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Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

My first week is done for the escalation league. Currently 2-1. Overall, Zhadsnark is op at lower point levels. First match, Crimson fist vs my Cult of Speed. We played on a snow planet. So dangerous terrain failled on 1's and 2's. Get's hot weapons didn't get hot. Crimson fist imbolized 2 rhinos and got stuck on their side of the field. Boyz killed on squad and Zhadsnark and the biker boyz killed the landspeeder and rhino with captain and tactical squad. Second match Tau vs Cult of Speed. Should have been hard, but with the two fire warrior units not have a sgt in them. Zhadsnark tank shock them both off the table. So much for tau overwatch. Boyz killed a piranha on the table. Zhadsnark chased a commander and crisis suits around the table. Eventually catching them. Third match Space Marines Mantis warriors vs Cult of speed. I killed almost everything, but a tactical squad with capatin with a relic blade. He managed to kill Zhadsnark and nob that was left from the biker boyz. He ended up beating me on maelstrom cards.

I think this is a great start for the league I'm in. No one is undefeated.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Battlefortress Driver with Krusha Wheel






 Glitcha wrote:
My first week is done for the escalation league. Currently 2-1. Overall, Zhadsnark is op at lower point levels. First match, Crimson fist vs my Cult of Speed. We played on a snow planet. So dangerous terrain failled on 1's and 2's. Get's hot weapons didn't get hot. Crimson fist imbolized 2 rhinos and got stuck on their side of the field. Boyz killed on squad and Zhadsnark and the biker boyz killed the landspeeder and rhino with captain and tactical squad. Second match Tau vs Cult of Speed. Should have been hard, but with the two fire warrior units not have a sgt in them. Zhadsnark tank shock them both off the table. So much for tau overwatch. Boyz killed a piranha on the table. Zhadsnark chased a commander and crisis suits around the table. Eventually catching them. Third match Space Marines Mantis warriors vs Cult of speed. I killed almost everything, but a tactical squad with capatin with a relic blade. He managed to kill Zhadsnark and nob that was left from the biker boyz. He ended up beating me on maelstrom cards.

I think this is a great start for the league I'm in. No one is undefeated.


Curious how many eldar/necrons players you have.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

tag8833 wrote:
FratHammer wrote:
Also if you do the mff, and use the Waaaghh Ghaz detachment, you get 5 elite slots. Which could net you 3bustas in wagons with killkannons and 2manz missles or 2tankbustas/3manz missles. How about that for confusing target priority that's only like 1228~pts? Of the top of my head... Plenty of room for grots, a mff, some kmks, maybe a sag... Seems fun.

I recommend against using the Waaaghh Ghaz detachment for MANZ missiles. When their Trukk dies, and they have to take a pinning test, the +2 to Mob rule makes you 64% more likely to fail. (18% compared to 28%)

That is a pretty significant difference. A Pinned unit of MANZ is a failed MANZ Missile.


In that case I would suggest the BullyBoyz: WS5, Fearless, causes Fear. They still can take DT's and don't take any slots. I need 3 more models, then I can take it!

Fighting crime in a future time! 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 Orock wrote:
 Glitcha wrote:
My first week is done for the escalation league. Currently 2-1. Overall, Zhadsnark is op at lower point levels. First match, Crimson fist vs my Cult of Speed. We played on a snow planet. So dangerous terrain failled on 1's and 2's. Get's hot weapons didn't get hot. Crimson fist imbolized 2 rhinos and got stuck on their side of the field. Boyz killed on squad and Zhadsnark and the biker boyz killed the landspeeder and rhino with captain and tactical squad. Second match Tau vs Cult of Speed. Should have been hard, but with the two fire warrior units not have a sgt in them. Zhadsnark tank shock them both off the table. So much for tau overwatch. Boyz killed a piranha on the table. Zhadsnark chased a commander and crisis suits around the table. Eventually catching them. Third match Space Marines Mantis warriors vs Cult of speed. I killed almost everything, but a tactical squad with capatin with a relic blade. He managed to kill Zhadsnark and nob that was left from the biker boyz. He ended up beating me on maelstrom cards.

I think this is a great start for the league I'm in. No one is undefeated.


Curious how many eldar/necrons players you have.


We currently have one of each. Eldar player got tabled by Sisters of Battle and the necron player has not played yet. He can only game on Thursdays and Sundays. Yeah I watch the Eldar vs Sisters battle. Eldar player was on foot. I believe two units of guardians and 1 unit of reapers and a farseer. Sisters player was the returning champion. He chose the army thinking it would give him a handy cap. There was a lot of flamers and bad rolls and moves on the Eldar players side.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Flashy Flashgitz





Sisters have all the AP 2. That helps against Eldar. And all the flamers/heavy flamers will help against you, so watch out.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Nasty Nob





United States

My buddy is pimping the Land Raider Spearhead inside his shiny new Space Marine formation. He asked me to bring my Blitz Brigade next week. That formation I run 30 Tankbustas on Wagonz, but what do I need to know about dealing with the Land Raider Spearhead formation.. I've heard they are squandroned? with some Razorbacks?

I hope to scout to one angle of his Land Raiders and alpha strike one off the table, he runs redeemers a lot, especially knowing that I'm a damn dirty Ork who is gonna throw 60+ bodies out of Wagonz on turn two to assault with. Equip me with wisdom, tell me of your knowledge and I would honor it.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Stealthy Grot Snipa





 Rismonite wrote:
My buddy is pimping the Land Raider Spearhead inside his shiny new Space Marine formation. He asked me to bring my Blitz Brigade next week. That formation I run 30 Tankbustas on Wagonz, but what do I need to know about dealing with the Land Raider Spearhead formation.. I've heard they are squandroned? with some Razorbacks?

I hope to scout to one angle of his Land Raiders and alpha strike one off the table, he runs redeemers a lot, especially knowing that I'm a damn dirty Ork who is gonna throw 60+ bodies out of Wagonz on turn two to assault with. Equip me with wisdom, tell me of your knowledge and I would honor it.


If they are squadroned then you have the potential to do some serious damage to them; as HP's carry over. Charge one with as many Busta's as you can and melta the ass off it, roll each damage table roll individually as if you roll an explodes on your first then all of the following HP's and damage rolls are now on the second raider. This way you will also protect yourself from any explodes that come from the other land raiders; as they will be a good few inches away.




Automatically Appended Next Post:
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So I have a game against a 'Chaos' List Friday;
By Chaos all I know is that it will be slaanesh based so stuff like; daemonettes, noise marines, spawns, potentially some greater deamons or princes.

I have a Cron/ Ork list should I be aiming to shoot him off the table? Lots of low T 5++? so plenty of volume fire?

This message was edited 1 time. Last update was at 2015/10/06 11:32:03


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I don't think they are a squad, but I know they have tank hunter and monster hunter against LoW's and immune to everything on the vehicle damage table but explode. If the blitz brigade can thunder blitz, I would be doing that. Roll a 6 and that Land Raider is gone.


Automatically Appended Next Post:
FratHammer wrote:
Sisters have all the AP 2. That helps against Eldar. And all the flamers/heavy flamers will help against you, so watch out.


Yeah his squad had a flamer, 2 combi-flamers and a heavy flamer. Cannoness has an inferno pistol. My bike mob almost didn't make when he jumped them out of a rhino at me. Lost all the bike boyz except for the nob in the squad.

This message was edited 1 time. Last update was at 2015/10/06 12:03:34


Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Ya sisters can be rough. I had a squad of the seraphim jump nest to a truck full of boys and melt all but the nob and painboy inside with their hand flamers... They each had two so ten d6 flamer hits...

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I know some people don't think the sister's army is very strong, but I think if you get a player that really knows what they are doing its going to really hurt. So next week we get to bump up our list to 750. Here is what I'm thinking. Please keep in mind that the original 500 points must still be in the list.

Zhadsnark

11 'ard boyz + 'ard nob in a trukk with BP and PK

4 biker boyz + biker nob BP PK

Dakkajet with extra set of gunz

3 deffkoptas with TL rokkets

Gun trukk with Kannon and rokket launcha.

Surprisingly the Gun trukk did pretty good. If not killing troops or trying to take down a vehicle, it was grabbing objectives for me every turn in maelstrom games.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in au
Nimble Pistolier




Australia

How often do people use the Dred Orks IA:8 supplements in a 1500/2000 point army bracket?

 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 iLLiTHiD wrote:
How often do people use the Dred Orks IA:8 supplements in a 1500/2000 point army bracket?


I used it quit a bit. I own a lot of dreads. It basically ignores 80% of low strength weapons. lol

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Yep what glitcha said there. Plus dreads are awesome. Although I like the new dread mob better.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I'd like the new dreadmob more If I could get some of my forge world into it. I have 2 mega-dreads and mega-mek dread.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Ya I am going to make those models just because they seem like fun and because they are pretty cool and I want to use them. The advantage for the FW one is more dreads but the ere we go is huge for me... My dreads like to get 1s in their charge distances...

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in gb
Longtime Dakkanaut





UK

Ork Warband for continous Waaagh! and Dread Mob formation for Ere We Go...me likey.

I might just have to build a list for that.

YMDC = nightmare 
   
Made in ru
!!Goffik Rocker!!






It'd be a ton of points but will be fun.
   
Made in gb
Stealthy Grot Snipa





 Frozocrone wrote:
Ork Warband for continous Waaagh! and Dread Mob formation for Ere We Go...me likey.

I might just have to build a list for that.


Had that thought too, Min warband is actually pretty cheap if you keep out nobs etc. Throw in a Claw stompa for Min cost fearless bubble or hope to roll 1 on WL trait and you have a fearless mass of boyz and walkers who can run and charge every turn!

Sadly the min cost of the dread formation is what hikes up the price as that's looking at 1500 easy. Wish they'd done a smaller formation; 1 Morka/gorka, 2 Dreads and 3 units of any size kanz. I'd have been all over that.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Last night I tried Green Tide for the first time. I was defender in Planet Strike and had them in reserves to walk-on the first turn.

The only unit worth their time when they walked on was 5 Eldar Wraith Guard with Eldrad in front. I threw 24 Shootas and 10 Rokkits into that squad and with Eldrad's rerollable 2+ inv, no wounds. Did I mention these Wraith Guard are T6? I didnt realize that. Thought they used to be T4 at some point.

Anywho return fire killed about 28 Orks, mostly Shootas, with the D-strength Eldar flamed!! Then the Tide was shot at by Furiouso Dreds and some Super Heavy Eldar Titan with 4 shots of large blast Str D! Then they were assaulted by 10 Death Company and 2 Furiouso Dreds. I only lost 18 Boyz and 2 Nobs! Killed 7 Death Company due to terrible rolls and put on two HP on one Dred. I had 5 PK Nobz, MAWB, a BikerBoss with DLS (thank Gork I was WS 5!), and a PainBoy on Bike. Next round, my turn, I kill the remaining death company and wounded Dred. Unfortunately I'm spread out about 5' along my table edge with only 1 PK Nob with an unhurt Furiouso Dred.

Keep moving down 6" per turn to finally get more PK's, kill the Dred, get flamed by Eldrad's flamed squad of Death again!!

Tide is hurting but still Fearless due to 20 point upgrade!! Shoot and assault Eldrad's squad, kill all Wraith Guard, he uses Gate of Infinity to get away!! I kill 3 more drop pods in assault and get 15 wounds against me due to explosions. Normal Ork Life.

Finally his Eldar Reverant Titan Super Heavy Walker of Doom, who if you shoot him or hit in assault, you have to reroll all hits on a 4+, assaults me, I get him down to one HP left, he stomps my MAWB and BikerBoss with a 6! Squad is not Fearless, runs, gets caught, destroyed.

It was awesome. 6 hour game. Wife did not appreciate that.

Fighting crime in a future time! 
   
Made in us
Nasty Nob






 PipeAlley wrote:
Last night I tried Green Tide for the first time. I was defender in Planet Strike and had them in reserves to walk-on the first turn.

The only unit worth their time when they walked on was 5 Eldar Wraith Guard with Eldrad in front. I threw 24 Shootas and 10 Rokkits into that squad and with Eldrad's rerollable 2+ inv, no wounds. Did I mention these Wraith Guard are T6? I didnt realize that. Thought they used to be T4 at some point.

Anywho return fire killed about 28 Orks, mostly Shootas, with the D-strength Eldar flamed!! Then the Tide was shot at by Furiouso Dreds and some Super Heavy Eldar Titan with 4 shots of large blast Str D! Then they were assaulted by 10 Death Company and 2 Furiouso Dreds. I only lost 18 Boyz and 2 Nobs! Killed 7 Death Company due to terrible rolls and put on two HP on one Dred. I had 5 PK Nobz, MAWB, a BikerBoss with DLS (thank Gork I was WS 5!), and a PainBoy on Bike. Next round, my turn, I kill the remaining death company and wounded Dred. Unfortunately I'm spread out about 5' along my table edge with only 1 PK Nob with an unhurt Furiouso Dred.

Keep moving down 6" per turn to finally get more PK's, kill the Dred, get flamed by Eldrad's flamed squad of Death again!!

Tide is hurting but still Fearless due to 20 point upgrade!! Shoot and assault Eldrad's squad, kill all Wraith Guard, he uses Gate of Infinity to get away!! I kill 3 more drop pods in assault and get 15 wounds against me due to explosions. Normal Ork Life.

Finally his Eldar Reverant Titan Super Heavy Walker of Doom, who if you shoot him or hit in assault, you have to reroll all hits on a 4+, assaults me, I get him down to one HP left, he stomps my MAWB and BikerBoss with a 6! Squad is not Fearless, runs, gets caught, destroyed.

It was awesome. 6 hour game. Wife did not appreciate that.


Sounds like an tough and dirty fight. Just the way Orks like it!

Ah, wife aggro. Buy flowers (5+ save).


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

At this point the best gift I can give the wife is time for herself!

Fighting crime in a future time! 
   
Made in dk
Flashy Flashgitz




I was a at tournament last weekend - Giant Fanatic 17. It was a bit rough on orks, but here goes... I have wanted to play with killer kanz and gorkamorkanaut for quite a while so I thought this might as well be the time.

HQ
Warboss, mega armour, power klaw, TL shoota, da lucky stikk, cybork body boss pole. 135

TROOPS
10 boyz, sluggas, nob, big choppa, boss pole (80). Trukk, big shoota (30). 110
10 boyz, sluggas, nob, big choppa, boss pole (80). Trukk, big shoota (30). 110
10 boyz, sluggas, nob, big choppa, boss pole (80). Trukk, big shoota (30). 110

ELITE
3 MANZ, boss with kill saws, boss pole (135). Battlewagon, ram, big shoota (120). 255
8 Tank bustas, 1 bomb squig, nob, boss pole (124). Trukk, big shoota (30). 154
7 Tank bustas, nob, boss pole (106). Trukk, big shoota (30). 136

FAST ATTACK
2 Deffkoptas, 2 TL rokkits. 60
2 Deffkoptas, 2 TL rokkits. 60
5 Warbikers, nob, boss pole. 105

HEAVY SUPPORT
Gorkanaut, deffstorm mega-shoota, 2 TL big shootas, 2 rokkit launchas, skorcha, klaw of Gork. 245
5 Killer kanz, 2 big shootas, 1 rokkit launcha, 1 grot launcha, 1 skorcha, kan klaws. 260
5 Flash gitz, snazzgunz. 110

Total 1850


The only real change I would have wanted was lobbas in place of flash gits, but didn't have the models available.

How did the gorkanaut fare?
Game 1 against orks saw him walk right side around a tall ruin, only to see a whole bunch of tank bustas (2x10) ride in and cause 4 hull points and a stunned result. He shot a few lootas down and survived before the game ended early. Game won.

Game 2 against White Scars/Ravenwing in which he waddled forward hoping to threathen the dodgy bikers. He did nothing, but got shot down by meltaguns. Game lost

Game 3 against 18 necron wraiths and a knight paladin. He shot at wraiths for 1 turn, causing a wound or 2 and then holding up wraiths for a several turns. They kept saving on 3++ tho. Game won.

Game 4 against Daemonkin with D-thirster and Kytan daemon engine. This was a crazy scenario with warlords fighting in the middle on turn 0. Barely charged fleshhounds. Yay. Got stomped by super heavy walker on a 6. Boo. Game lost.

Game 5 against Cult Mechanicus, Skitarii, Knight and Space Marines with pod. Destroyed vehicles gave bonus points. Gorkanaut waddled up middle, took off wounds from kataphron destroyers with deffstorm mega-shoota. Survived. Game won.

How did the killer kans fare?
Game 1 vs orks took a barrage form KMK mek gunz and lost 1 model, they scared some boyz off from objectives, took objective, charged boyz that broke through, charged trukk and whiffed.

Game 2 vs White Scars/Ravenwing where they managed to charge bikerstar, didnt do much harm against chaptermaster with 3++/5+ Fnp, while hitting on 5+. Bikes made use of hit and run and plasma gunned kans down.

Game 3 vs 18 necron wraiths, they shot some wounds on wraiths then managed to get the charge. Wraiths wiffed attacks and armour pen rolls, but 3++ saves were over the top. Great to see killer kans not taking morale tests in melee.

Game 4 vs daemonkin, was ready to charge flesh hounds in case other charges failed. Got charged by nasty chaos lord with 4++/5+FnP, held for a few rounds of combat.

Game 5 vs Cult Mechanicus/Skitarii/Knight, lost some hull points to kataphron destroyers - grav doesnt really work as intended against killer kans. They shot at culexus assassin, helped bringing him down. Tried to destroy a well placed drop pod, took a few combat rounds. Seriously smacked kataphron destroyers, ignored wall of death.

Conclusion
Ork walkers are slow a shoot a little. Whacks stuff in melee, and won't run. They are useful when the opponent wants to fight in close combat. Killer kans in particular took a lot of punishment and were annoying to get rid of in a way orks not normally are. Gorkanaut is best used if you can lure something into combat where it's AV13 and 5 HP will come into it's own right.

(Gorkanaut should have been a superheavy walker really, rules just looks goofy next to other super heavies. Point cost is also some 100 points too high for what it does).

This message was edited 2 times. Last update was at 2015/10/12 02:35:14


With love from Denmark

 
   
Made in ru
!!Goffik Rocker!!






Had an interesting 1500 pt game today.

DLS Megaboss + Painboss + rokkit mek + 14 tankbustas + PK nob (will probably change painboss to somethng else later - a wierdboy or sag mek) in a bunker with escape hatch and void shields
mek + 10 'ard boyz + 'Ard nob in a ram truck
min grots
Snikrot + 6 kommandoes (2 burnas) + PK BP nob
2*1koptas
Blitza bomber
3 KMK
5 Lobbas
8 lootas

vs Ultramarines

Calgar in artificer armor
2*5 tacticals
3 HB+Hurricane bolter Devastator centurions
Lazcannon devs
Formation of 3 Vindicators (the one wits s10 ap1 ignore cover apoc blast)
Formation of command landraider + command rhino (that have a 7" blast and some orders)

As you see, my list's aimed to have as fewer ork models as possible cause i'm tired of long games for now. And the opponent's list is full of blasts.
I think i had the only chance to win by going 1-st and somehow disallowing an apoc blast. I got lucky, managed to shake one vindi but than got megaboss and half the squad of tankbustas killed by the remaining two. Luckilly, he didn't have enough firepower to focus down truckboyz - wrecked a truck with centurions, though.

2-d turn kommando squad came out and burned half the devastator squad, truckboyz destroyed a squadron of demolishers and the game was basicaly decided by than. Later on, a pk kommando nob managed to explode a command landraider, lootas wrecked a command rhino and it all ended up as a spacemarine wipeout eventually.

But i think i was just quite lucky with the 1-st turn and with him ignoring truckboyz for too long.
   
Made in dk
Flashy Flashgitz




I don't get the point. Is it how you see kommandos with Snikrot are good at getting backfield support units? How would it have gone if nob had wielded a kombi-skorcha?

With love from Denmark

 
   
Made in ru
!!Goffik Rocker!!






Waaargh wrote:
I don't get the point. Is it how you see kommandos with Snikrot are good at getting backfield support units? How would it have gone if nob had wielded a kombi-skorcha?


Kommando nob actually can't get combi-weapons cause he has no access to Ranged Weapon list for some reason. If he could, the squad would have more stuff going on for them but as is i don't think that they're too effective. Cause for 200 pt you get a very fragile unit with ld problems and not so amazing damage output. Yep, in that game they did amazing simply cause they got lucky and exploded a command landraider. The initial come-out was that they killed 3 marines with burnas. Not too great for how expensive kommandoes are but those marines were devastators with lazcannons and a sarge. So, not too bad either, i guess. Besides, they provided a sorta backfield threat.

All in all, i feel they can be decent in casual games. Don't expect them to work in competitive enviroment.

I usually run kommandoes as a min unit with 2 specials, infiltrate them on a point and feel good bout it. Not worse than koptas for this specific task. Just wanted to test out snikrot as i got a model recently. Besides, i'm pretty close to finally using homebrew ork dex where snikrot and burnas are actually pretty fine.

This message was edited 2 times. Last update was at 2015/10/12 04:38:16


 
   
Made in gb
Stealthy Grot Snipa





Ran this Friday against a CSM (mainly nurgle, bikes, marines, forgefiend); 2k

Necrons
Min Decurion
Min Harvest formation

Orks
BMek - bike
Painboy - bike
10 bikes

2x 10 grots
2x trukk boyz
5 lobbas
2 KMK's
9 lootas

So it was maelstrom, tactical escalation. I got first turn and drew the make them fail a morale test card. So lobbas and KMK's take aim at the most viable target, some cover camping cultists. Using the Necrons I pushed up to the centre of the board with all my ridiculous robot saves (4+/4+FNP with re-roll 1's). Wraiths moved up and generally made the middle of the board a no mans land where no CSM wanted to get caught.

Ork bikes flanked and shot stuff to pieces. Lootas downed the forgefiend turn 1 too. Dice were really on my side it seems. But overall, lobbas are such a great addition to any list, KMK's blew 3 nurgle bikers into oblivion, bikestar pumps out some serious firepower and Necrons, well they have some serious staying power. I barely got to use them, wraiths saw combat once, before the game was basically over start of my turn 3. I had already removed all nurgle bikers, cultists, raptors and the forgefiend.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in ru
!!Goffik Rocker!!






Yep, ork shooting is more than enough vs regular stuff.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I played what I would call my most exciting and roller coaster ride of a game this past weekend. Let me set the scene for you guys. Week 2 of the escalation league. Round 2 on Saturday. Round 1 was a blow out with me tabling my opponent. Round 2 was Tau, basically, Orks hated enemy. This was goin g to be rough game. Bottom of turn 5. Tau force consist of crisis suit commander and body guard unit, 6 fire warriors, and Riptide with 1 wound left. (He kept nova charging himself and wounding himself. I actually did none of the damage to it at this point.) We played kill points and I was behind. In order to win the game, I needed the game to have turn 6. Tau player rolls, we have turn 6. My remaining unit consiste of 5 boyz and nob with power klaw. Right now, I'm pretty sure I'm going to lose. So going to go down in ork fashion. I decide an all out assault is my only option. Boyz come out from behind a building in charge range of the command and co. I lose two boyz in the over watch from command and co and a near by fire warrior squad. We make into combat. Nob challenges and the commander declines. The commander with the most attack is moved to the back of unit and does not fight. Boyz and the nob kill the 3 body guards. Tau turn 6. Fire warriors assault in to combat. The Riptide fails its charge. Commander and fire warriors kill a boy. 2 boyz left and nob kill the commander and sweep the fire warriors off the table. I roll and consolidate to the Riptide.

Now we have a new problem. Riptide with 1 wound left vs 2 ard boyz and nob with power klaw. I'm now winning by 1 point. If the game ends, I win. If the game goes on, I have to kill the riptide before it can kill me. I roll this time, the game goes on. Boyz and nob move closer to the Riptide and fire their slugas at him. No wound. Then I assault the Riptide. He misses every one of his overwatch shots. The boyz make it with the nob. Riptide strikes first killing both the boyz. The Nob power klaws the riptide with all 4 of his attacks and wounds with 3 of them. Riptide just has his FNP. He fails all of them. Tau forces have been complete destroyed now. The only thing I have left is a nob with BP and PK with 1 wound remaining. Everyone there was shocked. The last two turns even stopped a magic event because everyone was cheering.

I've not had a game that exciting in so long, but man was it awesome. I wish we would have recorded it, because it was crazy. Personally, I did not think the boyz would make it through the assault with commander and the bodyguard unit. Let alone, manage to finish off the riptide. Tau player would have had me if he backed the riptide away in turn 6 instead of trying to kill me, but I understand why he did it. He was going for the win just like I was. Basically we both went all in. Last man standing takes all da teef.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Stealthy Grot Snipa





That Nob had some serious lootin' rights! But that sounds totally awesome Glitcha, they are my favourite games where things get a little crazy and the game starts to swing from win to lose and back again

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Longtime Dakkanaut





UK

Clutch fear tests were made that day!

Nahh, this is exactly why I love Orks Good on ya!

I'm gonna have to return my newly ordered Zoanthropes and get two more Boyz units now :p.

YMDC = nightmare 
   
 
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