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Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Yeah after that game I was what when did boy squads become so awesome! Going have to try to do more with them. His list was crazy good and countered mine really hard. He whipped out Zhadsnark and his biker boyz in one turn. I was pretty sure I was going to lose until the boyz started fighting things and he just started picking up models. Honestly, my trukk boy squads are some serious punch when they get into a fight. Currently in the league I am 4-1. I have one more game this week. Most likely space wolves or Raven guard.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ru
!!Goffik Rocker!!






 Glitcha wrote:
Riptide just has his FNP.
Also has 5++. Anywayz, an epic game. This nob should get promoted to a propa warboss!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

The close games are always the best! Never underestimate a Nob with a PK, never overestimate them either

Fighting crime in a future time! 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Guys, the best way to counter Deathwing Knights with TH/SS?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 Matthew wrote:
Guys, the best way to counter Deathwing Knights with TH/SS?


Shot them. They are basic terminators. If they are all TH/SS then assaulting them could be a good option since you would strike first. Last I checked the Deathwing Knights could not take TH. They have power mauls and once per game they can use some ability to make themselves str 10. I believe this was before the new codex. If the new one is now they are just TH/SS.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Fresh-Faced New User




They don't get thunderhammers, just an ap3 maul in essence, and can do individual smite attacks now which basically limits them to one attack that phase but at str 10, possibly ap1? at least ap2
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

jackl1324 wrote:
They don't get thunderhammers, just an ap3 maul in essence, and can do individual smite attacks now which basically limits them to one attack that phase but at str 10, possibly ap1? at least ap2


In that case, Fearless Sluggas or Grots will tie them up.

Fighting crime in a future time! 
   
Made in gb
Stealthy Grot Snipa





indeed, shoot them or tie them up. Fearless would be the icing on the cake.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Dakka Veteran




As a question how much of a threat is one of the new Tau Stormsurges to a Green Tide?
   
Made in ru
!!Goffik Rocker!!






what's this stormsurges
   
Made in us
Dakka Veteran




 koooaei wrote:
what's this stormsurges



   
Made in gb
Longtime Dakkanaut





UK

Just push it over, it's as helpless as a turtle on its back

YMDC = nightmare 
   
Made in ru
!!Goffik Rocker!!






And it can barely see anything. I mean look at it's...eye?
   
Made in gb
Longtime Dakkanaut





UK

Oh no, don't worry, it's an open topped Gargantuan Creature so the pilot can stick his head out and survey the battlefield because narrative reasons

YMDC = nightmare 
   
Made in ru
!!Goffik Rocker!!






In all seriousness, it's no worse for us than facing a couple broadsides teams and a riptide or two. Except, you can't kill it. And it's cheaper. Yep, it's gona probably screw greentides up but what doesn't nowadays. Demolisher formations, scat bikes, apoc eldar psy blasts, wivern squadrons.
You generally alpha-strike it or hope that your opponent doesn't bring it in the first place cause in case of mass wiverns or demolisher squadrons, they're not too great against the meta. In this case of a tau superwalker...you clearly can't alpha-strike this armless thing. Your best bet would be to tarpit it with fast stuff hoping for bad stomp rolls and than catching it up and tarpit even more with your green tide having gotten the rest of tau army envolved in a glorious multi-assault.

This message was edited 2 times. Last update was at 2015/10/15 11:57:28


 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I think a Stompa would be a good option to fight it or Zhadsnark with bikes.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Longtime Dakkanaut





It's T6 8W 3+ with fnp, gets access to support systems. Has a lot of shooting...and can anchor itself in place to shoot twice the following turn. That said on average on average 42 powerklaw attacks milk it in one turn, basic irks can wound it on 6s, and all basic ork shooting can hurt it unlike WKs and IKs
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Klaw stompa 15 str D ap2 attacks on the charge powerfields and Mega force field.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ru
!!Goffik Rocker!!






Oh, i thought it's the one with t9, 2+, 10 wounds and an apoc barrage.
   
Made in gb
Longtime Dakkanaut





UK

The Ta'unar basically throws dirt in my Hierophants face.

YMDC = nightmare 
   
Made in us
Dakka Veteran




If it's the Tau'anar I'd probably go with Outflanking something.

Have no idea what but it's an option.
   
Made in us
Longtime Dakkanaut




Wichita, KS

How do you beat Space Marine Battle Company with Orks?

I normally run Mech Orks with Battle Wagons and Gun Wagons with a couple squads of boyz, and the rest Tankbustas + max solo deff Koptas for msu scoring.

Other ideas I can run are up to 10 KMKs, Green Tide, a MANZ missile, or a Kustom Battle Fortress.

This is the list I was considering.

Spoiler:
CAD #1
Warboss (EA, DFK, PK) <- Warlord
Painboy

5 Tankbustas (Bomb Squig) in a Trukk (Ram)
5 Tankbustas (Bomb Squig) in a Trukk (Ram)

17 Boyz + Nob (PK, BP)
Gretchin

Deff Kopta (Rokkit)
Deff Kopta (Rokkit)
Deff Kopta (Rokkit)

Battlewagon (Ram, Rokkit)
5 Lootas
5 Lobbas (5 Ammo Runts)

Void Shield Generator (3 Void Shields, Barricade)

Cad #2
Warboss (EA, DLS, PK)
Painboy

5 Tankbustas (2 Bomb Squigs) in a Trukk (Ram)
5 Tankbustas (Bomb Squig) in a Trukk (Ram)

17 Boyz + Nob (PK, BP)
Gretchin

Deff Kopta (Rokkit)
Deff Kopta (Rokkit)

Battlewagon (Ram, Rokkit)
5 Lootas


The VSG hopefully keeps my Battle Wagons alive for 1 turn, and if need be I will deploy outside the wagons to prevent drop podding inside the VSG range.

A warboss + painboy inside each wagon with boyz. I'm hoping for +1 to seize or Stealth in Ruins, but Master of Ambush lets me outflank Tankbusta Trukks, which can be good.

I'm generally going to be hemorrhaging units, but feel like I have enough that I can tolerate that, and I feel like I will have better overall board control which should put me in position to win. What do you guys think?

   
Made in nl
Flashy Flashgitz






 PipeAlley wrote:


Tide is hurting but still Fearless due to 20 point upgrade!! Shoot and assault Eldrad's squad, kill all Wraith Guard, he uses Gate of Infinity to get away!! I kill 3 more drop pods in assault and get 15 wounds against me due to explosions. Normal Ork Life.



What 20point upgrade makes them Fearless? Am i missing something?

6K
6K
6K
4K
 
   
Made in hk
Regular Dakkanaut




Hong Kong

Da Big Bosspole, one of Orkimedes' gubbins (relic)from the Ghazskull supplement .20pts. It grants fearless
   
Made in us
Battlewagon Driver with Charged Engine





XC18 wrote:
Da Big Bosspole, one of Orkimedes' gubbins (relic)from the Ghazskull supplement .20pts. It grants fearless



You cant mix relics between the Supp and the codex right? So youll need to take a CAD from the regular codex to get things like DLS

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Longtime Dakkanaut





UK

Yeah, most Greentide players take the formation (couple of Nobz with PK so you can kill tougher stuff), GreenTide Warboss with Big Bosspole for Fearless + CAD w/ Painboy/Mad Dok (if you don't take Big Boss Pole) and Warboss w/ Da Lucky Stikk

YMDC = nightmare 
   
Made in us
Battlewagon Driver with Charged Engine





Which rules for Zhardsnark? The ones from IA?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Dakka Veteran




 Billagio wrote:
Which rules for Zhardsnark? The ones from IA?


From the Dreadmob update here: http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf

Also I've heard Forge World is going to be posting another update for the Dreadmob in the coming weeks.

I'm not sure if its true or not however.
   
Made in us
Battlewagon Driver with Charged Engine





The Imperial Answer wrote:
 Billagio wrote:
Which rules for Zhardsnark? The ones from IA?


From the Dreadmob update here: http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf

Also I've heard Forge World is going to be posting another update for the Dreadmob in the coming weeks.

I'm not sure if its true or not however.


Thanks! This is from the same IA book that had the kustom stompa rules right? were those updated?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Longtime Dakkanaut





UK

Same IA book as Kustom Stompa, don't believe they were updated though. IA11 with Eldar is the hype at the minute.

YMDC = nightmare 
   
 
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