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![[Post New]](/s/i/i.gif) 2023/07/15 20:55:30
Subject: The Battle for Oghram - Da Thread!
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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- Jeanstealers on packs of 10 and optional tentacle heads.Great.
- Gaunts seem to be a dual kit to me, but Termas seems to have "improper adult toys" for weapons. Can't unsee.
- Lictors are fire, surprised on the Neuro one.
- Vores look like Roaches/Ravagers from StarCraft II that evolved into crabs and I like them. The gorilla gun niche will be filled by the Exocrine.
- Nornies are almost Knight size and far more brutal looking. Pacific Rim dioramas inc for Golden Demon.
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![[Post New]](/s/i/i.gif) 2023/07/15 21:01:29
Subject: The Battle for Oghram - Da Thread!
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Thermo-Optical Hac Tao
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Ktulhut wrote:Love all the new stuff.
Also feel quite disappointed that Warriors, Tyrant and Carnifex didn't get any love. The latter is almost 20 years old, and I know people still love it, but I was really hoping for an update with the new aesthetic. Warriors and Tyrant are newer sprues but aesthetically still stuck in 2001/2004, respectively, and the winged Prime really got my hopes up for an update to those units.
I’m torn on the carnifex. It holds up remarkably well for how old it is, and any new kit would almost certainly lose a tonne of cool options that it has. However, the actual quality of the kit/mould is showing it’s 20 years. Agreed on the Warriors and Tyrant though, the warriors I’m really surprised didn’t get redone.
CMLR wrote:- Jeanstealers on packs of 10 and optional tentacle heads.Great.
- Gaunts seem to be a dual kit to me, but Termas seems to have "improper adult toys" for weapons. Can't unsee.
- Lictors are fire, surprised on the Neuro one.
- Vores look like Roaches/Ravagers from StarCraft II that evolved into crabs and I like them. The gorilla gun niche will be filled by the Exocrine.
- Nornies are almost Knight size and far more brutal looking. Pacific Rim dioramas inc for Golden Demon.
The Gaunts will be two kits. The poses are too different, and the carapaces are different too.
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This message was edited 1 time. Last update was at 2023/07/15 21:02:03
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![[Post New]](/s/i/i.gif) 2023/07/15 21:14:02
Subject: The Battle for Oghram - Da Thread!
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Ancient Space Wolves Venerable Dreadnought
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Hormagaunts and Termagants are definitely different kits yes. Someone said earlier though that the Termagants will be multi-part - I think we’ve already seen them, actually. Specifically the “new” kit will be the same sprue that was in the Leviathan box but with an additional weapons sprue with arms tagged to each lettered body type.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2023/07/15 21:24:07
Subject: The Battle for Oghram - Da Thread!
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Fixture of Dakka
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Mr_Rose wrote:Hormagaunts and Termagants are definitely different kits yes. Someone said earlier though that the Termagants will be multi-part - I think we’ve already seen them, actually. Specifically the “new” kit will be the same sprue that was in the Leviathan box but with an additional weapons sprue with arms tagged to each lettered body type.
I hope that is true so a handful of separate weapon sprues can be spread out among multiple sources of cheaper grants.
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![[Post New]](/s/i/i.gif) 2023/07/15 21:38:42
Subject: The Battle for Oghram - Da Thread!
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Foxy Wildborne
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Damn, the one I was the most excited for (Biovore) looks just plain silly. Like someone glued a supersoaker on the back of a tick. New gaunts and stealers are a fine touchup on timeless designs but a lot of the big basties are just... overdone. Too much going on, spikes and hooks everywhere, nonsensical poses, while also being totally uninteresting conceptually, just biggerized versions of existing bugs plus we apparently now have the Zoanthrope-brained version of every genus. But I guess Tyranid design ended pretty much with the... Ravener? Every bug since was just a bigger version of an old bug or two bugs smooshed together.
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This message was edited 3 times. Last update was at 2023/07/15 21:42:39
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2023/07/15 21:56:16
Subject: The Battle for Oghram - Da Thread!
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Terrifying Doombull
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Like someone glued a supersoaker on the back of a tick
yeah. Going for a strong orange at the tip and interior of the gun immediately gave me a plastic toy gun vibe.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/07/15 22:04:40
Subject: The Battle for Oghram - Da Thread!
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[MOD]
Making Stuff
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The Biovores and Neurolictor are really stretching GW's claim that Tyranids are dinosaurs rather than insects...
Love the poses on the guants, though. They're like pointy little velociraptors.
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![[Post New]](/s/i/i.gif) 2023/07/15 22:14:11
Subject: The Battle for Oghram - Da Thread!
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Decrepit Dakkanaut
UK
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Tyranids were never any one thing. Some parts are insect; some mammal (look at those hoofy feet); some dinosaur; some just pure alien.
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![[Post New]](/s/i/i.gif) 2023/07/15 22:23:42
Subject: Re:The Battle for Oghram - Da Thread!
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Ridin' on a Snotling Pump Wagon
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The Vores I really like, because they strike me as the Hive Mind observing turrets and realising “hey, they’re a pretty good idea y’know” and adapting to that.
The head itself isn’t just well armoured, but held low, and the torso has hefty frontal chitin. These really look like living artillery, better designed and adapted than their not-terribly-illustrious predecessors.
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![[Post New]](/s/i/i.gif) 2023/07/15 22:31:47
Subject: The Battle for Oghram - Da Thread!
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Longtime Dakkanaut
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lord_blackfang wrote:Damn, the one I was the most excited for (Biovore) looks just plain silly. Like someone glued a supersoaker on the back of a tick.
Agreed on the bio/pyrovores. If I had to get them, I'd probably shorten the gun by a good amount and angle it upwards so it looks more like a mortar. Sort of like the DG plagueburst crawler but on a living platform. It's a pity, too, because I applaud the general idea of emphasizing tyranid weapons being their own organism that is grafted onto a host body. It's just that the execution is lacking in some cases.
Something like this:
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This message was edited 1 time. Last update was at 2023/07/15 22:50:38
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![[Post New]](/s/i/i.gif) 2023/07/15 22:44:22
Subject: The Battle for Oghram - Da Thread!
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Infiltrating Broodlord
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ImAGeek wrote:Ktulhut wrote:Love all the new stuff.
Also feel quite disappointed that Warriors, Tyrant and Carnifex didn't get any love. The latter is almost 20 years old, and I know people still love it, but I was really hoping for an update with the new aesthetic. Warriors and Tyrant are newer sprues but aesthetically still stuck in 2001/2004, respectively, and the winged Prime really got my hopes up for an update to those units.
I’m torn on the carnifex. It holds up remarkably well for how old it is, and any new kit would almost certainly lose a tonne of cool options that it has. However, the actual quality of the kit/mould is showing it’s 20 years. Agreed on the Warriors and Tyrant though, the warriors I’m really surprised didn’t get redone.
I agree broadly that the Fex holds up, and you're right that it'd likely lose a lot of modularity and options if updated. But like you say, it's starting to show its age, especially next to some of the newer units, and personally I'm in the unique position of having built around ten of the things, but having sold them off a year ago due to being, just, "over" all the 4th edition designs.
Also I'm kind of miffed that the Big Monster Faction gets a new big monster that's... the size of a Wraithlord? Where's the Wraith knight sized one, GW?
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This message was edited 1 time. Last update was at 2023/07/15 22:44:43
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![[Post New]](/s/i/i.gif) 2023/07/16 00:17:30
Subject: The Battle for Oghram - Da Thread!
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Battleship Captain
The Land of the Rising Sun
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Take away the huge base, and the Norn whatever is not large. I feel tricked because I want a truly IK sized critter for 'nids.
M.
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Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2023/07/16 00:49:39
Subject: The Battle for Oghram - Da Thread!
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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BertBert wrote: lord_blackfang wrote:Damn, the one I was the most excited for (Biovore) looks just plain silly. Like someone glued a supersoaker on the back of a tick.
Agreed on the bio/pyrovores. If I had to get them, I'd probably shorten the gun by a good amount and angle it upwards so it looks more like a mortar. Sort of like the DG plagueburst crawler but on a living platform. It's a pity, too, because I applaud the general idea of emphasizing tyranid weapons being their own organism that is grafted onto a host body. It's just that the execution is lacking in some cases.
Something like this:
This precisely would make them look like SCII Ravagers, so, I think, they tried to evade a tricky lawsuit?
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This message was edited 1 time. Last update was at 2023/07/16 00:51:28
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![[Post New]](/s/i/i.gif) 2023/07/16 00:53:09
Subject: Re:The Battle for Oghram - Da Thread!
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Longtime Dakkanaut
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The multipart Termagants clearly use the same bodies as the Leviathan ones as you can see with this guy
Bit strange is that these should be the same guy but the leg isn't as high on the new one? Might just be the camera angle but idk?
Also seems like Devourers could be for the whole unit while the other weapons will be one per unit
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This message was edited 4 times. Last update was at 2023/07/16 01:03:23
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![[Post New]](/s/i/i.gif) 2023/07/16 00:53:26
Subject: The Battle for Oghram - Da Thread!
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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Miguelsan wrote:Take away the huge base, and the Norn whatever is not large. I feel tricked because I want a truly IK sized critter for 'nids.
M.
Bet they will be taller at eye heigth. Automatically Appended Next Post: Matrindur wrote:The multipart Termagants clearly use the same bodies as the Leviathan ones as you can see with this guy
Also seems like Devourers could be for the whole unit while the other weapons will be one per unit
Great, an upgrade sprue then.
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This message was edited 1 time. Last update was at 2023/07/16 00:54:22
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![[Post New]](/s/i/i.gif) 2023/07/16 00:59:25
Subject: The Battle for Oghram - Da Thread!
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Longtime Dakkanaut
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CMLR wrote:
This precisely would make them look like SCII Ravagers, so, I think, they tried to evade a tricky lawsuit?
I wasn't aware of ravagers, but zerg are a direc iteration of tyranids in the first place, so I'm not sure relevant that would be from a legal perspective.
In any case, I'd probably try to convert it that way, not saying that GW should've done em like that. They have their own reasons for their designs
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This message was edited 1 time. Last update was at 2023/07/16 00:59:42
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![[Post New]](/s/i/i.gif) 2023/07/16 01:58:29
Subject: Re:The Battle for Oghram - Da Thread!
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Grizzled Space Wolves Great Wolf
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Mad Doc Grotsnik wrote:The Vores I really like, because they strike me as the Hive Mind observing turrets and realising “hey, they’re a pretty good idea y’know” and adapting to that.
I think that's exactly what I don't like about it  Why would the hive mind want to mimic a typical human/elf/orc/whatever turret when they can literally just grow legs onto a gun and the whole creature becomes a turret?
The old Biovore (though in much need of an upgrade) was a perfect example of bio-efficiency, instead of making a creature with a gun mounted on its back, they made a gun with legs.
It wasn't built to be fast and agile, because other critters were dedicated fast and agile troops, it wasn't built for close combat, because other creatures were built for dedicated close combat. It was just a gun. With legs.
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![[Post New]](/s/i/i.gif) 2023/07/16 02:42:32
Subject: The Battle for Oghram - Da Thread!
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Fixture of Dakka
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I can sorta see the chain of evolution from the old biovores to the new one. Old biovore is walking gun with legs. Hive mind decides to use that design with minor changes to make pyrovore, also walking gun with legs. Short range pyrovore gun brings them too close to enemies, and they are targeted and killed, causing collateral damage to other beasts. Hive mind redesigns pyrovore with lower profile and more chitin armor to make it less vulnerable. Then biovore adjusted to match to reduce number of unique bodies that need to be produced/grown
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![[Post New]](/s/i/i.gif) 2023/07/16 03:07:57
Subject: Re:The Battle for Oghram - Da Thread!
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Longtime Dakkanaut
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Bosskelot wrote:Really big fan of all the new nid stuff. Felt like the nid aesthetic had basically been stagnating for years and had locked itself into a highly restrictive and very narrow set of design archetypes, so it's nice to see what obvious new blood in the design studio has come up by deciding to branch out and obviously ignore a lot of pre-established "rules" about Tyranid aesthetics.
What design archetypes? What is an example of a rule about Tyranid aesthetics that was followed and has now been broken?
I like these models because they fit completely within the Tyranid aesthetic. The Biovore is the only one doing anything weird.
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![[Post New]](/s/i/i.gif) 2023/07/16 03:22:01
Subject: The Battle for Oghram - Da Thread!
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Grizzled Space Wolves Great Wolf
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MajorWesJanson wrote:I can sorta see the chain of evolution from the old biovores to the new one. Old biovore is walking gun with legs. Hive mind decides to use that design with minor changes to make pyrovore, also walking gun with legs. Short range pyrovore gun brings them too close to enemies, and they are targeted and killed, causing collateral damage to other beasts. Hive mind redesigns pyrovore with lower profile and more chitin armor to make it less vulnerable. Then biovore adjusted to match to reduce number of unique bodies that need to be produced/grown
Hmm, maybe, but the "unique bodies" doesn't really seem relevant when the weapons are grown rather than manufactured. Humans need a separate factory to make two different types of vehicles because the tooling will all be different, so it sometimes makes sense to have a less efficient variant of a vehicle rather than making a completely new vehicle to fill that role.
But for the Hive Mind, surely it's just wasted biomass to add a spider body under a Biovore.
I guess mostly I just preferred the idea of Tyranids being, organic/alien, sticking a gun on the back of a creature feels like a human thinking in terms of how machines work, making a living gun feels like the more organic/alien thing to do.
I'd have rather they turned the spider-body into a unique creature than sticking a gun on it and calling it a Biovore.
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![[Post New]](/s/i/i.gif) 2023/07/16 03:23:24
Subject: Re:The Battle for Oghram - Da Thread!
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Grim Dark Angels Interrogator-Chaplain
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I like basically all the new critters. It's nice to have a non-derpy Biovore; it'll save me the trouble of 3d printing one because I refuse to buy the derpy version. New gaunts are cool; as someone who just started Nids with the Leviathan box I don't have a ton of the old gaunts hanging around so I'll probably grab a bunch. New Genestealers are nice, but between Lost Patrol and a box I got cheap at my FLGS I've already got 20 of the old ones so it's not a priority to get more. I definitely want the Norn Emissary/Assimilator; that thing is amazing looking!
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![[Post New]](/s/i/i.gif) 2023/07/16 06:27:01
Subject: The Battle for Oghram - Da Thread!
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Decrepit Dakkanaut
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Overread wrote:Tyranids were never any one thing. Some parts are insect; some mammal (look at those hoofy feet); some dinosaur; some just pure alien.
I always loved back in the day when the Spanish GW site called them space crustaceans.
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![[Post New]](/s/i/i.gif) 2023/07/16 07:21:53
Subject: The Battle for Oghram - Da Thread!
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Dominating Dominatrix
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Ktulhut wrote:
Also I'm kind of miffed that the Big Monster Faction gets a new big monster that's... the size of a Wraithlord? Where's the Wraith knight sized one, GW?
Yeah, it was a huge dissapointment that our ''biggest ever'' release did not include a Knight/superheavy sized bug aka old LoW slot.
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![[Post New]](/s/i/i.gif) 2023/07/16 07:55:51
Subject: Re:The Battle for Oghram - Da Thread!
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Using Object Source Lighting
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Norn Emissary is quite big I dont really need kits bigger than that to be honest. The 10th releases had a clear focus on the gaunt and medium sized creatures which I think Nids needed more than big monsters.
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
Genestealers will have, according to the stream and site, enough head options so that you can have a full Ymgarl squad, if you wish.
I like all that we have seen and after a night sleep I like them even more.
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![[Post New]](/s/i/i.gif) 2023/07/16 08:50:45
Subject: Re:The Battle for Oghram - Da Thread!
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Longtime Dakkanaut
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NAVARRO wrote:
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
I have no idea how exactly they will do the bits for the strangleweb but this is the body for both versions
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![[Post New]](/s/i/i.gif) 2023/07/16 09:09:06
Subject: Re:The Battle for Oghram - Da Thread!
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Towering Hierophant Bio-Titan
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Honestly my reaction to this is mostly one of relief. As a long time Tyranid player there's a ton of stuff in this release wave that would be nice to paint up & put on a table, but very little of it is a day one auto-buy. I already have plenty of fully painted genestealers, gaunts, and lictors already that will still be usable for some time. My old dimachaeron may even work as a norn assimilator stand-in.
Waiting to see how the biovore/pyrovore rules work now, as I have a sneaking suspicion that could end up being a Beast of Nurgle or Ork Mekboy gun level of cash>points ratio. I do like the model, but if they're £30+ for a ~50pt unit then I'm in no rush to pick them up.
At most I'll probably just pick up a norn emissary when the codex is out, and focus mainly on Epic for the rest of this year. Then as these new Tyranids show up in Xmas battleforce boxes or similar I'll start to upgrade my old models.
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![[Post New]](/s/i/i.gif) 2023/07/16 09:52:22
Subject: Re:The Battle for Oghram - Da Thread!
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Gore-Drenched Khorne Chaos Lord
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Matrindur wrote: NAVARRO wrote:
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
I have no idea how exactly they will do the bits for the strangleweb but this is the body for both versions
There's a little nick out of the back carapace on the fleshborer gant, a little square shape where it looks like the pipe might click in.
My concern is that you likely get all 3 for free for every 10 and the people who buy the launch/starter products just get a " lol unlucky" for their 20 fleshborer gaunts.
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![[Post New]](/s/i/i.gif) 2023/07/16 11:11:07
Subject: Re:The Battle for Oghram - Da Thread!
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Longtime Dakkanaut
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Dudeface wrote: Matrindur wrote: NAVARRO wrote:
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
I have no idea how exactly they will do the bits for the strangleweb but this is the body for both versions
There's a little nick out of the back carapace on the fleshborer gant, a little square shape where it looks like the pipe might click in.
My concern is that you likely get all 3 for free for every 10 and the people who buy the launch/starter products just get a " lol unlucky" for their 20 fleshborer gaunts.
Unless they bring back wargear points with the Codex that will for sure be the case.
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![[Post New]](/s/i/i.gif) 2023/07/16 11:15:30
Subject: Re:The Battle for Oghram - Da Thread!
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Ridin' on a Snotling Pump Wagon
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And I still reckon that’s what we’re gonna get.
Index style work is a massive job, because you’re doing everything all at once.
But a Codex, whilst never developed in complete isolation, is a single project, where you can spend more time per unit. And anything truly on the wonk in the grander scheme can be Errata’d and tweaked as we move through the edition.
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![[Post New]](/s/i/i.gif) 2023/07/16 12:33:05
Subject: The Battle for Oghram - Da Thread!
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Nihilistic Necron Lord
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I don’t mind the guns on the Vores so much as their legs. Too spindly and narrow and high center of balance for something that’s supposed to be artillery.
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