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Made in us
[MOD]
Solahma






RVA

I hear they chucked the class system for this one in an effort to make the game "less generic." Someone explain that to me. I don't mind losing the class system, as it was all just ability and skill point allocation anyhow. But how does getting rid of focusing on certain abilities and skills (that was the sum of it, after all) make your experience less generic? "Generic" is a funny measuring stick to use for an experience that will be shared by millions of people anyway.

   
Made in us
Nasty Nob on Warbike with Klaw






Perhaps they want it to be less like other games? It's already extremely different to begin with.

On the topic of preorders, I've only bought two games right when they got released, KotOR2 and WoW: WotLK. Paying $50 when the game will be down to 40-30 in a few weeks doesn't make much sense to me.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in gb
Regular Dakkanaut






furies in my elder scrolls?
feth yes
   
Made in gb
Committed Chaos Cult Marine






I want it now actually, no i dont release it on the 7th of March and ill be happy lol.

Actually dont do that either, take as long as you want to get rid of bugs and such haha.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
[MOD]
Solahma






RVA

That's something about Wii -- might as well get those Nintendo-brand blockbusters at release because they will never (in their shelf life) go down in price. The new problem with games like Skyrim is the "second release." GotY editions are increasingly worth it. Well, let's say there is an inverse relationship between whether games are worth $60 at release and whether they're worth $60 at "second release." Bethesda was good about this for Oblivion and FO3, where the DLC was authentically additional rather than excised from the game itself. I guess it's easier to do this with a sandbox than a (BioWare) railroad. Even so, it's got to be profitable. On a tangentially related note, I bought Morrowind, Oblivion, and FO3 each on two platforms. I'd be shy about doing so with Skyrim because I can go ahead and get it on PS3 and the PS Store is easy enough to use.

In the end, I am not emotionally capable of waiting months on end to play Skyrim for the sake of thirty bucks.

This message was edited 1 time. Last update was at 2011/02/14 18:04:35


   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Me neither, The Elder Scrolls pulls on my heart strings, and Im sure Ill just get the updates through playstation network as well.

Also agree on the Wii games almost never going down. How much was Mario Galaxies when it came out? $40. How much is it now? $40. Do they even REALIZE they made a second one? NORMALLY that makes the older ones cheaper. But what can you do, play lost in Shadow thats what. Im digging the hell out of that game right now

This message was edited 1 time. Last update was at 2011/02/15 02:38:27


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Texas

I didn't read the thread so this post will no doubt have little bearing on the current discussion, but I just want to say that I AM BEYOND EXCITED FOR THIS GAME!


The Fallen are the Dark Angel's most closely guarded secret. None but the trusted brothers of the Inner Circle even know of their existence. Share their burden by joining in their knowledge of that most terrible of truths: Summary of the Fallen
~2300pts Sons of Medusa - ~2000pts Black Templar
DT:90S+++G++M++B+I+Pw40k02++D++A+/areWD-R++++T(T)DM+ 
   
Made in gb
Boom! Leman Russ Commander






Well just havingpotted that this thread ained a few pages I thought I'd see what the fuss was all about.

And the updates make me smile This is now looking very promising !

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ok enough of the *SQUEEEEEEE HIGH PITCH GIRL EXCITEMENT!!!!!!!!!!! *bounce bounce bounce*



Is there a release date yet? I might just suck at looking for it, but Im not seeing anything. I can wait for it, because I want it to be good, but......I cant wait for it either
   
Made in us
Fixture of Dakka





Chicago

KingCracker wrote:Ok enough of the *SQUEEEEEEE HIGH PITCH GIRL EXCITEMENT!!!!!!!!!!! *bounce bounce bounce*



Is there a release date yet? I might just suck at looking for it, but Im not seeing anything. I can wait for it, because I want it to be good, but......I cant wait for it either


Wikipedia is your friend.
http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

November 11, 2011.

Edit:
Also, I'd like to say

SQUEEEE!!! OMG!!! This is so exciting!!! I love this more than a baby unicorn!!!

This message was edited 1 time. Last update was at 2011/02/16 14:16:12


6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Veteran ORC







Grakmar wrote:
KingCracker wrote:SQUEEEE!!! OMG!!! This is so exciting!!! I love this more than a baby unicorn!!!


You ever eat baby unicorn?

Tasty....

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
[MOD]
Solahma






RVA

Eating baby unicorn will no doubt be a part of this game.

   
Made in us
Storm Trooper with Maglight





bellingham

Manchu wrote:Eating baby unicorn will no doubt be a part of this game.

We can all hope this will be a side quest. And the loot baby unicorn cloak that still has the head attached.

1950 3385 pt 1300  
   
Made in us
Dakka Veteran




CT

Manchu wrote:I hear they chucked the class system for this one in an effort to make the game "less generic." Someone explain that to me. I don't mind losing the class system, as it was all just ability and skill point allocation anyhow. But how does getting rid of focusing on certain abilities and skills (that was the sum of it, after all) make your experience less generic? "Generic" is a funny measuring stick to use for an experience that will be shared by millions of people anyway.


Perhaps they just tossed it so that people would develop their character as they play, instead of picking a class at the beginning and have the mind set of having to try and fulfill that class as they play. What if you pick a warrior, then you find you like to cast spells more. You will try and stick to your warrior roots because that is what your "class" is, which may long term game experience.

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in us
Liche Priest Hierophant






And it also opens up a lot of opportunity for straight up roleplaying, and probably cleans up the code a bit too. Though I hope it'll also mean that you actually need to gain skill in magic to advance in the Mages guild, etc. A bit silly to be able to advance to Archmage without casting a single spell.


I'm rather hopeful about the dual wielding mechanic. This'll open up a lot of options for mage, full warrior and battlemage type characters, I think. Though I have to wonder how it's going to work with weapons like Bows, staves and warhammers. Might also signify the return of single handed versions of Marksman weapons, like throwing stars and darts.

I have to wonder if you'll be able to dual wield shields...

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Warning From Magnus? Not Listening!





The Rock

Anvildude wrote:

I have to wonder if you'll be able to dual wield shields...


Now your just being ridiculous

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

No no no no....he might be onto something.
   
Made in us
Liche Priest Hierophant






Especially if, (and I think I heard this somewhere) you are able to Shieldbash. Imagine, twice the Defence, half the attack!

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in se
Irked Necron Immortal





Sweden, Stockholm

The Elder Scrolls V: Skyrim - Official Trailer




Actual in-game and som pre-rendered goodies. It looks awesome, and I can't wait!

There will apparently be some types of finishing moves (different weapons/types will have unique move(s)) which can be seen in the video. I read that you won't actually control this event; it's more like an animation that begins on it's own when you deal the finishing blow or something like that.

This message was edited 1 time. Last update was at 2011/02/24 17:08:40


 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Inanimate wrote:The Elder Scrolls V: Skyrim - Official Trailer

http://www.youtube.com/watch?v=JSRtYpNRoN0

Actual in-game and som pre-rendered goodies. It looks awesome, and I can't wait!

There will apparently be some types of finishing moves (different weapons/types will have unique move(s)) which can be seen in the video. I read that you won't actually control this event; it's more like an animation that begins on it's own when you deal the finishing blow or something like that.


Jesus... I got goosebumps from that...
   
Made in se
Irked Necron Immortal





Sweden, Stockholm

At 1:09, Dovakhiin shouts something. He has the ability to learn the language of the dragons. These shouts in "Dragonish", when shouted, will produce a shockwave, slow down time etc. They can be shouted as words, or as whole sentences for added effect.
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Inanimate wrote:At 1:09, Dovakhiin shouts something. He has the ability to learn the language of the dragons. These shouts in "Dragonish", when shouted, will produce a shockwave, slow down time etc. They can be shouted as words, or as whole sentences for added effect.


His name isn't Dovakhiin, that is the dragon word for dragonborn so it's more of a title.

Also he appears to be using a dragon shout
   
Made in us
Liche Priest Hierophant






Ooooooaahhhhh!!! Yeah, goosebumps, I even teared up a bit. That. Going. To. Be. EPIC!

And it's even Epic in the classic sense, too! My God, I can't wait for November! I'll have to finish Obliv and Morrowind this summer, I will.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in se
Irked Necron Immortal





Sweden, Stockholm

corpsesarefun wrote:
Inanimate wrote:At 1:09, Dovakhiin shouts something. He has the ability to learn the language of the dragons. These shouts in "Dragonish", when shouted, will produce a shockwave, slow down time etc. They can be shouted as words, or as whole sentences for added effect.


His name isn't Dovakhiin, that is the dragon word for dragonborn so it's more of a title.

Also he appears to be using a dragon shout


Yes, I know, but Dovakhiin sounds better than "the guy in da widyo!". I assume we'll be able to name our own characters in Skyrim, as we have been able to do in Fallout and TES, despite their inherent titles. Even so, in-game NPCs at times adress you by your title (like The Courier) or any other given moniker, despite your own chosen name. Some will probably adress you as "Dovakhiin" in Skyrim.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Oh man, that looks insanely splendid! Ive been hoping they fixed the magic in that game since, in Oblivion, its pretty terrible, and Ive got to say, from what I saw, it looks just awesome. Also stealth kills?! SA-WEEET! Assassins/theives are my fav character builds so that was a HUGE plus for me. AND its coming out later this year? Damn, Im just super happy right now
   
Made in us
Nasty Nob on Warbike with Klaw






Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Liche Priest Hierophant






I'm just gonna love playing my Battlemage with that too. Especially the Dragon Shouts. I'll have yet another Heavy Hit to add to my Frost spikes and battleaxes! And the armour is beautiful looking!


I especially like how they're bringing back so many Morrowind references, like the Draugr and the Nordic Iron Helm.


Automatically Appended Next Post:
Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.


Eh. It was nice how 'at your fingertips' it was, but the fact is it felt too much like a, what's the word, supplement to the melee system. Morrowind's magic, since you had to 'equip' it like you did weapons, made it much more of an equal to the swords and shields. Instead of swing swing with a dagger, block with a shield, oh look fireball! it was more, Shield Spell, Ranged Paralyze, Frostbite, Frostbite, Soultrap Fireball DING! YOU HAVE CAPTURED A SOUL! You could use magic and melee, but you had to use one at a time, whereas in Oblivion, they were both constantly available. Not to mention, you didn't start out with spells in Morrowind if you weren't actually a Magic user. You had to find, buy and grind them a lot more, which was much more difficult with Spell Failure, so the Mages tended to be Mages, the Warriors were Warriors, and Men were Men! (Kidding about that last part)

Not that I begrudge Bethesda that more melee oriented system. I'd want to show of the Melee too, if I'd cracked the 'hit what you swing at' code, and had such a beautiful physics engine.

Absolutely loving the Chorus in the main theme, too.

This message was edited 1 time. Last update was at 2011/02/25 03:15:19


GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.



Did YOU ever play morrowind? The only real thing that Oblivion had on it, was it was prettier. Thats it. The enchanment system SUCKED in oblivion and you just couldnt play with the magic system they way you could in Morrowind. In morrowind, sheesh man, the skies where pretty much the limit in that game. Sure it needed some tweeking as far as how you select the spells and such, but over all I LOVED the way it was in Morrowind.
   
Made in us
Liche Priest Hierophant






KingCracker wrote:
Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.



Did YOU ever play morrowind? The only real thing that Oblivion had on it, was it was prettier. Thats it. The enchanment system SUCKED in oblivion and you just couldnt play with the magic system they way you could in Morrowind. In morrowind, sheesh man, the skies where pretty much the limit in that game. Sure it needed some tweeking as far as how you select the spells and such, but over all I LOVED the way it was in Morrowind.


Oh GOD yes, the enchanting is horrible in Oblivion. Luckily, it looks like Enchant is back as a Player skill in V, and there seem to be more versatility in the spells as well, so maybe that'll be fixed.

I hated how you couldn't enchant an item to be 'use on cast' instead of Constant Effect. Demon and Devil weapons were absolutely awesome, and I loved just slapping on a pair of gauntlets with ranged damage spells and blasting away at baddies before joining the kill. Also provided such a relief when you were out of magica in the middle of a fight.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Nasty Nob on Warbike with Klaw






KingCracker wrote:
Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.



Did YOU ever play morrowind? The only real thing that Oblivion had on it, was it was prettier. Thats it. The enchanment system SUCKED in oblivion and you just couldnt play with the magic system they way you could in Morrowind. In morrowind, sheesh man, the skies where pretty much the limit in that game. Sure it needed some tweeking as far as how you select the spells and such, but over all I LOVED the way it was in Morrowind.


Enchantments were better in Morrowind, but actual spellcasting was terrible.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
 
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