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yeah being asia exclusive would make little sense. Unless, and I only say this due to the space Marine heros, GW has eaither decided to use Japan as a test market, or GW has given it's asian branch permission to occasionally experiment with stuff on their own
Opinions are not facts please don't confuse the two
lolman1c wrote: Why the hell would this be chinese only though... would be a huge kick in the face to finally bring out new ork models but china of all places are the only country to get it. Surprisingly though orks are popular here in vietnam. Especially with women. XD it's unusual but a lot of female gamers play Orks here.
Super unlikely to be chinese bootleg with japanese text though. And japan isn't big bootleg country. Well except cartoons, particularly adult versions.
Apart from legit leak options thus are japanese only release ala space marine heroes which seems unusually expensive investment for niche hobby i'm pretty sure isn't big thing in japan(marine thing worked as the way they were sold is effective in japan) or somebody having fun with photoshop
Hm. If true I'd hazard a guess to say that GW might be using specialist games as an avenue to refresh army models by splitting the use of the models over multiple revenue sources (well two sources really: those who buy the game, and those who buy the models). This potentially could earn them more money and could be a way outside of campaigns we get some new stuff snuck into 40k outside of the usual release cycle.
ClockworkZion wrote: Hm. If true I'd hazard a guess to say that GW might be using specialist games as an avenue to refresh army models by splitting the use of the models over multiple revenue sources (well two sources really: those who buy the game, and those who buy the models). This potentially could earn them more money and could be a way outside of campaigns we get some new stuff snuck into 40k outside of the usual release cycle.
I was in my local GW about a month ago and heard the manager telling someone that and I quote "He uses the packs to put things on a discount because they won't let him reduce prices" I'm not sure who he was, and who they where. but I'm gonna guess He is the CEO of GW, and "they" are the board.
So it gives a little bit of insight into some of the odd things GW's done lately.
This message was edited 1 time. Last update was at 2018/08/14 04:01:58
Opinions are not facts please don't confuse the two
ClockworkZion wrote: Hm. If true I'd hazard a guess to say that GW might be using specialist games as an avenue to refresh army models by splitting the use of the models over multiple revenue sources (well two sources really: those who buy the game, and those who buy the models). This potentially could earn them more money and could be a way outside of campaigns we get some new stuff snuck into 40k outside of the usual release cycle.
I was in my local GW about a month ago and heard the manager telling someone that and I quote "He uses the packs to put things on a discount because they won't let him reduce prices" I'm not sure who he was, and who they where. but I'm gonna guess He is the CEO of GW, and "they" are the board.
So it gives a little bit of insight into some of the odd things GW's done lately.
Using getting starting boxes and specialist games like Tooth and Claw as loss leaders to get people started is genius in its own way. Lowering the bar for entry is a solid business tactic (and was a long time tactic of Nintendo with them selling consoles at a loss to get you buying their games). I mean, sure, you could stock up on several copies of the box and build a legal army, but if you want a better one you'll need to buy other stuff so your entry point is lower while the rest stays the same meaning they're still going to make money (and knowing GW they're making money off all of this anyways, even if the amount isn't as much as they do off of individual kits).
ClockworkZion wrote: Hm. If true I'd hazard a guess to say that GW might be using specialist games as an avenue to refresh army models by splitting the use of the models over multiple revenue sources (well two sources really: those who buy the game, and those who buy the models). This potentially could earn them more money and could be a way outside of campaigns we get some new stuff snuck into 40k outside of the usual release cycle.
I was in my local GW about a month ago and heard the manager telling someone that and I quote "He uses the packs to put things on a discount because they won't let him reduce prices" I'm not sure who he was, and who they where. but I'm gonna guess He is the CEO of GW, and "they" are the board.
So it gives a little bit of insight into some of the odd things GW's done lately.
Using getting starting boxes and specialist games like Tooth and Claw as loss leaders to get people started is genius in its own way. Lowering the bar for entry is a solid business tactic (and was a long time tactic of Nintendo with them selling consoles at a loss to get you buying their games). I mean, sure, you could stock up on several copies of the box and build a legal army, but if you want a better one you'll need to buy other stuff so your entry point is lower while the rest stays the same meaning they're still going to make money (and knowing GW they're making money off all of this anyways, even if the amount isn't as much as they do off of individual kits).
yeah it really is solid, heck let's look at what a space Marine player whose got dark Imperium and decides to expand to this game gets for a moment?
go out and buy the space marine kill team box and you've got a primaris demi-company with a "little bit of everything"
if GW decides to put out some sort of special pack with another intercessor squad and a repulsor and you'll have just buy buying the various package deals a halfway decent primaris army with "at least 1 of everything!"
Opinions are not facts please don't confuse the two
I'm going to hold my hype. I've already got burned from them announcing codex only to keep us in the dark unusually long (compared to other codexes announcements). So I'm still counting on it being late september or later. I'm quite happy about buggies leak though.
Speed freeks being Asia exclusive makes absolutely zero sense to me, so I'm fairly sure that it will be avaiable for everyone.
This message was edited 2 times. Last update was at 2018/08/14 08:10:47
JawRippa wrote: I'm going to hold my hype. I've already got burned from them announcing codex only to keep us in the dark unusually long (compared to other codexes announcements). So I'm still counting on it being late september or later. I'm quite happy about buggies leak though.
Speed freeks being Asia exclusive makes absolutely zero sense to me, so I'm fairly sure that it will be avaiable for everyone.
no need to be reserved with hype, we just got a leak (not form GW) if you haven't seen it yet
JawRippa wrote: I'm going to hold my hype. I've already got burned from them announcing codex only to keep us in the dark unusually long (compared to other codexes announcements). So I'm still counting on it being late september or later. I'm quite happy about buggies leak though.
Speed freeks being Asia exclusive makes absolutely zero sense to me, so I'm fairly sure that it will be avaiable for everyone.
no need to be reserved with hype, we just got a leak (not form GW) if you haven't seen it yet
the attached copy of beast arises is intreasting, I notice you can get the GME for AT with "Titanicus" looks like a shift in direction for GW putting out mini games and offering a novel that features the stuff along with it. not a bad idea. the 40k novels are popular and IMHOGW hasn't done eneugh to really capitalize on them, although they've gotten better in that regard of late
Opinions are not facts please don't confuse the two
However, I would say the beats series is the furthest thing away from the death racing of Gorkamorka. Gorkamorka is all about fun kustom built buggies where wacky inventions and ork creativity make an awesome sport. The beast series makes ork seem too serious for that. XD because the imperium doesn't understand the racing of thenorks and why they do it
The attached copy of a Beast Arises excerpt gives me a lot of hope for orks going forward. I was worried about a major shift in what orks are about and that does not appear to be happening.
Those smaller oval bases in Speed Freeks are also interesting. Could be new bikes or grot buggies or something.
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better.
Hm, I know this is based on a blurry photo of some artwork, but I’m not super-sold on the look of those new “buggies” (assuming that’s what they are) – they seem to have a lot more in the way of softer edges, compared with the rough-hewn, angular aesthetic that’s been very much the Orks’ thing since circa 3rd edition. Will have to wait and see kits though.
frozenwastes wrote: The attached copy of a Beast Arises excerpt gives me a lot of hope for orks going forward. I was worried about a major shift in what orks are about and that does not appear to be happening.
Those smaller oval bases in Speed Freeks are also interesting. Could be new bikes or grot buggies or something.
I've always felt that the beast arises is sort of indicative of where GW's got their head in place regarding Orks. and if so.. it's in a good place, savage and deadly... a far cry from the comedic NPC race
Opinions are not facts please don't confuse the two
frozenwastes wrote: The attached copy of a Beast Arises excerpt gives me a lot of hope for orks going forward. I was worried about a major shift in what orks are about and that does not appear to be happening.
Those smaller oval bases in Speed Freeks are also interesting. Could be new bikes or grot buggies or something.
I've always felt that the beast arises is sort of indicative of where GW's got their head in place regarding Orks. and if so.. it's in a good place, savage and deadly... a far cry from the comedic NPC race
Yea I couldn't agree more. Lolman will have a baby if he sees this but I think the Beast Orks are exactly what Orks should be. The BA series reads like a horror at times, remember those days when Orks were actually scary?! It's been a while.
frozenwastes wrote: The attached copy of a Beast Arises excerpt gives me a lot of hope for orks going forward. I was worried about a major shift in what orks are about and that does not appear to be happening.
Those smaller oval bases in Speed Freeks are also interesting. Could be new bikes or grot buggies or something.
I've always felt that the beast arises is sort of indicative of where GW's got their head in place regarding Orks. and if so.. it's in a good place, savage and deadly... a far cry from the comedic NPC race
Yea I couldn't agree more. Lolman will have a baby if he sees this but I think the Beast Orks are exactly what Orks should be. The BA series reads like a horror at times, remember those days when Orks were actually scary?! It's been a while.
Agreed. I think what made the Orks in beast arises so scary was how little we where told about them. the lack of any Ork prespective served the story really well. As I've noted before, the end result was a bit like Jaws, where not seeing the Shark made it more terrifying.
Opinions are not facts please don't confuse the two
frozenwastes wrote: The attached copy of a Beast Arises excerpt gives me a lot of hope for orks going forward. I was worried about a major shift in what orks are about and that does not appear to be happening.
Those smaller oval bases in Speed Freeks are also interesting. Could be new bikes or grot buggies or something.
I've always felt that the beast arises is sort of indicative of where GW's got their head in place regarding Orks. and if so.. it's in a good place, savage and deadly... a far cry from the comedic NPC race
Yea I couldn't agree more. Lolman will have a baby if he sees this but I think the Beast Orks are exactly what Orks should be. The BA series reads like a horror at times, remember those days when Orks were actually scary?! It's been a while.
And I will always continue to say, why can't orks be both? They have been in the past so why not now?
The key to being both comedic and frightening is to not do it at the same time. Comedy is an outlet valve the tension of fear, so you shouldn't have the comedic side of Orks present while emphasizing the terrifying. It will deflate things.
It should serve to allow for a contrast between the comedic and the brutal rather than deflating the brutal with the comedic.
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better.
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
WE CAN WAIT A MONTH FOR THE CODEX ASWE'RE GETTING THIS FINE VEHICLE!!!
Orktober, Septembork, either way we're getting new models. Rejoice! Not all factions have been so lucky and I'm sure they'd all rather be late and have new models than early with nothing.
That’s right – after waiting patiently (and not-so-patiently), Ork players can look forward to a brand new boxed set featuring some incredible new vehicles, like this update of the venerable Ork Warbuggy.
Looks like the Buggy isn't the only thing getting updated.
This message was edited 1 time. Last update was at 2018/08/14 16:55:10