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![[Post New]](/s/i/i.gif) 2011/02/14 16:54:18
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Wicked Ghast
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sourclams wrote:Pael wrote:Could the game balance issue be caused mainly by the lack of all of the available miniatures? From what Orlanth was saying about future releases the miniatures that are in the pipeline have the potential to change the game.
To some extent yes, but there are some quirks as models come out that will simply make the game worse.
Submarines, for example. Marine boarders can't be targeted by AA, and Subs that travel underwater (can only be hit on 6s by gunnery) will again be some of the best boarders out there.
The subs also have rams so screening movement with smaller ships to force them to engage early won't really work.
What's really insane is that there's nothing that prevents marine boarders from boarding airships. I can conceptualize a flock of Boba Fetts flying down out of a Death Star, but Gungan Commandos flying up into one.... that's just weird.
I would really like to like this game, but their rules devs seem intent on not allowing that to happen.
I was really impressed with the idea of boarding attacks from air to surface and vice versa since all of the troops have rocket packs. Reminds me of the old game Tribes where jumppacking about was the only way to travel. Also do bombers have ap? If so that throws in a whole area of assaults.
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![[Post New]](/s/i/i.gif) 2011/02/14 17:14:12
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Longtime Dakkanaut
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Almost all units have some sort of AP.
This makes diving and air models really, really exceptional at the most effective ship killing method of boarding. It also means that people take a lot of fighter cap to counter boarders and other people take lots of fighters to kill the other fighters. Ad Nauseum.
Why should I think 36" shells would kill stuff when I just send my flying marines over to capture and kill your units?
I would expect more boarding actions to exist in a wooden sailing ship game than a 'steam' ship combat game.
I must have missed those epic boarding action depictions at the Battle of Jutland.
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![[Post New]](/s/i/i.gif) 2011/02/14 17:53:49
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Wicked Ghast
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Are people using the correct methods of shooting then? On the stat card it shows the number of dice rolled per model or is it per wepon displayed on said model? If it is the latter than ships should be dead in the water well before boarding actions become prevelant.
As an exception I am just asking questions not arguing as I have only read the rules and not played yet. Please don't take it wrong. If I am out of bounds sorry and I will cease.
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![[Post New]](/s/i/i.gif) 2011/02/14 19:57:26
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Dominar
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It's per weapon plus half that value for every additional weapon (battleships tend to average about 15 dice per volley in RB2) but flyers or divers that are "obscured" can only be hit on 6's. So 15 dice broadsides score a max of 4-6 or so. The big flyers can shrug that pretty easily.
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![[Post New]](/s/i/i.gif) 2011/02/14 20:48:54
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Wicked Ghast
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Hmmm interesting, couple of questions then.
Can you combine fire with other ships? i.e. two battleships shooting at the same target.
(I just answered my own question, its an activation sequence not a full force turn game. LOL)
What about the broadsides of some ships? i.e. the Prussian Zepplin has something like 8 tesla coils on its side. That would be max dice for one then 2.5 times that number for the total dice pool.
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This message was edited 1 time. Last update was at 2011/02/14 20:50:01
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![[Post New]](/s/i/i.gif) 2011/02/17 04:13:22
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Deadly Dark Eldar Warrior
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You can only link fire with vessels/vehicles of the same squadron. Battleships come in squadrons of 1, so you couldn't link fire. About the Prussian Blimp, (I haven't got my rulebook with me so this is ... yeah, guessing) but if it's a broadside I doubt it. Turrets, maybe, broadsides .... maybe not.
Another thing a clubmate of mine has noticed is that they've put up an errata for rockets on the spartangames forums. Attached tiny flies can contribute ack ack to shoot down rockets aimed at a parent unit. They decided that rockets were too powerful (rubbish) because their AD does not decrease along with hull damage, and will therefore become more useful in the late game. This is balderdash because rockets get better the further away you are, in the 'late game' you'd probably be in very close range to each other. I suppose the ploy they assume people will do it some kind of drive-by tactic where you move forwards, do broadsides/gunnery/ack ack whilst your hull is still intact and then once you take a battering, you RUN AWAY and shoot at them with rockets. It makes very little sense and will be of no use against the Prussians, who will have boarded you, taken your ship and women for a prize and then caught up with your fleeing ships with their superior engines. And then boarded them. The errata they need to put out, as many here have mentioned, is some kind of downside to obscured/submerged models, because if you can, I can see no reason not to.
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WHFB Dark Elves 6k
Infinity Yu Jing - Too many Tohaa - Too little
40k The Retrograde Tigers c.700 points
Imperium Bella In Progress A good bunch Incoming Soon.TM |
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![[Post New]](/s/i/i.gif) 2011/02/17 16:50:19
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Wicked Ghast
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Actually that seems to happen a ot with FSA armies, that or they hold back their carriers from the main combat and then finish of the rest the eniemies fleet as the smoke clears from the initial engagement.
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![[Post New]](/s/i/i.gif) 2011/02/18 03:38:54
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Deadly Dark Eldar Warrior
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It's still pants, as an EotBS player, a lot of my advantages are in Incendiary Rockets...
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WHFB Dark Elves 6k
Infinity Yu Jing - Too many Tohaa - Too little
40k The Retrograde Tigers c.700 points
Imperium Bella In Progress A good bunch Incoming Soon.TM |
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![[Post New]](/s/i/i.gif) 2011/02/18 15:20:34
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Longtime Dakkanaut
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Pael wrote:Actually that seems to happen a ot with FSA armies, that or they hold back their carriers from the main combat and then finish of the rest the eniemies fleet as the smoke clears from the initial engagement.
Yeah, but to be fair the FSA carrier wouldn't survive long or be able to do a whole lot on the front line at the start of a battle. It just isn't heavily armed and armored enough for that.
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![[Post New]](/s/i/i.gif) 2011/02/20 09:46:09
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Horrific Howling Banshee
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I love the models!!! Here is a link to my painting thread for anyone interested ... Behind th Mask Presents Dystopian Wars!!!. I love the models, and I have also found them to be awesome to paint. Completely different from the norm, a nice change of pace.
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"We shall purge the Maiden Worlds of all who dare try to invade and infect our sacred worlds of salvation" - King Yvenaurael of the Lileath-Aean Exodites.
Listen to "The Receiving End Of Sirens" they are GREAT
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![[Post New]](/s/i/i.gif) 2011/02/20 17:04:17
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Longtime Dakkanaut
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Behind th Mask wrote:I love the models!!! Here is a link to my painting thread for anyone interested ... Behind th Mask Presents Dystopian Wars!!!. I love the models, and I have also found them to be awesome to paint. Completely different from the norm, a nice change of pace.
That has to be one of the nicest looking EotBS fleets I've seen yet!
You definitely seem to have hit on a common thread of discussion both hear and over that the Spartan forums: The minis for this game are fantastic, but there are a couple of issues with the rules that need to be addressed.
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![[Post New]](/s/i/i.gif) 2011/03/05 16:44:22
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Phanobi
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Im just waiting for the fleet carrire for EotBS to be sent to my fulags (Friendly unlocal games shop)
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This message was edited 1 time. Last update was at 2011/03/05 16:45:11
http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/03/06 14:34:28
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Phanobi
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What paint:water ratio do you use with your airbrush?
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/05/01 23:19:21
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Longtime Dakkanaut
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I finally managed to get my FSA fleet all painted up! Take a look:
You can find more pics on my P&M blog (link in my sig).
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![[Post New]](/s/i/i.gif) 2011/05/02 00:38:42
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Those look great, the brown and green look really nice together.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2011/05/10 19:35:51
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Irked Necron Immortal
Columbia, South Carolina
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Finally got to play a game of dystopian wars myself. Was a 3 way fight with Prussians, British, and Blazing Sun. I'm playing the Prussians, so I have fixed arcs everywhere. That will take some getting used to. We never did try boarding, so I'll give that a go next time.
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2000 pts
6000 pts
3000 pts
2000 pts |
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![[Post New]](/s/i/i.gif) 2011/05/16 10:33:40
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Longtime Dakkanaut
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Picked Britannia in the end and played a game vs. FSA, sans the bombers (which neither of us had based up yet, while the ships are good to go for a test run straight from the box).
It felt like I had to work a lot harder to kill anything, and I ended up losing that game.
Is the carrier for KoB any good as I might pick that up soon?
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hello |
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![[Post New]](/s/i/i.gif) 2011/05/16 16:54:38
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Dominar
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In raw numbers, it's okay, but long ranged torpedoes are a pain in the ass, especially on a profile as large as the Carrier.
Remember that if part of your channel is blocked, you're at half AD. That means that if there's anything--anything--interfering with your ~3" wide firing channel, you take a significant penalty to your firepower.
It's a large meat shield, generally able to absorb a lot of firepower while still flinging torpedoes. It's not immortal, however, and still very weak versus boarding attempts--especially after having taken a crit or two which is easily achieved with relatively low DR/CR.
Frigates can really screw with its existence, either blocking torpedo channels or linking fire to do respectable damage and boarding to eliminate it entirely.
If you're searching for a Brit model to make up for your weak battleship, it's not the Carrier. You want to focus on fleet compositions built around the bombers and Dreadnoughts in order to avoid uphill battles against the FSA, which will generally outperform your Battleships and Cruisers with ease.
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![[Post New]](/s/i/i.gif) 2011/05/17 19:02:40
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Anti-Armour Yaogat
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Sorry to re post but i was hoping i might get some more traffic here
I'm looking at jumping ship to Dystopian wars with GW's recent stupidity and with some money issues i'm looking at moving to Dystopian wars and i was wondering if people could answer me some questions.
What are the armies like , i was looking at Britannia and Prussia.
what are the rules like?
Are there any set paint schemes like ,are there ones in the book or do you have to do your own ?
Thanks a bundle!
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Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts
======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======
psn-blackclaw12-add me and mention that you're from dakka.
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![[Post New]](/s/i/i.gif) 2011/05/17 19:17:53
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Phanobi
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/05/17 20:06:35
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Anti-Armour Yaogat
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Nice looking models for the Blazing sun , what are the models like to paint?
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Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts
======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======
psn-blackclaw12-add me and mention that you're from dakka.
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![[Post New]](/s/i/i.gif) 2011/05/17 21:09:18
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Phanobi
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I have been waiting for my painting station so I could start painting them, with any luck should be here tomorrow. the resin has little flash to remove.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/05/18 16:05:54
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Squishy Squig
West Country (UK)
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I also like the look of Dystopia Wars as there are a few guys at our club who play. I was thinking of going for the American fleet mainly because I haven't see one at the club, Might even sell my Tau to fund it if it is any good.
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about 2000 pts
KoW 1140 pts
Dystopian FSA |
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![[Post New]](/s/i/i.gif) 2011/05/19 01:07:38
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Death-Dealing Devastator
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Warris wrote:I also like the look of Dystopia Wars as there are a few guys at our club who play. I was thinking of going for the American fleet mainly because I haven't see one at the club, Might even sell my Tau to fund it if it is any good.
There was me thinking that you were going to sell your Tau to fund Necrons lol.
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King's of war-Elves 2000pts
Dystopian wars-Prussians 2500pts
GK 1750pts
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/05/19 11:49:55
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Phanobi
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Another GW price hike, Great Maker should be a law banning it.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/05/19 19:18:42
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Anti-Armour Yaogat
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Miss Dee wrote:Another GW price hike, Great Maker should be a law banning it.
Hopefully they will have a bankruptcy scare and may reduce prices and commit the ultimate sin and advertise.
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Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts
======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======
psn-blackclaw12-add me and mention that you're from dakka.
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![[Post New]](/s/i/i.gif) 2011/05/20 13:11:52
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Major
Middle Earth
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Alright got a britannia fleet box as we have a couple guys playing this at club. One plays FSA and the other plays Prussia, currently the prussia guy is beating face. I hear that my ships in the fleet box are sub par compared to what the others get. Any suggestions to beating the prussian guy (who I'm playing next week) with the brits.
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2011/05/20 14:03:25
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Phanobi
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Carrier is always useful and subs.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/05/20 15:31:11
Subject: Dystopian Wars (Steampunk Naval Combat!)
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Major
Middle Earth
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we're just using the stuff form the fleet box, so yeah all my crappy units vs all his strong ones
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2011/05/20 19:52:32
Subject: Re:Dystopian Wars (Steampunk Naval Combat!)
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Policing Securitate
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the problem isn't that the KoB ships are weaker, it's that they aren't as easy to use.
Prussians bum rush you, knocking your AP down with Tesla, closing where their guns are the strongest and finishing you off with some Boarding.
FSA sit back and pound away at you and its tough to get to grips with them when you're not designed to close either, but you have too.
KoB (and EotBS) are much trickier and require steady hands in their use. You have to move your ships laterally as much as straight up and down to keep your opponents in your "sweet spots" which is RB 2.
You have to select your targets based on who's where, not at the one target you want to damage.
One of the nice things about DyW is that as vehicles get damaged, they get less effective. So putting a few HP damage on a Prussian Battleship can be a good thing, but if it moves out of your RB 2, you should probably move onto another target.
And, kill those Frigates ASAP....
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