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Made in vn
Longtime Dakkanaut




 CthuluIsSpy wrote:

Not sure how to deal with all of the weapon options though. How easy is it to magnetize the gangers? The problem I have with magnets is that they have a nasty habit of making the arm rotate, or they won't fit where they are supposed to go, or its not a nice, flat surface.


Escher arm is extremely small and they have a slight curve plane joint. that allow up/down movement

Goliath have lock joint and the arm cannot move at all. , let a long put a magnet on.

Orlock might have flat joint and look quite possible to magnetize.

If you want to switch arm, i'd prefer using blu-tac or small amount of super glue so you can yank them out easily.

For me I glued them, only Champion and Leader can change their loadout (that's why spamming mass stubgun is usually really dumb), With 2 boxes you should be able to run through a campaign fine with a variety of ganger with different equipment. Unless you really love to spam weapon (the usual mass lasgun, mass autogun/pistol, mass stubgun....)

This message was edited 2 times. Last update was at 2018/02/04 16:34:28


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I think this thread can be folded back into the main Necromunda thread.

https://www.dakkadakka.com/dakkaforum/posts/list/2700/743059.page

 
   
 
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