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![[Post New]](/s/i/i.gif) 2013/08/16 13:06:42
Subject: New Space Hulk Video Game - Demo Vid p.4
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The New Miss Macross!
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MajorTom11 wrote:Looks like no iOS version for now, and not even any word on when it may be released. That's a bit of a piss off, they should have clarified that to fans.
Ah well, Plants vs Zombies 2 it is lol
At least the ios is still planned... it seems like the android version was just dropped.
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![[Post New]](/s/i/i.gif) 2013/08/16 13:11:27
Subject: New Space Hulk Video Game - Demo Vid p.4
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Bounding Ultramarine Assault Trooper
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As others have said, it is basically a computer version of the board game.
Same maps, same actions, same objectives. In fact, the amount of time it takes to move the models is akin to the time it takes to move the pieces on the board game...
If you like Space Hulk, the board game, you will most likely enjoy this if you want a computer version.
If you hate Space Hulk, this won't convert you.
If you have always wanted to try Space Hulk, you can and this costs less than an ebay copy...
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![[Post New]](/s/i/i.gif) 2013/08/16 13:37:44
Subject: New Space Hulk Video Game - Demo Vid p.4
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Fixture of Dakka
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evancich wrote:As others have said, it is basically a computer version of the board game.
Same maps, same actions, same objectives. In fact, the amount of time it takes to move the models is akin to the time it takes to move the pieces on the board game...
If you like Space Hulk, the board game, you will most likely enjoy this if you want a computer version.
If you hate Space Hulk, this won't convert you.
If you have always wanted to try Space Hulk, you can and this costs less than an ebay copy...
It's a bit different than the board game due to no set up time. I actually tend to like computerized versions of board games like this a lot more, since you get the same strategy but without the hours of set up.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/08/16 14:11:28
Subject: New Space Hulk Video Game - Demo Vid p.4
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Sneaky Lictor
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This is fantastic - I'm really enjoying the game so far.
But ...
Stuck at the Alarm Call mission. Seems there's a literal game stopper bug there.
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![[Post New]](/s/i/i.gif) 2013/08/16 15:41:08
Subject: New Space Hulk Video Game - Demo Vid p.4
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Lead-Footed Trukkboy Driver
Olympia, WA
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evancich wrote:
If you like Space Hulk, the board game, you will most likely enjoy this if you want a computer version.
Except self-confessed Space Hulk fanboy Rab Florence absolutely savaged it over on RPS, so if you're more than a casual fan it sounds like it might be best to pretend it doesn't exist.
Space Hulk: Sin of Mediocrity
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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![[Post New]](/s/i/i.gif) 2013/08/16 16:06:19
Subject: New Space Hulk Video Game - Demo Vid p.4
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Bounding Ultramarine Assault Trooper
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His review is a bit idiotic.
Yep, the animations are slow. But, the way we play Space Hulk, the marines are assigned voices and talk while walking down the hallway.
I don't have a problem seeing the doors.
Generally, at least 30 years ago, when playing hot seat, somebody left the room when it wasn't their turn. Plus, stealing a glance is a time honored tradition. Like learning to play GoldenEye by looking at the screens that aren't your own...
He wants the same level of interaction in overwatch as he gets when he is face-to-face across the table from a human player, he wants that but in a room, sitting in front of a monitor, playing a computer opponent? Wow, he has unrealistic expectations.
Also, I disagree with overwatch being the tense part of Space Hulk, the tense part for me is when my squad isn't deployed correctly and I open a door and start to wonder if I can get backup to that marine in time.
Again, this is a very faithful translation of Space Hulk to the PC.
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![[Post New]](/s/i/i.gif) 2013/08/16 16:13:13
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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Insect-Infested Nurgle Chaos Lord
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Cheers, guys. Figured that part out eventually.
I've never played the board game and I'm enjoying this. It can be quite frustrating though. On the Mission starting with the Librarian and Twin Lightning Claw Marine... very annoying, still enjoying the challenge.
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![[Post New]](/s/i/i.gif) 2013/08/16 16:34:58
Subject: New Space Hulk Video Game - Demo Vid p.4
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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The more I play of this game the more I see it as a wasted opportunity. That there are some people on meta-critic claiming this is an x-com beater I find absolutely hilarious.. seriously, what planet are they on? (presumably they are comparing to the original x-com game.. actually, no even that offered more of a gaming experience!)
It's not bad, if one is to accept the very limited objectives that it has set for itself, but I can only assume it was made by a very small studio with very limited resources (including time). In this day and age we expect more - and especially for £23 (found it pretty funny as well that on launch you can pay £1.50 for some new alien skins, so you can have the 12 polygon genestealers in different colours  )
Kirasu wrote:evancich wrote:As others have said, it is basically a computer version of the board game.
Same maps, same actions, same objectives. In fact, the amount of time it takes to move the models is akin to the time it takes to move the pieces on the board game...
If you like Space Hulk, the board game, you will most likely enjoy this if you want a computer version.
If you hate Space Hulk, this won't convert you.
If you have always wanted to try Space Hulk, you can and this costs less than an ebay copy...
It's a bit different than the board game due to no set up time. I actually tend to like computerized versions of board games like this a lot more, since you get the same strategy but without the hours of set up.
Was going to say the opposite - in any usual situation I would much prefer the boardgame. If this game had modern-era graphics and presentation, thumping sound effects in dolby as your half-million polygon marine knocked chunks off the rag-doll physics animated genestealer, then I might have agreed with you.. same if they had done as with Blood Bowl, and tried to make a live-action version or some real one player campaign with some element of continuity (brother deimos died in the previous game in a room full of genestealers and a flamed room? no problem, good as new in next mission).
Also it has graphics that wouldn't look out of place ten years ago and absolutely zero use of technology to move this in any way before the boardgame.. I couldn't in all good conscience recommend this until it drops to the £10 mark or below, and even then with the caveat that you would have to be a big fan of the boardgame.
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![[Post New]](/s/i/i.gif) 2013/08/16 17:20:24
Subject: New Space Hulk Video Game - Demo Vid p.4
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The New Miss Macross!
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How are the kill animations? Are they generally the same faux isometric view as all the screen pics shown or do they default to a fancier customized kill animation ala XCOM EU? The XCOM EU kil animations had the occasional glitch like clipping through terrain and firing in odd directions but they definitely added some current gen animation flare to an otherwise old school type game.
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![[Post New]](/s/i/i.gif) 2013/08/16 17:52:22
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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via Facebook
Version 1.0.1 is going up right now!
(Steam community pages are down, so I cannot post there)
Change log:
- mission 6 win logic
- OSX 10.6 input fix
- fixed manual typos
- undo button for terminator walking into walls fix
- full screen switch works now
- achievement fixes
- aspect ratio change now properly recognized
- mission 4 animations
- battle log fixes
- various UI and menu fixes
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/08/16 18:01:34
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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Norn Queen
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His review is a bit idiotic.
Yep, the animations are slow. But, the way we play Space Hulk, the marines are assigned voices and talk while walking down the hallway.
I don't have a problem seeing the doors.
Generally, at least 30 years ago, when playing hot seat, somebody left the room when it wasn't their turn. Plus, stealing a glance is a time honored tradition. Like learning to play GoldenEye by looking at the screens that aren't your own...
He wants the same level of interaction in overwatch as he gets when he is face-to-face across the table from a human player, he wants that but in a room, sitting in front of a monitor, playing a computer opponent? Wow, he has unrealistic expectations.
Also, I disagree with overwatch being the tense part of Space Hulk, the tense part for me is when my squad isn't deployed correctly and I open a door and start to wonder if I can get backup to that marine in time.
Again, this is a very faithful translation of Space Hulk to the PC.
QFT, computer games forum has some alternative opinions and reviews.
That RPS review was pure gak imho.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/08/19 07:43:54
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/08/19 12:23:10
Subject: New Space Hulk Video Game - Demo Vid p.4
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Long-Range Land Speeder Pilot
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Been playing on my nice powerful work computer over lunch time today. Very impressive. Overwatch feels so cool
I played on version 1.02 so a lot of bugs fixed. When looking at the credits I noticed there was only three coders compared to nine artists so I am not surprised so many bugs made it into the original release.
My only gripe is the animation lacks character and punch. Technically- I think they have been quite heavy handed with the compression and the transition system feels very basic considering the characters are quite present on the screen.
Overall. I am giving this a big thumbs up
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![[Post New]](/s/i/i.gif) 2013/08/20 07:23:05
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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via FB
1.0.3 Is up
1.0.3
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Going into Hotseat mode on continue fixed
Difficulty levels being reset after continue game are fixed
Broodlord skins now follow the DLC skin option
Achievements now also include overwatch kills
“Exemplar of the Codex Astartes” bugs fixed
“Relic Bearer” fixed not to be achieved with a dead bearer
“Light in the Darkness” description updated and bugs fixed
“For the Emperor and Sanguinius” spelling and bugs fixed
Genestealers walking on dead genestealers will splat them
Exit marker on mission 11
Assault cannon now uses Mac friendly overheated material
Disabled restart button in options menu for hotseat and MP
Ingame UI fixes
and an interview
http://www.starburstmagazine.com/features/interviews/6275-interview-thomas-lund-head-of-full-control-developers-of-space-hulk
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This message was edited 1 time. Last update was at 2013/08/20 12:49:52
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/08/26 18:45:35
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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http://steamcommunity.com/app/242570/discussions/0/864976115510136253/
1.0.4
------
When playing Hotseat, all Genestealer info is hidden unless you press space or the “Show info” button.
Fixed Gideon bug + rerolls bug in easy mode - was forcing genestealers roll 1 dice less on any reroll if there was previous dice subtraction applied due to shield or difficulty level.
Fixed the wrong calculations of the tile positions causing the misclicks on the tiles.
Fixed left genestealers count calculation logic.
Tutorial pop-ups now only shows in Singleplayer
Manual section re-made. Text and visuals fixed
Close combat can no longer give achievements when dying
Action Camera will now never show when set to “Never” show option
Broodlord button will not be visible if the broodlord has been already revealed.
Remaining Genestealers count now show correct number
Broodlord now available in Mission 12
Hardware cursor now working properly
Fixed the MP slots bug leading the slots cannot be deleted sometimes + also wrong slot can be deleted instead of needed one.
Mission 6 shows number of exited Terminators and number of revived Terminators
Mission 11 changed description in the objectives list
Lowest resolution set to 1024x768
Fixed the bug with weapons being rotated in wrong direction after move+fire
Changed win condition for mission 10 to match the objectives list (kill all genestealers)
Hibernating Broodlords now occupies the tile they are placed on in mission 11
Cost indication now shows correctly when targeting an enemy
Menu shows your online status
Objectives list can now be turned off in options
AntiAliasing integrated into Quality option
Forged in Battle achievement fixed
Objectives in the briefing now possible to show longer list
Achievements popup now wider so all text fits within (or otherwise cut off)
Fixed pathfinder issue in mission 12 that led to the game crash
Fixed sidestep animation error for Broodlord, leading to not playing these animations.
Timer is now always paused when options menu is opened
Fixed a number of action errors including Librarian skills where wrong tiles were active to perform action on
Added 1 second delay starting intro movie
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/08/26 19:02:18
Subject: New Space Hulk Video Game - Demo Vid p.4
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The New Miss Macross!
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Well, I'm glad that they're attempting to fix things but alot of that stuff seems like it easily should have been found prior to release (like text not fitting in windows). It sounds a bit like a college project that was started on time but then had the majority of the work done after a long slacker break with an all nighter just before the due date.
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![[Post New]](/s/i/i.gif) 2013/08/26 20:49:18
Subject: New Space Hulk Video Game - Demo Vid p.4
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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warboss wrote:Well, I'm glad that they're attempting to fix things but alot of that stuff seems like it easily should have been found prior to release (like text not fitting in windows). It sounds a bit like a college project that was started on time but then had the majority of the work done after a long slacker break with an all nighter just before the due date.
That's exactly how I would describe it also.
After some time playing the game - even disregarding the negatives of the many bugs, or the fact they got the rules wrong from the game, but more a judgement on the absolute lack of anything creative or special about this game...
My verdict.. (If any developers are reading this I don't want to hurt your feelings, I have hidden it behind a spoiler.. )
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![[Post New]](/s/i/i.gif) 2013/08/26 21:45:21
Subject: New Space Hulk Video Game - Demo Vid p.4
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Ultramarine Master with Gauntlets of Macragge
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I'm glad they're ironing out bugs relatively quickly, probably should've released it a week later if it was gonna end up as such though. I'll definitely pick it up when it's a wee bit cheaper.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2013/08/26 21:54:33
Subject: New Space Hulk Video Game - Demo Vid p.4
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The New Miss Macross!
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Take this with a grain of salt as I won't be getting the game until it's $5 (not a huge fan of the board game despite getting 3 copies for the terminators)... but from an outsider perspective looking in... this game seems like it would have benefited from one of those paid beta releases. Likely the same people that bought it day 1 would have bought it on a trial beta for a slightly reduced price. Credit them the same amount on the official release and offer some sort of a minor freebie (like a set of beta skins) and you avoid releasing something with this many easily noticeable issues and keep the good will of the community (as well as get better reviews for the final product).
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![[Post New]](/s/i/i.gif) 2013/08/27 03:14:14
Subject: New Space Hulk Video Game - Demo Vid p.4
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Grizzled Space Wolves Great Wolf
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warboss wrote:Take this with a grain of salt as I won't be getting the game until it's $5 (not a huge fan of the board game despite getting 3 copies for the terminators)... but from an outsider perspective looking in... this game seems like it would have benefited from one of those paid beta releases. Likely the same people that bought it day 1 would have bought it on a trial beta for a slightly reduced price. Credit them the same amount on the official release and offer some sort of a minor freebie (like a set of beta skins) and you avoid releasing something with this many easily noticeable issues and keep the good will of the community (as well as get better reviews for the final product).
I think you're getting too much in to it, the game really isn't that complicated or that deep, decent in-house QA testing and slightly more development time should have worked out all the bugs. Games that benefit from a paid beta are ones where the games are closer to the limits and actually need to be stress tested and tweaked and/or game servers need to be stress tested and tweaked.
Granted, I haven't played the game, so maybe I'm out of line... but looking at the videos, this game looks extremely simple for a $30 title, there's a very limited set of things that can happen compared to most other games these days given the gridded map and turn based nature.
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![[Post New]](/s/i/i.gif) 2013/08/27 10:11:58
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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http://steamcommunity.com/app/242570/discussions/0/864977026027654934/
Short term roadmap 2013
Hi all,
With 1.0.4 going live these minutes, its time to look forward. There has been various info released here and there, so I just wanted to give this quick look into our plans ahead.
There are multiple productions going on right now in different areas. The exact release dates are not frozen yet until we go a little further into development (and after some sleep/vacation).
Some of these are going to be free and additional content is going out as paid expansions. Especially the bigger content expansions as we are putting significant resources into these to expand the game out from the Sin of Damnation campaign.
A totally random order and non-complete list below:
- Coop and new campaign
No surprise as its been talked about a lot. Will add a coop campaign for up to 3 players to play a terminator squad each against the AI. Campaign also playable by a single person.
- New Space Marine chapter
We are not yet ready to announce which, but its in the works and might be a little surprising to people. As soon as we have the first Terminator ready to show, we are announcing what it is. Will come with a small "chapter only" campaign
- Squad/Unit customization
With the new chapter pack above, we are planning to add a squad customizer so you can build , name and field your own Terminators. The exact way this is going to work is still being designed.
- Several new campaign packs
We have a selection of old White Dwarf missions as well as brand new original designed missions/campaigns in the works. These will be released over the next months as fast as we can produce them
- Localization
German, Italian, Spanish, French and Russian translations of all text is in the early stages
- Level editor
Over the next months we will improve our internal tool chain to be usable by end users. Most likely there will be a series of releases increasing what you can do with the editor, how it integrates with Steam Workshop and upload/download/rating/filtering of content.
- AI and Multiplayer improvements
We want to make the AI harder and more intelligent as well as at the same time improve the multiplayer experience. These are short term top priority for us.
- New rules
Moving forward we are going to add new and original stuff into the mix. We are working on Genestealer variants (NOT hybrids) and other cool stuff that we want to get in to expand Space Hulk in new directions. These things will most likely be integrated parts of the new campaigns.
We are also thankful for a lot of good suggestions in the Suggestions/improvements thread, and are filtering through these to pluck out good ideas or fast to implement ideas
Ahh yes - and I forgot. Linux version ;-)
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This message was edited 1 time. Last update was at 2013/08/27 10:14:04
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/08/27 11:26:38
Subject: New Space Hulk Video Game - Demo Vid p.4
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Infiltrating Broodlord
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NVM, thought this was the Deathwing thread!
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This message was edited 1 time. Last update was at 2013/08/27 11:28:18
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![[Post New]](/s/i/i.gif) 2013/08/27 17:28:49
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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reds8n wrote:http://steamcommunity.com/app/242570/discussions/0/864977026027654934/
Some of these are going to be free and additional content is going out as paid expansions. Especially the bigger content expansions as we are putting significant resources into these to expand the game out from the Sin of Damnation campaign.
As they charged an extra £1.50 so you could get the genestealers in a beige colour upon release, fair to assume that pretty much all of that list is going to be paid for?
Insert your own Rab C. Nesbitt "You're taking the pee, aren't you? quote here..
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![[Post New]](/s/i/i.gif) 2013/08/29 07:56:31
Subject: New Space Hulk Video Game - Demo Vid p.4
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Unstoppable Bloodthirster of Khorne
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I imagine you're pretty much on the money.
We are going to keep people producing content and features for as long as the game and the new content is being bought by you. Continued support of us means continued support of the game.
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![[Post New]](/s/i/i.gif) 2013/10/07 13:10:48
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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http://steamcommunity.com/app/242570/discussions/0/864980734961871891/
Hi all,
As posted in the changelog thread, we just released version 1.2 that includes the "Messenger of Purgatory" campaign. Its a cool 3 mission campaign we made ourselves from scratch.
We decided to say THANK YOU to you all and give it away for free to you for sticking with us through the launch and up to now.
We have lots of plan yet, and new content is going to be added continuously moving forward incl. new chapters and bigger campaigns.
Have fun and good luck retrieving Captain Atarius' remains.
Best
Thomas and the Full Control team
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/10/07 17:28:40
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I am pleasantly surprised! And take back the Rab.C.Nesbitt comment above..
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![[Post New]](/s/i/i.gif) 2013/10/07 22:15:56
Subject: New Space Hulk Video Game - Demo Vid p.4
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Slaanesh Veteran Marine with Tentacles
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I bought this on release, played for maybe 2.5 hours until I couldn't stomach it any more. It's slow and boring. I really wanted to like it. I wasn't expecting it to be anywhere near the level of Xcom, but still...
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![[Post New]](/s/i/i.gif) 2013/10/07 22:22:09
Subject: New Space Hulk Video Game - Demo Vid p.4
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Space Marine Scout with Sniper Rifle
Seattle, WA
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Considering you can increase the speed now, perhaps you should try again?
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![[Post New]](/s/i/i.gif) 2013/10/09 11:56:37
Subject: New Space Hulk Video Game - Demo Vid p.4
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Unstoppable Bloodthirster of Khorne
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I might give it another go now that it's been patched some more. I got it as a last-min pre-order, and it failed to blow me away, and then again a couple of weeks later. I don't think it's awful, just a bit underwhelming...
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![[Post New]](/s/i/i.gif) 2013/10/11 09:27:22
Subject: Re:New Space Hulk Video Game - Demo Vid p.4
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[DCM]
Et In Arcadia Ego
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http://www.vg247.com/2013/10/11/space-hulk-%E2%80%9Cfangs-of-fenris%E2%80%9D-expansion-brings-space-wolves-into-the-fight-first-pic-inside/
Space Hulk developer Full Control has announced the strategy game’s first expansion “Fangs of Fenris,” which adds the bearded and rather tough Space Wolves chapter into the fight. See the first image of them here.
In a press release issued to VG247 this morning, Full Control confirmed that “Fangs of Fenris” will add the Space Wolves’ ‘Wolf Guard Terminators’ unit into the mix. The expansion is due ‘late 2013′ and will play out across three new missions.
To celebrate the announcement, Full Control will discount Space Hulk on Steam by 33% for 24 hours. >You can check out the game’s product page here.
Thomas Hentschel Lund, CEO of Full Control said in a statement, “When it came to selecting the first expansion chapter for Space Hulk we felt that the introduction the Space Wolves would be both a great addition to the game, and a nod to the fact that our studio is based in the heart of Scandinavia – the Viking kingdoms of the past.
“Devastatingly ferocious in attack and immovably resolute in defense, the Wolf Guard will be a fantastic addition to the Space Hulk universe introducing new gameplay styles and methodology into the classic turn based action”.
Now then, here’s a picture of that beard, I mean, Space Wolves chap.
Automatically Appended Next Post: full newsletter
What a Summer it’s been and we hope you’ve had a chance to enjoy the great weather as well as a bit of vacation. We launched Space Hulk mid August, so we have been busy tweaking, fixing and improving various aspects of the game, which is also why we decided to postpone the Newsletter until now.
A lot has happened since the announcement of the Space Hulk pre-order, which we covered in our last newsletter and as always we’ll be giving you a quick overview of the progress for our different games.
Space Hulk
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We’re currently making larger content updates than initially, so the frequency of updates will slow down to allow for the design, creation and testing to be done without rushing it.
We just made patch 1.2 live, which contains the first expansion campaign “Messenger of Purgatory” that we've been working on as well as more performance upgrades, visual upgrades and bugfixes.
Follow this link for the full change log list: http://steamcommunity.com/app/242570/discussions/0/864976115510136253/
We’ll also be looking to increase the performance and visual in the game even further, which is mainly possible because we have hired super talented tech artist. He has identified several places where we can improve performance with new shaders and at the same time improving the looks!
- New Space Marine chapter
Today we have announced which chapter we’ll be adding to the game first and it may be surprising to some of our fans. It is going to be the legendary Space Wolves!! The chapter expansion will include the 3 mission campaign “Fangs of Fenris” from White Dwarf #200 as well as 3 new weapons Frost Axe, Frost Blade and Wolf Claws. If you want to read more about the announcement you can see the press release HERE
To celebrate we’ll be having our first Steam Sale tomorrow, on Saturday 12th of October, where you’ll be able to grab yourself a copy of Space Hulk with a 33% discount.
You can buy it on Steam HERE
We’ve also started selling Space Hulk on our own website and GamerGate, see HERE
- iPad
During work on the iPad version, we also identify more and more places to save memory and improve performance. Those fixes (as long as they don’t compromise the PC version in a negative way) are being put into the PC build as well.
The ETA of this version is "when its done". We keep getting requests for a date, but besides saying that it's this year, we don’t want to commit ourselves to something that might shift a week or two. As soon as we have something more firm we will let you know. Soon™!
- Several new campaign packs
We have a selection of old White Dwarf missions as well as brand new original designed missions/campaigns in the works. These will be released over the next months as fast as we can produce them.
We are also thankful for a lot of good suggestions in the Suggestions/improvements thread, and are filtering through these to pluck out good ideas or fast to implement ideas.
http://us6.campaign-archive2.com/?u=4f244c2709a1679621c297ad1&id=9f09d8c9a0&e=627453bc96
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This message was edited 1 time. Last update was at 2013/10/11 12:31:20
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We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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