Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Actually I have a question about that for someone more tech savvy than I:
The requirements say "Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHZ". According to My Computer's info, I have an Intel Core2 Duo E6750 @ 2.66GHz/2.66GHz processor... I guess it exceeds the minimum? The different GHZ requirements throw me off.
This message was edited 1 time. Last update was at 2013/03/29 20:31:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Sigvatr wrote: The ending felt very rushed...seems to be typical for nowadays' games.
I guess this is part of DLC marketing.
Yeah, made that assumption as well. Maybe, they're about to go origin story on the protagonist. I was somehow disappointed by the plot twist regarding him though...it just seems like the usual twist a lot of video games make nowadays. No specifics of course, but I kinda saw it coming :/
I think I recall Levine saying they won't be doing story content DLC, because the game is supposed to be a self contained script.
Then again, the season's pass costs something like 30$. I can't see how could they justify that kind of price tag without actual story content being added.
Steam wrote:More Stories, More Weapons, More Characters. Extend the narrative and adventure with the BioShock Infinite Season Pass.
Extend the narrative?
So far they're only offering:
The Instant Day 1 bonus pack contains four pieces of exclusive gear, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.
Ugh.
This message was edited 3 times. Last update was at 2013/03/29 21:49:18
Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
"And if we've learnt anything over the past 1000 mile retreat it's that Russian agriculture is in dire need of mechanisation!"
Manchu wrote: It does bring up the good question of what makes a game a Bioshock game.
Just few very simple things:
-Dystopian setting. -Magic powers combined with physical weapons. -Variety of enemies. -Story that has great plot twist near the end of the game. -Interesting combat system. -Top of the line and also unique graphics.
LuciusAR wrote: Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
Yes. It really has nothing to do with the first two games, bar the part at the end where you
Spoiler:
teleport to Rapture
This message was edited 1 time. Last update was at 2013/03/30 00:24:58
LuciusAR wrote: Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
Yes. It really has nothing to do with the first two games, bar the part at the end where you
Spoiler:
teleport to Rapture
Ai, and that was in an alternate reality, so even then, it doesn't count.
Hell, they could meet Jackie Estacado, and that would still be passable.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
LuciusAR wrote: Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
Yes. It really has nothing to do with the first two games, bar the part at the end where you
Spoiler:
teleport to Rapture
Ai, and that was in an alternate reality, so even then, it doesn't count.
Hell, they could meet Jackie Estacado, and that would still be passable.
Spoiler:
I really apparently missed all, really ANY of the hints that dewitt is comstock, because that ending really caught me blindsided
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
There really is nothing I cannot do with my trusty carbine, once I got the original one in the office somewhere after you get Elizabeth I never swapped it out. Seriously I don't think I've enjoyed using a weapon this much since the M16 in CoD4.
LuciusAR wrote: Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
Yes. It really has nothing to do with the first two games, bar the part at the end where you
Spoiler:
teleport to Rapture
Ai, and that was in an alternate reality, so even then, it doesn't count.
Hell, they could meet Jackie Estacado, and that would still be passable.
Spoiler:
I really apparently missed all, really ANY of the hints that dewitt is comstock, because that ending really caught me blindsided
Spoiler:
Were there any hints? I didn't notice any at all. Then again, I've never been good at picking up plot twists.
LuciusAR wrote: Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
Well, if you can lend it for free I'd go for it. Otherwise no.
May I ask what exactly did you find bad about the Bioshosk? Or is it just: "nothing really good about it" thing?
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
LuciusAR wrote: Considering I though the first Bioshock was extremely overrated, to the point that I actually stopped played about 1/3 of the way though, should I give this a go?
Yes. It really has nothing to do with the first two games, bar the part at the end where you
Spoiler:
teleport to Rapture
Ai, and that was in an alternate reality, so even then, it doesn't count.
Hell, they could meet Jackie Estacado, and that would still be passable.
Spoiler:
I really apparently missed all, really ANY of the hints that dewitt is comstock, because that ending really caught me blindsided
Spoiler:
Were there any hints? I didn't notice any at all. Then again, I've never been good at picking up plot twists.
Spoiler:
I'm just a litle confused about it all, time paradox's are already mind bending but I think I'm missing something.
as far as I understand, old man booker hooks up with the time twins, which seem to be either husband/wife or more likely two versions of the same person since from a few logs the female one isn't sure if traveling through a tear will work but is talking about the man being on the other side.
I'm not sure what "comstock"s bookers motivation is originally, I'm thinking that in the original timeline he accepted the baptism, became the zealot he is, reached back in time to recover his daughter whose original fate is uncertain, creating angry murder machine booker. Eliz inherits her powers from being pulled through a tear and losing her finger (I think, whatever) This seems to be reinforced by logs saying that the powers were totally unexpected, the original tear was made by the time twins so there's no paradox there..
What this doesn't explain is why there's 2 bookers, but there's not 2 eliz's and other people, I wanted to think that we're talking multiple dimentions and not time travel, or maybe its both, I think that i'm thinking too black/white for this, because if booker/eliz followed the same rules as the people that freak the F out when they were dead then alive again, their brains should be paste if they were "replacing"
I /think/ this makes sense because on one timeline booker is dead so their cant be 2, on the other he is comstock, and on his third, he was wisked away from his apartment, so that makes sense, maybe I'm thinking because of the time disparity between bookers daughter being taken and old man booker, they don't exist in parallel like the dead/live again people, so only insanity/paradoxs exist when that happens and walking through tears doesn't seem to cause this. This might also explain one eye's insanity and why comstock was never at wounded knee or the boxer rebellion, he was, just not under the name dewitt since he changed it when he was re baptized.
But anyways, this is all going on the last line of the ending, without that line none of it would make sense, so maybe i'm missing some logs or something that ties it all together.
You could also interprit this the time bandit way, that booker/eliz/bird/columbia are really just this dimentions hero/little sister/big daddy/rapture and all those lighthouses at the end are infinite variations on the same story.
I liked the game though, it was more of a movie than a game, wish there was more big bird, I wish the ending was less "supprise!" and was hinted to just a little more, I feel that i'm pretty observant. I"m not actually sure where the baptism takes place on the timeline, before/after he gives away the child? I'm thinking it was before the child was born and that is why eliz ceases to exist at the end, which is sad.
This message was edited 1 time. Last update was at 2013/03/30 15:54:57
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
Manchu wrote: It does bring up the good question of what makes a game a Bioshock game.
Just few very simple things:
-Dystopian setting.
-Magic powers combined with physical weapons.
-Variety of enemies.
-Story that has great plot twist near the end of the game.
-Interesting combat system.
-Top of the line and also unique graphics.
I have a question, we've got some very educated people in this thread, were you appalled at the racism in the game? I know Ouze mentioned that Booker was appalingly racist... but... like... is the racism in the game that big of a deal? I realize we're not done with racism in today's day and age, but like... It didn't affect me that there was rampant racism in Columbia... I wasn't offended at being blindsided by it (considering nothing about the game mentions this at all), in fact it gave me less "sympathy" for the police and firemen that were attacking me...
This message was edited 1 time. Last update was at 2013/04/01 03:17:50
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
Corpsesarefun wrote: I think part of the problem with infinite is that I had no sympathy with the enemies...
Yeah. Can't really make an effective social commentary is everyone is a dill weed.
Then again, that may have been the point; extremism is bad, mkay?
And I don't think they were attempting to make a social commentary beyond "extremism is bad, mkay" much like they did with the other games. Corpses is right, I don't feel bad for any of the enemies, they live in a what appears to be a decently solid civilization, there doesn't appear to be violent crime, everyone appears to live in decent accomodations, and everyone is friendly... The problem is that the whole society is "racist" because their leader is a bigotous zealot that believed that Abraham Lincoln was a horrible man because freeing the slaves brought war and violence.
Just pulling my twitter feed back up, I'm looking at some of the tweets that I got, and they're saying things like, ""It's a white savior fantasy from the point of a white group of people who are defeating racism or whatever the feth." "Imagine if [Bioshock Infinite] was an all black utopia and they hunted white people. That game would be shut down and criticized so hard." "They fact that they give you an option to abuse a black couple or start a riot???? Like, the fact that they give you the option there?" "Man if it was a black person killing racist white people everyone would be so upset that ain't right. But the fact that it's this guy's moral obligation as a white dude to be the savior of all these black people." It continues from there, all basically the same thing.
While those are from a few different people, they all seem to me like they haven't gotten very far in the game. The two quotes especially. It's like they got to that scene, saw the option of throwing it at the black couple, throwing it at the guy, and were like, "WHY IS THAT EVEN AN OPTION?!" And didn't realize that the same thing happens regardless of what option you choose. I did see some valid points about the background scenery being an issue, but if you're in a utopian society controlled by a single person, would you not expect propaganda like that to exist in that society?
I feel like the game is getting flak for being racist when racism doesn't have much to do with the game. I mean correct me if I'm wrong, but the game has to do with Booker getting Elizabeth back right? He's not fighting to save black people, he's not a savior to anyone than this girl that he freed, and now they're working to get out of Columbia, right? Or have I missed something?
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
I feel like the game is getting flak for being racist when racism doesn't have much to do with the game. I mean correct me if I'm wrong, but the game has to do with Booker getting Elizabeth back right? He's not fighting to save black people, he's not a savior to anyone than this girl that he freed, and now they're working to get out of Columbia, right? Or have I missed something?
thats pretty much it, booker isn't very racist IMO, nor does he care much about the struggle or whatever. I feel that it is necessary though to get across the setting, and the whole "america is great, but is supported by a slave caste" thing.
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
Here's a quick review. The game play is good enough for at least one play through, maybe good enough for two, but the magic + guns combo is nothing special. To me, the magic felt incidental and I relied on my guns for basically everything. Mechanically, the most interesting thing about the game was Elizabeth's support role but I don't think it was used in any particularly fun way. It just seemed to have greater potential than what ended up in the game. Truly, Infinite shines in audio visual design. Columbia is beautiful and interesting to explore. I was happy every time I found an audio diary.
Story-wise, the game starts out promisingly but eventually breaks down into plain old pretension. I think the problem begins when the violently oppressive racist and classist regime is morally equated with violent resistance to that regime -- solely based on their common feature, violence. The interesting, unsettling, sometimes shocking problems of racism and exceptionalism that the game takes up initially are put aside for the sake of immature scifi. "It would have been better if I was high" is not a good thing to think when reflecting on a game's storyline but Infinite definitely qualifies for that.
Pros:
- fascinating, immersive world
- thoughtful portrayal of complex moral problems (initially)
- excellent portrayal of female protagonist
Neutral:
- gameplay is serviceable, suitable for prioritizing the story
- vigors are forgettable but the firearms are varied and enjoyable
- average variety of enemy types
Cons:
- story falls far, far short of its potential
Cons: - story falls far, far short of its potential
This... many liked the story and called it "comforting ending", but that ending was as comforting as Fate/Stay Night anime ending ( I cried for like 3 days after watching it ).
And the biggest minus to story: your choices doesn't matter ( Mass Effect 3 syndrome ), that was one of the biggest pluses in original Bioshock 1 and 2 where you could choose how the game ends. And the ones they put in the game have no impact on the story at all ( lame... ), but to it's credit the ending is done in a way that will left you mindf***ed for days. You jaw will also hit the floor.
This message was edited 1 time. Last update was at 2013/04/01 15:32:12
The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
I didn't feel mind fethed so much as just gravely disappointed. The ending was just the period of the end of the sentence.
Spoiler:
By the time you see the Vox wantonly murdering people and Booker is judging them to be the same as the Founders, the game felt like it was going in the wrong direction. By the time you find out Booker is Comstock, it's just like, sure he is -- who cares anyway.