is looking out for us with her:
Spoiler:


That's putting A LOT of weight on her shoulders to be good considering 2-3 canonesses are in almost every competitive SoB list.


Automatically Appended Next Post:
Spoletta wrote:
The missionaire is fine even if you have just a little bit of CQC, which is going to be a necessity in 9th. He has a really powerful buff in the CQC context and is extremely cheap. The fact that he also makes running 10 women squads much easier, is just a bonus.

But I play bloody rose, so he was already a given for me.


Unless your list is dedicated CQC you should be using a preacher rather than a missionary.

I know they have access but it's still heresy to me. If you're gonna buy those bad Pistols at least buy ones that either light people on fire or shoot a hole of fire.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Slayer-Fan123 wrote:
...I know they have access but it's still heresy to me. If you're gonna buy those bad Pistols at least buy ones that either light people on fire or shoot a hole of fire.


Are you suggesting that plasma is unlikely to set people on fire?

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in de
Regular Dakkanaut





Why are all those CTs in the main codex, when all of the respective chapters get covered by a supplement book? Seems like a waste of space to me.

This message was edited 1 time. Last update was at 2020/07/26 18:02:41


 
   
Made in us
Decrepit Dakkanaut





 Darnok wrote:
Why are all those CTs in the main codex, when all of the respective chapters get covered by a supplement book? Seems like a waste of space to me.


So that you don't really need to supplement to play the faction. You'll miss out on more as SW / BA / DW / DA, but you can still run an army if you want.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Daedalus81 wrote:
 Darnok wrote:
Why are all those CTs in the main codex, when all of the respective chapters get covered by a supplement book? Seems like a waste of space to me.


So that you don't really need to supplement to play the faction. You'll miss out on more as SW / BA / DW / DA, but you can still run an army if you want.


yeah, you absolutely can run a marine army in the current book, without the supplement. you lose out on stuff no doubt about it but you can do it

Opinions are not facts please don't confuse the two 
   
Made in us
Sister Vastly Superior





 Blackie wrote:


Who is 100% close combat focussed though? Sisters will do fine because they just need 2 HQs to work and there's a shiny new character from Pariah. Heck even 1 could do if the player doesn't want the third FA and/or HS.


Our shiny new pariah character has no order (again), is from OoML (again) has to carry around an emo elf for no reason and has grossly overinflated points that shes not even remotely worth fielding for someone whos weaker than a melee cannoness who only brings into play an unstoppable smite.

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in ca
Commander of the Mysterious 2nd Legion





 warmaster21 wrote:
 Blackie wrote:


Who is 100% close combat focussed though? Sisters will do fine because they just need 2 HQs to work and there's a shiny new character from Pariah. Heck even 1 could do if the player doesn't want the third FA and/or HS.


Our shiny new pariah character has no order (again), is from OoML (again) has to carry around an emo elf for no reason and has grossly overinflated points that shes not even remotely worth fielding for someone whos weaker than a melee cannoness who only brings into play an unstoppable smite.


ok first of all, sisters of battle ALREADY HAVE limits on HQs per detachment. or am I the only one who remembers the missionary?

Secondly, remember they previewed an upcoming sisters HQ, the Palatine, whom is basicly going to be to the cannoness what the lt is to a SM captain. Now rememebr these HQ limits are only occuring as armeis get new codices. So by time SOBs get their next codex (assuming they get a new one anytime soon and the HQ isn't just released by itself or as part of a campaign book) sisters will have the following HQ choices.
Canoness, Palintine, Missionary, Inqusitor, Celestine, Stern.
that's eneugh to fill 3 slots easily eneugh.

Opinions are not facts please don't confuse the two 
   
Made in gb
Walking Dead Wraithlord






so does this mean the supplaments no longer apply ?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Decrepit Dakkanaut





 Argive wrote:
so does this mean the supplaments no longer apply ?


No, they do. They're just folding all the other chapters into this book now and those chapters will get their own supplement.

None of the models in the current supplements are listed in the table of contents, either.
   
Made in ca
Commander of the Mysterious 2nd Legion





I suspect BTW this means another drawn out marine release :(

Opinions are not facts please don't confuse the two 
   
Made in pl
Fixture of Dakka




It is going to be funny, if supplement ultramarines comes out before the SW or DA one.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

Why? Do you mean because of the unique units which might not be present in the new Codex?

If yes, then I don't see a problem for casual play. We have the points, we have rules. Nobody should have a problem with a SW player bringing Thunderwolves and such, even if they don't show up in the main Codex and the supplement has not been released, yet.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in us
Powerful Ushbati





United States

a_typical_hero wrote:
Why? Do you mean because of the unique units which might not be present in the new Codex?

If yes, then I don't see a problem for casual play. We have the points, we have rules. Nobody should have a problem with a SW player bringing Thunderwolves and such, even if they don't show up in the main Codex and the supplement has not been released, yet.


Our local group has always treated the marine codexes as 1. It never broke anything either, I don't know why they didn't just say as long as you have the keyword astartes, you can use me.



Automatically Appended Next Post:
Karol wrote:
It is going to be funny, if supplement ultramarines comes out before the SW or DA one.


Supplement Ultramarines is already out. It was the first one last year. The recent Marine supplements aren't being redone, they're fully compatible with the new edition of the game.

This message was edited 1 time. Last update was at 2020/07/27 07:34:12


 
   
 
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