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![[Post New]](/s/i/i.gif) 2013/04/11 14:59:22
Subject: Bioshock: Infinite
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Fate-Controlling Farseer
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Alfndrate wrote:I agree that the ending is certainly something to make you feel uncomfortable...
Do you think it ruined the entire game for you though?
It certainly didn't ruin the game for me, and it didn't really make me feel uncomfortable. I did hug my babies a little extra hard last night though...
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2013/04/11 15:25:21
Subject: Bioshock: Infinite
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[MOD]
Solahma
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That's a matter of perspective. Looking at the game backwards from the ending, yes it ruined it for me. Vitality dissolved into pretension. It's such a dreadful waste. Frankly, I don't think the ending makes sense as a matter of story construction. But the main plot mechanism, the dimension hopping, is all hand waving magic so the game's conclusion takes on a mushy, arbitrary feeling. That stands in sharp contrast to the enticing beauty but sinister not-quite-right-ness of Columbia at the beginning. I think the game is much stronger looking forwards from the beginning and wondering beyond the ending we have. Without giving it a great deal of thought, however, I don't think this is fixable. There is not one thing of the many things that left me in wonder about Columbia that the story did not reduce into something far less interesting than it first seemed. As I mentioned, Songbird is the mascot for my disappointment along these lines.
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This message was edited 3 times. Last update was at 2013/04/11 15:26:38
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![[Post New]](/s/i/i.gif) 2013/04/11 15:35:41
Subject: Bioshock: Infinite
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Old Sourpuss
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I agree, I expected Songbird to play a much stronger role... That, and the difficulty of the game are probably the only things I dislike about the game. I'm enjoying my time with 1999 mode, but at the same time I still think that it's not "AMG DYING AROUND EVERY CORNER!" that I was expecting, but it is certainly making me duck for cover... Though the Bucking Bronco vigor coupled with the Devil's Kiss makes it far easier than than gun play... The only thing that is giving me issues are Handymen (which I should expect since I felt they were pushovers in the lower difficulty I beat the game on the first time)
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This message was edited 1 time. Last update was at 2013/04/11 15:36:09
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/04/11 15:47:26
Subject: Bioshock: Infinite
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Trazyn's Museum Curator
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Grundz wrote: djones520 wrote:
Seriously, Bioshock 2 should just be called "Escort defense quests: The game"
did you ever have to defend her, for any reason, ever?
I was talking about the little sisters. In order to get adam (which you need) you have to protect them while they harvest.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/11 16:16:45
Subject: Bioshock: Infinite
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Arch Magos w/ 4 Meg of RAM
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Manchu wrote:
I think the game is much stronger looking forwards from the beginning and wondering beyond the ending we have. Without giving it a great deal of thought, however, I don't think this is fixable.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2013/04/11 16:29:22
Subject: Bioshock: Infinite
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[MOD]
Solahma
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What can be undone can be redone.
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![[Post New]](/s/i/i.gif) 2013/04/11 17:31:11
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I'll just leave this here:
Contains HUGE spoilers so watch at your own discretion.
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![[Post New]](/s/i/i.gif) 2013/04/11 17:41:29
Subject: Bioshock: Infinite
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[MOD]
Solahma
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Okay, that's the third time it's been posted (second time today).
It's really depressing me.
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![[Post New]](/s/i/i.gif) 2013/04/11 18:10:10
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I can post it again if you'd like?
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![[Post New]](/s/i/i.gif) 2013/04/11 18:16:14
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I haven't watched it yet, post again please!
On a more serious regard: I want 2 mins of my life back. That's no surprising revelation at all. It's no revelation of...anything.
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![[Post New]](/s/i/i.gif) 2013/04/11 18:17:51
Subject: Bioshock: Infinite
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[MOD]
Solahma
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If they planned that all those years ago and still ended up with the current ending of BioShock Infinite ...
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![[Post New]](/s/i/i.gif) 2013/04/11 18:48:52
Subject: Bioshock: Infinite
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Arch Magos w/ 4 Meg of RAM
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Manchu wrote:If they planned that all those years ago and still ended up with the current ending of BioShock Infinite ...
I know you wish the ending was that booker rode off on a flying dinosaur shooting lazers and riffing a guitar while escaping the shockwave of a nuclear explosion, but it isn't.
Posting over and over about how you're a baby and drowning out all other conversation is asinine, stop.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2013/04/11 18:54:40
Subject: Bioshock: Infinite
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Old Sourpuss
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Grundz wrote: Manchu wrote:If they planned that all those years ago and still ended up with the current ending of BioShock Infinite ...
I know you wish the ending was that booker rode off on a flying dinosaur shooting lazers and riffing a guitar while escaping the shockwave of a nuclear explosion, but it isn't.
Who doesn't wish a video game would end this way?
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/04/11 19:06:13
Subject: Bioshock: Infinite
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[MOD]
Solahma
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Grundz wrote:Posting over and over about how you're a baby and drowning out all other conversation is asinine, stop.
I'm only going to tell you once. If you can't contribute more than this then don't contribute anything at all.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:14:03
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I've watched/read most of the story and I really don't see any problem with the ending. Hell, I'd say it's probably one of the best things in the game. Except for Songbird offcourse, Songbird is awesome.
If you're wondering why I didn't it play it. A story based shooter with extremely clunky shooter mechanics that wouldn't be out of place 10 years ago is not something I'm willing to pay for, good story or not.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:15:07
Subject: Bioshock: Infinite
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Old Sourpuss
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What's clunky about the shooter mechanics?
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/04/11 19:15:23
Subject: Bioshock: Infinite
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[MOD]
Solahma
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@Soladrin: It sounds like you made the right choice. I don't regret buying this game but if I was the type of person who didn't care about characters, setting, or plot -- well, I don't think the gameplay in Infinite is enough to justify the price tag.
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This message was edited 1 time. Last update was at 2013/04/11 19:15:38
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![[Post New]](/s/i/i.gif) 2013/04/11 19:18:34
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I do care abotu characters setting and plot. That doesn't make me excuse horrible gameplay.
And Alf, it's slow as hell and extremely basic. And a series praised for imaginative weapons (Which imo it never had) seems to very much lack any interesting weapon. It's your standard pistol shotgun machine gun grenade/rocket launcher mix under the guise of steampunky names.
It also helps that I loathe steampunk.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:20:18
Subject: Bioshock: Infinite
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[MOD]
Solahma
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Shooting bees out of your hand is unarguably imaginative. That said, the crow thing in Infinite didn't really push the envelope.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:21:20
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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Remember, I'm looking at this from a mechanics aspect. It's just your standard stun/crowd control.
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This message was edited 1 time. Last update was at 2013/04/11 19:21:37
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![[Post New]](/s/i/i.gif) 2013/04/11 19:23:39
Subject: Bioshock: Infinite
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[MOD]
Solahma
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Me, too!
Actually, while I was playing Infinite, I started to think "you know steampunk isn't so bad." I kind of realized that steampunk is just an aesthetic that is way overplayed. There are a lot of artists slapping goggles and tesla coils onto their designs but few of them give interesting explanations for them. With Infinite, the aesthetic felt like it was being used appropriately. The city didn't just float because floating cities are cool. Rather, someone had done some basic homework about turn-of-the-century American exceptionalism and the image of a floating city called Columbia captures that idea perfectly.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:24:23
Subject: Bioshock: Infinite
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Old Sourpuss
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Soladrin wrote:I do care abotu characters setting and plot. That doesn't make me excuse horrible gameplay.
And Alf, it's slow as hell and extremely basic. And a series praised for imaginative weapons (Which imo it never had) seems to very much lack any interesting weapon. It's your standard pistol shotgun machine gun grenade/rocket launcher mix under the guise of steampunky names.
It also helps that I loathe steampunk. 
Fair enough  , I figured it might be a controls thing, and I was gonna be like, "ya know you can change the controls  " It's fine, I felt the default controls were wonky if you came from a standard shooter (with an Aim Down Sight mechanic), so they thankfully do have that control mapping for the 360.
The Shotgun's Chinabroom iteration is pretty sweet, nothing like blowing things to ash
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/04/11 19:29:03
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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Aim down sigh mechanics need to die in a fire.
Just sayin'.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:31:31
Subject: Bioshock: Infinite
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Old Sourpuss
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I have no issues with ADS
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/04/11 19:33:32
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I don't see how putting a gun that's apparently already attached to the side of your face through your eyeball would help you aim...
In the end it's a mechanic that slows down games.
As you may have noticed by now, I have a general dislike of slow games.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:34:56
Subject: Bioshock: Infinite
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[MOD]
Solahma
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I tend to get trapped in ADS mode. I can definitely see how Soladrin could call that clunky. Switching between that and run'n'gun is definitely not what I would call sleek. Then again, ADS is about resource management where the resource is your attention/mobility.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:35:35
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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Meh, I wish Epic would crawl out of their arses already and make a proper UT again.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:35:59
Subject: Bioshock: Infinite
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[MOD]
Solahma
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What do you mean? My impression was that you were shooting from the hip unless you're in ADS mode.
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![[Post New]](/s/i/i.gif) 2013/04/11 19:38:45
Subject: Bioshock: Infinite
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Decrepit Dakkanaut
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I mean the actual gun relative to how you see things.
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![[Post New]](/s/i/i.gif) 2013/04/11 20:15:59
Subject: Bioshock: Infinite
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Trazyn's Museum Curator
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Grundz wrote: Manchu wrote:If they planned that all those years ago and still ended up with the current ending of BioShock Infinite ...
I know you wish the ending was that booker rode off on a flying dinosaur shooting lazers and riffing a guitar while escaping the shockwave of a nuclear explosion, but it isn't.
Of course not. That would be silly.
A shark would be better.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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