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Made in gb
Voracious Kroothound





What about hurricane harpies.
   
Made in us
Longtime Dakkanaut





Mahtamori wrote:
Banzaimash / Rented Tritium: Isn't the Eldar terminator equivalent supposed to be the Wraithguard?


So? Tons of other roles are duplicated with a slight twist. If the codex can have banshees, scorps AND harlies, I think it can have 2 flavors of terminator equivalent.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Just reading Path of the Warrior, there's mention in there of the path of grief - in which eldar give them selves over entirely to mourning the passing of life so that eldar on other paths dont have to give focus on negativity which could lead to the 'dark side'.

So how cool would it be to have an aspect based entirely on the path of grief? They could be passive warriors, ie they dont fight, but offer negative modifiers to enemy units based on the number of allied eldar that are dead... so there aoe is... I dunno, 12" at the start of the game, 1 full unit dies it goes up to... 18" and so on.

An alternative would be that eldar units are stronger within their aoe as they dont feel remorse while close to them.

Wdyt?

Was thinking of them being add on / IC's to a unit, but think they'd be much more fun to play as a unit of 10 or so models.

   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

That actually seems really cool, and hard to abuse since iirc Eldar don't have any cheap units to spam to get the bonus easily. Perhaps they can pick a single penalty per turn (Like -1BS, -1S, -1T which doesn't affect ID, -1A to a min of 1, etc) and the Exarch could have powers or wargear that let them do 2 different debuffs at once. I would suggest the debuff should start at 18", and may have bonuses if perhaps at least the majority of the Sorrow Singers squad are killed or something.

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Darkprince010 ftw! Fantastic, is Sorrow Singers the fluff name or did you come up with that? Brilliant call either way, and loving your suggestion of nominating the debuff

   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Um, just came up with it afaik. Thanks!

I think the debuff will have to be careful not to be too OP. I'd prefer if the Exarch bonus and/or the under 50% for the Sorrow Singer squad let you choose an additional seperate debuff (ie -1WS and -1BS or something, not -1Ws and -1 WS since some models have only 2 S or T and would insta-gib because of a song... ).

I'm also thinking of several inherent abilities/upgrades as well:

Weight of Tears: Enemies assaulting this unit lose any charge bonuses and cannot count the use of Assault Grenades, and this unit counts as having Defense Grenades

Resonating Loss: When a vehicle is hit by this weapon/ability (Dunno if CC or ranged. Either way...) and glanced or penetrated, the if the result is a Crew Shaken, it becomes a Crew Stunned instead. If this unit would normally ignore Crew Shaken and/or Crew Stunned results, treat it as a Crew Shaken result instead (The Crew Shaken result cannot be ignored).
Since this unit sounds like they won't attack enemies directly, perhaps it would be an additional debuff that would affect enemy vehicles shot by any friendly weapons within their debuff range?

Fading Memories: After a single friendly unit within debuff range is hit, but before rolling to wound, the Eldar player may elect to give them a 4+ cover save against the enemy squad's shooting. This ability can be used only once per Shooting Phase. This, or after an enemy has nominated a squad to Shoot at but before rolling to hit, you may use this ability to force them to reroll all successful rolls to-hit once per shooting phase.

Lament of the Craftworld: The Exarch ability that lets them choose 2 Debuffs/turn isntead of 1? I'd suggest that this would only add the second debuff to a single enemy unit within range, instead of every enemy unit within range.

Warpmourn: Once per turn, you may reroll a single Psychic test by a friendly unit within debuff range. In addition, once per turn you may force a single enemy unit within debuff range to reroll a Psychic Test.

Claustrophobia: (Used during the Shooting Phase, perhaps as a psychic test? It's a smidge off-flavor, but I think it might work for this unit perhaps) If successful, a single enemy unit in debuff range must make an armor check. If they succeed, they must then immediately make a Morale Check or Fall Back. If they do not make the armor save, they are not affected.
Again, since this unit isn't meant to be on the offensive, perhaps the ability could be a once-per-turn expensive Exarch upgrade?

Wargear:
Wraithdust: Count as having a +1 to cover saves, or a 5+ Cover Save if out of cover.
Pipes of Anguish: +D3" to the Debuff range (Roll each turn)
[Insert Name Here]: +6" to debuff range once per battle.

This message was edited 4 times. Last update was at 2011/09/09 21:42:51


Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in gb
Annoyed Blood Angel Devastator






london, england

Just for some consideration, has anyone thought of an idea for possible Eldar terminators? I kinda like the idea, if anyone's got an idea of what they think would work, i would love to hear it.

"By his Blood I am made.
By his Blood I am armored.
By his Blood shall I triumph."
- Catechism of Blood

"From the void we come -
darkness there, and nothing more"
- Carcharadons Astra 
   
 
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