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Made in us
Longtime Dakkanaut



Orlando

This thread is bitching about Riptides because that's what the OP was asking about in his meta. He doesn't have an issue with too many Dreadknights thus the thread title.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Devestating Grey Knight Dreadknight







We also have the option to bring a DK HQ and Fast Attack slot and Elite slot.

Oh wait.

You always know what a DK is gonna do and it is always going to be in range to be hurt. Riptide... not so much. Wraithknight, melee always in range to be hurt. Imperial Knight melee always in range to be hurt.

All have 12 inch move. Logically then the most dangerous one is the one that can hurt the other ones at range. We are left with Riptide then IK then DK then WK.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Longtime Dakkanaut





 Quickjager wrote:
We also have the option to bring a DK HQ and Fast Attack slot and Elite slot.

Oh wait.

You always know what a DK is gonna do and it is always going to be in range to be hurt. Riptide... not so much. Wraithknight, melee always in range to be hurt. Imperial Knight melee always in range to be hurt.

All have 12 inch move. Logically then the most dangerous one is the one that can hurt the other ones at range. We are left with Riptide then IK then DK then WK.


How is the Riptide NOT predictable when it has the Ion Accelerator? Wraithknight can go both ways as well.

Col. Dash wrote:
This thread is bitching about Riptides because that's what the OP was asking about in his meta. He doesn't have an issue with too many Dreadknights thus the thread title.


He is talking about Riptides but I am not the first to make a comparison of the Riptide to a similar unit, especially when it points out certain factors that it may or may not have.

This message was edited 1 time. Last update was at 2014/11/26 20:43:30


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Devestating Grey Knight Dreadknight







A wraithknight that only shoots is welcome in my book, it means he is staying away from the center of the board and a allows me to control the center. For it's point cost it is pretty ineffective if itis only shooting.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Longtime Dakkanaut





 Quickjager wrote:
A wraithknight that only shoots is welcome in my book, it means he is staying away from the center of the board and a allows me to control the center. For it's point cost it is pretty ineffective if itis only shooting.


It can do both very well, why I feel it is stronger then the Riptide in a lot of aspects especially for that reason, have had a Riptide snuffed out by one running up the table shooting its S10 guns once

This message was edited 1 time. Last update was at 2014/11/26 20:58:55


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in fi
Longtime Dakkanaut




SGTPozy wrote:
Why is it always the Riptide that receives the hate when you guys are complaining about the features that the Dreadknight also has, so where is the hate towards them?

You guys just think its still cool to hate on Tau.


I am a (former) Tau player, I do not hate Tau. I do hate the current Codex tho.

Personally, I think that Dreadknight is nearly as offensive as Riptide for much of the same reasons so you guys are preaching to the choir here! However in practice, DK gets less hate. Well it does have one less wound, but main reason is probably that DK is primarily close combat unit which has to get relatively close to do its dirty work. There it is vulnerable to rapid fire Plasmas and Meltaguns, all very common weapons so it is more likely to get quickly cut down, unlike Riptide which can just stay back - like tank, which it is not.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Riptides are really cool and I use them. But I have already proven, and then some, to my fellow competitiors that i dont need them to win and so they do not really care if I bring them and I only bring two, tops.

However, this fellow bringing seven, calling him a "Tryhard" and the entire group kind of begging for mercy... I mean there's just a contract there that he's ignoring.

Tournaments are one thing. Casual play another. I think this dude needs to learn how to play better and get a more varied collection. MAYBE hes trapped financially right now. Thats why I said to switch armies with him and let his opponents have a go with them. It might actually be fun for everyone then

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Dark Angels Neophyte Undergoing Surgeries





Canberra, Australia

 kingbobbito wrote:


Overall all the advice so far has been helpful though, thanks everyone. I tried some of it (mostly with how I used the terrain and went purely for the tactical objectives), and ended up winning 7-2, even though I had only killed a handful of fire warriors. I didn't even have to change my list around too much, I just quit caring about fighting (which sadly did make the game less fun). He actually told me after I won that he won't play me anymore if I'm going to be a tryhard, so overall it's a win-win situation. You should have seen the grin on my face.


He... what?

If you did not immediatly punch him in his filthy Xenos face, then you should rename yourself Ghandi. For clearly your forbearance is beyond mortal limits.

“If you can't do something smart, do something brave.” 
   
Made in ru
!!Goffik Rocker!!






 Ezaviel wrote:


If you did not immediatly punch him in his filthy Xenos face, then you should rename yourself Ghandi


Ghandy would have played unbound maxing ethereals with equalizers.

This message was edited 1 time. Last update was at 2014/11/27 08:23:24


 
   
Made in gb
Shas'ui with Bonding Knife




Jagger, your 'woe is me' bias is showing again. You don't think that GK's have any cheese just because you play them, but guess what? The DK is FAR more cheesy.

People love to point out what a Riptide CAN have, but it can only take two of the many wargear options available to it.

The Dreadknight can:
Get a 4++ (CHEEEEEEEESE!)
Move 30" (CHEEEEEESE)
Move 12" (CHEEEEEEESE)
Instant death CC (CHEEESE)
Instand death shooting (Extremely cheesy)
Torrent flamer +1 ('cuz GK have to have a better flamer than SM...)
Heavy psycannon that can fire as a large blast! (you could get 12 guys under that blast!)
psycannon has AP2 (see what I did there? I ignored the probably of getting it and just assumed that it was successful every time)
Can have TWO super cheesy guns, whilst the Riptide can only have 1.
Mastercrafted CC.
S10 in combat.
5 attacks (6 on the charge).

Have I missed anything else?
Oh yeah, they have great synergy with Interceptors,(and people complain that Riptides can get interceptor, whilst the DK has at least 5).
Finally, the entire army can have S7 CC AND force... 'cuz that's not cheese


To those claiming that Riptides can just hide away; they can only hide if you play long-ways on the board, so play width-ways then he'll be maximum 24" from you.


Automatically Appended Next Post:
Forgot to add, you just have to spread your guys out to avoid being pie plated, its not exactly hard to do.

This message was edited 1 time. Last update was at 2014/11/27 10:05:54


 
   
Made in us
Shas'ui with Bonding Knife





 Ezaviel wrote:
 kingbobbito wrote:


Overall all the advice so far has been helpful though, thanks everyone. I tried some of it (mostly with how I used the terrain and went purely for the tactical objectives), and ended up winning 7-2, even though I had only killed a handful of fire warriors. I didn't even have to change my list around too much, I just quit caring about fighting (which sadly did make the game less fun). He actually told me after I won that he won't play me anymore if I'm going to be a tryhard, so overall it's a win-win situation. You should have seen the grin on my face.


He... what?

If you did not immediatly punch him in his filthy Xenos face, then you should rename yourself Ghandi. For clearly your forbearance is beyond mortal limits.

Just watch out when he gets democracy, or he will come after you with Deathstrike Missiles and Titans.
   
Made in ru
!!Goffik Rocker!!






 Nilok wrote:
 Ezaviel wrote:
 kingbobbito wrote:


Overall all the advice so far has been helpful though, thanks everyone. I tried some of it (mostly with how I used the terrain and went purely for the tactical objectives), and ended up winning 7-2, even though I had only killed a handful of fire warriors. I didn't even have to change my list around too much, I just quit caring about fighting (which sadly did make the game less fun). He actually told me after I won that he won't play me anymore if I'm going to be a tryhard, so overall it's a win-win situation. You should have seen the grin on my face.


He... what?

If you did not immediatly punch him in his filthy Xenos face, then you should rename yourself Ghandi. For clearly your forbearance is beyond mortal limits.

Just watch out when he gets democracy, or he will come after you with Deathstrike Missiles and Titans.


And takes away your oil for the greater good.
   
Made in gb
Sword-Wielding Bloodletter of Khorne






In my opinion the dk and riptide are just as good as each other (dk being slightly better due to it being awesome in combat aswell as shooting) but the problem i see is that while the two are good you almost always see 2 dk (at least) in a gk list while multiple riptides are less seen. I appreciate that the dk is a good unit and is undercosted but to preach that multiple riptides is dickish must mean multiple dk are too?

I've had hate for my opinion on multiple dks but as I've played against both tau and gks regularly i have to say a typical gk list (multiple dks) is much better than a list that runs a single riptide.

To the op, if you don't want to play against his list dont, play someone else it'll hurt him more than you.
   
Made in gb
Shas'ui with Bonding Knife




 Quickjager wrote:
A wraithknight that only shoots is welcome in my book, it means he is staying away from the center of the board and a allows me to control the center. For it's point cost it is pretty ineffective if itis only shooting.


I'd welcome Dreadknights that only shoots OR assaults, but that's not going to happen now is it? So why say that about the Wraithknight when your NC is far more broken and cheesy.
   
Made in us
Longtime Dakkanaut





As I mentioned before Tau hate is completely overdone as there is plenty in the Imperial arsenal to handle Riptides, people at this point should realize that a Tau army will at least have on and plan accordingly.

And to the OP, Congrats on your win! I am sorry that this Tau player seems to be a complete @$$ and making others look bad, don't change a thing. If he calls you a Try Hard point to his list and laugh in his face!

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Longtime Dakkanaut




SGTPozy wrote:


To those claiming that Riptides can just hide away; they can only hide if you play long-ways on the board, so play width-ways then he'll be maximum 24" from you.


Assuming dawn of war I can start an easy 32" away up to depending on your deployment 48" or more from anything that can it or effectively hurt it. Nothing requires me to but the RT on the deployment line directly in front of you army.
   
Made in us
Devestating Grey Knight Dreadknight







I am not derailing this thread Pozy, go necro one of your old threads if you want to make a point.

This message was edited 1 time. Last update was at 2014/11/27 20:42:52


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Discriminating Deathmark Assassin






 Desubot wrote:
Trasvi wrote:
and Wraithknights... fully half of all deaths of my riptides have been via Wraighknight distort.

There are plenty of weapons to use against riptides - whatever you would be using against terminators is a good start. Plasma, Grav, Rending, Poison are all available in sufficient numbers to take down a riptide.


If you think it is so impossible to get the weapons to take down riptides via shooting, you're also going to lose against terminators or thunderwolves or carnifexes or wraithknights or AV13-14....



Not entirely accurate

No TWC Carny WK or even terminators can get interceptor or can ignore cover.

The usual delivery systems of Drop pods or deep striking near can be easily punked on arrival, and at that other speedy methods generally depend on cover to get the jerb done or is high armor which riptides bypass.
(aka spend the first turns killing the marker drones and have the second set of pods drop by with the tide killers.)


Well they can certainly get ignore cover. Divination?
   
Made in us
Devestating Grey Knight Dreadknight







How would a Carnifex get Divination?

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Discriminating Deathmark Assassin






No. Just the TWC, Wraithknights and Terminators.
   
Made in us
Devestating Grey Knight Dreadknight







Ahhh okay I was wondering if there was a loophole or something I didn't know.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Discriminating Deathmark Assassin






Hm... technically... a Carnifex can have acid blood... thats ignore cover, isn't it?
   
Made in fi
Longtime Dakkanaut




 gmaleron wrote:
As I mentioned before Tau hate is completely overdone as there is plenty in the Imperial arsenal to handle Riptides, people at this point should realize that a Tau army will at least have on and plan accordingly.


But this does not excuse crappy gaming design which is Riptide. In fact, quite the opposite - when a single unit so changes the meta that some very common weapon types are left wayside because they are no good against Riptide, it's precisely evidence of how poorly designed unit it is.

Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Discriminating Deathmark Assassin






It's not just Riptides though. Wraithknights and Dreadknights present the same problems for most armies. With the same kind of solutions.
   
Made in us
Been Around the Block




I played against 4 rips in a tournament last weekend.. No biggie.. Know your enemy
   
Made in gb
Stealthy Grot Snipa





broo wrote:
I played against 4 rips in a tournament last weekend.. No biggie.. Know your enemy


care to share? cant be much more effort to post the useful information you have than to beat those 4 rips right?

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Been Around the Block




Sure... I assaulted one with a small nurglings squad buffed by cursed earth.. Used enfeebled with warp gaze on another.. Then terrify and dominate the others.. It was dawn of war deployment and they were spread out across deployment. I attacked the left flank hard using Los terrain to minimize what they could target.. Delt with them one or two at a time by flipping it to hamvil.. I also ignore them a bit and took out marker lights.. Using terrify on broadsides is great too...
   
Made in gb
Shas'ui with Bonding Knife




 Quickjager wrote:
I am not derailing this thread Pozy, go necro one of your old threads if you want to make a point.


Woah, calm down! No need to get your panties in a bunch, I never said that you were derailing the thread... Why are you always so hostile? Calm down please and why am I not allowed to comment here? I am a Tau player and this is a thread about the Riptide (which is a Tau unit) and I was adding the the discussion. If you want to make personal attacks at me, please do it through private messages so no one else has to put up with you.
   
Made in us
Devestating Grey Knight Dreadknight







Pozy you were moving the thread into a discussion of how the Dreadknight was also undercosted.

This thread WAS about advice but bobbito soundly trounced him it sounds like. Really the thread should be locked by a mod at this point with a youtube embed link to the Flight of the Conchords song.

But at this point it's about how to deal with massed Riptides, which once they hit 4+ they start tripping over themselves.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Shas'ui with Bonding Knife




I was simply comparing the Riptide to the Dreadknight (and Wraithknight) as most of the hate is because of things that all have in common and T6 2+ is not unique to the Riptide.

May I ask why you're still here then if you believe this thread should be locked?

You deal with massed Riptides the same way as against massed Dreadknights; plasma spam. I don't understand people's difficulties fighting the Riptide as mine always dies by plasma bikers as they're fast, they take about two wounds off from shooting and then they charge them and either tie me up or kill me off.

2+ armour is pretty common, so use plasma to take Riptides out, just like you would against Terminators.
   
 
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