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I hear they chucked the class system for this one in an effort to make the game "less generic." Someone explain that to me. I don't mind losing the class system, as it was all just ability and skill point allocation anyhow. But how does getting rid of focusing on certain abilities and skills (that was the sum of it, after all) make your experience less generic? "Generic" is a funny measuring stick to use for an experience that will be shared by millions of people anyway.
Perhaps they want it to be less like other games? It's already extremely different to begin with.
On the topic of preorders, I've only bought two games right when they got released, KotOR2 and WoW: WotLK. Paying $50 when the game will be down to 40-30 in a few weeks doesn't make much sense to me.
That's something about Wii -- might as well get those Nintendo-brand blockbusters at release because they will never (in their shelf life) go down in price. The new problem with games like Skyrim is the "second release." GotY editions are increasingly worth it. Well, let's say there is an inverse relationship between whether games are worth $60 at release and whether they're worth $60 at "second release." Bethesda was good about this for Oblivion and FO3, where the DLC was authentically additional rather than excised from the game itself. I guess it's easier to do this with a sandbox than a (BioWare) railroad. Even so, it's got to be profitable. On a tangentially related note, I bought Morrowind, Oblivion, and FO3 each on two platforms. I'd be shy about doing so with Skyrim because I can go ahead and get it on PS3 and the PS Store is easy enough to use.
In the end, I am not emotionally capable of waiting months on end to play Skyrim for the sake of thirty bucks.
This message was edited 1 time. Last update was at 2011/02/14 18:04:35
Me neither, The Elder Scrolls pulls on my heart strings, and Im sure Ill just get the updates through playstation network as well.
Also agree on the Wii games almost never going down. How much was Mario Galaxies when it came out? $40. How much is it now? $40. Do they even REALIZE they made a second one? NORMALLY that makes the older ones cheaper. But what can you do, play lost in Shadow thats what. Im digging the hell out of that game right now
This message was edited 1 time. Last update was at 2011/02/15 02:38:27
I didn't read the thread so this post will no doubt have little bearing on the current discussion, but I just want to say that I AM BEYOND EXCITED FOR THIS GAME!
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Ok enough of the *SQUEEEEEEE HIGH PITCH GIRL EXCITEMENT!!!!!!!!!!! *bounce bounce bounce*
Is there a release date yet? I might just suck at looking for it, but Im not seeing anything. I can wait for it, because I want it to be good, but......I cant wait for it either
KingCracker wrote:Ok enough of the *SQUEEEEEEE HIGH PITCH GIRL EXCITEMENT!!!!!!!!!!! *bounce bounce bounce*
Is there a release date yet? I might just suck at looking for it, but Im not seeing anything. I can wait for it, because I want it to be good, but......I cant wait for it either
Manchu wrote:I hear they chucked the class system for this one in an effort to make the game "less generic." Someone explain that to me. I don't mind losing the class system, as it was all just ability and skill point allocation anyhow. But how does getting rid of focusing on certain abilities and skills (that was the sum of it, after all) make your experience less generic? "Generic" is a funny measuring stick to use for an experience that will be shared by millions of people anyway.
Perhaps they just tossed it so that people would develop their character as they play, instead of picking a class at the beginning and have the mind set of having to try and fulfill that class as they play. What if you pick a warrior, then you find you like to cast spells more. You will try and stick to your warrior roots because that is what your "class" is, which may long term game experience.
And it also opens up a lot of opportunity for straight up roleplaying, and probably cleans up the code a bit too. Though I hope it'll also mean that you actually need to gain skill in magic to advance in the Mages guild, etc. A bit silly to be able to advance to Archmage without casting a single spell.
I'm rather hopeful about the dual wielding mechanic. This'll open up a lot of options for mage, full warrior and battlemage type characters, I think. Though I have to wonder how it's going to work with weapons like Bows, staves and warhammers. Might also signify the return of single handed versions of Marksman weapons, like throwing stars and darts.
I have to wonder if you'll be able to dual wield shields...
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Actual in-game and som pre-rendered goodies. It looks awesome, and I can't wait!
There will apparently be some types of finishing moves (different weapons/types will have unique move(s)) which can be seen in the video. I read that you won't actually control this event; it's more like an animation that begins on it's own when you deal the finishing blow or something like that.
This message was edited 1 time. Last update was at 2011/02/24 17:08:40
Actual in-game and som pre-rendered goodies. It looks awesome, and I can't wait!
There will apparently be some types of finishing moves (different weapons/types will have unique move(s)) which can be seen in the video. I read that you won't actually control this event; it's more like an animation that begins on it's own when you deal the finishing blow or something like that.
At 1:09, Dovakhiin shouts something. He has the ability to learn the language of the dragons. These shouts in "Dragonish", when shouted, will produce a shockwave, slow down time etc. They can be shouted as words, or as whole sentences for added effect.
Inanimate wrote:At 1:09, Dovakhiin shouts something. He has the ability to learn the language of the dragons. These shouts in "Dragonish", when shouted, will produce a shockwave, slow down time etc. They can be shouted as words, or as whole sentences for added effect.
His name isn't Dovakhiin, that is the dragon word for dragonborn so it's more of a title.
Inanimate wrote:At 1:09, Dovakhiin shouts something. He has the ability to learn the language of the dragons. These shouts in "Dragonish", when shouted, will produce a shockwave, slow down time etc. They can be shouted as words, or as whole sentences for added effect.
His name isn't Dovakhiin, that is the dragon word for dragonborn so it's more of a title.
Yes, I know, but Dovakhiin sounds better than "the guy in da widyo!". I assume we'll be able to name our own characters in Skyrim, as we have been able to do in Fallout and TES, despite their inherent titles. Even so, in-game NPCs at times adress you by your title (like The Courier) or any other given moniker, despite your own chosen name. Some will probably adress you as "Dovakhiin" in Skyrim.
Oh man, that looks insanely splendid! Ive been hoping they fixed the magic in that game since, in Oblivion, its pretty terrible, and Ive got to say, from what I saw, it looks just awesome. Also stealth kills?! SA-WEEET! Assassins/theives are my fav character builds so that was a HUGE plus for me. AND its coming out later this year? Damn, Im just super happy right now
I'm just gonna love playing my Battlemage with that too. Especially the Dragon Shouts. I'll have yet another Heavy Hit to add to my Frost spikes and battleaxes! And the armour is beautiful looking!
I especially like how they're bringing back so many Morrowind references, like the Draugr and the Nordic Iron Helm.
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Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.
Eh. It was nice how 'at your fingertips' it was, but the fact is it felt too much like a, what's the word, supplement to the melee system. Morrowind's magic, since you had to 'equip' it like you did weapons, made it much more of an equal to the swords and shields. Instead of swing swing with a dagger, block with a shield, oh look fireball! it was more, Shield Spell, Ranged Paralyze, Frostbite, Frostbite, Soultrap Fireball DING! YOU HAVE CAPTURED A SOUL! You could use magic and melee, but you had to use one at a time, whereas in Oblivion, they were both constantly available. Not to mention, you didn't start out with spells in Morrowind if you weren't actually a Magic user. You had to find, buy and grind them a lot more, which was much more difficult with Spell Failure, so the Mages tended to be Mages, the Warriors were Warriors, and Men were Men! (Kidding about that last part)
Not that I begrudge Bethesda that more melee oriented system. I'd want to show of the Melee too, if I'd cracked the 'hit what you swing at' code, and had such a beautiful physics engine.
Absolutely loving the Chorus in the main theme, too.
This message was edited 1 time. Last update was at 2011/02/25 03:15:19
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.
Did YOU ever play morrowind? The only real thing that Oblivion had on it, was it was prettier. Thats it. The enchanment system SUCKED in oblivion and you just couldnt play with the magic system they way you could in Morrowind. In morrowind, sheesh man, the skies where pretty much the limit in that game. Sure it needed some tweeking as far as how you select the spells and such, but over all I LOVED the way it was in Morrowind.
Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.
Did YOU ever play morrowind? The only real thing that Oblivion had on it, was it was prettier. Thats it. The enchanment system SUCKED in oblivion and you just couldnt play with the magic system they way you could in Morrowind. In morrowind, sheesh man, the skies where pretty much the limit in that game. Sure it needed some tweeking as far as how you select the spells and such, but over all I LOVED the way it was in Morrowind.
Oh GOD yes, the enchanting is horrible in Oblivion. Luckily, it looks like Enchant is back as a Player skill in V, and there seem to be more versatility in the spells as well, so maybe that'll be fixed.
I hated how you couldn't enchant an item to be 'use on cast' instead of Constant Effect. Demon and Devil weapons were absolutely awesome, and I loved just slapping on a pair of gauntlets with ranged damage spells and blasting away at baddies before joining the kill. Also provided such a relief when you were out of magica in the middle of a fight.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Amaya wrote:Did you play Morrowind? Oblivion's magick system was one of the few major improvements that it had.
Did YOU ever play morrowind? The only real thing that Oblivion had on it, was it was prettier. Thats it. The enchanment system SUCKED in oblivion and you just couldnt play with the magic system they way you could in Morrowind. In morrowind, sheesh man, the skies where pretty much the limit in that game. Sure it needed some tweeking as far as how you select the spells and such, but over all I LOVED the way it was in Morrowind.
Enchantments were better in Morrowind, but actual spellcasting was terrible.