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Made in us
[MOD]
Solahma






RVA

 schoon wrote:
Which of these will quietly die (looking at you SW:A)?
Just please bear in mind that Shadow War was never meant to be supported. The idea was to introduce a new line of scenery with a loss leading box set. GW was unaware that low model-count skirmish had become extremely popular and fortunately GW responded to demand for the SW rulebook, which sold out pretty much immediately in every time zone, by very quickly re-publishing it.

That's just to say, Shadow War is not an example of GW failing - quite the contrary! I think the totally unexpected success of Shadow War has probably prompted GW to think very seriously about Kill Team.

Now this Rogue Trader game seems like a different thing ... exactly what remains to be seen but I am wary about lumping it together with Kill Team just because the extremely vague word "skirmish" is part of its branding.

   
Made in ru
Dakka Veteran




This is the best GW release for me in years... Probably since Genecults and plastic AdMech!
I love nearly every miniature, especially the big guys and RT characters.
The only thing that bothers me, to be honest, is the huge round clean and untextured belly of one of the giant possessed dudes. But that's easy to fix.
This set looks like a charm to paint with so many different types of units and details... And all the unique mad stuff with a bunch of old timey uniforms and weapons in space is what warhammer is all about for me.
I hope this brings us 1 step closer to Inq28/Inquisimunda!

My other hope is that the Ork release doesn't disappoint me after this...

The game itself doesn't interest me thusfar, as I have not played in a long time. (If it is not just 40k killteam, like before?)

I'll have to breach my plan on not buying miniatures for a year for this.

This message was edited 1 time. Last update was at 2018/05/11 09:20:01


 
   
Made in us
Regular Dakkanaut




West Midlands

Oh come on!

I have decided to stop buying figures until I finish what I've got... and now this?!

I have to have it! The fleas! The nurglings! The flies!
   
Made in de
Longtime Dakkanaut





I hope tomorrow we know what exactly this is. I'm so excited.

My dream scenario would be a skirmish game in a box with both board and table top based play options. With Shadespire influences all over, but since there are millions of doors and no cards shown I won't hope for this.

If GW does expansions for whatever this is by selling boxes with a band of uniques a la Shadespire but Mordheim numbers of dudes I'd get a decade old dream fullfilled. The bad guys (I'm still thinking they're low-key Nurgle) even have a varied range of silhouettes and sizes down, which IMO is very important for a visually interesting skirmish team.

If this is a one-off boardgame without expansions, at least I love the minis. From the complaints one might even get the baddies at a decent price to create the ultimate Carnival of Chaos flea circus

If this is for Skirmish I'm somewhat stumped. Unless it's a 2 player starter with an additional play on tiles mode vs. the hopefully sooner released vanilla KT box.

As to why I'm thinking Nurgle: Flies. Maggots. Ticks. Tentacles and bloated bellies. But I agree that it looks more like a fleeting possession of sorts created by failed Geller fields. The cleaver guy might be the ships cook, another a gaoler, the one with the belly-oven (if I'm seeing that right) a servitor. The metal faced mooks could also be possessed servitors. Twisted, but not purposefully shaped to resemble demons, just a show of the raw, unthinking warping power of, uh, the warp

Slaught I imagine as more designed looking, but a possibility, yeah.

The squid arm is the real headscratcher, IMO. The fish trophy could hint at Chaos, in an ancient time a GW guy presented his Mordheim Possessed warband who all sported a dead fish. It's very Blanche and Bosch-esque and other Mordheim guys sported dead fishes, too.

Anyway I like them a ton minus a few things like cleaver's arm faces' big hair.

PS: Whatever they are - RT should be glad it's not the Vile Savants.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in gb
Longtime Dakkanaut




I don’t know about this. Not really feeling the “excited” vibe when I look at these models. It might totally just be the pain scheme and the whole thing randomly appearing from nowhere, but I can’t help but think “sure, whatever”.

First thoughts I had were “could I use these as a basis for my new Guard project?” but, the more I look at them, I just feel like everything in the box seems out of place/out of setting aesthetic for what I consider the 30k/40k setting.

Feels more like a weird attempt at a fantasy/40k cross over style for a lot of the models.
   
Made in fi
Locked in the Tower of Amareo





Hopefully rules are good as models are worthless for me in 40k. But if rules are good with replay value...

2024 painted/bought: 109/109 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 Fan67 wrote:
Slaught infestation may be?


The Slaugth possess a mastery of biomechanical technology and elemental physics which exceeds that of mankind and perhaps even the Eldar. Among their more mysterious capabilities is the capacity to travel interstellar distances without making use of the Warp. Many of their devices are actually grown or augmented pseudo-living machines which blend both flesh and metal in a functional symbiosis. Their weapons and artefacts appear as products of warp craft to the uninitiated. This keen and terrible grasp of the biosciences allows them to grow entire armies instead of training them. Their array of constructs can be adapted to serve as guards, spies and even as labourers.


And it certainly looks more like the works of the Haemunculus Coven more than the warp mutations.

Yes, my bet is Slaught.



Hmmm. The 'ol Maggotmen in 40k finally? Never thought I'd see the day.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Dakka Veteran




Portland

 Yodhrin wrote:
 MajorTom11 wrote:
First, the models are fekking lit.

Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17



No. Nope. Stoppit. Uh-uh.

"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.

There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.

If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.


Maybe it can be the other way around? Maybe its not 40K stuff invading Necormunda, but Necormunda invading 40K? Maybe this is an opportunity to take your Necromnunda gangs or characters who have grown to big and powerful for the Hive into a bigger arena. A Rogue Trader shows up on Necromunda looking for muscle and crew, and a spire noble decides to sell them that one house gang thats getting just a little too powerful. Very often when I read about Inquisitor I see people saying "These two characters were part of my Escher gang, but after survviving a Genestealer cult attack they were picked up by this Inquisitor and now work as his body guards." This could be the non-Inq version of that.
   
Made in gb
Longtime Dakkanaut




Looks cool but...
Please can we have Adeptus Titanicus, Epic Space Marine and Battlefleet Gothic reboots first?

I'm willing to wager this will be another 'one-off' quick-drop and then unsupported, like the plethora of board games they've done over the last few years.
   
Made in gb
Longtime Dakkanaut






Too much Blanche in general, also nurgle or not they still look like the formless blobs we have had from nurgle for the last 12mths.

Basicly a good concept done poorly by staying to close to Blanche' s scribblings and the 90's looking poses on the Rouge Traders crew.

This message was edited 1 time. Last update was at 2018/05/11 10:22:17


Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in il
Sister Oh-So Repentia




Great stuff, i look forward buying it.
   
Made in de
Contagious Dreadnought of Nurgle





These look very different from the other Nurgle-stuff GW brought out during the last years. Less of the hilarious style, more gruesome like 3rd-5th edition Nurgle. I like that.

The imperial side looks pretty boring, but I don't care about the imperium in general. It's good they aren't Space Marines I guess.
   
Made in us
Fixture of Dakka






Paint the Trader’s crew red and call them the “Rouge Traders”

This message was edited 1 time. Last update was at 2018/05/11 11:05:15


"The Omnissiah is my Moderati" 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 jake wrote:
 Yodhrin wrote:
 MajorTom11 wrote:
First, the models are fekking lit.

Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17



No. Nope. Stoppit. Uh-uh.

"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.

There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.

If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.


Maybe it can be the other way around? Maybe its not 40K stuff invading Necormunda, but Necormunda invading 40K? Maybe this is an opportunity to take your Necromnunda gangs or characters who have grown to big and powerful for the Hive into a bigger arena. A Rogue Trader shows up on Necromunda looking for muscle and crew, and a spire noble decides to sell them that one house gang thats getting just a little too powerful. Very often when I read about Inquisitor I see people saying "These two characters were part of my Escher gang, but after survviving a Genestealer cult attack they were picked up by this Inquisitor and now work as his body guards." This could be the non-Inq version of that.


It doesn't really work regardless of which way around you look at it - whether you put actual-Jason Bourne into a random episode of a cop show fighting a regular criminal gang, or you have Jason Bourne recruit a really badass criminal gang to work for the CIA or whatever, you lose the gritty street-level aspect for a more bombastic, high-stakes affair. One of the big appeals of something like Necromunda is that the version of "high stakes" they experience in that setting are somewhat relatable - sure, they're peddling Spook or fighting over mountain-sized refineries or whatever, but fundamentally they're dealing drugs, brawling over territory, and adhering to their warped codes of honour, not fighting to save humanity from the warp or defend a planet from invasion or root out corruption among the nobility.

Now, nobody denies that the "Bourne destroys criminal gangs" and "criminal gangs become gonzo government operatives" are cool stories, but they're stories that - from the relative "street-level" perspective of the normal Necromunda setting - should be rare enough that they don't need "official" rules to be made part of the standard game, they're more something an Arbitrator should cook up themselves to add some late-campaign spice(for some reason people are much happier with the person running the campaign adding things than they are if you try and exclude things). IMO anyway.

This message was edited 1 time. Last update was at 2018/05/11 11:25:23


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

Ok, I may be in the minority here, but can we PLEASE have new 'bad guy' model releases that AREN'T Nurgle?

Between 40K and AoS, it's been Nurglefest 2000, and now you're telling me that Rogue Traders, who have a special license to treat with xenos and fly around in their own special starships having special adventures, are fighting Nurgle?

Prime opportunity for new Eldar (of many flavors, particularly plastic corsairs), Kroot, Vespid, or pretty much any of the alien races from the RT role play. And they chose Nurgle.

Sorry for you Nurgle players out there. Glad you're getting more new models. Just wish they'd taken the opportunity for different things.

One of them filthy casuals... 
   
Made in gb
Calculating Commissar





The Shire(s)

 Yodhrin wrote:
 jake wrote:
 Yodhrin wrote:
 MajorTom11 wrote:
First, the models are fekking lit.

Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17



No. Nope. Stoppit. Uh-uh.

"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.

There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.

If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.


Maybe it can be the other way around? Maybe its not 40K stuff invading Necormunda, but Necormunda invading 40K? Maybe this is an opportunity to take your Necromnunda gangs or characters who have grown to big and powerful for the Hive into a bigger arena. A Rogue Trader shows up on Necromunda looking for muscle and crew, and a spire noble decides to sell them that one house gang thats getting just a little too powerful. Very often when I read about Inquisitor I see people saying "These two characters were part of my Escher gang, but after survviving a Genestealer cult attack they were picked up by this Inquisitor and now work as his body guards." This could be the non-Inq version of that.


It doesn't really work regardless of which way around you look at it - whether you put actual-Jason Bourne into a random episode of a cop show fighting a regular criminal gang, or you have Jason Bourne recruit a really badass criminal gang to work for the CIA or whatever, you lose the gritty street-level aspect for a more bombastic, high-stakes affair. One of the big appeals of something like Necromunda is that the version of "high stakes" they experience in that setting are somewhat relatable - sure, they're peddling Spook or fighting over mountain-sized refineries or whatever, but fundamentally they're dealing drugs, brawling over territory, and adhering to their warped codes of honour, not fighting to save humanity from the warp or defend a planet from invasion or root out corruption among the nobility.

Now, nobody denies that the "Bourne destroys criminal gangs" and "criminal gangs become gonzo government operatives" are cool stories, but they're stories that - from the relative "street-level" perspective of the normal Necromunda setting - should be rare enough that they don't need "official" rules to be made part of the standard game, they're more something an Arbitrator should cook up themselves to add some late-campaign spice(for some reason people are much happier with the person running the campaign adding things than they are if you try and exclude things). IMO anyway.

I agree. I think the best way to represent this is to simply allow a lot of variety in the loadouts of Inquisitorial and Rogue Trader retinues, then you can use the Necromunda models to represent them if you wish, with your own backstory, but no further official link other than wargear options.


Automatically Appended Next Post:
 godswildcard wrote:
Ok, I may be in the minority here, but can we PLEASE have new 'bad guy' model releases that AREN'T Nurgle?

Between 40K and AoS, it's been Nurglefest 2000, and now you're telling me that Rogue Traders, who have a special license to treat with xenos and fly around in their own special starships having special adventures, are fighting Nurgle?

Prime opportunity for new Eldar (of many flavors, particularly plastic corsairs), Kroot, Vespid, or pretty much any of the alien races from the RT role play. And they chose Nurgle.

Sorry for you Nurgle players out there. Glad you're getting more new models. Just wish they'd taken the opportunity for different things.

I'm in the same boat. Some kind of alien space pirate would've been amazing. Orks or Eldar corsairs would've been the safest options, along with Kroot.

This message was edited 2 times. Last update was at 2018/05/11 11:39:19


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






On the subject of the contents...

I'm wondering if there's a Nurgle Constancy here because it's Nurgle in the 40k boxed set?

Consider the NooB (always consider the NooB!)

NooB is excite. NooB knows it's near Christmas (well, not right now, natch. It's 11 May when I'm writing this). NooB asks for the boxed game in space for Christmas.

His Mam gets him this, and his Nan gets him 40k. Both contain Nurgle as the goodies. There is crossover appeal there.

Or he gets this, becomes hooked. The 40k boxed set becomes even better value, because Nurgle, once again.

   
Made in au
Regular Dakkanaut





I'm not sure if someone's mentioned this yet but it looks like the font and colour used for the Rogue Trader logo is the same one they used for the section headings in the Kill Team rulebook mock-up shown off in the promo video:




Make of that what you will I guess.

This message was edited 1 time. Last update was at 2018/05/11 12:41:04


 
   
Made in us
Regular Dakkanaut



Right Behind You

 Grimtuff wrote:
 Fan67 wrote:
Slaught infestation may be?


The Slaugth possess a mastery of biomechanical technology and elemental physics which exceeds that of mankind and perhaps even the Eldar. Among their more mysterious capabilities is the capacity to travel interstellar distances without making use of the Warp. Many of their devices are actually grown or augmented pseudo-living machines which blend both flesh and metal in a functional symbiosis. Their weapons and artefacts appear as products of warp craft to the uninitiated. This keen and terrible grasp of the biosciences allows them to grow entire armies instead of training them. Their array of constructs can be adapted to serve as guards, spies and even as labourers.


And it certainly looks more like the works of the Haemunculus Coven more than the warp mutations.

Yes, my bet is Slaught.



Hmmm. The 'ol Maggotmen in 40k finally? Never thought I'd see the day.


I doubt we'll ever see that day. For one thing the model design has a strong Chaos feel. If they are trying for something new then GW really failed at giving them a distinct visual identity. For another thing, the Slaugh as they are currently depicted, would make for boring models. Maybe if you stuffed them into encounter suits rather than just being some maggots and cloth, you might be able to do something with them. Also they always struck me as keeping around intelligent servitor races. These guys don't really strike me as such or that they'd give SM a really hard time, like they've had going up against Slaugh servitors before.
   
Made in us
Shadowy Grot Kommittee Memba






http://warhammer40k.wikia.com/wiki/Slaugth

read the description of the Slaugth's "vassals".

"The vassal is a common biomechanical construct creature, animated by the Slaugth to tend devices and serve as menial labourers, guards, spies, or observers. Like most examples of Slaugth technology, its appearance inspires immediate revulsion in humanity. Though widely differing in appearance, most appear as hovering asymmetrical columns of mottled, fungal-looking flesh, shot through with pulsing veins and lattices of metal threadwork and crystalline studs. Their heads are no more than clusters of waving frond-like sensory growths, and skeletal pincer-limbs erupt from their body mass as needed."




Automatically Appended Next Post:
Also, whoever said they look like Haemonculus Coven creatures seems to have read my mind. I see Grotesques, wracks, alternative sculpts for Razorwings and Khymera in that kit box.

This message was edited 2 times. Last update was at 2018/05/11 13:16:08


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Sword-Bearing Inquisitorial Crusader




Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
On the subject of the contents...

I'm wondering if there's a Nurgle Constancy here because it's Nurgle in the 40k boxed set?

Consider the NooB (always consider the NooB!)

NooB is excite. NooB knows it's near Christmas (well, not right now, natch. It's 11 May when I'm writing this). NooB asks for the boxed game in space for Christmas.

His Mam gets him this, and his Nan gets him 40k. Both contain Nurgle as the goodies. There is crossover appeal there.

Or he gets this, becomes hooked. The 40k boxed set becomes even better value, because Nurgle, once again.


This makes the most marketing sense. Rogue Traders have intangible value in the market, Nurgles done well

This message was edited 1 time. Last update was at 2018/05/11 13:19:01


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

zerosignal wrote:
Looks cool but...
Please can we have Adeptus Titanicus, Epic Space Marine and Battlefleet Gothic reboots first?
You act like these things are mutually exclusive.

zerosignal wrote:
I'm willing to wager this will be another 'one-off' quick-drop and then unsupported, like the plethora of board games they've done over the last few years.
And?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Mutating Changebringer





New Hampshire, USA

I can't remember the last time I was so unimpressed by a GW release. These models look terrible. Based on Blanche is pretty much DoA for me. I like the dog. If anybody is willing to part with the dog when this game is released let me know.

I won't buy my own set because I'm sure the rule book will be filled with Blanche scribbles and I'll have to pour bleach into my eyes to wash that garbage out.

Khorne Daemons 4000+pts
 
   
Made in jp
Longtime Dakkanaut





 DeffDred wrote:
I can't remember the last time I was so unimpressed by a GW release. These models look terrible. Based on Blanche is pretty much DoA for me. I like the dog. If anybody is willing to part with the dog when this game is released let me know.

I won't buy my own set because I'm sure the rule book will be filled with Blanche scribbles and I'll have to pour bleach into my eyes to wash that garbage out.


I find it amazing that anyone who actively hates Blanche's work, likes anything GW makes. His art and his influence have been all over everything GW does. The entirity of Necromunda and mordheim is based on his work.
   
Made in gb
Regular Dakkanaut





Ignoring the irony of having an eldar avatar who owe most of their design to blanches work.
   
Made in us
[MOD]
Solahma






RVA

Wouldn't that actually be Jes Goodwin?

(That said, I like both Goodwin and Blanche.)

   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

If the models are anything but Nurgle, I’m gonna be really disappointed that whatever they are look exactly like Nurgle.
   
Made in ca
Longtime Dakkanaut






Lol, lets stop about all this slaught thing. Its obvious that these are nurgles minis

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Longtime Dakkanaut






There are a lot of Blanche s scribbles in the rulebook but very little of the modern models owe anything to his "art" work.

The model lines most heavily influenced by his work as someone mentioned earlier were Necromumda, Mordheim and the daemon hunter/Witchhunter codexs. The common theme there is gak models that died on there arses and were dropped by GW he is pretty much the reason we have not had much of anything about inquisitors for a decade.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in gb
Fixture of Dakka






The entire miniatures range for Necromunda - the one on sale right now - is based on Blanche's concept work. The Kharadron Overlords? His concept. Not sure about the Deepkin and Daughters of Khaine, but I wouldn't be surprised.
   
 
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