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Made in gb
Killer Klaivex




The dark behind the eyes.

Blast Pistols definitely seem like a higher priority than Agonisers for hekatrixes.

Personally, I don't think I'd bother with Agonisers at all unless I had spare points. They're very weak weapons even on HQs with better WS and more attacks, so it's hard to see squad sergeants getting any meaningful mileage out of them.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka






Every Wych unit I take for now (until new codex that is) 100% for sure is a Blast pistol, then after my list is made if i have points i'll go for melee weapons lol.

   
Made in es
Wicked Wych With a Whip





So I want to improve the heavy / antitank part of my army. I know Talos are still great, what about Ravagers? Still worth the points?

The Bloody Sails
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I don't have the 9th edition rules or chapter approved and they keep increasing the cost of ravagers but disintegrator ravagers still always seem good esp. if marine meta is a thing. I imagine long range, anti-MEQ, multiple wound killing power is still decent.

This message was edited 1 time. Last update was at 2020/08/09 20:54:01


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Denegaar wrote:
So I want to improve the heavy / antitank part of my army. I know Talos are still great, what about Ravagers? Still worth the points?


Ravagers feel too expensive now, but we aren't over blessed with anti tank options. I'm planning on trying out Reapers, which are pretty good now that they can move and fire without penalty, and they can also be fielded in Wych Cult (for the Cult of Strife strat) or Coven (for Dark Technomancers).

This message was edited 1 time. Last update was at 2020/08/09 21:08:48


VAIROSEAN LIVES! 
   
Made in us
Fixture of Dakka






Ravagers are 100% fine and not to costly, they in % per unit wise went up some of the least amount form 8th. Talos, Ravagers, and the Reaper are all great.

My normal list still has 1-2 Ravagers, 1-2 Reapers now, and at least a unit of Talos. B.c the Reaper is more wounds than 10 you need to IMO make sure you don't take to many other transports b.c of the Secondary Titan slayer.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Amishprn86 wrote:
Ravagers are 100% fine and not to costly, they in % per unit wise went up some of the least amount form 8th.


Out of interest, are you including the weapons in that?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka






 vipoid wrote:
 Amishprn86 wrote:
Ravagers are 100% fine and not to costly, they in % per unit wise went up some of the least amount form 8th.


Out of interest, are you including the weapons in that?


Yes, b.c the actual Ravager went down 10pts, over all it went up 20pts for the full unit, just 5 troops alone went up 15pts. That is a HUGE difference.

   
Made in us
Haemonculi Flesh Apprentice






Yea I have to agree with Amish here. Too many folks are blasting the ravager out of context. Everything in the game went up, sure dissies went up too but they were under-priced for 8th to start.

Now, venoms, those got hosed IMO. A splinter canon is worth at most 5 points IMHO. The fact that a star weaver is 80 compared to a venom at 90 is a travesty. Better weapons, greater transport capacity, better invulnerable save and just to kick the venom in the balls it wins out in combat too.

I'd still rate the ravager as a must take. I would definitely take raiders over venoms though.

   
Made in ca
Longtime Dakkanaut






Regarding our absurd points adjustments.

Anyone else here curious to know how long ago the points were changed across the board in preparation for 9th? Usually GW works quite a few months in advance, in some cases years, but thats more in the model territory. Not so much rules.

Anyway my point is, Do you think that we will see points reductions when we get our codex. I understand we probably won't see our codex until next year, but hopefully things will have been adjusted a bit until then.

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I couldn't bother taking venoms before. Poison isn't that good imo. When everything in 8th got more wounds and poison remained the same amount of shots, 1 damage and almost always no AP in our case it just ended up sucking.

Keep in mind almost all dark eldar anti-infantry shooting is 18" for effective range (rapid fire needs to be half range to be decent). For some dumb reason splinter cannons are rapid fire instead of assault 6 like dissies on ravagers. Ever since 8th i won't take them. Dissies are the only dark eldar anti-infantry weapon that are 36" range and maintain a good rate of fire. It's not like light infantry are that good anyway esp. in 9th by the sounds of it.

To think i liked the idea of shredders after our 8th ed codex. With the increased cost of warriors and even transports i don't really want to take them.

A 9th ed codex for dark eldar would help fix our side up but i fear that'd ruin what i've bought for my army which honestly was probably a waste of time during a pandemic where most can't play 40k.

This message was edited 2 times. Last update was at 2020/08/10 01:37:51


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in gb
Longtime Dakkanaut




 Brutus_Apex wrote:
Regarding our absurd points adjustments.

Anyone else here curious to know how long ago the points were changed across the board in preparation for 9th? Usually GW works quite a few months in advance, in some cases years, but thats more in the model territory. Not so much rules.

Anyway my point is, Do you think that we will see points reductions when we get our codex. I understand we probably won't see our codex until next year, but hopefully things will have been adjusted a bit until then.


The points were set at least as early as around Spetember/October last year according to the Tabletop Tactics guys who were involved in playtesting. They said they came onboard around that time but the points were already finalised by then so they had no input into them.

I'd hope we see points reductions but it depends how GW approaches 9th. In general I agree with raising the costs of things to reduce the number of models on the board but I think in the case of DE we've been pushed too far. I wouldn't mind seeing Warriors at around 8-9 points if they were actually worth that as thematically being around 50% better than a Guardsmen seems right, but then you'd need to seriously upgrade the basic gun or special rules to make that balanced. I don't think it'd be a good thing for the game overall if GW raised all the points up to around the same level they were at the start of 8th then just keep lowering them over and over like they did during that edition.
   
Made in us
Mounted Kroot Tracker







Am I missing an FAQ somewhere that doesn't allow you to use Black Cornucopians on the first turn?

Black Cornucopians- Use this stratagem at the end of your Movement phase. Pick a unit of Prophets of Flesh Wracks from your army and remove it from the battlefield, then set it up again at its full starting strength wholly within 6" of the edge of the battlefield and more than 9" from any enemy models.

Teleport Homer (Action)- Score 4 victory points each time a unit from your army successfully completes the following action: One INFANTRY unit from your army can start to perform this action at the end of your Movement phase if it is wholly within your opponent's deployment zone. This action is completed at the end of your next Command phase, provided the unit attempting it is still wholly within your opponent's deployment zone.

Sequencing- While playing Warhammer 40,000, you'll occasionally find that two or more rules are to be resolved at the same time- e.g. 'at the start of the battle round' or 'at the end of the Fight phase'. When this happens during the battle, the player whose turn it is chooses the order.

The most useful aspect of this is that you can start the Teleport Homer action on turn 1. It looks like it is pretty difficult to get an Infantry unit in your opponent's deployment zone on turn 1 (Advancing Scourges with Fire and Fade have 22"-27" movement for possible turn 1 Linebreaker) but Black Cornucopians is kind of a loophole to the strategic reserves rule.

   
Made in us
Haemonculi Flesh Apprentice






Seems fine to me. Normally folks didn't use that strat first turn unless going second and taking casualties. But with the extra CP of 9th it seems viable to me.

Hellions with +2 movement combat drug advancing and firing and fading would also be pretty fast 24-29"

   
Made in us
Mounted Kroot Tracker







Now I'm actually looking at a Raider filled with more Wracks utilizing Enhanced Aethersails and Fire and Fade on turn 1 for a 29" move. Combined with the Black Cornucopians unit, that is pricey at 4 CPs but a reliable turn 1 Linebreaker completion and setup for turn 2 completions of Linebreaker and Teleport Homer.

   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Any other FAQ fallout?

Looks like Taloi and Venoms can no longer provide 'Look Out Sir' protection for our characters.

VAIROSEAN LIVES! 
   
Made in us
Fixture of Dakka






Yep. Sadly.

   
Made in us
Mounted Kroot Tracker







That one hurts, it was going to be very easy for me to keep Urien next to a Talos rather than three Grotesques.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 harlokin wrote:
Any other FAQ fallout?

Looks like Taloi and Venoms can no longer provide 'Look Out Sir' protection for our characters.


But guardsmen can still protect the towering Guilliman, because of course they can.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Has anyone included any of the cheaper Court units, like Lhamaens or Ur-Ghuls in their lists?

I was wondering if they have potential value for performing Actions. It seems to me that if you need a unit to do nothing but Deploy Scramblers, better a 16 point Ur-Ghul do it than a 60+ point unit of Wracks.

VAIROSEAN LIVES! 
   
Made in us
Shadowy Grot Kommittee Memba






So, I played another game against a similar chaos list to the one I faced last time (same player). I tried Cult of Strife instead of Slashing+Test, and hoooooboy, do I hope the new Lelith comes with an updated sheet that says she can go in any subfaction. Because Cult of Strife felt like gaaaaaaarbage compared to test+slashing. Lelith herself was...OK, killed a terminator lord over two turns and prevented his buddies from shooting. She's very similar to a shardnet succubus at the end of the day.

Star of the show was, funnily enough given the discussion going on here, my archon. Finished off 3 daemon engines, one of them being a discolord, racking up 17 wounds vs daemon engines between his never-failing blast pistol and surprisingly effective huskblade.

The game turned into a high-scoring bloodbath and my opponent selected better secondaries for that. Final score was 90 to 75, with me losing 5 points on Abhor (he'd only had 2 psykers), 5 points on primary, and 5 points on Engage on All Fronts largely because I spent the fifth turn with 2 models on the board. My opponent had Bring it Down which he maxed pretty easily by killing all my transports, Raise the banners which he set up turn 1 and just went the whole game, and Linebreaker which the Terminators maxed by Lelith not being able to kill them fast enough.

Not much to be gleaned about the overall power of drukhari except that our infantry units are massively overpriced (we knew that) and darklight weapons are obnoxiously weakened by armies with invul saves. Also, interestingly, I maintain a 100% winrate when I get first turn and a 0% winrate when I get second turn in 9th. Only 6 games and 3 games, but still something I need to figure out how to crack.


Automatically Appended Next Post:
 harlokin wrote:
Has anyone included any of the cheaper Court units, like Lhamaens or Ur-Ghuls in their lists?

I was wondering if they have potential value for performing Actions. It seems to me that if you need a unit to do nothing but Deploy Scramblers, better a 16 point Ur-Ghul do it than a 60+ point unit of Wracks.


I've been using min mandrakes. If you're going for scramblers, yeah I can see Sslyth being good for that one.

This message was edited 1 time. Last update was at 2020/08/11 10:50:43


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Nice update, thanks.

Did you have any Reapers in your CoS detachment, and if so did you get to use the shoot again strat?

VAIROSEAN LIVES! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 harlokin wrote:
Has anyone included any of the cheaper Court units, like Lhamaens or Ur-Ghuls in their lists?

I was wondering if they have potential value for performing Actions. It seems to me that if you need a unit to do nothing but Deploy Scramblers, better a 16 point Ur-Ghul do it than a 60+ point unit of Wracks.


I used to use a trio of Lhamaeans in my Poison Tongue lists back in 8th. They weren't amazing with just 2 attacks each and no ability to harm vehicles, but Mortal Wounds on a 4+ (rerolling 1s to wound with Poison Tongue) meant that three of them together could often put a few wounds on a character or monster.

However, GW apparently decided that Poison Tongue had been dominating the meta for far too long and so nerfed them into the ground (Mortal Wounds now only on 6s, wheeee).

Hence, I fear the days of me including Lhamaeans in my lists have now long past.

As for ur-Ghuls, I didn't see the point of them even in 8th and frankly I still don't.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka






Sadly Lhamaeans don't get MW's on a 4+ anymore and now just wound on 2+ and MW's on 6+.

   
Made in us
Shadowy Grot Kommittee Memba






 harlokin wrote:
Nice update, thanks.

Did you have any Reapers in your CoS detachment, and if so did you get to use the shoot again strat?


I don't own a reaper, although I am considering taking the spare gun bits from my Vauls Wrath gun and magnetizing a little conversion kit for one of my many raiders.

I think if i'd had one I would have put it in the Dark Technomancers detachment instead.

This message was edited 1 time. Last update was at 2020/08/11 12:13:43


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Mounted Kroot Tracker







 harlokin wrote:


I was wondering if they have potential value for performing Actions. It seems to me that if you need a unit to do nothing but Deploy Scramblers, better a 16 point Ur-Ghul do it than a 60+ point unit of Wracks.


Strangely enough, if you use the Ur-Ghul datasheet from Blackstone Fortress they're 15 points, with the same rules.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Amishprn86 wrote:
Sadly Lhamaeans don't get MW's on a 4+ anymore and now just wound on 2+ and MW's on 6+.


Yeah, hence why I'll be dropping them from my lists.

Was that really considered overpowered? Outside of my own lists, I can't recall them ever being a common sight in 8th, let alone being any sort of powerhouse at tournaments or even in casual play.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Sister Vastly Superior





 vipoid wrote:
 Amishprn86 wrote:
Sadly Lhamaeans don't get MW's on a 4+ anymore and now just wound on 2+ and MW's on 6+.


Yeah, hence why I'll be dropping them from my lists.

Was that really considered overpowered? Outside of my own lists, I can't recall them ever being a common sight in 8th, let alone being any sort of powerhouse at tournaments or even in casual play.


GW doesnt allow DE to have fun

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Haemonculi Flesh Apprentice






 vipoid wrote:
 Amishprn86 wrote:
Sadly Lhamaeans don't get MW's on a 4+ anymore and now just wound on 2+ and MW's on 6+.


Yeah, hence why I'll be dropping them from my lists.

Was that really considered overpowered? Outside of my own lists, I can't recall them ever being a common sight in 8th, let alone being any sort of powerhouse at tournaments or even in casual play.


It clearly wasn't intentional though. It's just one of those things that was effected by the way mods work now. Another example is GSC relic sniper rifle gift from beyond which adds +2 to wound, but now effectively only adds +1 due to 9th. Which is also a major nerf.

So no, I don't think it was over powered and I also don't think they did either. Hopefully more thought will go into our 9th ed codex.

Personally I am hoping splinter weapons get redesigned. Poison 2+ is the easiest fix, but personally I'd rather give splinter weapons strength and AP back like they had in 3rd ed, but with a +1 to wound verse infantry.

So for example splinter pistols, carbines, pods and rifles would be S3 -1AP +1 to wound verse infantry
Splinter canons would be S4 -1AP +1 to wound infantry. Oh and BTW I'd just make it heavy 6. Now they would actually threaten those last few wounds on vehicles.

The lack of AP across the army is a real issue in the era of +1 to save for cover.

This message was edited 1 time. Last update was at 2020/08/11 15:07:24


   
Made in es
Wicked Wych With a Whip





Yeah, poison weapons feel underwhelming vs everything thougher than an elf.

And please, they should make our characters work inside vehicles, it makes no sense that the captain of a pirate ship is useless inside his boat, it should be even better! and right now for using him, he has to run behind...

Kabals and Cults are really key parts of the army, and right now they are just a mess, they make no sense rules-wise or lore-wise.

The Bloody Sails
 
   
 
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