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Made in us
Lord of the Fleet





Texas

battle Brother Lucifer wrote:
What is LoL?


This?

http://www.dakkadakka.com/dakkaforum/posts/list/321984.page

 
   
Made in gb
Joined the Military for Authentic Experience






Nuremberg

My favourite oblivion moment was at a very low level (8 or something) playing an orc with bugger all magic, I ran into a clearing with a bunch of Minotaurs. Promptly shat myself and started to peg it away, until I notice a horse's rear in front of me. In a panic, I scramble onto it, thinking it'll lend speed to my escape. Off I go, thinking "Blimey, this thing is fast!"

Took me a good thirty seconds to notice the horn, and that I'd just horse-jacked a unicorn. Awesome. So I kept it with me for a while, and by sheer co-incidence never drew my weapon near it. Then one day I do, and it goes berserk, and starts trying to kill me. I can't outrun it, and it's immune to all my weapons, so I was forced into a protracted, epic duel with it using magic and silver arrows, two things I sucked at. Completely random, incredibly strong narrative, completely unplanned by the game's programmers. THAT'S what makes Oblivion one of my favourite games.

   
Made in us
Mutated Chosen Chaos Marine





NorCal

kenshin620 wrote:Well ok, god mod is also bad but dont have it that all encounters are in level with you. Kind of annoying to run into some random bandit armed with daedric armor and glass weapons



Agree with yah there.....it should be a bit more representative of how obscenely rare magic items and weapons are....if there is one complaint I have with TES games its that they are far far too easy. Having a "difficulty" bar that simply makes monsters stronger isn't a great fix, but it was a step in the right direction with Oblivion.

What is LoL?


Click the link in my siggy. Free fast paced PVP that will run on any computer. Its loads of fun. Give it a try!

The Undying Spawn of Shub-Niggurath
http://www.dakkadakka.com/dakkaforum/posts/list/660749.page


Twitter: BigFatJerkface
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Made in us
Fixture of Dakka





Chicago

Ok, I'm excited. I may have to buy it twice.

One for PC, so I can try out all the mods.
One for X360, because I'm a little addicted to achievements.

6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
[MOD]
Solahma






RVA

Grakmar wrote:Ok, I'm excited. I may have to buy it twice.

One for PC, so I can try out all the mods.
One for X360, because I'm a little addicted to achievements.
I did this with Morrowind and Oblivion. I have FO3 on both PS3 and 360. We all have to do our parts.

   
Made in se
Nervous Accuser





Sweden

Loved Morrowind, Oblivion was a big letdown with the very limiting mainstory...you do don't get like a single part where you get the chance to go about exploring, its always a new objective and no breaks(like in Morrowind where you get adviced to do some adventuring to keep your cover intact).
Oblivion is all about how dire the crisis is and if one main character got nothing for you to do, one of the others are sure to give you something that MUST be done...This and the bland envoirment...fast travel to cities I never been to really killed Oblivion for me.
I am not a huge fan of Skyrim...I would much rather want to see more of Vvardenfell or Akaviri! I want to know what happened to the Nerevarine!
But unless this game is an utter failure, I will buy it within a month of its release.
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Iratus Custodis wrote:fast travel to cities I never been to really killed Oblivion for me.


Try playing a vampire - always a nice little shock when you try to fast travel, and your health starts draining like crazy.

I've never gotten why people are peeved at fast travel in Oblivion. If you don't like it...don't use it? In some cases I prefer to walk/ride, but when you have to travel from the top of the map to the very bottom for a quest...well, I'd rather not spend a real-life hour just getting to the place, followed by another getting back to talk to the questgiver.

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Made in us
Secret Force Behind the Rise of the Tau




USA

It would be nice if they balanced being a vampire to make being one worthwhile. I mean, having a glaring weakness to fire in a game where the point is to fight dragons/go to hell? Doesn't seem particularly brilliant.

Be nice if they readded being a werewolf and made that worthwhile too.

   
Made in us
Storm Trooper with Maglight





bellingham

I can't wait for this game I'm a huge Bethesda fan so I really will be egerly waiting for this one.

1950 3385 pt 1300  
   
Made in us
Veteran ORC







LordofHats wrote:It would be nice if they balanced being a vampire to make being one worthwhile. I mean, having a glaring weakness to fire in a game where the point is to fight dragons/go to hell? Doesn't seem particularly brilliant.

Be nice if they readded being a werewolf and made that worthwhile too.


Well, correct me if I'm wrong, I never got the chance to play that particular expansion.... but didn't that take place in a Nordic town/area?

Anyway, I have one thing to say: THE NORDIC CHAOS LORD RISES YET AGAIN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

I just hope they add in Levitate. You can't get much more fun than a Melee character with Levitate and a speed spell on at the same time. It's a regular Fly By.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Flashy Flashgitz





Kintnersville/Philadelphia, PA

I'm looking forward to it, but to be honest the thing that I'm most excited about is the fact that apparently they're getting rid of the buggy (and UGLY) as feth Gamebryo engine they used for Oblivion/Fallout3/New Vegas. FINALLY. Maybe we'll get some character models and animations that don't make it look like the population was carved out of wood by someone with limited facial references.

This message was edited 1 time. Last update was at 2010/12/14 04:23:01


Ouze on GW: "I'd like to be like, hey baby, you're a freak but you just got too much crazy going on, and I don't hook up with bunny boilers. But then Necrons are going to come out, and I'm going to be like damn girl, and then next thing you know, it's angry sex time again.

It's complicated."


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Made in us
Storm Trooper with Maglight





bellingham

DiscoVader wrote:I'm looking forward to it, but to be honest the thing that I'm most excited about is the fact that apparently they're getting rid of the buggy (and UGLY) as feth Gamebryo engine they used for Oblivion/Fallout3/New Vegas. FINALLY. Maybe we'll get some character models and animations that don't make it look like the population was carved out of wood by someone with limited facial references.

That would be nice also lets hope for replicating again it was a lot of fun to watch 100 scrolls drop in front of you.

1950 3385 pt 1300  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

OH feth YES!!!!

Ok, so it should be out before the world ends. That is good.
Looks like Ill be missing my loved ones for awhile, because personally, Elderscrolls games are my crack. Literally. CRACK! *scratches arm* oh jeez its starting again!!!!!
   
Made in au
Lady of the Lake






I started playing with Morrowind and am definitely looking forward to this one.

Decided to make a new Oblivion character to pass the time until it comes out.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

n0t_u wrote:I started playing with Morrowind and am definitely looking forward to this one.

Decided to make a new Oblivion character to pass the time until it comes out.




Im sure Ill do the same. I havnt played Oblivion since it first launched, so Ill just buy that version with the newer quests and such. Im looking forward to this actually, seriously I lost sleep last night thinking about it.......Im tellin ya, crack
   
Made in us
Veteran ORC







KingCracker wrote:
n0t_u wrote:I started playing with Morrowind and am definitely looking forward to this one.

Decided to make a new Oblivion character to pass the time until it comes out.




Im sure Ill do the same. I havnt played Oblivion since it first launched, so Ill just buy that version with the newer quests and such. Im looking forward to this actually, seriously I lost sleep last night thinking about it.......Im tellin ya, crack


Kind of like that drug quest in the Shivering Isles?

That damn quest has still got to be the best addiction simulation in any game I have played.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Slarg232 wrote:
KingCracker wrote:
n0t_u wrote:I started playing with Morrowind and am definitely looking forward to this one.

Decided to make a new Oblivion character to pass the time until it comes out.




Im sure Ill do the same. I havnt played Oblivion since it first launched, so Ill just buy that version with the newer quests and such. Im looking forward to this actually, seriously I lost sleep last night thinking about it.......Im tellin ya, crack


Kind of like that drug quest in the Shivering Isles?

That damn quest has still got to be the best addiction simulation in any game I have played.



Wouldnt know, I played Oblivion when it first came out and that was it. Thats why I said, Ill buy the game with the expansions on it, because I heard those were really good. Now I have that to look forward to
   
Made in us
Veteran ORC







KingCracker wrote:Wouldnt know, I played Oblivion when it first came out and that was it. Thats why I said, Ill buy the game with the expansions on it, because I heard those were really good. Now I have that to look forward to


Oh yeah, it's a pain. You hate every second of it, but right as soon as you see another fix a smile is put on your face.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Lady of the Lake






Just found another copy of Morrowind and went with that instead. Oblivion is played so much here the second copy is almost worn out >_>

On the bright side all the Imperial Males have bright purple faces for some reason.

I like the staff you get for finishing the Shivering Isle main quest though. Just needs the throwing weapons that vanished after Morrowind and it's good to go.

This message was edited 1 time. Last update was at 2010/12/15 12:20:56


   
Made in es
Oberfeldwebel




Palma de Mallorca, Spain

When? november 2011??? thanks the gods... it will give me time to buy new PC


i hope you can have BEARD not only a shade of it...

This message was edited 1 time. Last update was at 2010/12/15 15:25:50


2000 foot sloging IG
Cataphracts.... need to recalculate points....
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Made in us
Powerful Pegasus Knight






Oxnard, CA

I can not wait for this to come out!

I just hope to god that they fix the leveling system, I tried to understand it and ran into a multipage document on how to level properly and said WTF!?!?!?!

"That for all the Emperor's love of his space marines, his ultimate creation - he was in fact nearly killed by one of them, only to be saved by a mere mortal with a 5+ save and a flashlight."
 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aye I'd agree, I like to have areas where the monsters will use you as their latest sandwich spread of the month and you need to run like hell.

I also like the ability to go back to an area on a slow day and utter the words 'remember all that trouble you caused me at lvl 3, haha.. lvl 12 now' and *smacko*

Potentially this could be a game I get on day one, but I need to see more for certain.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in au
Lady of the Lake






I agree I actually liked how if I made a wrong turn in Morrowind I could end up in an area of monsters that had a significant level advantage. Made the game more interesting, especially if it was the first time you came across the area and had no idea.

Beats the system in Oblivion where you "unlocked" new enemies and they kind of scaled a bit with your level. I guess I wouldn't mind if they scaled up a little to remain sort of a challenge, but they should all be in their respective areas from the start regardless of your own level.

   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

Jon Touchdown wrote:I just hope to god that they fix the leveling system, I tried to understand it and ran into a multipage document on how to level properly and said WTF!?!?!?!


The leveling system is one of the most brilliant things about The Elder Scrolls series. If they do anything more than modify it slightly, I'll gak a brick.

Also, everyone keep in mind that Morrowind was a mixture of both scaled-to-level enemies and purposefully placed enemies with their own level. Oblivion simply took the concept a little too far, and drained itself of much tension and difficulty.

This message was edited 1 time. Last update was at 2010/12/16 18:52:48


Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Powerful Pegasus Knight






Oxnard, CA

Chrysaor686 wrote:
Jon Touchdown wrote:I just hope to god that they fix the leveling system, I tried to understand it and ran into a multipage document on how to level properly and said WTF!?!?!?!


The leveling system is one of the most brilliant things about The Elder Scrolls series. If they do anything more than modify it slightly, I'll gak a brick.

Also, everyone keep in mind that Morrowind was a mixture of both scaled-to-level enemies and purposefully placed enemies with their own level. Oblivion simply took the concept a little too far, and drained itself of much tension and difficulty.


Morrowind I had no problem but in Oblivion it was like if I did not play an optimized build that followed a guide then my end game was going to be a living hell

This message was edited 1 time. Last update was at 2010/12/16 23:28:04


"That for all the Emperor's love of his space marines, his ultimate creation - he was in fact nearly killed by one of them, only to be saved by a mere mortal with a 5+ save and a flashlight."
 
   
Made in ca
Stone Bonkers Fabricator General






Any confirmation on it being Norse? That be cool.

 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

KamikazeCanuck wrote:Any confirmation on it being Norse? That be cool.


Its called skyrim man... that is the home of the Norse based race in the elder scrolls series.
   
Made in ca
Stone Bonkers Fabricator General






ohhh. Guess I figured the Nords wwere from Nordtown or something.

 
   
Made in us
Fixture of Dakka





dead account

BrookM wrote:Buggy, prone to crash.


I concur... this was definitely true about the Xbox version of Morrowind... regardless, I still played it through to the end of the main storyline.


Automatically Appended Next Post:
Grakmar wrote:Ok, I'm excited. I may have to buy it twice.

One for PC, so I can try out all the mods.
One for X360, because I'm a little addicted to achievements.


I was thinking about doing this for Oblivion.

This message was edited 1 time. Last update was at 2010/12/17 22:04:52


 
   
Made in us
Veteran ORC







Copy Pasta from Facebook App:



The next Elder Scrolls game, Skyrim, will be making some big changes to the way the series handles things like combat and levelling-up.

Firstly, combat: according to a piece in the latest issue of Game Informer, you can now dual-wield weapons in the game. To many it will sound like a cheap take on a Halo/Modern Warfare staple, but where in those shooters it's a part-time indulgence, in Skyrim it forms the cornerstone of your approach to the game, as you can allocate which weapon or tool goes in which hand.

So, for example, you can put a sword in one hand and a dagger in the other. Or two daggers. Or a staff and a shield. Or a shield and a mace. For magic users, a different spell can be cast from each hand, or for a multiplying effect, the same spell can be thrown from both hands.

Another change to the way Skyrim plays compared to its predecessor, Oblivion, is in how you gain new powers and abilities. This game does entirely away with the concept of class creation, Bethesda's thinking being it's a bit naff asking people to predict how they're going to play a game when they haven't played it yet.

Replacing this, then, is an organic system of attribute growth based on use: the more you do something, the better you get at it. While this has long been a staple of RPG games, even dating back to the Quest for Glory series, but in Skyrim it's not just complementing a class structure, it's replacing it. So you won't be cast in stone as a mage if you use lots of magic, you'll just be some adventurer with a higher magic number in their stats.

You level up according to how you progress your most-used skills. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12", Bethesda's Todd Howard tells Game Informer. If you stick to what you like/do best, you'll level up quickly. Conversely, if you want to take things slowly, you can raise all or most of your skills, as not focusing on one or two in particular will mean a slower rise through the levels.

One wildly unpopular aspect of Oblivion was the fact basic enemies levelled up alongside you, meaning even the most powerful warriors could sometimes be undone by sewer rats or angry crabs. In Skyrim, though, your opponent's levelling is more like that found in Fallout 3.

Continuing Bethesda's work with Fallout 3, each new level you gain in Skyrim will also give you a perk, which you can apply to give you added bonuses relative to how you want to play the game.

The levelling sounds like an interesting experiment, one I like the sounds of since I always hate choosing an "archetype" in a game before I know how I'm going to play it. The combat also sounds like a welcome piece of customisation for the series, but how well they actually work in the game, we'll just have to wait until we get some time with it!

I've never feared Death or Dying. I've only feared never Trying. 
   
 
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