Switch Theme:

Might makes Right! - Codex Orks 2021 Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Growlin' Guntrukk Driver with Killacannon





Prague

Gungo - absolutely agree! One type of spam dominate the game so long everybody already consider it “normal” and freak out…-


Automatically Appended Next Post:
What will honestly shift our meta is some type of secondary giving us a chance to score a different way than just smash anybody from the table.

On the other other side… why? What is the better and more stylish ork tactic than smash everybody from the table.

We asked for more dakka. We get more dakka

This message was edited 1 time. Last update was at 2021/10/30 16:27:05


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in nl
Feral Wildboy with Simple Club




 Tomsug wrote:
Gungo - absolutely agree! One type of spam dominate the game so long everybody already consider it “normal” and freak out…-


Automatically Appended Next Post:
What will honestly shift our meta is some type of secondary giving us a chance to score a different way than just smash anybody from the table.

On the other other side… why? What is the better and more stylish ork tactic than smash everybody from the table.

We asked for more dakka. We get more dakka


Wo't you git? We need more dakka!

On a serious note, loving the bikes.. but i am thorn, got a kit to build a dakkajet or wazbom and can't decide which . I wanted the dakkajet initially but the wazboom looks so good i am melting...

   
Made in us
Tough-as-Nails Ork Boy





Maine

I've been running 3x max bikes and it has been kicking butt. The bikes getting 3 wounds each and -1 to hit makes chewing through 27 of them super tough for the opponent.


Automatically Appended Next Post:
Forceride wrote:
 Tomsug wrote:
Gungo - absolutely agree! One type of spam dominate the game so long everybody already consider it “normal” and freak out…-


Automatically Appended Next Post:
What will honestly shift our meta is some type of secondary giving us a chance to score a different way than just smash anybody from the table.

On the other other side… why? What is the better and more stylish ork tactic than smash everybody from the table.

We asked for more dakka. We get more dakka


Wo't you git? We need more dakka!

On a serious note, loving the bikes.. but i am thorn, got a kit to build a dakkajet or wazbom and can't decide which . I wanted the dakkajet initially but the wazboom looks so good i am melting...



You could magnetize it to be both!

This message was edited 1 time. Last update was at 2021/10/31 00:12:58


God is real! 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Prague

Forceride wrote:

Wo't you git? We need more dakka!

On a serious note, loving the bikes.. but i am thorn, got a kit to build a dakkajet or wazbom and can't decide which . I wanted the dakkajet initially but the wazboom looks so good i am melting...


Yeah, we got more dakka, but we need even more!

Magnets! Not only because changing of the weapons, but also because wings off = 200x better transport.
[Thumb - BF33BE8D-7711-4247-B0B9-860F76974707.jpeg]

This message was edited 1 time. Last update was at 2021/10/31 09:29:04


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

I have 3 planes... no they are not magnetized.

Yes i hate myself every time i have to transport them. They definitely arent being transported in a secure manner.


Automatically Appended Next Post:
Isnt a Morkanaut piloted by a Big Mek? Im surprised it didnt receive BS 4

This message was edited 1 time. Last update was at 2021/10/31 12:06:58


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Delete this please, posted twice….

This message was edited 1 time. Last update was at 2021/10/31 18:43:55


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Another Ork rulebook? Huh! How much from this book will be competitive and how much will be nust crusade rules? Who knows!

https://www.warhammer-community.com/2021/10/31/sunday-preview-time-to-reap-the-red-harvest/?fbclid=IwAR0ON_Qsc_1lLFCJI9UZfmvwQeACjvOCc2QPxh7_a4glwW5TRhtmFo2DXw8

[Thumb - B7B8D615-C16F-42ED-AA42-8BAFE7F37263.jpeg]


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ca
Gargantuan Gargant






I feel sad that we still can't have looted vehicle rules in proper competitive play, but I'll look forward to what system they'll let us use in Crusade.

Very surprised that its Blood Axes getting extra love though, usually they're one of the most neglected subfactions for Orks, with Ghazzy's WAAAGH! getting the most attention. Hopefully they make it emphasize their ability to strategize and mobilize their units. I am glad we're getting Speed Freeks but I think the main disappointing thing is a lack of Dred Mob, we still have no real support for a walker based army.


Automatically Appended Next Post:
Beardedragon wrote:
I have 3 planes... no they are not magnetized.

Yes i hate myself every time i have to transport them. They definitely arent being transported in a secure manner.


Automatically Appended Next Post:
Isnt a Morkanaut piloted by a Big Mek? Im surprised it didnt receive BS 4


I think so usually, or it could just be a Mekboy. Either way, I agree that Morkanauts should have BS4+ base given that its a LoW now. Gorkanauts should have W2+ base instead to reflect their fightiness. Stompas should honestly be WS2+ and BS4+ to show they're effectively the best of both worlds, but that's for a different thread.

This message was edited 1 time. Last update was at 2021/10/31 20:43:10


 
   
Made in us
Longtime Dakkanaut




 Kaptin_Grubkrumpa wrote:
I've been running 3x max bikes and it has been kicking butt. The bikes getting 3 wounds each and -1 to hit makes chewing through 27 of them super tough for the opponent.


Thats the bad part, you don't have to chew threw all 27 of them. In a mob of 9 you just need to kill 4 to get a 50% chance to fail morale. And if you fail, you lose 1, you are now below 50% and you have a better than average chance to lose another 1 to morale. Its not as ridiculous as Ork infantry but still something to consider.

With that said, I have been running them as Goffs, their job is to be a distraction unit that has enough oomph to get stuck in or hang back and dakka to their hearts content. Even in Goff, and even at long range they average 6 hits for 75pts, not great, but not terrible.

In my list they are absolutely the light weights in terms of CC dmg, but they are a relatively big foot print unit that scares people, and any firepower directed at them is shots saved from targeting my real threats, Kommandos and Trukk Boyz.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in nl
Feral Wildboy with Simple Club




SemperMortis wrote:
 Kaptin_Grubkrumpa wrote:
I've been running 3x max bikes and it has been kicking butt. The bikes getting 3 wounds each and -1 to hit makes chewing through 27 of them super tough for the opponent.


Thats the bad part, you don't have to chew threw all 27 of them. In a mob of 9 you just need to kill 4 to get a 50% chance to fail morale. And if you fail, you lose 1, you are now below 50% and you have a better than average chance to lose another 1 to morale. Its not as ridiculous as Ork infantry but still something to consider.

With that said, I have been running them as Goffs, their job is to be a distraction unit that has enough oomph to get stuck in or hang back and dakka to their hearts content. Even in Goff, and even at long range they average 6 hits for 75pts, not great, but not terrible.

In my list they are absolutely the light weights in terms of CC dmg, but they are a relatively big foot print unit that scares people, and any firepower directed at them is shots saved from targeting my real threats, Kommandos and Trukk Boyz.


I actually prefer them for the shooting, get in close to get the 10 (12 on speed waagh) shoots per bike( i like 6 bikes that's 60 shoots or 72) at BS 5 is insane against infantary + their s5 shoots, played well their like boyz on steroids but that can actually shoot! I wish boyz were more like the warbikes!

This message was edited 1 time. Last update was at 2021/10/31 22:44:52


 
   
Made in us
Longtime Dakkanaut




Forceride wrote:


I actually prefer them for the shooting, get in close to get the 10 (12 on speed waagh) shoots per bike at BS 5 is insane against infantary + their s5 shoots, played well their like boyz on steroids but that can actually shoot! I wish boyz were more like the warbikes!


At half range they go up to 10 hits a turn for a unit of 3. Works out to 2.2 dmg, or 1 dead Marine a turn. During the Speed Waaagh its better, it goes to 4dmg, or 2 dead Marines, and if you are freeboota and proc, it goes to 6dmg or 3 dead Marines a turn. Not bad for a 75pt unit. But, the gist is that they REQUIRE the speedwaaagh to really be doing work in the shooting phase. I use mine to harass and add weight to an alpha strike if necessary.

In my last few games I TABLED 4 opponents in a row. The sheer alpha strike potential from these guys is insane. I had a friend ask how I would play against this list and my only thought was to use sacrificial speed bump units, but even then they would have to be fairly well placed, otherwise i'll just go around it. But beyond that, I can't think of anything that would really work. I was even able to 1 shot Typhus with a squad of Kommandos

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Longtime Dakkanaut




Disappointed we are getting a speedfreak army of renown. It’s like the one list we didn’t need buffed. I was really hoping for dread waaagh or heck beastsnagga…
The funniest thing is even if freebooter gets nerfed due to the ork freak out at SoCal this book is bringing a bloodaxe supplement which is probably better for buggies anyway. I’m happy for bloodaxes but neither of these buffs are going to help with people literally losing it right now.

This message was edited 2 times. Last update was at 2021/11/01 00:40:02


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

its entirely possible the speedfreek of renoun list is garbage restriction anyway, since almost all of the renouns have a disgusting limitation.
All vehicles or bikes wouldnt really stop us from using it obviously but if it was "all buggies in squads of 3" it could be obnoxious enough where it doesnt show up.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
its entirely possible the speedfreek of renoun list is garbage restriction anyway, since almost all of the renouns have a disgusting limitation.
All vehicles or bikes wouldnt really stop us from using it obviously but if it was "all buggies in squads of 3" it could be obnoxious enough where it doesnt show up.

Still disappointed it’s not a buff to another type of list build.
   
Made in fr
Been Around the Block





I'll wait to see it with my own eyes. "Speed freaks" could mean a buff to ork transport too so a mechanized infantry could be possible.

But i don't put much faith in it.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Judging from other armies of renown, it is possible that the speed freeks do not get to chose their clan (locked into ES, for example). There will also be limits on what units you can take, traditionally the don't have walkers.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




So, after this weekends Tournament where my Ork list went undefeated yet again I can safely say that the Alphork strike list is my go to list for the next GT. Its just...ridiculous.

Game 1: Death Guard.

Deathguard placed their terminators in deepstrike and deployed as normal, with poxwalkers and a unit of plaguemarines backing up some haulers and other things. Turn 1 Death Guard won the roll off and went first, moved a bit forward towards center objectives and otherwise just stayed put and dropped some shots on my orkz. He focused his heavy fire on my warbikes and trukkz and it was mostly ineffectual. All told I lost a unit of 3 Warbikers and a couple wounds off a trukk. My turn the kommandos who he ignored, the trukk boyz and the deffkoptas/warbikes all bum rushed forward. 2x Kommandos were able to get within 7 of the artillery park and drop some Bomb squigs on them which did 5 Mortals. The Koptas gunned down another one entirely (6D3 shots rolled 15 shots, 9 hits which ended with overkill) The trukk boyz and other kommando mob got stuck in and decimated all the infantry targets while the 2x Kommando units wiped out the last artillery vehicle. End of Turn 1 I owned all objectives and had gutted his army leaving him with basically just a unit of poxwalkers and a really confused Typhus on the table. On his turn he deployed all his reserves onto his own board side because he was about to get tabled. He was able to rally a bit but at the end of the 2nd turn he conceded.

Game 2: Ad Mech

Ad mech deployed as per the norm as well. chickenwalkers/dunecrawlers backed up by infantry gun lines. This guy went pretty hard into Chickenwalkers, bringing 3x5 las chickens. I lost the roll off yet again and he went first. Fearing his chickens (rightfully) I deployed my Trukkz out of LOS but left my Mek gunz exposed to draw fire. End of turn 1 my Mek Gunz were toast, but thanks to positioning and poor target prioritization my Trukkz, warbikes, koptas and kommandos were basically intact. I did lose 3 Kommandos in 1 mob but he stopped shooting them when he realized how ridiculously durable they were in cover. On my Turn I yet again surprised my opponent by being able to get into his deployment zone and get stuck in turn 1. The Koptas popped a dunecrawler and then got stuck into CC with the help of a trukk boyz unit against a unit of chickenwalkers. My kommados were able to tie up all his other gunline units Except his last dunecrawler. Popping tankbusta strat and using my Bomb squigs i was able to kill his Dunecrawler and my Kommandos took out the Chickenwalkers with assistance from the other trukkboyz and Koptas, who enjoy being S6 with 9 attacks on the charge during a WAAAAGH! Opponent conceded end of turn 1, he had lost close to 1k points of his Chickenwalkers/Dunecrawlers and his infantry were tied up in CC against targets they didn't want to be in CC with.

Game 3: Tau (believe it or not)

Tau player was running a Superheavy and broadside spam, Yet again I deployed out of LOS with my trukk, put my kommandos back in cover and left everything else in the open to draw fire. The Superheavy was able to delete a mek gun and pick off a couple Kommandos with secondary weapons, the broadsides killed another, and the trukk took some dmg (4) from indirect weapon fire, he was a bit perturbed when he hit my Koptas with D2 weapons that they get -1Dmg against S7 and below saved a kopta for sure. Repeating the exact same math as the last two games, my opponent deployed in such a way that allowed me to get trukkboyz stuck in turn 1, Kommandos to get stuck into his lines turn 1 except for 1 unit of Kommandos who went after a forward deployed pathfinder squad and most importantly my surviving mek gunz were able to decimate an entire unit of broadsides.

End of turn 1 against the Tau I had wiped out a unit of Broadsides, killed all his pathfinders, killed all but 1 unit of Firewarriors and had managed to tag his ethereal. On his 2nd turn he finished off the mek gunz and was able to pop a unit of bikers and a unit of trukkboyz who had killed all their opponents and were stuck in the open, but in CC I killed his ethereal and tagged his Superheavy which made it basically GG, on my 2nd turn the warbosses hopped out of the trukkz and killed his Battlesuit warlord and most importantly, my Warlord strode over to the Superheavy with his BBK Warlord trait and 1 shotted it with the help of the Kommandos. Game ended turn 3 when my opponent conceded that he would never get enough mobility to escape and capture objectives to gain points.

You can keep the freeboota nonsense, i'll gladly take my alphork strike!

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in dk
Longtime Dakkanaut




Danmark

What did your list look like?

Because i dont really like the idea of running a speed waaagh, i too, want to go normal waaagh. Although i need more stormboyz and kommandos to do that. i dont even own any stormboyz and i only have 10 kommandos.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




Beardedragon wrote:
What did your list look like?

Because i dont really like the idea of running a speed waaagh, i too, want to go normal waaagh. Although i need more stormboyz and kommandos to do that. i dont even own any stormboyz and i only have 10 kommandos.


3 Patrol Detachments.

3 Warbosses, 1 with mega armor.
3 Trukk Boyz (Nob 2x Choppa)
3x10 Kommandos (Nob W/PK, Bomb Squig)
3x3 Warbikers
3x3 DeffKoptas
3 KMK Mek Gunz
3 Trukkz

I Traded out the Stormboyz for more DeffKoptas/warbikes since they tended to draw fire and with their craptastic defense profile they died far too easily. This gives me a decent amount of anti-flyer firepower/CC ability, on a waaagh turn a Kopta gets 9 attacks at S6 with exploding 6s. And since they are vehicles you can Ramming speed them if you want.

Little sad about the Stormboyz not being worth taking since I have 60-70 of them

The point is not to go for objectives, its to krump your opponent's lines turn 1 with enough oomph to guarantee a victory. After that you can score at your own leisure since you have a lot of very fast units and the enemy can't stop you anymore.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in dk
Longtime Dakkanaut




Danmark

Is there a reason you picked Warbosses over Beast bosses on squiggosaurs?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Longtime Dakkanaut




Beardedragon wrote:
Is there a reason you picked Warbosses over Beast bosses on squiggosaurs?


Price (40 pts cheaper or so) and stick them in a trukk to help a bit. The only problem is that their aura is usless on the trukkboyz, but it's not that terrible.
   
Made in us
Flashy Flashgitz




North Carolina

I’ve found the beast boss damage output to be pretty lacking. He’s also not infantry so moving him around the table is kind of a pain.

I take it you’re basically calling the WAAAGH on 1 each game.
   
Made in us
Longtime Dakkanaut




Beardedragon wrote:
Is there a reason you picked Warbosses over Beast bosses on squiggosaurs?


I put two of them in Trukkz to go with the Trukkboyz and get stuck in as quick as possible. They are also significantly cheaper and do about less but similar dmg for the most part. Another reason not to take Beastboss on Squigs is that they don't benefit my list except as beat sticks. On top of that, the warbosses move 12' turn 1, get out and move 5 so turn 2 they have crossed 20' of the board, the same as the squigz. I might switch out the Mega Warboss for the Beastboss on Squigosaur for added dmg potential, but I would have to scrounge out another 30pts from somewhere, and the only thing I can think to do would be to remove a unit :(

I also forgot to mention I had a weirdboy in there as well. He takes Fists and Da Jump.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Well done Semper, well done!

Two conclusions:
1. I was moaning about stupid secondaries. I was a fool! Who cares about the secondaries. Just krump them all of the table. That is the common aspect of both - Freebota spam and your Alphork waaagh.

2. The main reason why take the mek gunz is to draw a fire

This message was edited 1 time. Last update was at 2021/11/01 17:05:02


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




 Tomsug wrote:
Well done Semper, well done!

Two conclusions:
1. I was moaning about stupid secondaries. I was a fool! Who cares about the secondaries. Just krump them all of the table. That is the common aspect of both - Freebota spam and your Alphork waaagh.

2. The main reason why take the mek gunz is to draw a fire


And they draw fire so well! people are petrified of them, and for 45pts...they are fairly durable in cover. Best part is? they AREN'T a distraction carnifex because they are A: Too cheap and B: They punch WAY above their weight class if ignored.

I played a friendly game against a Thousand Sons player. 2 guns fired at his normal dudes, I killed 6! They made their points back and then some in 1 shooting phase.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Longtime Dakkanaut




SemperMortis wrote:
Beardedragon wrote:
Is there a reason you picked Warbosses over Beast bosses on squiggosaurs?


I put two of them in Trukkz to go with the Trukkboyz and get stuck in as quick as possible. They are also significantly cheaper and do about less but similar dmg for the most part. Another reason not to take Beastboss on Squigs is that they don't benefit my list except as beat sticks. On top of that, the warbosses move 12' turn 1, get out and move 5 so turn 2 they have crossed 20' of the board, the same as the squigz. I might switch out the Mega Warboss for the Beastboss on Squigosaur for added dmg potential, but I would have to scrounge out another 30pts from somewhere, and the only thing I can think to do would be to remove a unit :(

I also forgot to mention I had a weirdboy in there as well. He takes Fists and Da Jump.

I mean the mega warboss should do as much damage as the warboss on squig and doesn’t have any mobility issues with this list which tends to be his biggest problem…
Are you using BBK and killchoppa relic or krushing armor relic? I mean he might do slightly more damage w the killchoppa but he’s even more durable then the squigboss w krushing armor.

This list should benefit from the blood axe codex… it will be interesting to see what they get.


Automatically Appended Next Post:
 Jidmah wrote:
Judging from other armies of renown, it is possible that the speed freeks do not get to chose their clan (locked into ES, for example). There will also be limits on what units you can take, traditionally the don't have walkers.


Poor walkers… so neglected… if the army of renown only prevents things like walkers that’s not really a detriment right now… although it might make warbikers popular again… which wouldn’t be a bad thing.

This message was edited 2 times. Last update was at 2021/11/01 17:45:31


 
   
Made in us
Stabbin' Skarboy





With the blood axe expansion, I’m eagerly awaiting what happens to our most blood axes boyz. Stormboyz and kommandos are already pretty great, I don’t know how they’re going to be made better.
My biggest wish would be getting something like brood brothers, take a detachment of guard to represent the merc work blood axes do, I know they had something like that in 2nd edition or somethin.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

SemperMortis wrote:

And they draw fire so well! people are petrified of them, and for 45pts...they are fairly durable in cover. Best part is? they AREN'T a distraction carnifex because they are A: Too cheap and B: They punch WAY above their weight class if ignored.

I played a friendly game against a Thousand Sons player. 2 guns fired at his normal dudes, I killed 6! They made their points back and then some in 1 shooting phase.


Exactly! That is exactly what I like on that.

Well, I' ve found what I don' t like on your list.

Despite 9000p of orks I don' t have enough models to play it.

…. Or well except some bikes still in the box etc. I propably have. But these re mostly the models painted few years ago like my first models in warhammer and does not look so sexy like my buggies and jets and my comeptitive play is very much driven by aesthetic

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

ah yes.. Mek Gunz.

I had a single Mek gun kill a swarmlord with full wounds turn 1 last wednesday .

It was amazingly hillarious


Automatically Appended Next Post:
Oh btw Semper. How do you deal properly with a very high toughness enemy army composition?

One running a lot of vehicles for instance. I dont see a lot of high damage units in the army.

Like, if they get turn 1 and go after your KMKs or Deffkoptas then you would only have your warbosses left.

Also how many Nobz do you use in each trukk? 10? For a total of 30 double choppa nobz?

This message was edited 2 times. Last update was at 2021/11/01 20:38:30


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Krazy Grot Kutta Driva





In such kind of lists I like the Wazbom and I often put him in strategic reserve if I face a lot of long range anti tank. It's quite good even on it's own and while it will cost you 2 CP it's reliable and has done some solid work for me in 9th edition.

About Mek Guns and their target priority: I guess many people have some PTSD from our 18 Mek Gunz lists in 8th edition.
   
 
Forum Index » 40K General Discussion
Go to: