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![[Post New]](/s/i/i.gif) 2016/08/15 22:55:50
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Lit By the Flames of Prospero
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The sculpts remind me of the manic ones, in a bad way.
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![[Post New]](/s/i/i.gif) 2016/08/15 22:57:51
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Stealthy Warhound Titan Princeps
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The idea of using movement dials and templates sounds great, but having to buy boxes of fairly generic figures to get said dials is a turn off, when most of us already have fantasy figures we have lavished hours on. I didn't own any x-wings when I got into that game, I already have plenty of knights and men at arms. Still, if the game gets popular there will probably be ways around that with some work.
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![[Post New]](/s/i/i.gif) 2016/08/16 02:08:54
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Krazed Killa Kan
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There's already plenty of third party component sources for X-Wing, if this gains popularity the same will happen. But, that's a big if.
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![[Post New]](/s/i/i.gif) 2016/08/16 02:50:04
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
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kestral wrote:The idea of using movement dials and templates sounds great, but having to buy boxes of fairly generic figures to get said dials is a turn off, when most of us already have fantasy figures we have lavished hours on. I didn't own any x-wings when I got into that game, I already have plenty of knights and men at arms. Still, if the game gets popular there will probably be ways around that with some work.
I'm not sure how FFG would make any money if they made it easy for you to play their games without actually giving them any money.
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![[Post New]](/s/i/i.gif) 2016/08/16 14:10:58
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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The Last Chancer Who Survived
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I'm betting within a few weeks of release we'll see several laser cut wood companies making their own custom movement templates and movement trays so you can use whatever minis you want. Maybe we can get RiTides to invent ModWheels (tm) so people can make their own custom dials for unit orders and stuff?
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This message was edited 1 time. Last update was at 2016/08/16 14:20:40
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![[Post New]](/s/i/i.gif) 2016/08/16 14:25:29
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
Sheffield, City of University and Northern-ness
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Hmmm. While I do love me some Terinoth action, and those models are lovely, I'm not sure whether I'd actually ever get any games.
Though on the other hand, the models are pretty enough that I could well buy a starter just to paint them.
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![[Post New]](/s/i/i.gif) 2016/08/16 14:53:58
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
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3rd party trays and such will come in sure provided it does well enough. It took a good bit of time before people made 3rd party stuff for x wing besides standard tokens and movement templates (which are a dime a dozen now).
This seems like a much better build off of D&D attack wing. A lot of the same concepts, just that one was mangled by wizkids
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![[Post New]](/s/i/i.gif) 2016/08/16 15:42:31
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Regular Dakkanaut
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This game looks awesome to me. I doubt it will appeal to the more hardcore hobbyist/collector types that GW caters to so well, but as a game it looks like it'll be a lot of fun. It's not a direct "replacement" game like kings of war, Antares, etc... Are for 40k or WFB, which frankly I like.
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![[Post New]](/s/i/i.gif) 2016/08/17 11:05:43
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Hurr! Ogryn Bone 'Ead!
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Knowing FFG, the game is probably good. Most recent publications from FFG excels at playability. They also treat their community really well.
But the Runewars setting is bland and goofy, with everything being bright and post-WoW, and at best I feel indifferent about it. I've steered away from purchases I could have made, solely because the game was dressed up in "Runewars".
To those of you who've made bad FFG purchases; use BoardGameGeek.com next time for reviews of the game you're considering.
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![[Post New]](/s/i/i.gif) 2016/08/18 17:16:19
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
Central Valley, California
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If you mean, "Mantic," and the bad sculpts, I disagree.
I find these chunky but rather nice, as they are not overly detailed and thus will be quick to paint.
Mantic ... they do some lines very, very well. Their orcs and goblins come to mind. Others, such as their Ogres, demons and most of the new Nature releases are really bad.
I'm not understanding the strong dislike of these FFG models, unless they are too akin to World of Warcraft in a very vague comparison.
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~ Shrap
Rolling 1's for five and a half decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Trench Crusade * Horus Heresy * The Old World * Armoured Clash |
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![[Post New]](/s/i/i.gif) 2016/08/18 18:47:26
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Inspiring Icon Bearer
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I really like the ranges shown here because it's slightly more cartoony look.
I think they are a nice group of models.
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![[Post New]](/s/i/i.gif) 2016/08/18 18:52:12
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Shas'la with Pulse Carbine
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The figures don't look that great and neither does the price point. Also, I have zero confidence that FFG knows how to balance a miniatures game...just look at X-Wing and Armada with their tons of useless models and new models being required to upgrade old models just for their card upgrades. No thanks.
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2016/08/18 18:59:21
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Dakka Veteran
Central WI
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Los like ffg took the idea from mage knight. Folks have to buy new releases as they are competaive and more powerful, making older things obsolete. But ffg doesn't care as they sold the old models, will sell a few more as star wars collectors may buy them, and it sells new models.
Just like mage knight or mechwarrior, those who spend more win more. Not a fan of companies or games like that. Glad I avoided x-wing.
40k and aos have balance issues, but if you have been playing it is fairly cheap to keep up. A new unit may need to be added every few years along with a new codex. All old units are still in the codex for the most part (gear aside, but models can be changed and converted).
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IN ALAE MORTIS... On the wings of Death!! |
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![[Post New]](/s/i/i.gif) 2016/08/18 18:59:56
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Inspiring Icon Bearer
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D6Damager wrote:The figures don't look that great and neither does the price point. Also, I have zero confidence that FFG knows how to balance a miniatures game...just look at X-Wing and Armada with their tons of useless models and new models being required to upgrade old models just for their card upgrades. No thanks.
That is my largest concern.
I hate the card-chase in X-Wing, so much so I dropped the game.
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![[Post New]](/s/i/i.gif) 2016/08/18 20:06:29
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
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OK I've heard loads of people complaining about having to buy new ships to get the card's to stay current. Unless you play in regular tournaments those comments are null and void, just use one of the many squad building apps and it has the rules on the cards for you, and if you are a tournament player, well you can either borrow cards or buy them singular but it's your choice to go to tournament's. I buy the ships in want from each wave as X-Wing is (IMO) one of the best games out there atm as doesn't cost you a lot to keep up to date and FFG actually do quite well to bring the old ships back to the front lines in later waves.
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![[Post New]](/s/i/i.gif) 2016/08/18 20:21:10
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
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455_PWR wrote:Los like ffg took the idea from mage knight. Folks have to buy new releases as they are competaive and more powerful, making older things obsolete. But ffg doesn't care as they sold the old models, will sell a few more as star wars collectors may buy them, and it sells new models.
Just like mage knight or mechwarrior, those who spend more win more. Not a fan of companies or games like that. Glad I avoided x-wing.
40k and aos have balance issues, but if you have been playing it is fairly cheap to keep up. A new unit may need to be added every few years along with a new codex. All old units are still in the codex for the most part (gear aside, but models can be changed and converted).
Not white knighting here, but...
Spend more to win more is everything GW does.
That's any companies game plan. Release new stuff that's better then old. That's how you stay in business. Look at Magic the Gathering. They got so good at it, they literally release the same exact cards years later and people buy it up.
Got to laugh at the 40k and AOs keeping up is cheap...Both (and 40k by a larger amount) are some of the most expensive games you can play. To even get started its 500-800 bucks. They add new units every month, not ever few years. And those new units cost way more then FFG products. Same goes for a codex, that's a yearly upgrade for most factions. (Not to mention its an additional 50$ spend for your faction rules).
Price point on this is exactly where anyone else would put it. Its 100 base, but discounted to 85$. That's 49 minis at 1.70 a piece. Pretty cheap. And most releases will be in the 15-25$ amount. Which is also cheaper then anything GW Puts out.
To not like the minis is fine. But to act like they are a evil company because they do the same sales pitch everyone else does is way off. Plus this isn't in any way more expensive then 40l/ Aos.
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![[Post New]](/s/i/i.gif) 2016/08/18 20:51:07
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Posts with Authority
I'm from the future. The future of space
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str00dles1 wrote:Spend more to win more is everything GW does.
That's any companies game plan. Release new stuff that's better then old. That's how you stay in business. Look at Magic the Gathering. They got so good at it, they literally release the same exact cards years later and people buy it up.
Current magic cards are weaker than older ones in some categories and stronger in others. Creatures are often more powerful, non creatures are way, way less powerful. Magic doesn't thrive because of power creep, but the opposite. The careful management of competitive formats as well as the casual play experience. The fact that reprinted cards of format staples sell so well is because the old cards were the powerful ones.
Releasing new stuff that's better than the old might be good for marketing purposes, but it's bad for game play. The best way to solve this is to simply not use rules and minaitures from the same company. I find by sticking to rules that are made by non-miniature producers (be they small companies, larger publishers like Osprey, small digital only indy companies or free fan made documents) the rules have to stand on their own merits and actually have to be games first rather than marketing tools first.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2016/08/19 01:30:09
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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A bit off-topic- The card chase complaint of X-Wing and Armada is, at least for friendly games, utter and complete BS.
With a few minutes work on my computer and printer ink, I could have every relevant card for both games in physical form right now with no purchases- and that's completely ignoring squadron builder aps having them included. I know, because that's exactly what I have done up till about the last two waves.
My buddy and I were using things like the TIE advanced "fix" cards the same day they debuted on the FFG news feed, months before the Raider that included them came out for retail. My core set Victory Star Destroyer has everything the individual one has.
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This message was edited 3 times. Last update was at 2016/08/19 01:33:28
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2016/08/19 03:43:50
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Posts with Authority
I'm from the future. The future of space
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Yes, but at the same time the guy next to me at yesterday's epic game was talking about how he still needs to get a Hawk just to get enough cards for an event he wants to play in later in the month.
I am no fan of X-Wing organized play, but lots of people are interested in it. And they are buying ships just so they can use a single card out of the package. It's happening.
Those of us who are smart and avoid such events, just use an app or make our own cards.
It'll be interesting to see how successful Runewars organized play is as well. I wonder how many people are going to buy completely out of faction kits just for cards for organized play.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2016/08/19 08:09:53
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Stubborn Dark Angels Veteran Sergeant
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For me, the risk that the game might become so wildly popular and successful that I want to spend lots of money on it, is absolutely the least of my worries.
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![[Post New]](/s/i/i.gif) 2016/08/19 08:46:36
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Calculating Commissar
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overtyrant wrote:OK I've heard loads of people complaining about having to buy new ships to get the card's to stay current. Unless you play in regular tournaments those comments are null and void, just use one of the many squad building apps and it has the rules on the cards for you, and if you are a tournament player, well you can either borrow cards or buy them singular but it's your choice to go to tournament's. I buy the ships in want from each wave as X-Wing is ( IMO) one of the best games out there atm as doesn't cost you a lot to keep up to date and FFG actually do quite well to bring the old ships back to the front lines in later waves.
Whilst I haven't played in any tournaments, my understanding is that most of them will allow you to use photocopy/printed cards, though I don't know if that applies to official ones.
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![[Post New]](/s/i/i.gif) 2016/08/19 15:32:20
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Boom! Leman Russ Commander
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Ian Sturrock wrote:For me, the risk that the game might become so wildly popular and successful that I want to spend lots of money on it, is absolutely the least of my worries.
Haha, great quote
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![[Post New]](/s/i/i.gif) 2016/08/19 15:53:41
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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The Last Chancer Who Survived
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Does every unit have the same amount of options on the dials or are they all different, like could dice work? And you just stick em on the back of your movement tray to keep track? Surely someone who makes some kind of modular cubes could come up with an alternative to the dials
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![[Post New]](/s/i/i.gif) 2016/08/19 16:23:31
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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I love the look of some of the models.. although looking at the Humans I can't help but feel had they gone with this using the Warcraft licence rather than Rifts, I'd have preordered one of them already.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2016/08/19 16:32:03
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Fixture of Dakka
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frozenwastes wrote:Yes, but at the same time the guy next to me at yesterday's epic game was talking about how he still needs to get a Hawk just to get enough cards for an event he wants to play in later in the month. I am no fan of X-Wing organized play, but lots of people are interested in it. And they are buying ships just so they can use a single card out of the package. It's happening. Those of us who are smart and avoid such events, just use an app or make our own cards. It'll be interesting to see how successful Runewars organized play is as well. I wonder how many people are going to buy completely out of faction kits just for cards for organized play. The thing is, you still don't need to spend $200 like you would on an Imperial Knight or what ever to compete at said competitions. Still cheaper that way. GW still costs more no matter how you look at it. Now we are talking about cards, will this game be using cards like X-wing does as well? Will these cards be sold with the minis too or be available online for free like Age of Sigmar?
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This message was edited 1 time. Last update was at 2016/08/19 16:32:38
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/08/19 17:10:34
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Interesting decision for FFG to move into the fantasy tabletop game market like this. Colour me definitely intrigued!
agnosto wrote:str00dles1 wrote:
Not sure where all the hate is coming from. I feel this appeals to people also who played Warhammer fantasy, but didn't like how long it took or how boggled down it got (and the fact is was killed for AoS) and who don't like kings of war. Its movement trays with x wing rulers in fantasy.
It wouldn't be the internet if there weren't a small group of people jumping to conclusions over a few pictures and an incomplete idea of gameplay. No, much easier to declare it a steaming pile of gack now than actually wait until it's released and give it an objective try.
My thoughts exactly. Reading the first few pages of comments, one would have thought this were being sold by Xang Wong Tonka Toys line straight off Alibaba. Are people just forgetting FFG's track record?
Which leads me to...
Kriswall wrote:My experiences with FFG have been overwhelmingly positive.
Star Wars X-Wing - love it
Star Wars Armada - love it
Descent 2nd Edition - love it
Mansions of Madness 2nd Edition - love it
Arkham Horror - love it
Elder Sign - love it
Warhammer Quest Card Game - love it
Warhammer 40k Conquest - love it
Star Wars Imperial Assualt - love the Skirmish option, Campaign option gets boring after you've killed your hundredth Storm Trooper
In short, I have high expectations for RuneWars. FFG has demonstrated a capacity to write tight rule sets that lend themselves to both competitive and casual play. The rules are typically easy to learn and are FAQ'd as needed.
I really like the idea of the command dials. They work great in both X-Wing and Armada, so I don't see why they wouldn't work great here.
Thank-you sir
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![[Post New]](/s/i/i.gif) 2016/08/19 19:45:29
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Decrepit Dakkanaut
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Game Classy podcast talks about the gencon demo game
http://planetarbitrary.com/2016/08/game-classy-120-gen-con-16-part-1/
starts around 29mins
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![[Post New]](/s/i/i.gif) 2016/08/19 20:48:13
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Lit By the Flames of Prospero
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Shrapnelsmile wrote:
If you mean, "Mantic," and the bad sculpts, I disagree.
I find these chunky but rather nice, as they are not overly detailed and thus will be quick to paint.
Mantic ... they do some lines very, very well. Their orcs and goblins come to mind. Others, such as their Ogres, demons and most of the new Nature releases are really bad.
I'm not understanding the strong dislike of these FFG models, unless they are too akin to World of Warcraft in a very vague comparison.
That was posted from my phone, it auto corrected Mantic to Manic lol.
But you will notice that I said "In a bad way". The FFG minis have a very soft/rubbery look to them that I feel is unacceptable for a hard plastic model kits. (Soft and Rubbery Looking details is the issue with mantic's lower quality sculpts. FFG's Pre-painted X-wing minis are better and more detailed sculpts with crisp clean edges, the Rune Wars mini's look awful in comparison!
FFG has done better then this, and when the sculpt on you pre-paints are better then your hard-plastic kits something VERY wrong has happened.
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This message was edited 1 time. Last update was at 2016/08/19 20:49:38
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![[Post New]](/s/i/i.gif) 2016/08/20 02:34:15
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Longtime Dakkanaut
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Necros wrote:Does every unit have the same amount of options on the dials or are they all different, like could dice work? And you just stick em on the back of your movement tray to keep track? Surely someone who makes some kind of modular cubes could come up with an alternative to the dials 
No. Its different for every unit. And each unit has 2 dials with lots of symbols. It is easier to just use the dials. Don't see why this is a issue
Lockark wrote: Shrapnelsmile wrote:
If you mean, "Mantic," and the bad sculpts, I disagree.
I find these chunky but rather nice, as they are not overly detailed and thus will be quick to paint.
Mantic ... they do some lines very, very well. Their orcs and goblins come to mind. Others, such as their Ogres, demons and most of the new Nature releases are really bad.
I'm not understanding the strong dislike of these FFG models, unless they are too akin to World of Warcraft in a very vague comparison.
That was posted from my phone, it auto corrected Mantic to Manic lol.
But you will notice that I said "In a bad way". The FFG minis have a very soft/rubbery look to them that I feel is unacceptable for a hard plastic model kits. (Soft and Rubbery Looking details is the issue with mantic's lower quality sculpts. FFG's Pre-painted X-wing minis are better and more detailed sculpts with crisp clean edges, the Rune Wars mini's look awful in comparison!
FFG has done better then this, and when the sculpt on you pre-paints are better then your hard-plastic kits something VERY wrong has happened.
Did you see them in person? Or get to touch them? The models are the same quality as all of their current star wars imperial assault figs. Last time I checked imperial assault, they are not soft rubbery figures. More sturdy and stuff harder plastic feel. Same figs for this game but multi part
People see mass battle game and think the quality is all going to be crapo. I was there, I touched it and talked to FFG. Its not crapo
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This message was edited 1 time. Last update was at 2016/08/20 02:34:46
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![[Post New]](/s/i/i.gif) 2016/08/20 06:21:24
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
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Inspiring Icon Bearer
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frozenwastes wrote:str00dles1 wrote:Spend more to win more is everything GW does. That's any companies game plan. Release new stuff that's better then old. That's how you stay in business. Look at Magic the Gathering. They got so good at it, they literally release the same exact cards years later and people buy it up. Current magic cards are weaker than older ones in some categories and stronger in others. Creatures are often more powerful, non creatures are way, way less powerful. Magic doesn't thrive because of power creep, but the opposite. The careful management of competitive formats as well as the casual play experience. The fact that reprinted cards of format staples sell so well is because the old cards were the powerful ones. Releasing new stuff that's better than the old might be good for marketing purposes, but it's bad for game play. The best way to solve this is to simply not use rules and minaitures from the same company. I find by sticking to rules that are made by non-miniature producers (be they small companies, larger publishers like Osprey, small digital only indy companies or free fan made documents) the rules have to stand on their own merits and actually have to be games first rather than marketing tools first. I think he's talking about re-released stuff that is the exact same in function. Grizzly Bears. There's like 10 different versions of a 1 colorless 1 green bear/mammal.
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This message was edited 1 time. Last update was at 2016/08/20 06:24:38
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