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Made in us
Sneaky Kommando






 Afrodactyl wrote:
ObSec Killa Kanz would be sweet.

Even if the Dreadwaaagh rule was to make Deff Dreads and/or Killa Kanz Core, that would be great.

I would love to run a spearhead of nine Deff Dreads and fifteen Kans and it actually be viable.


Deff Dreads should have been a Core unit from the start, not being able to advance and charge during a Waaagh is silly. They just don't move fast enough right now to compete with other options and tend to die before reaching combat unless you bring a KFF and super charge it for a turn.


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Made in ca
Stormin' Stompa






 DrGiggles wrote:
 Afrodactyl wrote:
ObSec Killa Kanz would be sweet.

Even if the Dreadwaaagh rule was to make Deff Dreads and/or Killa Kanz Core, that would be great.

I would love to run a spearhead of nine Deff Dreads and fifteen Kans and it actually be viable.


Deff Dreads should have been a Core unit from the start, not being able to advance and charge during a Waaagh is silly. They just don't move fast enough right now to compete with other options and tend to die before reaching combat unless you bring a KFF and super charge it for a turn.



Yeah, its kinda aggravating that the SM dreds get the core keyword for some reason while Ork Deff Dreadz don't. Especially when dreadz have little to no strat or aura support unlike the Dreadnoughts in SM.
   
Made in it
Gargantuan Gargant




Italy

More than that I envy SM dreads being elites.


 
   
Made in nl
Longtime Dakkanaut




I think its a problem that Freebooterz are so good for shooting, that many units become hard to balance. Logan Heath just annihilated all opposition with his buggy+jets freeboterz list

https://youtu.be/5SD2OVJbcKg

The problem is that if you nerf these units so that they are balanced in a Freebooterz army, then they become useless in other kulturs. But buggies and jets are definitely going to be hit with the nerfbat.
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






pismakron wrote:
I think its a problem that Freebooterz are so good for shooting, that many units become hard to balance. Logan Heath just annihilated all opposition with his buggy+jets freeboterz list

https://youtu.be/5SD2OVJbcKg

The problem is that if you nerf these units so that they are balanced in a Freebooterz army, then they become useless in other kulturs. But buggies and jets are definitely going to be hit with the nerfbat.


ugg the worse part here is meta chasers in admech and dark eldar who are now online and in game stores last night going on about how overpowered orks are. meanwhile when I an ork player bring my fast orks of buggies warbikes and planes and wipe out said armies on the regular they always blame their bad dice and "what should have happened". Then when they wipe out a space marine list and i struggle against it they declare "see i should have beaten that army" ... then not understanding when i say "its rock paper sissors of 9th edition bro, your list basically can't beat me most of the time and i can't beat space marines generally"

Also the fact that people keep say "its a problem" that orks took a major when admech and dark eldar have been topping charts for close to a year is rather infuriating. The regular tournament players who i go against (my meta includes soem heavy hitters) would flat out say their best chance against orks is to not face them in a bracket since so few people run them its not hard to do. With a major win people will adapt. I think more marine lists will show up which will just put admech and dark eldar back on top as those ork lists get shredded early on and get down bracketed then thhe same armies will dominate up top.

This message was edited 1 time. Last update was at 2021/10/28 12:17:25


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 G00fySmiley wrote:
pismakron wrote:
I think its a problem that Freebooterz are so good for shooting, that many units become hard to balance. Logan Heath just annihilated all opposition with his buggy+jets freeboterz list

https://youtu.be/5SD2OVJbcKg

The problem is that if you nerf these units so that they are balanced in a Freebooterz army, then they become useless in other kulturs. But buggies and jets are definitely going to be hit with the nerfbat.


ugg the worse part here is meta chasers in admech and dark eldar who are now online and in game stores last night going on about how overpowered orks are. meanwhile when I an ork player bring my fast orks of buggies warbikes and planes and wipe out said armies on the regular they always blame their bad dice and "what should have happened". Then when they wipe out a space marine list and i struggle against it they declare "see i should have beaten that army" ... then not understanding when i say "its rock paper sissors of 9th edition bro, your list basically can't beat me most of the time and i can't beat space marines generally"

Also the fact that people keep say "its a problem" that orks took a major when admech and dark eldar have been topping charts for close to a year is rather infuriating. The regular tournament players who i go against (my meta includes soem heavy hitters) would flat out say their best chance against orks is to not face them in a bracket since so few people run them its not hard to do. With a major win people will adapt. I think more marine lists will show up which will just put admech and dark eldar back on top as those ork lists get shredded early on and get down bracketed then thhe same armies will dominate up top.


100%, it’s slightly amusing to see the hysteria about one overwhelming win in one game in one tournament. Sadly there will be fallout from all the whining.
   
Made in ca
Stormin' Stompa






DoktaRoksta wrote:
 G00fySmiley wrote:
pismakron wrote:
I think its a problem that Freebooterz are so good for shooting, that many units become hard to balance. Logan Heath just annihilated all opposition with his buggy+jets freeboterz list

https://youtu.be/5SD2OVJbcKg

The problem is that if you nerf these units so that they are balanced in a Freebooterz army, then they become useless in other kulturs. But buggies and jets are definitely going to be hit with the nerfbat.


ugg the worse part here is meta chasers in admech and dark eldar who are now online and in game stores last night going on about how overpowered orks are. meanwhile when I an ork player bring my fast orks of buggies warbikes and planes and wipe out said armies on the regular they always blame their bad dice and "what should have happened". Then when they wipe out a space marine list and i struggle against it they declare "see i should have beaten that army" ... then not understanding when i say "its rock paper sissors of 9th edition bro, your list basically can't beat me most of the time and i can't beat space marines generally"

Also the fact that people keep say "its a problem" that orks took a major when admech and dark eldar have been topping charts for close to a year is rather infuriating. The regular tournament players who i go against (my meta includes soem heavy hitters) would flat out say their best chance against orks is to not face them in a bracket since so few people run them its not hard to do. With a major win people will adapt. I think more marine lists will show up which will just put admech and dark eldar back on top as those ork lists get shredded early on and get down bracketed then thhe same armies will dominate up top.


100%, it’s slightly amusing to see the hysteria about one overwhelming win in one game in one tournament. Sadly there will be fallout from all the whining.


Agreed. For whatever reason, having Orks make any competitive showing really triggers a lot of the FoTM tourney people, I think partly because Orks are not a meta-chaser friendly army given how expensive we are to collect and how skew dependent we are that relies a lot of internal understanding of the army versus the point and click "I-Win" buttons of armies that are easier to use and have straightforward strats or units that basically play themselves. Unfortunately, i think a lot of people bought into the general narrative that "Orks are an NPC army" kool aid.
   
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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Definitely.

Ive had several people ask me what to get to start playing orks and i just laugh. Orks are probably a contender for the most expensive army because you kinda need EVERYTHING and in multiples.
Ive never met anyone that actually successfully stuck to a one-list build for an army, they always end up buying 1k points more than they needed so they can field some variations. Well, try that with orks and you'll need almost an entirely different set of models to run a different type of list lol.

An ork with an idea tends to end with a bang.

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6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fr
Mutilatin' Mad Dok






 Vineheart01 wrote:
Definitely.

Ive had several people ask me what to get to start playing orks and i just laugh. Orks are probably a contender for the most expensive army because you kinda need EVERYTHING and in multiples.
Ive never met anyone that actually successfully stuck to a one-list build for an army, they always end up buying 1k points more than they needed so they can field some variations. Well, try that with orks and you'll need almost an entirely different set of models to run a different type of list lol.


Even more expensive (to variate builds) now that we have waagh and speedwaagh, which require totally different models. Would that just be happenstance from GW ? Hah hah, I think not

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
DoktaRoksta wrote:
 G00fySmiley wrote:
pismakron wrote:
I think its a problem that Freebooterz are so good for shooting, that many units become hard to balance. Logan Heath just annihilated all opposition with his buggy+jets freeboterz list

https://youtu.be/5SD2OVJbcKg

The problem is that if you nerf these units so that they are balanced in a Freebooterz army, then they become useless in other kulturs. But buggies and jets are definitely going to be hit with the nerfbat.


ugg the worse part here is meta chasers in admech and dark eldar who are now online and in game stores last night going on about how overpowered orks are. meanwhile when I an ork player bring my fast orks of buggies warbikes and planes and wipe out said armies on the regular they always blame their bad dice and "what should have happened". Then when they wipe out a space marine list and i struggle against it they declare "see i should have beaten that army" ... then not understanding when i say "its rock paper sissors of 9th edition bro, your list basically can't beat me most of the time and i can't beat space marines generally"

Also the fact that people keep say "its a problem" that orks took a major when admech and dark eldar have been topping charts for close to a year is rather infuriating. The regular tournament players who i go against (my meta includes soem heavy hitters) would flat out say their best chance against orks is to not face them in a bracket since so few people run them its not hard to do. With a major win people will adapt. I think more marine lists will show up which will just put admech and dark eldar back on top as those ork lists get shredded early on and get down bracketed then thhe same armies will dominate up top.


100%, it’s slightly amusing to see the hysteria about one overwhelming win in one game in one tournament. Sadly there will be fallout from all the whining.


Agreed. For whatever reason, having Orks make any competitive showing really triggers a lot of the FoTM tourney people, I think partly because Orks are not a meta-chaser friendly army given how expensive we are to collect and how skew dependent we are that relies a lot of internal understanding of the army versus the point and click "I-Win" buttons of armies that are easier to use and have straightforward strats or units that basically play themselves. Unfortunately, i think a lot of people bought into the general narrative that "Orks are an NPC army" kool aid.


It kinda happened before when greentide did well in 1-2 tournaments and all of a sudden they screamed al boys were underpriced and broken… this current version however moreso because it was a slaughtering as the dark elder player left his entire low toughness venom army right in max shot Dakka Dakka range or a gunline and had zero protection vs any type of mass volume shooting. Sadly this only means I expect all buggies and flyers to be getting a points hike sooner then later. Irregardless of the fact ad mech and drukari are pushing 60-70% win rates and winning most tournaments… ffs the ork player literally faces 3 dark eldar lists in a row.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

He faced 3 in a row, with a list clearly intended to beat the snot out of drukari?
Pfft, nowonder he won so easily.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Waaagh! Warbiker





I’m glad orks never change, we’re already back to being the off-meta it seems.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
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Insect-Infested Nurgle Chaos Lord





In My Lab

I will say that being able to destroy 1,800 points in one phase with a 2,000 point list... That's not good. That shouldn't happen without a downright miracle of dice rolling.

But that's a trend with ALL the Codecs. They're ALL getting more lethal. It's an issue with how GW is steering the game-that Orks list vs. that DE list is simply an extreme example.

This message was edited 1 time. Last update was at 2021/10/28 17:00:24


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
He faced 3 in a row, with a list clearly intended to beat the snot out of drukari?
Pfft, nowonder he won so easily.

Even better the ork list actually lost a battle during the tournament…
His list was NOT undefeated….

But ya know he won vs an assault list (that was undefeated until that point) with little to no shooting and no real antitank weapons with a shooty tank list and it’s now somehow his army is broken. The amount of raging on this is insane… and this won’t fix the real problem of the ork player using 4 flyers and large base buggies sandwiched between terrain and the board edge to completely screen out all assault. It’s going to be nerf ork buggies and flyers cause I lost. Ignoring the fact NONE of these are new models and the ork codex has been out since July with nearly every tournament since having some varient of freebooter shooting spam using these exact models. Nor does anyone blame the drukari player for taking a pure assault spam list spamming low strength dam 2 weapons that are bad vs orks vehicle only list. No it’s the orks fault cause he played a strong list vs drukari…

This message was edited 4 times. Last update was at 2021/10/28 17:30:13


 
   
Made in gb
Fresh-Faced New User




 JNAProductions wrote:
I will say that being able to destroy 1,800 points in one phase with a 2,000 point list... That's not good. That shouldn't happen without a downright miracle of dice rolling.

But that's a trend with ALL the Codecs. They're ALL getting more lethal. It's an issue with how GW is steering the game-that Orks list vs. that DE list is simply an extreme example.


Honestly, and I’m somewhat of a new player, but I don’t see that it’s as big a problem as everyone is making out.
Without assuming any tactical errors from the opponent and knowing:-

1) The Rock, paper, scissors nature of lists.
2) The fact that the ork list was designed to alpha strike and put down shooting.
3) The fact that the ork players list was designed to smash DE.
4) The fact that it’s a dice game.
5) The fact that the DE player with a set list had to pick a high risk strategy to win and rolled badly.

I don’t see it being a huge surprise or an indicator of a broken meta. Having a small list I don’t run rukkatrukks, dakkajets, scrapjets or freebootas so it’s no skin off my nose but a few moderate tweaks in points costs may fix this without trashing the whole Ork codex. Let’s face it, buggy lists and freebooterz are popular because our infantry are underwhelming and couldn’t hit the side of a barn with their shooting mostly.

This message was edited 2 times. Last update was at 2021/10/28 17:57:11


 
   
Made in us
Longtime Dakkanaut




 JNAProductions wrote:
How do you get 1.75 hits from 3 attacks, hitting on a 4+ with 6s generating 2 hits?


brain fart, it works out to 2 hits

gungo wrote:
I don’t see a reason to play any specialist except orrible gitz just to make Gretchin obj secured…
Trukk boyz just feels overpriced and is less of a threat then regular boys but you can use them to make your troop tax for your turn 1 pressure list.
And that’s about it… I literally don’t even take the free specialist option in a detachment most times unless I take Gretchin.
I mean the implementation is better then last version and the idea is sound making a subclan that fits into a detachment that allows you to take other units that don’t necessarily benefit from the main klan but the majority of the subclans are so weak it’s worse off most times. They should have just let the unit stay within the clan so they can benefit from buffs and auras but have a different kultur. And maybe tweak a few specialist mobs so they are slightly better.


You are basically right. The only reason I take trukk boyz is to add another layer of alpha strike to my list. I finally got a game in against Deathguard last night and it was brutally quick. Turn 1 I had killed his defiler, 2 units of Plague dudes, 2 units of cultists, 1 squad of Plague Marines, his Warlord and a Psyker, all while losing a grand total of...0 models. This completely through the game out of whack and instead of deepstriking his deathshroud and other guys into my rear lines he had to deploy in his own deployment zone or face a possible tabling before they appeared turn 2. It was a practice game for a tournament this weekend, but I felt dirty with how quickly my ork list gutted his army, it was arguably the most one sided battle i've played in 9th.

 JNAProductions wrote:
I will say that being able to destroy 1,800 points in one phase with a 2,000 point list... That's not good. That shouldn't happen without a downright miracle of dice rolling.

But that's a trend with ALL the Codecs. They're ALL getting more lethal. It's an issue with how GW is steering the game-that Orks list vs. that DE list is simply an extreme example.


Mentioned it above, I tabled 1k pts of Death Guard turn 1, mostly in CC, though my KMKs did work. The game is incredibly deadly right now with a lot of great combos. The alphork strike is great at finding those combos and more importantly is so fast that its capable of applying overwhelming force in specific places of my own choosing.

As far as the tournament goes...yeah, the top 6 was ALL Drukhari and Ad Mech, the ork player was the only army that wasn't one of them, and its been like that for months, yet Orkz are broken and need nerfs....yeah no. I was lucky enough to speak with his opponent for a bit (friend of mine is a GT winner/player) and he said there was literally NO scenario where he would win that game because his army lacked the anti-vehicle firepower to do enough dmg to kill the ork speedwaaagh. I think Nayden said he only had like 5 blasters in the entire list, and most were pistols. It was a perfect storm.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in de
Krazy Grot Kutta Driva





Played a game yesterday with Goffs including Ghazi and Trukk Boys, Meganobs and Warboss against infantry heavy AdMech.
Had 3 patrol detachments:
Spoiler:
Ghazgkull, Wartrike, MA Warboss (Trukkboy)
10 Beast Snaggas in Trukk
10 Trukk Boys in Trukk
5 Meganobs (Trukk Boys) in Trukk with MA Boss
19 Beast Snaggas in Forktress
3 x 1 Scrapyet
2 x 5 Stormboys
1 x 5 Kommandos


Opponent played Mars with Cawl, 4 other standard characters, about 80 Rangers / Vanguards, 10 Infiltrators, 10 Ruststalkers and some Bots. (1 dakka, 1 fist squad)

Since his list did not give up many VP I went for Orktarius data, Engage and Assassinate.
He deployed very defensively utilising all the cover, forests and craters he could which made first turn charges near impossible besides the Infiltrators.
We played Battle lines I think, the one with 4 objectives with 2 of them midfield.

I went first and decided to go for good positioning. My Trukkboys charged the Infiltrators and got annihilated by some mean overwatch and the rest of them died in melee.

His turn he popped the Forktress with his shooting after some AdMech target practice on the poor waggon.
It exploded and took 6 wounds of the Wartrike, 4 from Ghazi and another 5 from a unlucky Scrapyet.

With some more shooting he weakened the 19 Beast Snaggas, killed 1 Scrapyet and his Infiltrators deleted 1 squad of Stormboys I had used for Orktarius.

His castellans deleted the last Beast Snaggas.

My second turn it was time for Waaagh!

Ghazi, MA Warboss, Wartrike and Meganobs killed the fist castellans, 30+ infantry and the infiltrators.
After that came 2 turns of trading brutal blows.
I lost all but 2 trukks, 1 Scrapjet, Kommandos and 1 Squad of stormboys.
Turn 5 he had 2 characters, a few Rangers and his Ruststalkers left who had sneaked on my home objective.

We both scored about 30 points secondaries, but since he basically had to ignore one of the midfield objectives I was able to score 40 and he 30 for primary, which settled the score in my favour in the end.


His screening and positioning has been on spot, and while ignoring one objective costed him primary points, I think it was not too bad as it allowed him to build a good defense line against my Waaagh thread range.
Not sure if commiting more to both midfield objectives would have been a good call for him.


Overall a fantastic game that had some hilarious moments and a lot of brutal action on short distances.
Also there were a lot of important movement and positioning decisions on both sides and we had a very good amount of terrain that made things really interesting.

I really like that kind of list. Many important choices and definitely more interesting than my usual Buggy / Speedwaaagh builds. Also first game since a long time without Squig Buggies. ^^


Might switch Ghazi for a Squigboss next time and get some more Kommandos and / or stuff in transports.
   
Made in gb
Fresh-Faced New User




I thought about switching my Warboss for a beastboss on squigasaur but as I understand it , then you don’t get your 2cp patrol cost refunded because the beastboss isn’t a warboss. Is that right?
   
Made in de
Krazy Grot Kutta Driva





DoktaRoksta wrote:
I thought about switching my Warboss for a beastboss on squigasaur but as I understand it , then you don’t get your 2cp patrol cost refunded because the beastboss isn’t a warboss. Is that right?


You get the rufund for your detachment if it contains your Warlord not if it contains a Warboss.
This might even be something like a Wyrdboy or a Mek.
You do need any warboss as Warlord to get to use Waaagh tough.

Anyway the Squigboss also has the Warboss keyword, so he can both call a Waaagh and counts towards the 1 warboss per detachment rule.

Keep in mind you only get the CP back if he is part of a Patrol, Battalion or Brigade detachment, but none of the specialist detachments like Outrider.
   
Made in fr
Mutilatin' Mad Dok






 Grotrebel wrote:
DoktaRoksta wrote:
I thought about switching my Warboss for a beastboss on squigasaur but as I understand it , then you don’t get your 2cp patrol cost refunded because the beastboss isn’t a warboss. Is that right?


You get the rufund for your detachment if it contains your Warlord not if it contains a Warboss.
This might even be something like a Wyrdboy or a Mek.
You do need any warboss as Warlord to get to use Waaagh tough.

Anyway the Squigboss also has the Warboss keyword, so he can both call a Waaagh and counts towards the 1 warboss per detachment rule.

Keep in mind you only get the CP back if he is part of a Patrol, Battalion or Brigade detachment, but none of the specialist detachments like Outrider.


That refund can be (if we want speedwaagh) an issue for us because we have the waaagh type sitting also on that detachment (as well as klan strat / relic). So basically we need a patrol to contain a speedboss if we want the refund and the speedwaagh.
For lists like yours which just want the regular waaagh it is not much of an issue

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Made in gb
Fresh-Faced New User




 Grotrebel wrote:
DoktaRoksta wrote:
I thought about switching my Warboss for a beastboss on squigasaur but as I understand it , then you don’t get your 2cp patrol cost refunded because the beastboss isn’t a warboss. Is that right?


You get the rufund for your detachment if it contains your Warlord not if it contains a Warboss.
This might even be something like a Wyrdboy or a Mek.
You do need any warboss as Warlord to get to use Waaagh tough.

Anyway the Squigboss also has the Warboss keyword, so he can both call a Waaagh and counts towards the 1 warboss per detachment rule.

Keep in mind you only get the CP back if he is part of a Patrol, Battalion or Brigade detachment, but none of the specialist detachments like Outrider.


Hmmm maybe BattleScribe was just misleading me on the CP costs then. I’ll check the Codex, thanks!
And it’s a patrol so should be eligible for the refund as I understand.

This message was edited 1 time. Last update was at 2021/10/29 12:17:50


 
   
Made in de
Krazy Grot Kutta Driva





Yeah you will get that 2 CP refund from the patrol.
And yes, battlescribe is not a 100% correct which is why I always double check and use the codex or my reference cheat sheet for rules and profiles.

Last I checked orks had at least 10 things wrong, same for my other armies.
Sometimes it's just something like one digit in a profile but it's special rules like that as well.


@addnid: True, its especially tricky if you mix clans and your Warlord wants to be in a certain specialist detachment for a trait or to unlock a clan relic or strategem.
Unless you want trukkboys it's essentially what kind of tax you prefer: CP or points for gretchin or boys to fill that 1 troop slot.
If you would get a refund for specialist detachments you would see even less boys / grots in (some) ork lists.
   
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there are some limitations on battlescribe. as an example nob on smasha squig. should not take up a slot when you have beastriders but there is no way i have found to do this, you always get that warning of too many fast attack slots when the nob should not be taking up one.

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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 G00fySmiley wrote:
there are some limitations on battlescribe. as an example nob on smasha squig. should not take up a slot when you have beastriders but there is no way i have found to do this, you always get that warning of too many fast attack slots when the nob should not be taking up one.


Add squigboys to your FA slot then scroll up to "No Force Org" and you will be able to add a Nob on Squig there.

Battlescribe is typically accurate for points and slot restrictions, i dont think ive found any issues except of course when they just changed. Anything rule-wise i take with a grain of salt because it is often wrong.
Dont even look at the Bikerboss sheet, its kind of a mess. Its like...half updated? Theres stuff from the FAQ in there but also stuff that the FAQ removed.

Also we cannot give kustom jobs to FW models at all via battlescribe, which is completely wrong. Shokka Hull just says "vehicle" so you can totally give it to any FW vehicle.

This message was edited 1 time. Last update was at 2021/10/29 13:47:40


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






ahh did not see there, thanks! i shall have lists without that orange eclimation point again for my 9 squig hog boyz with 6 nob riders

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 G00fySmiley wrote:
ahh did not see there, thanks! i shall have lists without that orange eclimation point again for my 9 squig hog boyz with 6 nob riders


Do note that the Rule of 3 still applies even if they arent taking a slot, it just means they dont fill out your slots.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






 Vineheart01 wrote:
 G00fySmiley wrote:
ahh did not see there, thanks! i shall have lists without that orange eclimation point again for my 9 squig hog boyz with 6 nob riders


Do note that the Rule of 3 still applies even if they arent taking a slot, it just means they dont fill out your slots.


my squig list is the open war/ open play list. its not even close to competitive just a bunch of pig riders with my group we do these with more themes to army than makeup but power level is still taken into account.

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Made in gb
Fresh-Faced New User




My squigboyz are by FAR my favourite unit, my regular opponent hates them so much so of course I will be buying more
   
Made in us
Roarin' Runtherd




I watched the stream where the work player pretty much tables the DE player in one turn. Here are my thoughts:

1. The work player purposely placed his Mel gunz where they would be vulnerable, the DE player took the bait

2. The DE player went first and was probably afraid of the amount of firepower that the ork player could put out, this caused him to be more aggressive than he should have been, considering that the planes were screening most of his army

3. DE and Orks can actually be very similar armies in some respects, would the internet be complaining of the opposite had occurred, or a DR army managed to turn 1 alpha strike another DR army, I don't think so

There is some built in bias that is going on, as well as players not acknowledging that the DR player for outplayed.
   
Made in us
Longtime Dakkanaut




I think the issue is Sean is a nice guy and a well respected player who got absolutely man handled in this game by taking a win at all cost tactic that backfired because he felt he had no
Other Choice. He claims even if he fell back and counter charged later he would have still been tabled (maybe turn 3) and he’s probably right.

But that’s not necessarily the ork codex fault… Sean took an army with low antitank but extreme assault and fragile. It was hard countered by a shooty vehicle spam list that Sean had no answer for… is this the ork codex fault? Or Sean list building fault? Does drukari not have enough anti tank in thier codex? They do btw….

So we are back to the jist of the complaints people don’t like rock, paper, scissors play that even one of the best players can’t overcome because they lose during list building when they make a skew army to combat 2 wound elite squads instead of anti tank. They don’t like the fact even when someone places themselves in the absolute worst position possible they can lose 75% of thier army from making a bad decision that backfired. And I’m not saying Sean had a lot of choice here. I’m saying he could not have made a worst list and placed it in a worst position if he tried vs this ork build.

The bottom line is this.. orks have a balanced 50% win rate, orks have a high to mid high range in placing a in major tournaments.. orks are still less then 10% of all placings. And most importantly outside of drukari orks are not wiping out most armies off the table… the vast majority of other competitive codexs ad mech, greyknights, space marines, adeptus soritas, deathguard, t-sons, etc are all tough fights for orks.

However currently drukari make up ~25% of all tournament placings.. currently drukari have a 60%+ win rate… and when an ork list gets to the top tables as it did in this 1 tournament where the player faced 3x drukari armies in a row the ork codex and it’s 1 competitive build seems a lot more powerful Becuase they hard counter drukari… that is the issue…and people lost thier freakin minds afterwards.

This message was edited 2 times. Last update was at 2021/10/30 15:15:02


 
   
 
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