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d3m01iti0n wrote: Look at Halo, GoW, or CoD. These are the top shooters on the market. They are Bearenstien Bears when compared to the backstory and ambience of WH.
Don't even let a Halo fanboy let you say that!
But in all seriousness, in order to play with the 'big boys' GW would have to give up some measure of control, and that will never ever happen. For all their change over the past 20-30 years, GW still wants to be that little niche company that does it all themselves (and is the only one on the market...).
d3m01iti0n wrote: Look at Halo, GoW, or CoD. These are the top shooters on the market. They are Bearenstien Bears when compared to the backstory and ambience of WH.
Don't even let a Halo fanboy let you say that!
But in all seriousness, in order to play with the 'big boys' GW would have to give up some measure of control, and that will never ever happen. For all their change over the past 20-30 years, GW still wants to be that little niche company that does it all themselves (and is the only one on the market...).
Absolutely. Only GW and it's wholey owned subsidiaries are allowed to mess up the intellectual property on any regular basis.
It's for iOS, netbooks and low performance PCs should play it fine. Might be a gem, might be crap, who knows.
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
I'm really looking forward to digging out some of the old termies and genestealers to get up and running for this old classic.
I still have both games, and the units to play them.
Best game ever.
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
notprop wrote: I liked the old space hulk game as well (smashing the space bar sending unlimited bolts down the corridor ftw!) but I kinda hope this more than a computer version of the game, I suspect not though.
It's sad that I will buy no matter what it's like.
Haha yes me too, I've spent far too much time on Warhammer games over the years and most of them probably didn't deserve it.
Would love it if someone found a way to get Chaos Gate to run on Windows 7 though..
The reason I still keep my crappy first laptop is because it is the only thing I can scratch that Chaos Gate itch with. I love the way the Cultists explode in a burts of goo when you hit them with bolters. The voice excerpts are good as well.
"Apothecary, I am woooounded" and "May the heat of a thousand stars consume you".
I could never get Final Liberation to work though!
Looking forward to a Space Hulk game. I haven't played that sort of computer game since "Aliens" on the ZX Spectrum 48K
Hmmm... I wonder how hard it would be to make a BFG game? There's enough 3d design fans on Dakka...
Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.
Lt. Rorke - Act of Valor
I can now be found on Facebook under the name of Wulfstan Design
I don't think people here understand how gaming liscenses work nowdays. Long gone are IPs sold lock stock and barrel to a company (like FASA did with their lines to microsoft thank god he finally got them back). GW probably only gave Relic/THQ permission to make X number of RTS games for 40k, EA got to make a fantasy MMO and now This little company is making an iOS game. Game devs seem to be chomping at the bit for IPs to publish games for so its a sellers market.
Just because some no name company can use the IP doesn't mean someone else can't if the IP holder decides otherwise and it doesn't violate existing contracts.
Paitryn wrote: I don't think people here understand how gaming liscenses work nowdays. Long gone are IPs sold lock stock and barrel to a company (like FASA did with their lines to microsoft thank god he finally got them back). GW probably only gave Relic/THQ permission to make X number of RTS games for 40k, EA got to make a fantasy MMO and now This little company is making an iOS game. Game devs seem to be chomping at the bit for IPs to publish games for so its a sellers market.
Just because some no name company can use the IP doesn't mean someone else can't if the IP holder decides otherwise and it doesn't violate existing contracts.
Actually, I think that's pretty much the understanding most of have on the subject - thanks though!
Looks really exciting so far! It would be nice for them if they can get some extra coverage on the back of X-Com, which has kind of brought the turn-based strategy game back into mainstream focus again.
I hope they can expand beyond the premise of the board game a little - the bits about being in control of the whole operation, scanning the interior of the hulk etc, rather than just having someone play through the campaign missions of the boardgame sounds very promising.
Unfortunately its blocked at my office so hopefully its good stuff
EDIT: checked it out on my phone. Lots of good info and a couple EXCELLENT screenshots. Getting psyched!
Thanks for the link. After reading that I'm actually interested in this game. The designer sounds very enthusiastic. Which is promising. Before reading that I wasn't bothered about it but now I'm on their side. I didn't realise it had GW's support.
“The game itself will play a lot like the boardgame but we do some optimisations to make it more fluid, a little bit more action-ish."
Why aren't they just making it a FPS?
Automatically Appended Next Post: The graphics look fine, assuming those aren't touched up screenshots.
Becouse some people, dislike twich based combat?
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.
Because its supposed to be a turn based strategy, Xcom/Chaos Gate-esque, squad game?
Im confused, look elsewhere if thats what you want
Also,
Thomas Hentschel Lund: We don’t want to go in and change a really cool, well-balanced, well-played game, and we’re not going to dumb it down so it turns into a shooter.
FPS' are a dime a dozen, and most of them are barely indistinguishable from the next, so I'm glad they're making it a strategy game.
Well... if we're to take the surprise fall tabletop limited edition game release schedule to mean anything, it'll be dreadfleet. That's just about as good, right?
To be fair, as a $9.99 iPad board game dread fleet is plenty of fun to play with a friend or two if you don't have something better to do. it's the $100 pricetag and rather monofunctional (is that even a word?) minis which made the board game the disaster it was - with a lower pricetag it's just a 'nice enough, but not very replayable or memorable' board game.
TBH, I wouldn't mind portable DF with a decent AI (how hard can it be? game is like 60-70% chance ) to spend 20-30min on on a train or sth like that based on the demos I played.
I haven't seen the trailers... the only experience with any of the older games was with a demo on the 3DO... regardless I'll buy it. I really dig turned based stuff. And Terminators hunting down nids is always cool.
This message was edited 1 time. Last update was at 2013/03/04 05:09:30
They are trying to have the board-game experience translated to PC. If successful it should be great fun. Graphics look solid from the new screen shots.
I have the old Spacehulk port for Nokia phones, great fun on the metro, with all the original levels. Main reason I have not upgraded my phone actually :-D
So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
Any of the Specalist games would be welcome. I doubt that GorkaMorka would work though.
Necromunda or a Battle Fleet Gothic game (using the campaign rules) would be my own personal preference.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog