Switch Theme:

Your Own Unique characters in 40K  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stalwart Veteran Guard Sergeant





California

Airman First Class Johnathan Kelly

A Thunderbolt pilot in the early stages of a xeno hunt on a Tau-infested planet, Airman Kelly is at first glance just another pilot. However, in an unfortunate miscommunication with a resident chapter of the Astartes resulting in a pitched three-way battle between the Tau, Astartes, and Guard regiment, Kelly found his own squadron shot down while the ground forces still desperately needed air cover to aid in halting the advance of what seemed to be an entire army of Crisis Suits led by none other than Farsight himself. The young pilot strafed the enemy time and again, relentlessly hacking away at the golden-armoured monstrosities until concentrated missile fire finally disabled his craft. Rather than simply going down with his plane, Kelly ejected and as fate would have it, landed directly in the center of a group of battlesuits. Miraculously enough, he managed to kill two and nearly wound another before the cowardly Tau turned tail and ran, leaving Kelly to safely regroup with the ground forces and live to fight the next day.

Since then, he has risen to a position of fable within the Guard regiments he serves with, time and again being shot down, guns blazing, before managing to make his way back to friendly lines, through a mixture of stealth, guerrilla fighting, and sheer determination to live. Not a day goes by that the ground troops don't give a cheer as he flies swift and low over the enemy lines, racking their nerves and sending them to the abyss from whence they came.

WS.....BS...S...T...W...I....A....Ld......Sv
...3.......5.....3...3....2...4...2....10....5+

Unit Type: Pilot (Upgrade to Thunderbolt)/Infantry (Independent Character)
Wargear: Flak Armor, Hot-Shot Laspistol, Close-Combat Weapon

Points... I'm not sure, I've never really been much for hero point costs since IG heroes range the gamut from a simple upgrade to a tank for 50 points to an undying commissar of badass for 185. Any points suggestions? I'd guess in the 70's range. He'd be purchased as an upgrade to a Thunderbolt, like Pask to a Russ.

Special Rules:

Fly-by: During the movement phase, Kelly can nominate a 12-inch strip of land over which to fly low and at high speed, rattling the enemy and reinforcing the morale of the ground troops. Any enemy unit within 4" of this strip must take a Pinning test at -1 Ld or go to ground. Additionally, all friendly units with line of sight to this strip gain a +1 to all leadership rolls for the duration of this turn.

Bail Out!: Kelly has lost many a Thunderbolt in the heat of battle, and as such is a master of rapid ejection and parachuting in combat. If his craft is shot down, he must take a leadership test immediately. If he fails, he is stuck in the Thunderbolt and presumed killed in the crash. If he succeeds, he ejects and pops into the air. On the next turn, he must make a deep strike test with the same rules as a SM Drop Pod as he guides himself skillfully to the safest location nearby. After this he becomes an infantry unit with the following set of rules. He may also move and shoot as normal this turn, but may not assault.

Guerrilla Fighter: With how many times he's been shot down behind enemy lines, Kelly has become adept at using stealth to his advantage. Once shot down, he gains the Stealth, Hit and Run, and Move Through Cover rules.

Eternal Pilot: If Kelly can manage to yet again make it back to friendly lines, he is met with many pats on the back, hi-fives, and cups of recaf before being rapidly transported back to the nearest airbase. If he reaches a friendly board edge, he is removed from play and neither he nor the Thunderbolt count as casualties; treat it as if they'd never been placed on the board. If he bails out but does not manage to make it back to the lines, the Thunderbolt's points are counted for Victory and Kill points, but not his own points.

This message was edited 1 time. Last update was at 2012/07/14 09:10:56


Praise be to the Omnissiah

IG/"Legion of the Damned" - 5000 points (Cripes, when did that happen?)

Vampire Counts: 1000 points? Maybe? Either way... Welcome to the Jungle  
   
Made in ph
Commoragh-bound Peer





Thunam, Fister of Slaanesh - 250 Points

Thunam, fallen captain of the Emperors Children, was presumed dead after a power fist obliterated his rear. Slaanesh, greatly aroused by such a fatality, imprisoned his soul into the confines of his pleasure palace. Still loyal to the God Emperor, Thunam rampaged across the realm until he discovered a room housing an incredibly tall mirror. The space marine wasted a second to glance, only to discover that his entire rear area was horribly disfigured. He was disgraced! For the Emperors Children strived for bodily perfection, how can he serve the Emperor now that his magnificent booty had been defiled? Ashamed and depressed, Thunam succumbed to the temptations of Slaanesh. But no, The Fetish Prince was not finished with him yet. For the next millennia, Slanneshi Deamons resembling giant fists tortured him into insanity. After 600 years, the Prince of Pleasure finally became bored of his pet, so Chaos God released the space marine back into the world. Armed with the memory of immeasurable pain, Thunam razes the galaxy, finding the space marine who ended his life, and repay him in kind.

WS: 6 BS: 5 S: 3 T: 4 W 3 I: 7 A: 4 LD: 10

Unit Type: Infantry

Wargear:

Slaaneshi Pain Fist - A terrifying weapon covered with tongues, spikes and claws. The Slaaneshi Pain fist is a power fist. In addition its wielder may strike at normal initiative if he is at the rear, or behind an enemy model.

Torment Armor – Thunams power armor that has survived for millennia, now scarred with the excretories left behind during his torture. The Torment Armor confers a 3+ Armor save

Special Rules:

600 Years of Pain and Pleasure – The torture Tunam experienced has withered his strength significantly. He gets -1 strength (already included in profile). However he absolutely does not feel any pain. He has the Feel No Pain special rule

‘Behind you’ – Thunam knows where it hurts the most. At the beginning of any close combat round in which Thunam is involved, he may be moved to the rear area of any model, assuming that there is space and that model is part of the same combat.

‘That’s a nice flank you have there, it would be a shame if something happened to it’
Instead of attacking normally, Tunam may opt to do a brachioproctic insertion if he is at the rear of an enemy character, If he does, he makes a single attack using his Slaaneshi Pain Fist. Rolling to hit, wound and save still apply. If the target suffers an unsaved wound, he is now stunned and cannot do anything in the game. During the beginning of each players close combat phase, the sodomized model must take a toughness check. If the check fails, the model takes 1 wound and is still stunned. If the check passes then the model takes a 1 wound but is no longer stunned. As long as the fisted model is stunned, Tunam cannot do anything else in the game.

This message was edited 4 times. Last update was at 2012/07/16 09:44:05


 
   
Made in ca
Shas'ui with Bonding Knife





Cannot... Exalt... Enough... oh god xD

perhaps FNP 4+,

Probably around 150 points.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in gb
Jealous that Horus is Warmaster





Milton Keynes

fister LOLZ

   
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Hahahahahahahah!

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in be
Blood-Raging Khorne Berserker





Belgium, Mechelen!

Dude, I had to like laugh out for at least 10 minutes after reading the fister!

DUDE! If I were to face you like ever! I would allow you to play with him, no matter what!

Check out the Avengers vid! : http://www.youtube.com/watch?v=9D_Vi2_BtKc&feature=youtu.be

Also take a peek at the new intro I managed to develop for my future videos! = http://www.youtube.com/watch?v=Xk4yVUsqvy0

Avenger Crons : AVENGERS ASSEMBLE! <= fully in painting process. View progress in this thread = http://www.dakkadakka.com/dakkaforum/posts/list/454194.page 
   
Made in us
Auspicious Skink Shaman





U.S.

http://www.dakkadakka.com/dakkaforum/posts/list/448526.page
These guys are very... Different.

 
   
Made in us
Storm Trooper with Maglight






Meyer "Swampy" Marion

Fluff:
Born on the planet Chulak. An agri world that has a large swamp section to it. The Tau invaded and claimed the world for the greater good. Much of the local population didn't like this, and many of them went on to fight a long guerrilla war against them, Meyer(15 at the time) was among them. Over time and despite his age he proved himself to be a worth commander, and fighter. His ability to attack Tau/Gue'vesa, and disappear back into the swamps, lead to the creation of his nickname "Swampy" . After 3 years of fighting, the rebels were able to weaken Tau defenses enough so that the Imperium was able to reclaim the planet among them several Storm Trooper Companies. A few of the Storm Troopers higher ranking officers learned of what Meyer had done, saying that "While many a man turned traitor, this young lad held out for the glory of man and the Imperium and fought on." They granted his wish, and allowed him entrance into the Storm Trooper units, despite the fact that he had never Schola Progenium. He quickly rose through the rank, and eventually became leader of Storm Trooper Company himself.

Stats:
(WS:5 BS:5 S:3 T:4 W:3 I:3 Ld:10 A:3 Sv:4+/5+ invul)

Price: 125 points

Wargear: Hot Shot Lasgun, Hot Shot Las Pistol, Frag grenades, Krak Grenades, Refractor field, Close quarters weapon

Special rules:
Storm Troopers: Meyer's squad must be given Carapace armor.
Move Through Cover: Meyer and his squad get the move through cover USR
Stealth: Meyer and his squad get the Stealth USR
Storm Trooper Company If taken Storm Trooper are now available as troop choices, but Veteran squads become unavailable.
Autonomy: He cannot issue orders.

This message was edited 4 times. Last update was at 2012/07/23 04:48:10


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Orkboy1 wrote:http://www.dakkadakka.com/dakkaforum/posts/list/448526.page
These guys are very... Different.

They are also a Fantasy unit...
This is a 40k thread.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Guard Heavy Weapon Crewman





London, UK

Makarov wrote:Meyer "Swampy" Marion

Fluff:
Born on the planet Chulak. An agri world that has a large swamp section to it. The Tau invaded and claimed the world for the greater good. Much of the local population didn't like this, and many of them went on to fight a long guerrilla war against them, Meyer(15 at the time) was among them. Over time and despite his age he proved himself to be a worth commander, and fighter. His ability to attack Tau/Gue'vesa, and disappear back into the swamps, lead to the creation of his nickname "Swampy" . After 3 years of fighting, the rebels were able to weaken Tau defenses enough so that the Imperium was able to reclaim the planet among them several Storm Trooper Companies. A few of the Storm Troopers higher ranking officers learned of what Meyer had done, saying that "While many a man turned traitor, this young lad held out for the glory of man and the Imperium and fought on." They granted his wish, and allowed him entrance into the Storm Trooper units, despite the fact that he had never Schola Progenium. He quickly rose through the rank, and eventually became leader of Storm Trooper Company himself.

Stats:
(WS:5 BS:5 S:3 T:4 W:3 I:3 Ld:10 A:3 Sv:4+/5+ invul)

Price: 125 points

Wargear: Hot Shot Lasgun, Hot Shot Las Pistol, Frag grenades, Krak Grenades, Refractor field, Close quarters weapon

Special rules:
Storm Troopers: Meyer's squad must be given Carapace armor.
Move Through Cover: Meyer and his squad get the move through cover USR
Stealth: Meyer and his squad get the Stealth USR
Storm Trooper Company If taken Storm Trooper are now available as troop choices, but Veteran squads become unavailable.
Autonomy: He cannot issue orders.


At first glance, I'd say seeing as he fought as a guerilla in swamps, wouldn't camo vets work better than stormtroopers? I only ask as IIRC stormtroopers and veterans have the same stats just no hot-shot las.
Perhaps a rule saying that veterans can take hotshot for x points per model? (I'd work out x by working out points for veterans equipped as 10 stormtroopers minus hot-shot and then seeing the cost difference.

DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+
Footsloggers, the PBI
Fast and deadly, like a cobra with opposable thumbs 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Vets can't deepstrike or have the special ops rule, tho.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Storm Trooper with Maglight






Bobthehero wrote:Vets can't deepstrike or have the special ops rule, tho.


Also Storm Troopers can't take heavy weapons, but Vets can.
   
Made in au
Alluring Mounted Daemonette





Melbourne

Captain Amit, 14th Company, Blood Angels Legion, 'Flesh Tearer'

205 points

Arkus Amit is a Captain of the 9th Legion almost as infamous as Kharn of the 12th. His prowess as a swordsman is only matched by his brutality and battle-rages. He was later selected by Raldoron to found a 2nd founding chapter, becoming the first Chapter Master of the Flesh Tearers.

WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv2+

Wargear: artificer armour, frag and krak grenades, melta bombs, bolter, bolt pistol, iron halo

Flesh Tearer: A relic chainsword, Amit's namesake. This is a close combat weapon. It grants +4 to Strength and AP4. It has the Shred, Rending and Two-handed USRs.

Special Rules: Preferred Enemy (all), Independent Character, ATSKNF, Furious Charge

Bloody Handed: For every 5 enemy models in the combat, Amit gains +1 attack.



Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Proud Triarch Praetorian





You need to put a cap on max extra attacks. Otherwise you charge an Ork Blob @ 4 base+1 on charge+6 for 30 Orks. 11 S8 AP4 hits w/ Shred? that is a bit OP, IMO

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Maybe drop the shred as it is a bit OP. But otherwise not too bad.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Am I the only one who thinks +4 S is a bit ridiculous? That's the same S increase as a powerfist for most...

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

So he has Str 8. So does Gabriel Seth.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Deadshot wrote:So he has Str 8. So does Gabriel Seth.


True, my mistake. I thought it was only +2 Strength. I still think it's pretty high, but clearly it's not unheard of by GW's rules.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Regular Dakkanaut




TERAFORCE CHAPTER MASTER ADAMAS (180 pts)
WS6-BS5-S4-T4-W3-I5-A4-LD10-SV3+


Unit Type: Infantry (Character)
Wargear: The Fulgurite, The Impervious Storm
Special Rules: Independent Character, And They Shall Know No Fear, Combat Tactics, Inspiring Presence, Like Lightning

[The Fulgurite] Created when an electromagnetic storm struck and subsequently transformed a substance thought to be indestructible. To this day it still crackles with the lightning that made it.
Range: - / Str: +2 / AP: 2 / Melee, Master-Crafted, Disrupt (successful Invulnerable saves made against its attacks must be re-rolled)
[The Impervious Storm] When the protection of the chapter's leader became dire, a miracle of innovation took place. Both a finely-forged suit of Power Armour and the power generator of a Storm Shield were combined, providing armour which combines both mobility and protection.
Adamas' saving throw of 3+ is Invulnerable. In addition, he also benefits from the Eternal Warrior special rule.
[Like Lightning] Adamas benefits from the Counter-Attack and Crusader special rules.
[Inspiring Presence] This is the same as the so-called Warlord Trait. As such, Adamas cannot roll for further traits.

Note: Adamas has been my Chapter Master design for a while now. He embodies what his chapter stands for (Inspiring Presence) and is a fierce combatant in melee (Counter-Attack, A4) and persues his enemies with utter determination (Crusader). The Fulgurite is a very-powerful Relic Blade (AP2, Disrupt). Impervious Storm represents how very-difficult it is to get rid of him (T4, 3++, EW). I think 180 points is decent for such a character.
   
Made in fi
Roaring Reaver Rider




My personal secret lair

Well this one was not made as a unique character but a standard HQ choice for Dark Eldar.

Arena Grand Champion Points: 80
WS 5 BS 5 S 3 T 3(4) W 2 I 6 A 3 Ld 9 Sv 5+

Unit type:
Bike (Eldar Jetbike)

Wargear:
Wychsuit
Splinter pistol
Close combat weapon
Combat drugs
Reaver jetbike
Bladevanes

Special Rules:
Night Vision
Power from Pain
Skilled Rider
Champion of the Arena
Independent Character

Options:
May replace close combat weapon with:
-Venom Blade for 5 points
-Power weapon for 10 points
-Agoniser 20 points
May replace jetbike's splinter rifle with:
-Heat lance for 12 points
-Blaster for 15 points
May choose one of the following:
-Grav-talon for 10 points
-Cluster caltrops for 20 points

Champion of the Arena: Taking the Grand champion allows taking reaver units of at least 5 models as troop choices (and therefore makes those units scoring)

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in gb
Proud Triarch Praetorian





I am going to re-write my two previously posted Characters under 6th Ed:

Nemesor Tokahn of the Narkos Dynasty P=300
Type- Jump Infantry

WS 5
BS 5
S 5(7)
T 5
W 3
I 2
A 3
Ld 10
Sv 2+/3++

Wargear:
Mindshackle Scarabs, Ghostwalk Mantel, Sempiternal Weave, Phase Shifter (saves included in profile), Resurection Orb, Voidstaff, Reality Thickener, Triarch Grav Pack.

Voidstaff: This is a double-headed warscythe that re-rolls hits & wounds, and has this shooting attack: R=12", S=7, AP=2, Spec=Assault 2. Strength bonus included in profile

Reality Thickener: Causes enemies within 2" to strike at I1, regardless of any items of Wargear, Special rules etc

Triarch Grav Pack: Makes him Jump Infantry

Special Rules
Reanimation Protocols, Ever-Living, IC, Fearless, Preffered Enemy (CSM), Triarch Favoured, Several steps Ahead.

Triarch Favoured: Due to being a favourite of the Triarch, there are always some Praetorians under his command. May have one unit of Triarch Praetorians as troops.

Several steps Ahead: Active only if Tokarn is your Warlord. Steals the Initiative on 4+, may reroll 2 reserve rolls per game.

And his Bodyguard:

Vargard Caldrek - 200pts

WS:5, BS:5, S:5(6), T:5, W:3, I:3, A:3(5), Ld:10, Sv: 2+\3++

Type: Jump Infantry (IC)

Special Rules: Reanimation Protocals, Ever Living, Blindsided, Fearless, Preffered Enemy (CSM), Furious Charge, Counter Attack

Blindsided: If Nemesor Tokarn or his unit is assaulted, Caldrek & his unit immediately piles in to the Nemesor's Combat, from behind the enemy unit. This counts as charging.

Wargear: Sempiternal Weave, Phase Shifter (Saves included in profile), Triarch Grav Pack (makes him Jump Infantry), Reality Thickener, Hyperstorm Blades.

Reality Thickener: Causes enemies within 2" to strike at I1, regardless of any items of Wargear, Special rules etc

Hyperstorm Blades: These have the following profile in the shooting phase:
R: 12" S:6 AP:2 Type: Assault 2
They also count as AP2 power weapons that grant +1 S and +2 A (Pair of CCWs, bonuses included in profile)

This message was edited 1 time. Last update was at 2012/07/30 12:04:44


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in au
Alluring Mounted Daemonette





Melbourne

For 6th Ed

Equerry Kharn, Captain of the 8th, World Eaters Legion, The Betrayer

200 points

Type: Infantry (unique)

WS7 BS5 S5 T4 W3 I5 A5 Ld10 Sv2+

Wargear: Artificer armour, iron halo, plasma pistol, frag and krak grenades

Gorechild: This is a weapon with the following profile: Range: - Strength: User +2 AP: 2 Special Rules: Melee, Armorbane

Special Rules: Independent Character, Fearless, Rage

Chosen of Khorne: Kharn's Deny the Witch save is 2+, conferred to any unit he joins.

Champion of Khorne: Kharn hits on a 2+ in close combat. This cannot be improved by any means.

Betrayer: Any of Kharn's misses in close combat strike the closest friendly models in the same combat.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

CalasTyphon216 wrote:For 6th Ed

Equerry Kharn, Captain of the 8th, World Eaters Legion, The Betrayer

200 points

Type: Infantry (unique)

WS7 BS5 S5 T4 W3 I5 A5 Ld10 Sv2+

Wargear: Artificer armour, iron halo, plasma pistol, frag and krak grenades

Gorechild: This is a weapon with the following profile: Range: - Strength: User +2 AP: 2 Special Rules: Melee, Armorbane

Special Rules: Independent Character, Fearless, Rage

Chosen of Khorne: Kharn's Deny the Witch save is 2+, conferred to any unit he joins.

Champion of Khorne: Kharn hits on a 2+ in close combat. This cannot be improved by any means.

Betrayer: Any of Kharn's misses in close combat strike the closest friendly models in the same combat.


My question is how much does the current kharn cost? I can't judge this until I know how much he cost

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Proud Triarch Praetorian





165 points is the current Kharn

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Yeah I don't think its too bad in that case

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Captain Kalus Ekaddon

210 points

Type: Jump Infantry (unique)

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+

Wargear: artificer armour, jump pack, frag and krak grenades, melta bombs, pair of lightning claws, iron halo

Special Rules: Independent Character, Fearless

Catulan Reaver Squad: 1 squad of 10 Raptors must be selected as Troops, and Kalus must join this unit. Once he has jinxed this unit, he may not leave it, and he loses the Independent Character special rule. This unit benefits from the Furious Charge special rule, and inflicts D3 Hammer of Wrath hits per model.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Daemonic Dreadnought






AL

Mikael Ryk, Champion of Slaanesh

Points: 235

WS6 BS4 S4 T5 W3 I7 A3 Ld10 Sv3+

Type: Bike

Special Rules:
Fearless, Independent Character, Blessed of Slaanesh, Biker Lord

Blessed of Slaanesh: Mikael Ryk seeks perfection of all forms from perfection of his blade to the perfect ecstasy and his pursuit has caught the attention and blessing of Slaanesh. As such, Mikael has heightened reflexes significantly superior to that of his kin. Mikael benefits from a greatly increased initiative (already included in profile) and a 4+ Invulnerable save as he can quickly dodge incoming attacks.

Biker Lord: Mikael can take a squad of Chaos Bikers along with him as his personal retinue. This squad does not count against the FOC

Wargear:
Power Armor, Bolt Pistol, Frag Grenades, Krak Grenades, Chaos Bike with Twin linked Blastmaster (Toughness increase already included in profile and can only fire Varied Frequency), Blade of the Impeccable

Blade of the Impeccable: This is a Daemon blade of Slaanesh with which Mikael has made legendary with his talent to find and target weak points in his opponents armor. This blade also benefits from the Rending USR.


This message was edited 1 time. Last update was at 2012/07/30 03:22:39


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Fireknife Shas'el





United States

gaovinni wrote: T 3(4)
This does not exist in 6th edition. Reavers are T4, not T3(4). That being said, I like it. Makes Reavers even better in 6th.
   
Made in fi
Roaring Reaver Rider




My personal secret lair

McNinja wrote:
gaovinni wrote: T 3(4)
This does not exist in 6th edition. Reavers are T4, not T3(4). That being said, I like it. Makes Reavers even better in 6th.


Just copy pasted it from my files. Made it during 5th. Forgot to fix that.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in au
Sneaky Sniper Drone





Bundaberg

God. This Forum has been going on for ages.


Automatically Appended Next Post:
200pts???

Well i do have one made up character

Master Walker
Space marine Chapter Master

Leader of the Dramon

His stats
WS 6
BS 5
S 5
T 5
W 3
I 5
A 3
Ld 10
Sv 2+ Aitficer Armour 4+ Iron Halo

Power weapon
Bolt Pistol
Dig Weapons

all the normal stuff the Chapter Master Has....

Special Rule
Mistake

when I use the Orbatl Bombartment I can choose not to use it. (thats if i Fail) or not
but i cannot use it again for that turn.
next turn i can use it.


He can take a Command Squard
(Because of the little amount of Veterans the army has)
the story is that this army is a new army. They only have 3 company’s.

This message was edited 1 time. Last update was at 2012/07/30 23:45:09


If in Danger or in Doubt
Run in Circles
Scream and Shout

Ironklawmadgutsmek wrote:
ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK
 
   
 
Forum Index » 40K Proposed Rules
Go to: