MartiniPunk wrote:Hey, new here just theorycrafting a 2000 pt list as thats what my local games workshops seem to play the most. I liked the playstyle of your list so I modified it slightly.
Princes Wings, MoN, Warptime 175
Princes Wings, MoN, Warptime 175
x5Chosen x5 Melta 140
x5Chosen x5Plasma 165
x9KB Champ PFist Rhino 264
x5PM x2 Melta Rhino 170
x5PM x2 Melta Rhino 170
x5PM x2 Plasma Rhino 180
x3Oblits 225
Defiler DCCW 150
Defiler Havoc, TL-Lascannon 175
total = 1989 (if i did my math right lol)
was thinking of spending the leftover points in turning one of the chosen plasmas to a missile launcher in order to give it some range and add to the versatility of infiltrating. Im completely new to 40k and dont have any practical knowledge so any input would be appreciated.
HQ
Ok in this list I truly think Lash princes would be better you have 2 pie plates and 3 Cupcakes lashing them into a ball obliterate whatever and move on.
Elite
I dont like the Plasma set up, yes it is a infantry or
MC hunter but with out a Rhino what are they going to do Infiltrate maybe within 12in then get eaten. If anything I would drop the Plasma and 1 melta guy from the other squad and get a Rhino for the Meltas. being able to Outflank and sneaky snake a kill point on the side of the board is huge.
*also in this spot there are so many good things that people just don't use that are really good.
Troops
Beserkers are great at what they do. Dont run them head long into enemy territory run them second. They are one of the best Clean up units in the game us then as such. Be smart and look at what ur playing against if you need to get them there fast then that what you need to do, But more in likely you are playing against some mech force so you need to pop the cans to get to the Marsh mellow Fluff inside.
Plague Marines are good and 5 mans are normally the best number for them.
* Dont forget about
CSM they are 1 of the best units in the codex.
Heavy
Oblits are the best unit in the codex. That being said running 3 isn't always correct. They are a huge point sink and work just as well at 2 as they are at 3, so if you drop one this would give you points to run other stuff.
Defilers - I use to Run mine the exact same as you 1 stock with extra
CC and the other with Las Havoc. Logic states if you lose ur gun you still have a las cannon and havoc launcher. In this Situation to be honest you would still have a reaper autocannon and the gun is still good, So there's no reason to use up the points for something it already has.
For the list I would drop the 2nd Defiler and go with 2 Oblits that's just me though.
In the end I would probably run Somthing that looked more like this:
Hq
2x Lash Prince w/wings
Greater Daemon
Elite
5 Choosen
3 melta 2 flamer, Icon, Champ, Rhino - combi melta
Dreadnaught
DCC, Missile Launcher
Troops
8 Bezerkers
Champ,
PF, Personal Icon, Rhino - Combi melta
10
CSM
Champ,
PF,
IoCG, Melta, Rhino - combi melta
5
CSM
Champ,
IoCG Rhino - Havoc Launcher
7 Lesser Daemons
7 Lesser Daemons
Heavy
2 Oblits
2 Oblits
Defiler
DCC
This should be exactly 2000pts
* for 1750 drop everything off Rhinos drop 1 flamer from choosen drop lesser Daemons to 5 each and drop Defiler.
As for the Autocannons I like them but the down fall to them is they cant split fire, and the unit of 5 guys is 5 points more then a stock Defiler and they aren't fearless. Also Defiler is a Fire Magnet saving your Rhinos from being popped. A havoc team Doesnt have that effect. I can see it being fine if you are running a Deathstar unit like Kharn and Abby in a
LR, at that point the havocs may be ok, so would Oblits though and they might be still better.
As for feeling like you are on Equal ground with every army I can see how you feel that way as well except in Kill point missions. With having on Average 5 Easy kill points on board that can be taken out at any moment it just sucks to think about, But its not a battle that cant be won it just makes you think about the game a lot more while playing it.