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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They are deployed like regular units, so anywhere in your deployment zone. In addition, units of trees need to be within 6" of at least one other tree from that unit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 dan2026 wrote:
How does deploying train pieces such as the Nurgle tree work in 8th? Can you put them where you want?


Seems like people are going to be using the DS strategem to place them where they want T1, of course, this won't work if you go second... and fast armies will really damper this tactic. But I love their rules, and cannot wait to get some myself

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 Zid wrote:
 dan2026 wrote:
How does deploying train pieces such as the Nurgle tree work in 8th? Can you put them where you want?


Seems like people are going to be using the DS strategem to place them where they want T1, of course, this won't work if you go second... and fast armies will really damper this tactic. But I love their rules, and cannot wait to get some myself


You can also deepstrike Slimux and place a forest with less restrictions during the same "at the end of the movement phase". Sure that costs 215 (with only 1 forest) and 2CP and you really must build your army around the DS stratagem to get good value out of this.

   
Made in it
Contagious Dreadnought of Nurgle





demon codex has lot more strong things than gnarlmaws galore. If i want spend cp's to ds something i will go for 30 letters+banner+herald+skarbrand for example, or 60 pink horrors+herald+9 flamers, that get you a nice alpha strike, than slimux and his trees.

This message was edited 1 time. Last update was at 2018/01/14 21:30:44


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 blackmage wrote:
demon codex has lot more strong things than gnarlmaws galore. If i want spend cp's to ds something i will go for 30 letters+banner+herald+skarbrand for example, or 60 pink horrors+herald+9 flamers, that get you a nice alpha strike, than slimux and his trees.


True it has many stronger things, but the thing is that the slimux's tree might make nurgle DS armies way stronger. Getting tons of CP is easy as it takes around 600pts to get a chaos brigade, 700 if you want the brigade to deal some extra damage. Add one battalion and you are sitting at 15CP and you can deep strike as much as you want And depending on your list, you might want to replace a lot of those units with the ones you have in your smaller detachments.

The brigade uses cultists as troops, but you could replace few of those units by lesser daemons which will deep strike. The brigade part of the army can easily contest your half of the objectives as well as deny any deep strikes to your deployment zone. Swap some of the cultists with nurglings and the deep strike deny bubble is actually huge. One could argue if those things and 9 extra CP are worth it in 2000pts game but IMHO they really do fine.
   
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Evasive Eshin Assassin






sorry to ask guys but where is the DS stratagem?
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 usernamesareannoying wrote:
sorry to ask guys but where is the DS stratagem?
In the brand new shiny Demon Codex.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
demon codex has lot more strong things than gnarlmaws galore. If i want spend cp's to ds something i will go for 30 letters+banner+herald+skarbrand for example, or 60 pink horrors+herald+9 flamers, that get you a nice alpha strike, than slimux and his trees.


I don't disagree, however, I play DG and gnarlmaws are fantastic for foot slogging DG armies (poxwalkers will love em, make them even harder to remove!)

I love Tzeentch, Khorne, and Nurgles part of the Dex. Always hated Slaneesh so they can DIAF lol

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Trees only grant cover to nurgle daemons that are neither vehicle nor monster. So it does nothing for pox walkers besides not killing them.
The only DG unit that fits that limitation are possessed.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Jidmah wrote:
Trees only grant cover to nurgle daemons that are neither vehicle nor monster. So it does nothing for pox walkers besides not killing them.
The only DG unit that fits that limitation are possessed.


Didn't see the Daemon tag; lame! Definitely lessons what they can do then. I guess if you use a lot of Nurglings and Plaguebearers instead of Poxwalkers. Caveat, I don't have the dex, just a word doc of the rules... so some are a bit off

This message was edited 1 time. Last update was at 2018/01/15 19:01:54


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The word document was done by a dakka member that listened to another guy reviewing the codex. There are lots of errors in there.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





yes i have the codex, only nurgle demons benefits from the happy tree.


Automatically Appended Next Post:
 Zid wrote:
 Jidmah wrote:
Trees only grant cover to nurgle daemons that are neither vehicle nor monster. So it does nothing for pox walkers besides not killing them.
The only DG unit that fits that limitation are possessed.


Didn't see the Daemon tag; lame! Definitely lessons what they can do then. I guess if you use a lot of Nurglings and Plaguebearers instead of Poxwalkers. Caveat, I don't have the dex, just a word doc of the rules... so some are a bit off

if you wanna play lot of nurglings and pb, better use a whole demon detachment

This message was edited 1 time. Last update was at 2018/01/15 19:57:00


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 blackmage wrote:
yes i have the codex, only nurgle demons benefits from the happy tree.


Automatically Appended Next Post:
 Zid wrote:
 Jidmah wrote:
Trees only grant cover to nurgle daemons that are neither vehicle nor monster. So it does nothing for pox walkers besides not killing them.
The only DG unit that fits that limitation are possessed.


Didn't see the Daemon tag; lame! Definitely lessons what they can do then. I guess if you use a lot of Nurglings and Plaguebearers instead of Poxwalkers. Caveat, I don't have the dex, just a word doc of the rules... so some are a bit off

if you wanna play lot of nurglings and pb, better use a whole demon detachment


Still possibly worth it for the ability to fall back/advance and shoot with daemon engines, and advance and charge with Mortarion.

DFTT 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Captyn_Bob wrote:
 blackmage wrote:
yes i have the codex, only nurgle demons benefits from the happy tree.


Automatically Appended Next Post:
 Zid wrote:
 Jidmah wrote:
Trees only grant cover to nurgle daemons that are neither vehicle nor monster. So it does nothing for pox walkers besides not killing them.
The only DG unit that fits that limitation are possessed.


Didn't see the Daemon tag; lame! Definitely lessons what they can do then. I guess if you use a lot of Nurglings and Plaguebearers instead of Poxwalkers. Caveat, I don't have the dex, just a word doc of the rules... so some are a bit off

if you wanna play lot of nurglings and pb, better use a whole demon detachment


Still possibly worth it for the ability to fall back/advance and shoot with daemon engines, and advance and charge with Mortarion.


Didn't think of this! PBC's usually don't go down quickly, so giving them the ability to disengage and still blast is pretty awesome...

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Made in au
Pestilent Plague Marine with Blight Grenade





Anyone else notice the subtle change in the Daemons codex to Nurglings? Their mischievous deployment rule has the addition ".. or enemy models" - I wonder if this will be up FAQ'ed into the DG codex as well?


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


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Khorne Rhino Driver with Destroyer






Quick question, did Mortarion get the ability to deep strike by way of Daemon strategems? ITC legal?

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Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

I'm sure it has been discussed, but how does the new daemon codex synergize with the nurgle daemons from the DG codex? For example PBC and plague drones?
   
Made in us
Longtime Dakkanaut




I'm not a Death Guard player, but I'm curious what you guys think of the PBC spam list that's circulating. In case you haven't seen it, it's essentially 10 pbcs, epidemius, 2 poxbringers, and 2 demon princes. Just glancing through the DG codex, PBCs stood out to me as rock-hard units to spam, but this seems a little crazy.

It is far from a perfect list, but I really can't think of anything balanced that counters it effectively. Even good counters like flyer spam really don't grind through the tanks very well. They're just way too tough, especially once they hit T9, and charging them is going to hurtunless you go from outside 8". Even then, your combat unit is going to eat a ton of s7+ flamers when the tank dies or falls back.

I expect this list to make a big splash at LVO and precipitate some significant points and rules changes. What do you guys think?
   
Made in it
Contagious Dreadnought of Nurgle





 Bach wrote:
Quick question, did Mortarion get the ability to deep strike by way of Daemon strategems? ITC legal?

for how the rule is written you can and no one can say you can't, im sure soon we will have a FAQ about it.

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After watching that Custodes/Sons game today, it strikes me that the Death Guard are going to be an absolute nightmare for the Custodes to handle. The Guard's ability to barf out mortal wounds from a variety of sources, many of which aren't directly caused by psyker powers, will put a serious hurting on an army that looks like it will average about 20 models on the table. The one real long-range fire support tank the Custodes have, the venerable land raider, will be eaten alive by Mortarion.
   
Made in us
Regular Dakkanaut




Southern California

The custodians will still probably always be included in soup I imagine. Hardly ever a stand alone army
   
Made in ca
Commander of the Mysterious 2nd Legion





Dew wrote:
The custodians will still probably always be included in soup I imagine. Hardly ever a stand alone army


Likely deployed along side guard.

deploy 1500 points of custodes, and 500 points of guard infantry to provide chaff.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




Good thing the Death Guard specialize in melting chaff into puddles of toxic goo.
   
Made in ca
Commander of the Mysterious 2nd Legion





Brian888 wrote:
Good thing the Death Guard specialize in melting chaff into puddles of toxic goo.


maybe but guard doesn't need to survive, just needs to absorb that first blow so the custodes can swing the battle. you don't expect chaff to survive.

This message was edited 1 time. Last update was at 2018/01/19 00:59:44


Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




MilkmanAl wrote:
I'm not a Death Guard player, but I'm curious what you guys think of the PBC spam list that's circulating. In case you haven't seen it, it's essentially 10 pbcs, epidemius, 2 poxbringers, and 2 demon princes. Just glancing through the DG codex, PBCs stood out to me as rock-hard units to spam, but this seems a little crazy.

It is far from a perfect list, but I really can't think of anything balanced that counters it effectively. Even good counters like flyer spam really don't grind through the tanks very well. They're just way too tough, especially once they hit T9, and charging them is going to hurtunless you go from outside 8". Even then, your combat unit is going to eat a ton of s7+ flamers when the tank dies or falls back.

I expect this list to make a big splash at LVO and precipitate some significant points and rules changes. What do you guys think?


I love how most of the thread breezes over probably the most relevant question for DG currently (or at least for DG opponents) with LVO approaching. Looking at the lists so far i have seen this exact list. I think this list suffers most against flyers and -1 to hit. Commander spam with fusion blasters (high movement) and altaioc flyer spam (going to -3 to hit) will probably do well against this list. The alternative is go super hard melee and eat the spewers. As intimidating as they are by math hammer on average you are only hitting 7 times, wounding 5-6, and a 3 up save will save half the damage (bringing it to 2-3 damage total per crawler per turn). This will be padded by 1-2 damage due to the nurgle locus. Granted that number adds up and there are DP and smite to worry about PLUS the mortars etc, but that is also assuming your opponent stays in range of all spewers and doesn't have enough troops to surround your PBC.
   
Made in nz
Dakka Veteran




orkswubwub wrote:
MilkmanAl wrote:
I'm not a Death Guard player, but I'm curious what you guys think of the PBC spam list that's circulating. In case you haven't seen it, it's essentially 10 pbcs, epidemius, 2 poxbringers, and 2 demon princes. Just glancing through the DG codex, PBCs stood out to me as rock-hard units to spam, but this seems a little crazy.

It is far from a perfect list, but I really can't think of anything balanced that counters it effectively. Even good counters like flyer spam really don't grind through the tanks very well. They're just way too tough, especially once they hit T9, and charging them is going to hurtunless you go from outside 8". Even then, your combat unit is going to eat a ton of s7+ flamers when the tank dies or falls back.

I expect this list to make a big splash at LVO and precipitate some significant points and rules changes. What do you guys think?


I love how most of the thread breezes over probably the most relevant question for DG currently (or at least for DG opponents) with LVO approaching. Looking at the lists so far i have seen this exact list. I think this list suffers most against flyers and -1 to hit.


I tried to talk about this about a week ago, the groupthink in this thread is still "Why would you take spewers over awesome entropy cannonz!". I don't think you're going to find cutting edge top level competitive discussion here, this is more 'FLGS tactics'
   
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Oozing Plague Marine Terminator





I want to (finally) add a box of Beast men I've assembled into my Chaos army. If I paint them as Pestigors, what is the best unit to represent them, pox walkers, cultists or plague bearers?
   
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Contagious Dreadnought of Nurgle





if you can ally an alpha legion detachment, better keep ur 6 blightlords or switch for 6 oblys?

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orkswubwub wrote:
MilkmanAl wrote:
I'm not a Death Guard player, but I'm curious what you guys think of the PBC spam list that's circulating. In case you haven't seen it, it's essentially 10 pbcs, epidemius, 2 poxbringers, and 2 demon princes. Just glancing through the DG codex, PBCs stood out to me as rock-hard units to spam, but this seems a little crazy.

It is far from a perfect list, but I really can't think of anything balanced that counters it effectively. Even good counters like flyer spam really don't grind through the tanks very well. They're just way too tough, especially once they hit T9, and charging them is going to hurtunless you go from outside 8". Even then, your combat unit is going to eat a ton of s7+ flamers when the tank dies or falls back.

I expect this list to make a big splash at LVO and precipitate some significant points and rules changes. What do you guys think?


I love how most of the thread breezes over probably the most relevant question for DG currently (or at least for DG opponents) with LVO approaching. Looking at the lists so far i have seen this exact list. I think this list suffers most against flyers and -1 to hit. Commander spam with fusion blasters (high movement) and altaioc flyer spam (going to -3 to hit) will probably do well against this list. The alternative is go super hard melee and eat the spewers. As intimidating as they are by math hammer on average you are only hitting 7 times, wounding 5-6, and a 3 up save will save half the damage (bringing it to 2-3 damage total per crawler per turn). This will be padded by 1-2 damage due to the nurgle locus. Granted that number adds up and there are DP and smite to worry about PLUS the mortars etc, but that is also assuming your opponent stays in range of all spewers and doesn't have enough troops to surround your PBC.
I partially agree. I'd forgotten about Commander spam, which is shameful considering my dedication to Tau, but that's actually a good counter to PBC spam. It takes roughly 16 fusion shots or 4 Commanders to down a PBC, so that should basically be 2 tanks down per turn plus some. Drones can reliably dakka down characters or maybe even plink a PBC, if no other targets are available. That seems like a favorable matchup.

Hit penalty spam won't be a big deal to PBCs due to all the flamers running around. Dark Reapers aren't really a good answer to PBCs. Fire Dragons are strong in this match, but that'd require more tailoring than most LVO compatitiors are likely to do. 10 PBCs exert enough board control that even super-fast bikes and flyers aren't going to be able to stay away from the flames particularly well.

Marine gunlines favoring lascannons or plasma might do okay. You only have a few turns before those flamers come and wreck you, though. Assuming Bobby G rerolls, you need about 12 lascannons to down each PBC. It may be a bit of a stretch to get the 24+ you'd need to reliably take out 2 of them plus some support characters per turn. This is a workable matchup for the marine player, I think, but it's one that favors DG.



Halfpast_Yellow wrote:

I tried to talk about this about a week ago, the groupthink in this thread is still "Why would you take spewers over awesome entropy cannonz!". I don't think you're going to find cutting edge top level competitive discussion here, this is more 'FLGS tactics'
I looked back, and that discussion is a little disappointing, to say the least. I guess I could see entropy cannons over plaguespitters if you're dead-set on just sitting your PBCs back and plinking things, but they're not really all that good in that capacity. Possibly that's the way to go if you're only running 1-2 of them? Whatever. In any event, if you've got Poxbringers and Epidemius in the mix with Arch-Contaminator, plaguespitters are pretty clearly the best option. Like I said, worst case scenario for you is falling back with your PBC in combat so the others can swarm. Hopefully the lurkers who have competition in mind pop out and contribute.
   
Made in ca
Missionary On A Mission





GTA

Have people thought about using the new Nurgle trees to fall back out of combat and still shoot with their PBC?

This is where plaguespitters might come into there own.

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