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Made in gb
Annoyed Blood Angel Devastator






london, england

Personally the idea was to mimic hunting wolf packs, atm im gonna try to convert some scorpions with (hopefully) correctly sized claws (might have to try non-astartese lightening claws if i can find them) to see if i can get it to work.

"By his Blood I am made.
By his Blood I am armored.
By his Blood shall I triumph."
- Catechism of Blood

"From the void we come -
darkness there, and nothing more"
- Carcharadons Astra 
   
Made in us
Hellacious Havoc




North Texas

darkPrince010 wrote:Just swap the name to "Claws of Khaine" seems like a better fit.

As for the exarch power for the teeth, I still think it'd be better for one each, otherwise they'll die like most other eldar who aren't in cover if the exarch rolls lousy. Maybe allow him to buy an upgrade that allows him to place d3 instead of 1, so a smaller squad still has a chance of better coverage (Having to place in base to base with the eldar model means you still won't be able to threaten an area more then 3" away from the farthest squad member). Plus, this would allow the tactic of attempting to try and deepstrike reeeeally close to the opponent, with increased chance of mishaps but better chances for smashing people with the Teeth, versus deepstriking at the edge of assault range with them.
Plus, the destroyable teeth means concentrated fire/ AT fire will drop them easily, so the squad won't simply be in an untouchable bunker. Still being T3 means most beefier stuff shooting at them will ID their exarch (Are exarchs 2W?), so it'll be interesting.
Oh, and the squad would probably have/could buy defensive grenades too, so people wanting to assault them would have to think twice


I like this a lot, an eldar unit thats hard to get rid of, hard to shake. As for the models, it would be interesting if they had a very skeleton look. Along with Khaine's angry maw of course.

This message was edited 1 time. Last update was at 2011/07/19 18:01:44



 
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

And, if solidly shot at while not in cover, will basically evaporate. However, each unit has a 50-50 chance of coming back in on the next turn, meaning they have a chance of survivability and of further harassment. Plus, the powerfist/claws mean that you can't jsut tarpit them with a boyz squad or an IG blob because they'll eat it alive

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

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Deadly Dark Eldar Warrior





Brittania

claw riders

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Breaking Something Valuable

Ooh ooh I've got an obvious one- Howling Wolves, or Baying Hounds.

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Eldar Own wrote:I've always wanted a close combat version of the swooping hawks.

Diving Vultures

The diving vultures are an off-shoot of the swooping hawks formed by those who prefer to take the enemy on at close quaters but still crave the rush of the wind and the speed. Their speciality is quick, descisive and deadly assaults that come from nowhere. Like their namesake they tend to prey on those units who are already weak and wounded.... (yes I know vultures prey on carrion, but you can't have a 40K unit that only attacks dead stuff)

Diving Vulture (22pts?)

WS---BS---S---T---W---I---A--Ld---Sv
-4-----4----3---3----1---5---1---9---4+

The exarch has, as usual, +1 to WS, BS, I, A and Sv.

Special Rules:

Fleet of Foot

Vulture Dive: On any turn the Diving Vultures come in to play from Deep Strike they may assault. However if they choose to do so the unit must take a dangerous terrain test.

Wargear

Swooping Hawk Wings: (maybe change this to a more mundane name if it the DV were included in a codex)

Vulture Talon Sword: A sword that gathers power as it gathers speed. On the turn the Diving Vultures deep strike, it ignores arour saves.

Shruiken-Stun Pistol: A standard shruiken pistol with an attachment that fires a concentrated burst of electricity designed to stun and disable an enemy. A shruiken-stun pistol counts as a shruiken pistol in all respects. In addition, in lieu of being fired normally, if it is fired in stun mode, any model hit must roll a D6 on a roll of 5+ they may not attack in the next round of combat. The owner of said unit may allocate these 'stuns' to any model he sees fit (as long as that model is actually in range of the weapon).

Exarch Wargear

Death Talons: (+25pts) Death talons are large, curved sword-like wraithbone attatchments fitted to the exarch's feet. On the turn the Exarch has deepstriked they count as a power fist, but strike at normal initiative. The Exarch keeps all of his other equipment if he takes this item.

Shruiken-Stun Catapault: (+10pts) A standard shruiken catapault with an attachment that fires concentrated bursts of electricity designed to stun and disable an enemy. A shruiken-stun catapault counts as a shruiken catapault in all respects. In addition, in lieu of being fired normally, if it is fired in stun mode, any model hit must roll a D6 on a roll of 5+ they may not attack in the next round of combat. The owner of said unit may allocate these 'stuns' to any model he sees fit (as long as that model is actually in range of the weapon).

Exarch Powers

Skyleap: (+20pts) Same as swooping hawk one

Death Swoop: (+15pts) This power allows the Exarch and his unit to gather more speed when they swoop in on an enemy, with this boost, the combats they engange in are usually swift and bloody and do not end well for the Vultures' prey. A unit which has taken this upgrade gain the Furious Charge special rule on the turn they deep strike.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

So this unit ahs high rewards and can really make a mess of any enemy unit however, as with most eldar units, they need to be used correctly to be effective: they must be deep striked well to have their full effect.

I'm also not so good at estimating points values, so that may be one bad thing about this idea.

So, what do you think?




You made an entire unit of Zagstruks...

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Pullman, WA

I guess I'm not sure what the difference would be from the Vultures as opposed to regular Swooping Hawks. Would they be more assaulty and less shooty, or vice versa, or would they have a particular gimmick (apart from the deep-strike-and-assault)? What gap would they fill for the Eldar Aspects?

(Not trying to be an ass, just trying to see how you could expand this to both fit better fluff-wise and complement other army choices)

This message was edited 1 time. Last update was at 2011/07/25 20:30:34


Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

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Made in gb
Annoyed Blood Angel Devastator






london, england

Still working on these models, im thinking of trying something with mixing dark and craftworld eldar models, but i'm not to sure

"By his Blood I am made.
By his Blood I am armored.
By his Blood shall I triumph."
- Catechism of Blood

"From the void we come -
darkness there, and nothing more"
- Carcharadons Astra 
   
Made in gb
Been Around the Block




I think it is quite hard to think up new Aspects that don't overlap with something in the Eldar codex. For example MC hunters sounds great, but Warlocks are already really good at that. However, taking a 'Aspect for everything' view rather than 'unit for everything' ....

Stalwart Shields
- Aspect warrior stat-line, 4+ save (unit size 3-5?)
- Carrying a shield (and various techno-babble projectors and such) 3+ invulnerable save. 'Shield Wall': units in close combat with the squad do not get any bonuses or benefits from the use of grenades
- Close combat weapon, +2 S power weapon (powerful, but they only have their base attacks and don't get a bonus attack from their shields) with a ID ability as per direswords
- Exarch weapon option 1: Aether Spear. Close combat weapon. Wounds on a 2+, ID on a natural roll of a 6. Ignores armour saves. Against vehicles glances on a 2-4, penetrates on a 5-6.
- Exarch weapon option 2: Moon spear. As per standard weapon for the aspect, but also ignores invulnerable saves.
- Exarch weapon option 2: As per standard weapon with a laser lance shooting profile
- Exarch ability 1: Set Defence. Counts as Counter Attack for the unit
- Exarch ability 2: Bull rush: This unit may assault out of vehicles as though they were assault vehicles
- Exarch ability 3: Shield Leap: The Exarch may choose to direct its attacks against a single enemy model. This can be any enemy model involved in the combat.
- Note there are no ranged attacks for the unit

Problem: They overlap a bit with Warlocks and Shining Spears

Actually, I'd prefer for there to be an option to take a squad of Wraithguard with Aether spears instead of Wraithcannons.

   
Made in fr
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

How about an aspect that hides in a building and then pops out with AP3 flamers or something. Simalar to thre Ymgarl genestealers hiding thingy.


Automatically Appended Next Post:
Eldar Own wrote:I've always wanted a close combat version of the swooping hawks.

Diving Vultures

The diving vultures are an off-shoot of the swooping hawks formed by those who prefer to take the enemy on at close quaters but still crave the rush of the wind and the speed. Their speciality is quick, descisive and deadly assaults that come from nowhere. Like their namesake they tend to prey on those units who are already weak and wounded.... (yes I know vultures prey on carrion, but you can't have a 40K unit that only attacks dead stuff)

Diving Vulture (22pts?)

WS---BS---S---T---W---I---A--Ld---Sv
-4-----4----3---3----1---5---1---9---4+

The exarch has, as usual, +1 to WS, BS, I, A and Sv.

Special Rules:

Fleet of Foot

Vulture Dive: On any turn the Diving Vultures come in to play from Deep Strike they may assault. However if they choose to do so the unit must take a dangerous terrain test.

Wargear

Swooping Hawk Wings: (maybe change this to a more mundane name if it the DV were included in a codex)

Vulture Talon Sword: A sword that gathers power as it gathers speed. On the turn the Diving Vultures deep strike, it ignores arour saves.

Shruiken-Stun Pistol: A standard shruiken pistol with an attachment that fires a concentrated burst of electricity designed to stun and disable an enemy. A shruiken-stun pistol counts as a shruiken pistol in all respects. In addition, in lieu of being fired normally, if it is fired in stun mode, any model hit must roll a D6 on a roll of 5+ they may not attack in the next round of combat. The owner of said unit may allocate these 'stuns' to any model he sees fit (as long as that model is actually in range of the weapon).

Exarch Wargear

Death Talons: (+25pts) Death talons are large, curved sword-like wraithbone attatchments fitted to the exarch's feet. On the turn the Exarch has deepstriked they count as a power fist, but strike at normal initiative. The Exarch keeps all of his other equipment if he takes this item.

Shruiken-Stun Catapault: (+10pts) A standard shruiken catapault with an attachment that fires concentrated bursts of electricity designed to stun and disable an enemy. A shruiken-stun catapault counts as a shruiken catapault in all respects. In addition, in lieu of being fired normally, if it is fired in stun mode, any model hit must roll a D6 on a roll of 5+ they may not attack in the next round of combat. The owner of said unit may allocate these 'stuns' to any model he sees fit (as long as that model is actually in range of the weapon).

Exarch Powers

Skyleap: (+20pts) Same as swooping hawk one

Death Swoop: (+15pts) This power allows the Exarch and his unit to gather more speed when they swoop in on an enemy, with this boost, the combats they engange in are usually swift and bloody and do not end well for the Vultures' prey. A unit which has taken this upgrade gain the Furious Charge special rule on the turn they deep strike.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

So this unit ahs high rewards and can really make a mess of any enemy unit however, as with most eldar units, they need to be used correctly to be effective: they must be deep striked well to have their full effect.

I'm also not so good at estimating points values, so that may be one bad thing about this idea.

So, what do you think?



i think this is a great idea. But rather than on the turn the deepstrike they get power weapons it should be if theyve move more than 12" that turn then they get power weapons and if they charge from deepstrike then the opponent loses an attack for each model (to a minimum of 1) and don't have to take DT tests.

This message was edited 3 times. Last update was at 2011/08/09 13:06:13


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Splog wrote:
Actually, I'd prefer for there to be an option to take a squad of Wraithguard with Aether spears instead of Wraithcannons.

check out the suggestions thread for a new Eldar Codex, there's an idea being tossed around for assault wraithguard

War is my master, Death my Mistress- Maugan Ra  
   
Made in gb
Annoyed Blood Angel Devastator






london, england

Oriallis wrote:
Splog wrote:
Actually, I'd prefer for there to be an option to take a squad of Wraithguard with Aether spears instead of Wraithcannons.

check out the suggestions thread for a new Eldar Codex, there's an idea being tossed around for assault wraithguard


Assault wraithguard, wouldnt that kinda be defeated by the fact their supposed to be slow moving ranged units?

"By his Blood I am made.
By his Blood I am armored.
By his Blood shall I triumph."
- Catechism of Blood

"From the void we come -
darkness there, and nothing more"
- Carcharadons Astra 
   
Made in us
Devastating Dark Reaper





There essentially the equivalent of a Wraithblade wielding Lord, which should be significantly better as well. Essentially a good way to tarpit units or hold objectives with a large enough squad

War is my master, Death my Mistress- Maugan Ra  
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

How about the Shadow wolves?They hunt down enemies in an unrelenting vendetta,against those who have sinned against the Eldar and lived,AKA,DE.

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Lord of the Fleet






London

Star Runners? Sounds like a very mobile type of aspect, maybe using Jetbikes or Jump Infantry, but even though there's already Aspects like this, it sounds like a possible idea.
   
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Courageous Space Marine Captain






Glasgow, Scotland

Hold on,what are the existing aspects to begin with.

Dire Avengers-basic
Fire Dragons-AT
Striking Scorpians-Infiltrating
Swooping Hawks-JI
Warp Spiders-Different and wierd JI
Howling Banshees-CC
Shining Spears-Eldar Jetbike
Dark Reapers-long range Fire support
Shadow Spetres-specialists

What else.

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The aspects GW never remembers to include.

Heavy Defense (low offense, meant to survive and truly tarpit)

Utility- a squad that can do battlefield repairs, or give bonus movement to others, but is expensive and rubbish in actual combat.

There's also Anti-Infantry and anti-Elite

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Revving Ravenwing Biker





Springfield, Oregon

A new aspect? I do not feel we need a new aspect as badly as we need some kind of assault transport.


Automatically Appended Next Post:
@Anvildude - battlefield repair guy, you mean Bonesinger?

This message was edited 1 time. Last update was at 2011/08/22 23:52:46


 
   
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'sat what they do? Don't know Eldar that much.

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Wicked Warp Spider






Ios

Anvildude wrote:'sat what they do? Don't know Eldar that much.

Bonesingers in game do not do anything.

Bonesingers in fluff are the master material makers of the craftworlds. While all Eldar can learn to manipulate the psycho-reactive materials that they fashion everything from, the Bonesingers can psychically forge and grow wraithbone. Essentially they are bad-ass psychers who can make stuff from nothing and make the most advanced Eldar engines, weapon systems, and land/air/spacecrafts. I believe they follow the path of the seer, just like Warlocks and Farseers, but while Warlocks focus their energies on the warrior's arts and hatred, Farseers divine and follow the paths and constantly see the different ways they and their friends may suffer in order to avert it, Bonesingers are crafters or conjurers.

It should be noted that Wraithbone is semi-organic and self-repairing, but that Bonesingers are capable of speeding this process along greatly.

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Liche Priest Hierophant






Oh, well, knew about the Singers already (thank you Tinyhammer!) but didn't know if they were in the game. Maybe let Eldar players be able to take Bonesingers like, what is it, Warlocks? Where you can get a bunch for a single choice, but each can join a different unit?

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Fixture of Dakka






Lincolnshire, UK

I've attempted rules for the (kind of pre-existing) Slicing Orbs here:

http://www.dakkadakka.com/dakkaforum/posts/list/0/389892.page#3241932

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How about the Phantoms?

The Phantoms are an aspect shrouded in mystery. Their aspect warrior was forgotten to time, and they had no craftworld based shrines. Their only shrine lies on the world Ixxen, a planet that was far enough away that barely survived the fall. Over 90% of its civilians died within a flash. those that survived were either master psykers or unusually lucky. with the time and resources, they built a shrine to the fallen and decided never again would eldar society fall apart like that. When word came to their ears that some eldar still survived, they were overjoyed. but a shadow fell upon them when contact was made. The Other eldar seemed far to alien, so caught up inside their paths that they could not afford anything but training and repetitiveness. The Eldar of Ixxen then decided that, even though far too different, they would help their brothers would the need arise. Until then, they honed their technology, and with modified holo-fields, Found the secret to phase technology. This allowed part of a being to become insubstantial for brief moments, providing them the ability to don less armor for the same protection. Also, they happened upon Baharroth, Aspect warrior of the swooping hawks. When they pleaded to examine the wings, they noticed several minor problems, but never mentioned them. They then returned the wings without a word, and built their own version. A small backpack with two small, Jet-like wings was then issued to all Phantom warriors, providing them with flight. Their final Invention came from a wrecked Fire-Prism, where they rediscovered lance technology. They used local crystals and smaller versions of the lance, and came up with the rifle of choice, the Virin Focus-Lance.

WS BS S T W I A Ld Sv
Phantom 4 4 4 4 1 4 1 8 3+Inv (No Armor Saves)
Exarch 4 5 4 4 2 4 1 10 3+Inv (No Armor Saves)

Squad Size: 1-5 Phantoms

Unit type: Jump Infantry

Special Rules: Fleet

Wargear: Virin Focus-Lance, Grav-Pack, Phase-Shifter

Options:
|-You may Upgrade one Phantom to be an Exarch. An exarch may replace his Virin Focus-Lance for
| |-A Virin Focus-Pistol and a power weapon --------------------------------------------------------------------------------------------- Free
|-An exarch may take any of the following exarch powers
| |-Defend ------------------------------------------------------------------------------------------------------------------------------------------- +15
| |-Tank Hunter ------------------------------------------------------------------------------------------------------------------------------------ +15
| |-Crack Shot -------------------------------------------------------------------------------------------------------------------------------------- +5
| |-Shadowstrike ----------------------------------------------------------------------------------------------------------------------------------- +20
| |-Skyleap ------------------------------------------------------------------------------------------------------------------------------------------- +15
| |-Suprise Assault --------------------------------------------------------------------------------------------------------------------------------- +10
| |-Withdraw ---------------------------------------------------------------------------------------------------------------------------------------- +15
|-An Exarch may take a Superior Phase shifter -------------------------------------------------------------------------------------------- +50
|-A single Phantom may take
|-A Virin Focus-Cannon ------------------------------------------------------------------------------------------------------------------------- +20
|-A Virin Pulse-Cannon -------------------------------------------------------------------------------------------------------------------------- +20

Virin Focus-Lance
Range S AP Rules
36" 2x 6-x Assault D6, Fire as one
The Strength of a Virin Focus-Lance is equal to two times the number of phantoms in a squad armed with a Virin Focus-Lance.
The AP of a Virin Focus-Lance is equal to 6 minus the number of phantoms in a squad armed with a Virin Focus-Lance.
Fire as One: During the shooting phase, you make one shot with the entire squad. That means that you count as firing with one model, but use the modifier mentined above. You may fire with any other weapon in the squad, but you may only shoot with one model armed with a Virin Focus-Lance. This rule is non-negotiable.

Virin Focus-Pistol
Range S AP Rules
16" 5 4 Assault 1, Pistol

Virin Focus-Cannon
Range S AP Rules
58" 2x 3-x Heavy 1, Blast
The Strength of a Virin Focus-Cannon is equal to two times the number of phantoms in a squad armed with a Virin Focus-Lance.
The AP of a Virin Focus-Lance is equal to 3 minus the number of phantoms in a squad armed with a Virin Focus-Lance.

Virin Pulse-Cannon
Range S AP Rules
48" x 8-x Heavy D6, Pulse Wave
The Strength of a Virin Focus-Cannon is equal to the number of phantoms in a squad armed with a Virin Focus-Lance.
The AP of a Virin Focus-Lance is equal to 8 minus the number of phantoms in a squad armed with a Virin Focus-Lance.
Pulse Wave: When a Virin Pulse-Cannon fires, draw a line from it to it's intended target. All units in the way must make a toughness test or suffer one wound, saving throws permitted. Against targets without a toughness value, count as strength 10. Terrain counts as armor value 9 for trees and rocks, buildings are av10 and bunkers are av12. If Terrain suffers a penetrating hit, remove it from the table.

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dakkawolf wrote:Personally the idea was to mimic hunting wolf packs, atm im gonna try to convert some scorpions with (hopefully) correctly sized claws (might have to try non-astartese lightening claws if i can find them) to see if i can get it to work.


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Arthedainian Captive






I wouldnt mind the concept of an eldar aspect that relates to rangers/assassins. Cloaked, Hooded, Disguised. Always liked the idea of a 40k Alith Anar. Cant think of an appropriate name for that aspect tho.

This message was edited 1 time. Last update was at 2011/08/25 01:10:05


Post-Heresy Night Lords Undivided 2,000pts

: Flesh Tearers 2000pts

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Banahir wrote:I wouldnt mind the concept of an eldar aspect that relates to rangers/assassins. Cloaked, Hooded, Disguised. Always liked the idea of a 40k Alith Anar. Cant think of an appropriate name for that aspect tho.
I think this is what you're looking for: http://wh40k.lexicanum.com/wiki/Rangers

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Rennoc215 wrote:How about the Phantoms?

The Phantoms are an aspect shrouded in mystery. Their aspect warrior was forgotten to time, and they had no craftworld based shrines. Their only shrine lies on the world Ixxen, a planet that was far enough away that barely survived the fall. Over 90% of its civilians died within a flash. those that survived were either master psykers or unusually lucky. with the time and resources, they built a shrine to the fallen and decided never again would eldar society fall apart like that. When word came to their ears that some eldar still survived, they were overjoyed. but a shadow fell upon them when contact was made. The Other eldar seemed far to alien, so caught up inside their paths that they could not afford anything but training and repetitiveness. The Eldar of Ixxen then decided that, even though far too different, they would help their brothers would the need arise. Until then, they honed their technology, and with modified holo-fields, Found the secret to phase technology. This allowed part of a being to become insubstantial for brief moments, providing them the ability to don less armor for the same protection. Also, they happened upon Baharroth, Aspect warrior of the swooping hawks. When they pleaded to examine the wings, they noticed several minor problems, but never mentioned them. They then returned the wings without a word, and built their own version. A small backpack with two small, Jet-like wings was then issued to all Phantom warriors, providing them with flight. Their final Invention came from a wrecked Fire-Prism, where they rediscovered lance technology. They used local crystals and smaller versions of the lance, and came up with the rifle of choice, the Virin Focus-Lance.

WS BS S T W I A Ld Sv
Phantom 4 4 4 4 1 4 1 8 3+Inv (No Armor Saves)
Exarch 4 5 4 4 2 4 1 10 3+Inv (No Armor Saves)

Squad Size: 1-5 Phantoms

Unit type: Jump Infantry

Special Rules: Fleet

Wargear: Virin Focus-Lance, Grav-Pack, Phase-Shifter

Options:
|-You may Upgrade one Phantom to be an Exarch. An exarch may replace his Virin Focus-Lance for
| |-A Virin Focus-Pistol and a power weapon --------------------------------------------------------------------------------------------- Free
|-An exarch may take any of the following exarch powers
| |-Defend ------------------------------------------------------------------------------------------------------------------------------------------- +15
| |-Tank Hunter ------------------------------------------------------------------------------------------------------------------------------------ +15
| |-Crack Shot -------------------------------------------------------------------------------------------------------------------------------------- +5
| |-Shadowstrike ----------------------------------------------------------------------------------------------------------------------------------- +20
| |-Skyleap ------------------------------------------------------------------------------------------------------------------------------------------- +15
| |-Suprise Assault --------------------------------------------------------------------------------------------------------------------------------- +10
| |-Withdraw ---------------------------------------------------------------------------------------------------------------------------------------- +15
|-An Exarch may take a Superior Phase shifter -------------------------------------------------------------------------------------------- +50
|-A single Phantom may take
|-A Virin Focus-Cannon ------------------------------------------------------------------------------------------------------------------------- +20
|-A Virin Pulse-Cannon -------------------------------------------------------------------------------------------------------------------------- +20

Virin Focus-Lance
Range S AP Rules
36" 2x 6-x Assault D6, Fire as one
The Strength of a Virin Focus-Lance is equal to two times the number of phantoms in a squad armed with a Virin Focus-Lance.
The AP of a Virin Focus-Lance is equal to 6 minus the number of phantoms in a squad armed with a Virin Focus-Lance.
Fire as One: During the shooting phase, you make one shot with the entire squad. That means that you count as firing with one model, but use the modifier mentined above. You may fire with any other weapon in the squad, but you may only shoot with one model armed with a Virin Focus-Lance. This rule is non-negotiable.

Virin Focus-Pistol
Range S AP Rules
16" 5 4 Assault 1, Pistol

Virin Focus-Cannon
Range S AP Rules
58" 2x 3-x Heavy 1, Blast
The Strength of a Virin Focus-Cannon is equal to two times the number of phantoms in a squad armed with a Virin Focus-Lance.
The AP of a Virin Focus-Lance is equal to 3 minus the number of phantoms in a squad armed with a Virin Focus-Lance.

Virin Pulse-Cannon
Range S AP Rules
48" x 8-x Heavy D6, Pulse Wave
The Strength of a Virin Focus-Cannon is equal to the number of phantoms in a squad armed with a Virin Focus-Lance.
The AP of a Virin Focus-Lance is equal to 8 minus the number of phantoms in a squad armed with a Virin Focus-Lance.
Pulse Wave: When a Virin Pulse-Cannon fires, draw a line from it to it's intended target. All units in the way must make a toughness test or suffer one wound, saving throws permitted. Against targets without a toughness value, count as strength 10. Terrain counts as armor value 9 for trees and rocks, buildings are av10 and bunkers are av12. If Terrain suffers a penetrating hit, remove it from the table.

Review, comment, and criticize.


I think this sounds a little too close to the fw shadow spectres, heavy support jetpackers with Prism Rifles that combine fire into single powerful blasts

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Courageous Space Marine Captain






Glasgow, Scotland

I know what we need!A cavalry unit.All other armies have cavalry in one form or another.Granted,Vanilla Marines,BA,DA and BT don't but wolves do,and they \IMO count as Marines,for that purpose.


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Ios

Deadshot wrote:I know what we need!A cavalry unit.All other armies have cavalry in one form or another.Granted,Vanilla Marines,BA,DA and BT don't but wolves do,and they \IMO count as Marines,for that purpose.


Exodite ally?

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Fixture of Dakka






Lincolnshire, UK

Deadshot wrote:I know what we need!A cavalry unit.All other armies have cavalry in one form or another.Granted,Vanilla Marines,BA,DA and BT don't but wolves do,and they \IMO count as Marines,for that purpose.



4/5 Space Marine Codices don't, Necrons don't, Chaos Space Marines don't, Sisters don't, Grey Knights don't, Orks don't, Tau don't. Saying 'all other' is a huge exaggeration, even if I have been mistaken.
Eldar have several jetbike units which fulfil a similar/superior role to Cavalry, which IMHO would impose upon Shining Spears.

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