Switch Theme:

Bolter Beach • Independent GT • June 4 - 6 • Sarasota, Florida • (Battleforces for Door Prizes!!!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Loyal Necron Lychguard






Palm Beach, FL

How will the rules work for the Team Tournament, in respect to sharing friendly armies abilities? Could an Ork unit use a Lord Commissar's LD bubble? Can a Leman Russ use the KFF?
   
Made in us
Fixture of Dakka






on board Terminus Est

We are using the Adepticon TT rules so the answer to both your questions is no.

G

This message was edited 1 time. Last update was at 2010/04/05 14:15:46


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Good. Thank you.


Automatically Appended Next Post:
Actually, I can't seem to find the Adepticon TT rules anywhere on their site - all I've got is their scenario packet.

This message was edited 1 time. Last update was at 2010/04/05 15:42:08


 
   
Made in us
Fixture of Dakka






on board Terminus Est

It's on their site. I am travel right now and can only post via my iPhone which is limited. I believe Yuri has put up all the rules on our website so you can look there.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

They're definitely not on the bolterbeach.com website.
   
Made in us
Fixture of Dakka






on board Terminus Est

http://www.adepticon.org/10rules/201040Kteam.pdf

there ya go!

: )

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Okay everyone! We have so far around 40 players registered for the 40k GT & a lot of people are signing up for the team event on Friday. We will soon be releasing our FAQ as well as some missions so you can start playtesting.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

This is the first sample mission of three. Feel free to provide your feedback if you can think of a way to improve them. All missions will feature three main objectives plus some bonus points.

Blood in the Sand
Your forces have arrived and your enemy is well prepared. You must take ground while minimizing losses.

Mission Rules: All normal mission rules are in effect. The first turn includes Night Fight and on a roll of 6 on 1d6 at the start of the second turn then there is one more turn of Night Fight.

Deployment: Modified Dawn of War; you can deploy up to one HQ, two troops and one other unit selected from either elites, heavy support or fast attack. These units can be deployed with their dedicated transport and each counts as one unit. The remainder of your army starts in reserve and you can elect to bring in as many units from your long table edge as you wish during the first turn while holding the rest of your army in normal reserve. Units must be placed so that they start on the table more than 18" from any enemy unit. Infiltrators are deployed using the mission rules from the rulebook.

* Outflanker - You may select one unit from your army that gains the ability to outflank. This also applies to a dedicated transport and any indepndent characters that have joined the unit.

Roll to see who goes first. You can roll to seize the initiative.

Primary Objective:
Place three objectives evenly spaced out along the center of the table. Randomly determine which objective is the alpha, beta & gamma. The alpha objective is worth 10 battlepoints, the beta & gamma objectives are worth 5 battlepoints each. The values are determined after deployment. Note that only scoring units can hold objectives. Any unit can contest.

Secondary Objective:
Reverse Kill Points - you score 2 killpoints for each of your HQ left alive at the end of the game, you score 1 killpoint for all other units left alive at the end of the game (i.e., each non HQ unit counts for 1 killpoint). Dedicated transports do count towards killpoints. Any squad which is broken does not count. Earned killpoints are converted to battlepoints.

Tertiary Objective:
Gain forward ground! Whichever army has the most scoring units within 6" of the enemy table edge scores an additional 5 battlepoints.

Bonus Points:
+3 - You have the most scoring units left at the end of the game. These units do not count if broken.
+2 - Your most expensive HQ is still alive and not broken. If you have two identical units then both must still be alive and not broken.

There are five normal turns. On a roll of 4+ on 1d6 there is a sixth turn. On a roll of 5+ there is a seventh turn. Do not start another new turn when 15 minute mark is called.

This message was edited 3 times. Last update was at 2010/04/22 03:18:53


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Regular Dakkanaut






The mission looks good but is turn 6 on a 4+ a mistake? Shouldn't it be a 3+?

"There's something out there and it ain't no man..... we're all gonna die" 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Shinkaze wrote:
The mission looks good but is turn 6 on a 4+ a mistake? Shouldn't it be a 3+?


A lot of places don't follow that standard format; at the Socal it was 3+ for a 6th turn, 5+ for a 7th turn, nothing after allowed.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Couple things on the mission:

1) Do transports bought by say elite units count for 2 each or just the unit that bought them? Might want to clarify how dedicated transports work for all the objective points.

2) The mission overall is hugely in favor of armies can that go MSU. There isn't really an upper limit. And some armies have a much easier time filling up force org slots.

3) Clearer language will be needed with scoring. It's to likely right now to result in people miscounting or simply misreading.

Hope that helps BBF. Good luck man.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fixture of Dakka






on board Terminus Est

Here are the modifications for the 1st mission based on feedback:

- HQ count as 2 killpoints & all other units count as 1 killpoint each.
- Dedicated transports do not count.
- Dedicated transport alone cannot hold an objective but can contest.



This is the second sample mission of three. Feel free to provide your feedback if you can think of a way to improve them. All missions will feature three main objectives plus some bonus points.

Beach Head
Your initial forces have established their position on the field of battle & must secure a vital objective.

Mission Rules: All normal mission rules are in effect. The fourth turn includes Night Fight and on a roll of 6 on 1d6 at the start of the fifth turn there is one more turn of Night Fight.

Deployment: Each player has an area on the table to deploy their army. This area is 18" out from the long table edge and 12" in from the short table edges. All heavy support must be held in reserve and comes in starting turn 2 on a 3+, turns 3 & 4 heavy support arrives on a 2+, turn 5 if any heavy support is still in reserve then it automatically arrives.

* Teleportation- You may select one non vehicle unit that can deep strike; note that this unit cannot be embarked in a vehicle. This unit must start in reserve and automatically arrives on turn 3. This unit cannot use icons, teleport homers, locator beacons or any other device that allows a deep striking unit to ignore scatter. The chosen unit scatters 3d6; use the small arrow if you roll a HIT. The unit can assault directly from the deep strike and benefits from the Furious Charge USR but is automatically destroyed if either a double is rolled for scatter (any 2 of the 3 dice) or if a mishap occurs. 

Roll to see who goes first. You can roll to seize the initiative.

Primary Objective:
Place one objective in the center of the table. Starting at the bottom of the 2nd turn the objective becomes mobile. Any non vehicle unit can secure control of the objective by moving into base contact during the movement phase. Once you have secured the objective you can then move it up to 6" during each subsequent movement plus another d6" if the controlling unit chooses to run. The controlling unit will lose control of the objective if assaulted or if they break. The player that can move the objective into their own deployment zone and keep it there by the end of the game scores 15 battlepoints. If the objective is in neither deployment zone at the end of the game then no battlepoints for the primary is awarded to either player. The objective cannot be placed embarked inside a transport.

Secondary Objective:
Kill Points - Each HQ is worth 2 killpoints, all other units are worth 1 killpoint each. Broken, fleeing and pinnedunits provide killpoints. A squad that has gone to ground counts as pinned. If a player scores 5 or more killpoints than their opponent at the end of the game then they are awarded an additional 5 killpoints. 

Tertiary Objective:
Leadership by Example! If an HQ moves the objective or is attached to a unit that moves the objective then that player scores an additional 5 battlepoints. Note that both players can score the tertiary.

Bonus Points:
+3 - You have the most scoring units left at the end of the game. These units do not count if broken or if pinned/gone to ground.
+2 - Your most expensive HQ is still alive, not broken or pinned/gone to ground & is in base contact with the objective at the end of the game. If you have two identical units then either one can score this bonus.

There are 6 normal turns. On a roll of 4+ there is a seventh turn. This roll cannot be rerolled. Do not start another new turn when the 15 minute mark is called.

This message was edited 2 times. Last update was at 2010/04/22 03:00:23


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I won't be attending (Florida is a bit far ) but I'm posting some constructive criticism for you since you asked (I know you wanted feedback on the missions, but I can't help but comment on the tournie scoring as well).

Black Blow Fly wrote:
Comp Breakdown
*Did your opponent have two or more identical units that are Heavy Support, Elite, HQ, or Fast Attack?
- Yes = 0 pts
- No = 5 pts (6 points total, 3% total)



This comp score is a bit fascinating to me because traditionally this kind of category has been used because TOs recognize that having duplicates of the same unit type is exponentially more difficult for the opponent to deal with. For example, dealing with just a single unit of Obliterators isn't so bad, but dealing with two units of Obliterators is far more difficult because the opponent is less likely to have enough counter-resources to deal with them before the Obliterators manage to cripple the enemy units that can hurt them back. Of course, 3 units of Obliterators is even worse!

So that's the traditional reason for this type of comp category, but you're going with a different take on it, not penalizing players for taking the same type of unit as long as they change just a single thing about the unit?

I'm having trouble seeing what the overall point of that comp restriction is? How is an army with 3 Immortal squads one with 8 guys, another with 9 guys and another with 10 guys really any different from an army that has 3 squads each with 9 guys in them? What is your reasoning behind penalizing the second army and not the first?

Are you just really, really against complete unit duplication even when the two armies described above are functionally identical?


IMHO, if you're going to do the 'unit duplication' penalty in this day and age you need to make it apply to any duplicate unit TYPE taken in the army, regardless of composition of the individual units AND (this is the kicker), you need to apply this penalty only to specific 'power units' that you define for each army in your tournament rules.

So for example you'd nominate power units like Obliterators, Monoliths, Bloodcrushers, etc, for every army and the more units of these players take the more of a hit they take on your comp.

Of course, I'm ultimately against this kind of comp score for a tournament all together, but if you're going to do it, you really should have some sort of quantifiable reason for having the penalty.

If all players need to do in order to avoid the penalty is to equip ONE guy in the unit with a different weapon, then what exactly is this particular comp restriction accomplishing for your tournie?



*Did your opponent have three or more troops?
- Yes = 5 pts (6 points total, 3% total)
- No = 0 pts



Again, this seems like a really strange score to have in this day and age. Players are already massively punished by missions themselves through the idea of scoring units (you need them to capture objectives), so why would you include a further comp penalty? If someone really wants to take their chances running with only 2 Troops choices, why would you penalize them?


*How would you judge his/her theme?
- 0 (Win At All Costs)
- 5 (Lots of nasty combos)
- 10 (fair army)
- 15 (This army represents its background very well) (18 points total, 9% total)



This category is a bit strange because the last choice (represents its background very well) doesn't fit with the rest of the selections. For example there are some army builds that 'represent their background well' are also 'win at all costs' or have 'lots of nasty combos' and armies that 'win at all costs' typically are full of 'lots of nasty combos'.

Your scoring guidelines need to all be on the same consistent rubric. So for example (and if you did change it to something like this, I would also change the title of this section simply to army 'power level' or something like that):

- 0 (My opponent's army is one of the absolute strongest type of forces that can be fielded with their codex).
- 5 (My opponent's army is one of the stronger types of forces that can be fielded with their codex, but not the strongest possible).
- 10 (My opponent's army is one of the weaker types of forces that can be fielded with their codex, but not the weakest).
- 15 (My opponent's army is one of the absolute weakest types of forces that can be fielded with their codex).


The reason I present this as an alternative is because ultimately it isn't very fair that some armies get to be scored well because they are both well-themed AND incredibly powerful, while other codexes feature themed armies that tend to blow.

I mean, I guess if all you're really trying to do is promote themed armies, then that's your decision, but still the rubric should at least be consistent:

- 0 (My opponent's army does a terrible job capturing the background themes in their codex).
- 5 (My opponent's army does a fairly poor job capturing the background themes in their codex).
- 10 (My opponent's army does a fairly good job capturing the background themes in their codex).
- 15 (My opponent's army is a perfect example of the background themes presented in their codex).

How would you rate your opponent?
- 0 (Would not play them again)
- 5 (Lots of rules arguments) (50 points total)
- 10 (Fair) (100 points total)
- 15 (This was my favorite game ever) (150 points total)


I personally have a pet peeve with the 'this was my favorite game ever' score as really the times you have your best game ever should be very, very rare. The problem is, some players take this literally and almost never give out a max score even if they had a fantastic game while other players simply take it as a 'great' game and give it out as such, so you have a real dichotomy based on a really poor choice of wording.

I mean, shouldn't there be SOME category in between 'fair' and 'the best game ever' that most tournament games should fall into?

How about:

- 0 (Would prefer to never play this person again).
- 5 (Would play against this person again, but wouldn't particularly look forward to it).
- 10 (Would gladly play against this person again, but wouldn't go out of my way to do so).
- 15 (Would definitely go out of my way to play against this person again).

Sports Breakdown
*Did your opponent argue about rules, roll dice too fast, have disputes about terrain, slow play, not move or measure properly?
- Yes = 0 pts
- No = 5 pts


I would definitely make this a checklist each worth 1 point.

- Did your opponent make a good faith effort to resolve rules disagreements in a fair manner? (Yes: 1 pt, No: 0 pts)
- Did your opponent clearly explain what he was rolling for and allow you a chance to witness the results of his rolls? (Yes: 1 pt, No: 0 pts)
- Did your opponent amicably agree on how the terrain features would function during the game? (Yes: 1 pt, No: 0 pts)
- Did you feel that your opponent purposefully played at a slow pace in order to deny you a chance to finish the game? (Yes: 0 pts, No: 1 pt)
- Did you feel that your opponent measured and moved his models accurately? (Yes: 1 pt, No: 0 pts).



And those are my thoughts on your tournament scoring.

I'll try to give you some feedback on your missions if I get the time (but no promises).


Good luck with the tournie!

This message was edited 3 times. Last update was at 2010/04/22 08:47:06


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Fixture of Dakka






on board Terminus Est

I spoke with my partner Yuri & we will most likely require anyone entering the gaming hall to sign a release form for use of any recording equipment.

G


Automatically Appended Next Post:
This is the second sample mission of three. I have modified this mission to hopefully make it simpler to play. Feel free to provide your feedback if you can think of a way to improve them. All missions will feature three main objectives plus some bonus points.

Beach Head
Your initial forces have established their position on the field of battle & must secure an extremely vital objective.

Mission Rules: All normal mission rules are in effect.

The fourth turn includes Night Fight and on a roll of 5+ on 1d6 at the start of the fifth turn there is one more turn of Night Fight.

Deployment: Each player has an area on the table to deploy their army. This area is 18" out from the long table edge and 12" in from the short table edges.

All heavy support must be held in reserve and comes in starting turn 2 on a 3+. If any heavy support is still in reserve starting on turn 3 then they automatically arrive.

* Teleportation - You may select one non vehicle unit that can deep strike; note that this unit cannot be embarked in a vehicle. This unit must start in reserve and automatically arrives on turn 3. This unit cannot use icons, teleport homers, locator beacons or any other device that allows a deep striking unit to ignore scatter. The chosen unit scatters 2d6; use the small arrow if you roll a HIT. This unit cannot split into combat squads. The unit can assault directly from the deep strike and benefits from the Furious Charge or Relentless USR (your choice) but automatically mishaps if a double is rolled. No other unit can ever join this squad and the USR you choose remains in effect throughout the rest of the game. This unit cannot move the objective (see below). 

Roll to see who goes first. You can roll to seize the initiative.

Primary Objective:
Place one objective in the center of the table. Starting at the bottom of the 2nd turn the objective becomes mobile. Any non vehicle unit can secure control of the objective by moving into base contact during the movement phase. Once you have secured the objective you can then move it up to 6" in any direction horizontally during each subsequent movement. You can also move the objective another d6" if the controlling unit chooses to run, including any turn you take control of the objective. The controlling unit will lose control of the objective if assaulted, if they assault, or if they break. The player that can move the objective into their own deployment zone and keep it there by the end of the game scores 15 battlepoints. If the objective is in neither deployment zone at the end of the game then no battlepoints for the primary is awarded to either player. The objective cannot ever be placed embarked inside a transport.

Secondary Objective:
Kill Points - Each HQ is worth 2 killpoints, all other units are worth 1 killpoint each. Broken, fleeing and pinned units provide killpoints. A squad that has gone to ground counts as pinned. If a player scores 5 or more killpoints than their opponent at the end of the game then they are awarded an additional 5 killpoints. 

Tertiary Objective:
Leadership by Example! If an HQ moves the objective or is attached to a unit that moves the objective then that player scores an additional 5 battlepoints. If an HQ controls the objective or is joined to a squad controlling the objective then they are fearless and benefit from the Feel No Pain USR while controlling the objective. Both players can score the tertiary.

Bonus Points:
+3 - You have the most scoring units left at the end of the game. These units do not count if broken or if pinned/gone to ground.
+2 - Your most expensive HQ is still alive, not broken or pinned/gone to ground & is in base contact with the objective at the end of the game. If you have two or more identical HQ units then either one can score this bonus but not both!

There are 6 normal turns. On a roll of 3+ there is a seventh turn. This roll cannot be rerolled. Do not start another new turn when the 15 minute mark is called.

This message was edited 1 time. Last update was at 2010/04/24 03:10:11


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

This is the third sample mission of three. Feel free to provide your feedback if you can think of a way to improve them. All missions will feature three main objectives plus some bonus points.

Hold Your Ground
The war continues... You have suffered losses but are now firmly entrenched. The enemy is countering by bringing to bare more troops from reserve. You must hold your ground at all costs!

Mission Rules: All normal mission rules are in effect.

A large storm looms on the horizon as the enemy moves in towards your battleline. Massive black storm clouds fill the sky with huge bolts of lightning striking down.
- At the beginning of each odd numbered turn roll for Night Fight, on a roll of 5+ on 1d6 use the Night Fight rule that turn.
- At the beginning of each player even numbered turn roll 1d6 for each unit in that player's army. On a roll of 1 the unit is struck by lightning and suffers one S8 AP1 shooting attack. Shots on vehicles hit side armor. There are no cover saves allowed.


Deployment: Spearhead

* Fearless - You may select one non vehicle unit which becomes fearless. 

Roll to see who goes first. You can roll to seize the initiative.

Primary Objective:
Place one objective in the corner of both players' deployment zones. Each objective is placed in 3" from the long table edge & 3" in from the short table edge. The objective must be placed on the ground level, not on an upper floor or top of any terrain. You score 10 battlepoints for controlling your opponent's objective & 5 battlepoints for controlling your own objective. Only scoring units can control or contest an objective. 

Secondary Objective:
Kill Points - Each HQ is worth 2 killpoints, all other units are worth 1 killpoint each. Broken/fleeing units award kilpoints. If a player scores 8 or more killpoints than their opponent at the end of the game then they are awarded an additional 5 killpoints. 

Tertiary Objective:
All or Nothing! If a player controls both objectives then he/she scores an additional 5 battlepoints.

Bonus Points:
+3 - You have the most scoring units left at the end of the game. These units do not count if broken/fleeing.
+2 - Your most expensive HQ is in base contact with the enemy objective. If you have two or more identical HQ units then either one can score this bonus but not both!

There are 5 normal turns. On a roll of 3+ there is a sixth turn. On a roll of 4+ there is a seventh turn. Neither roll can be rerolled. Do not start another new turn when the 15 minute mark is called.

This message was edited 1 time. Last update was at 2010/04/24 18:06:20


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

I don't think anyone will be able to complete the second objective. Being 8 KP ahead at 1850 is pretty much only possible if the battle is a complete rout, even with the bonus KP on HQs.
   
Made in us
Fixture of Dakka






on board Terminus Est

I think a good mark for any mission in a GT mission is separation. I am open to any suggestions how to improve any mission posted here. Please feel free to make recommendations.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

I guess just lowering it to 5 or so would be good. Or, maybe change it up a tad - make the secondary objective having more killpoints and eliminating the enemy HQs or just the enemy General.

How has the mission faired in your playtesting? Is the objective regularly obtained?
   
Made in us
Fixture of Dakka






on board Terminus Est

All of the missions are being heavily playtested to see if they have any quirks. The third mission was designed to be harder than the first two. I have seen one army table another quite often in general as such I don't think a margin of 8 killpoints is unreasonable. The first Ard Boyz mission used in the finals last year had something similar. Personally I think it should be a challenge to score full points, otherwise each round half the players massacre & the other half are tabled, not much fun for those that got tabled and it's hard to have much separation in battlepoints for those who won. Seeing one golden ticket will be going to best general it's only fitting that the missions be challenging.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I think you should absolutely take Yakface's advice.

You've gotten a lot of comments on the scoring system you were using, on its ambiguity and strangeness. I love going to a GT, and while an 11 hour drive isn't out of the question (given that I just flew 3,000 miles to play in another GT) having a scoring system that I can't figure out / am uncomfortable with is what ultimately swayed me to take this one off the Calendar (well, already having my Golden Ticket was a factor too).

I've seen a lot of other posts in this thread to the same tune; would be good to get some transparency and clearly defined scoring mechanisms in place that folks can look at and say, "Yeah...that's fair."

   
Made in us
Fixture of Dakka






on board Terminus Est

Hi Dash. Maybe I will see you at hte Ard Boyz finals. Good luck with the rest of your season.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Okay folks here is feedback regarding the scoring system for composition, theme & sportsmanship:

* The system has drawn some heavy criticism from people outside the local area (i.e., central Florida, western Florida, Jacksonville & as far down south as Fort Myers to Fort Lauderdale). While it might not be apparent to an outside observer a lot of thought & discussion went into this scoring system. We are just over one month away from the event & many of the people who have registered are busy working on their armies they will bring. It would be unfair to them to make big changes now at this late date. As an outside observer you are probably unaware that many people here play both 40k & fantasy. While the two games are separate from each other many of the central tenets such as composition are held in both systems. Composition is more of an issue for fantasy players when compared to 40k players but since there is a large percentage of local players that participate in bothb gaming systems it's hard to separate one from the other. The vast majority of players who have already registered are from Florida.

* From an Internet based perspective you are never going to win a lot of support when you include soft scores. That's just the way it is and a lot of people who have no intention to actually come and play will chime in & ding you. We see it all the time here & elsewhere on the Internet. I personally like using composition as part of the soft scores because it is an extra incentive to design an army that is at least somewhat unique. To me nothing is more boring than playing against the same builds over the course of two days and I have had that experience many times. This is my own personal perception though and I don't want to overly penalize players who don't design their lists to my own standard. I will even go so far as to say that penalizing players for using units that are categorized as being very powerful is a big no no. Who is to say there is some combination of units that has managed to fly under the radar is not just as or more powerful than Blood Crushers & Fateweaver, or lash princes & Oblits? I have seen many armies initially labeled as very weak then someone comes along & crushes face... Dark Eldar & Speed Freaks from 3ed immediately come to mind. So at the end of the day we wanted a light composition system that does not heavily penalize players based upon our own personal views. Like I said you will never make a lot of friends on hte Internet when you promote any type of composition... And while a casual outside observer might have some suggestions they will most likely not be aware of the local views. We made a decision to award one golden ticket to the person who wins the best general award as a concession to everyone that is not in favor of soft scores.

* So I have talked about composition. There is still the subject of theme & sportsmanship. Again these two categories fall under the heading of soft scores. I am a big fan of theme & to me it is closely tied to composition. Sure it is possible to design an army that has a strong theme & is also quite powerful but how often do you see these types of armies? They are there but I feel confident in saying in least based upon my experience they are seldom ever seen. Of course that is just my opinion though & we want to be fair when it comes to this category. I think most of us here can agree that there are certain builds that are performing the best overall at the various events that have been held so far this year. I think if someone can design a truly novel army then they deserve to win some points for their originality. On the subject of sportsmanship we want a measure in place to provide incentive for gamers to handle themselves in such a manner that their opponents have the opportunity to enjoy every game keeping in mind that they also conduct themselves in a like manner. Sportsmanship can certainly be gamed and there is no getting around that so we wanted to provide a scoring system that is not heavy handed but still promotes people being friendly while playing. Obviously no one should award more than one opponent the highest mark for sportsmanship and we will be quite vigilant. I certainly don't want to hear that a player was brow beating their opponents for high marks in sportsmanship, composition or theme after a game is over.

* We want to have some challenging missions that are fun to play and not designed to penalize any particular build. We are currently conducting a lot of playtesting and soliciting feedback from anyone that would like to provide their input. Everything is open on the public domain. We want to provide a transparent system.

So that is my candid feedback for what it is worth.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

There have been some changes made to the sample missions based on playtest feedback. The best place to view the revised missions is over on the 40k WC Bolter Beach forum. We have just over 50 players signed up now for the 40k GT & the 40k team tourney is almost full. Here is hte link to the Bolter Beach forum for those interested:

http://40kwreckingcrew.aceboard.com/331128-6126-0-Bolter-Beach.htm

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut




$.02, since you list the registered people on your website, you may want to update it to reflect all the nearly-full team sign-ups and the 50+ names, so that people are more encouraged to get in while they still can.

- Mike
   
Made in us
Fixture of Dakka






on board Terminus Est

My partner has the names of the people not shown. Hopefully I'll be able to get them up soon.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Quick news flash... While we have lots of players signed up we can always have more so feel to register if you haven't yet & want to play.

: )

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Sounds really cool! Wish I could go.

I do think Yak's feedback is really good, and is very much in line (though more in-depth) with my thoughts when I first took a look at the scoring.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Confessor Of Sins






Scranton

hey... Magic the gathering events are broadcast on ESPN... why not warhammer?

You should contact them : p

 
   
Made in us
Fixture of Dakka






on board Terminus Est

Only if that send that one broadcast lady... I think ya know the one I am referring to.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

1) Where is Bolter Beach going to be located?

8440 North Tamiami Trail, Sarasota FL 34243 

I will ask Yuri to provide clear directions to the event location coming from I-75 or the local airport. Directions will be posted soon so keep an eye for them!


2) How many copies of my list do I need to bring?

* You will need to bring 7 copies of your list and they should all be in clear type (i.e., not hand written) with the points listed for each unit & every option. All options must be clearly listed & there should be no questions. Each army list should be neatly stapled. Do yourself a big favor by making your army lists clearly legible with all the pertinent information included. If there is any question about any unit and it is unclear you may be required not to use this unit(s). If you think there is any potential for possible confusion then contact Yuri or myself ASAP so we can get it sorted in advance.


3) How will the judges operate?

* There will be at least two walking judges for each event. The 40k GT will have four walking judges. If you have a question about a rule and cannot resolve it with your opponent then have all pertinent rules on hand & contact one of the judges. All decisions from a judge are final. Once a decision has been reached continue with your game.

* Sportsmanship is very important to our staff and we want everyone to have a great time. It's all about everybody being able to enjoy the event and having fun. Everybody likes to win but it's not always possible so please keep that in mind. Always try your best to remain calm when working through any discussions regarding the rules. All of our judges are veteran players and have a lot of experience. Always be on your best behavior at all times. There is no need to resort to cursing, shouting or any other unruly behavior. Repeated instances of such behavior will be dealt with in a strict & swift manner. Don't make us have to tell you to leave because of repeated cases of unacceptable bad behavior. The judges will be on the lookout for slow play so please keep your games moving at a suitable pace. In general slow play is highly discouraged & will not be tolerated.


4) When will the registration occur?

* We will have the first registration starting at 7:30am on Friday morning. Have a copy of your list for each army you intend to play. Obviously not everyone will be playing in the 40k team tourney or LoTR tournament so we will have another registration open at 5pm on Friday that will run to 8pm. There will also be a final registration on Saturday morning at 7:30am again. Please make sure to arrive on time, it's always best to arrive ahead of time if possible so don't wait until the last second.

Time tables for each event will be posted here soon so again keep an eye out!


Final Note - Some of the previous Indy GTs held earlier this year have been marred by people videotaping games then opening them to the public domain via vehicles such as YouTube. As noted above any questions or disputes regarding the rules must be addressed during your game by contacting a judge for help if you cannot reach a suitable agreement for both yourself & your opponent. The worst time to argue about a possible rules infraction is following the game in which it occurred. As such video recording devices will not be allowed in the gaming area and as part of the registration you will be asked to sign a waiver giving your consent to abide by this term. This also applies to any casual observers who might wish to watch a game in progress. Casual observers are welcome if they abide by said request & must refrain from getting involved in the discussion of any rules, this is a responsibility of our judges. Also casual observers must refrain from offering tactical advice or any other comments that could possibly affect the outcome of any game. Casual observers caught breaking these rules will be asked to leave the gaming area and not return. While this might sound like an overly strict policy it has been put in place to avoid just these types of situations and for good reason.

G

=][=

This message was edited 1 time. Last update was at 2010/05/08 23:47:31


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
Forum Index » 40K General Discussion
Go to: