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Made in ca
Courageous Space Marine Captain





 BaconCatBug wrote:
 TwilightSparkles wrote:
With the move rule for transports, interestingly White Dwarf that's out this week has a column by Jervis discussing how people are often making understanding rules harder than they should because they aren't using them RAW or reading it wholly in context - taking single sentences.

Models disembarking with heavy weapons would count as moving , but otherwise those models can act as stated.
Maybe Jervis should spend less time complaining and more time writing rules properly? Or, because he's proven over decades he can't, spend time hiring someone who can?



or maybe you should stop trying to rules lawyer and take the rules written in context?

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Blood-Raging Khorne Berserker





But what about those of us who enjoy busting out the "assault weapons do nothing" against particularly beardy TFGs?

World Eaters ~a bunch now
Khorne Daemons
Imperial Knights ~4k  
   
Made in gb
Norn Queen






BrianDavion wrote:
 BaconCatBug wrote:
 TwilightSparkles wrote:
With the move rule for transports, interestingly White Dwarf that's out this week has a column by Jervis discussing how people are often making understanding rules harder than they should because they aren't using them RAW or reading it wholly in context - taking single sentences.

Models disembarking with heavy weapons would count as moving , but otherwise those models can act as stated.
Maybe Jervis should spend less time complaining and more time writing rules properly? Or, because he's proven over decades he can't, spend time hiring someone who can?



or maybe you should stop trying to rules lawyer and take the rules written in context?
Rules that are properly written work with or without "context". If following the rules results in "unintended" results, then you change the rules.

This message was edited 1 time. Last update was at 2019/08/14 00:21:58


Add me on Discord: BaconCatBug#0294
+++++There are currently ONE HUNDRED AND SIX (106) documents required to play Warhammer 40,000 8th edition+++++
+++++List of "broken" RaW in Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
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Made in ca
Courageous Space Marine Captain





 BaconCatBug wrote:
BrianDavion wrote:
 BaconCatBug wrote:
 TwilightSparkles wrote:
With the move rule for transports, interestingly White Dwarf that's out this week has a column by Jervis discussing how people are often making understanding rules harder than they should because they aren't using them RAW or reading it wholly in context - taking single sentences.

Models disembarking with heavy weapons would count as moving , but otherwise those models can act as stated.
Maybe Jervis should spend less time complaining and more time writing rules properly? Or, because he's proven over decades he can't, spend time hiring someone who can?



or maybe you should stop trying to rules lawyer and take the rules written in context?
Rules that are properly written work with or without "context". If following the rules results in "unintended" results, then you change the rules.


dude context is important in language. any sane rational person knows that.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

Do we have prices yet on the Invictor?

Money-wise that is.

This message was edited 1 time. Last update was at 2019/08/14 01:02:58


 
   
Made in au
Blood Angel Terminator with Lightning Claws






Probably the same cost as the Redemptor.
   
Made in ca
Courageous Space Marine Captain





 Kanluwen wrote:
Do we have prices yet on the Invictor?

Money-wise that is.


60 USDs. not super cheap but also not too bank breaking to have one or two in an army

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

BrianDavion wrote:
 Kanluwen wrote:
Do we have prices yet on the Invictor?

Money-wise that is.


60 USDs. not super cheap but also not too bank breaking to have one or two in an army
That isn't too bad.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 BaconCatBug wrote:
BrianDavion wrote:
 BaconCatBug wrote:
 TwilightSparkles wrote:
With the move rule for transports, interestingly White Dwarf that's out this week has a column by Jervis discussing how people are often making understanding rules harder than they should because they aren't using them RAW or reading it wholly in context - taking single sentences.

Models disembarking with heavy weapons would count as moving , but otherwise those models can act as stated.
Maybe Jervis should spend less time complaining and more time writing rules properly? Or, because he's proven over decades he can't, spend time hiring someone who can?



or maybe you should stop trying to rules lawyer and take the rules written in context?
Rules that are properly written work with or without "context". If following the rules results in "unintended" results, then you change the rules.


Rules are always written in a context because without context language hjgchfhh klyygsg lojgghh.

See what I mean?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

BrianDavion wrote:
 Kanluwen wrote:
Do we have prices yet on the Invictor?

Money-wise that is.


60 USDs. not super cheap but also not too bank breaking to have one or two in an army

Surprisingly less than expected.
   
Made in ca
Courageous Space Marine Captain





 Kanluwen wrote:
BrianDavion wrote:
 Kanluwen wrote:
Do we have prices yet on the Invictor?

Money-wise that is.


60 USDs. not super cheap but also not too bank breaking to have one or two in an army

Surprisingly less than expected.


5 bucks cheaper then a redemptor dread (course there's no ETB option for this)

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Missionary On A Mission





Denver, CO, USA

Could someone please list the characters who can be given bikes in the new Codex? I know some, like Librarians, have been Index-only for a while, while others, like Captains, had codex bikes. Who can ride with my White Scars now? Vets? Apothecaries? Ancients? Chaplains with their new Litanies?

Thanks!

   
Made in ca
Courageous Space Marine Captain





pretty sure it's just captains, and a captain on a bike might actually be White scars only now. (won't be sure till we can see the 'dex but a khan on bike entry in the WS supplement... yeah not promising)

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

BrianDavion wrote:
pretty sure it's just captains, and a captain on a bike might actually be White scars only now. (won't be sure till we can see the 'dex but a khan on bike entry in the WS supplement... yeah not promising)
Khan on Bike is different than Captain on Bike. He has a unique weapon (the glaive, which is a mandatory weapon for him).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Courageous Space Marine Captain





 casvalremdeikun wrote:
BrianDavion wrote:
pretty sure it's just captains, and a captain on a bike might actually be White scars only now. (won't be sure till we can see the 'dex but a khan on bike entry in the WS supplement... yeah not promising)
Khan on Bike is different than Captain on Bike. He has a unique weapon (the glaive, which is a mandatory weapon for him).


ahh so captains on a bike is still a thing then? good to know.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

BrianDavion wrote:
 casvalremdeikun wrote:
BrianDavion wrote:
pretty sure it's just captains, and a captain on a bike might actually be White scars only now. (won't be sure till we can see the 'dex but a khan on bike entry in the WS supplement... yeah not promising)
Khan on Bike is different than Captain on Bike. He has a unique weapon (the glaive, which is a mandatory weapon for him).


ahh so captains on a bike is still a thing then? good to know.
Yup. This wouldn't replace the Captain on Bike datasheet. And I suspect that some of these datasheets will be coming out in the update PDF Saturday-ish.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Courageous Space Marine Captain





 casvalremdeikun wrote:
BrianDavion wrote:
 casvalremdeikun wrote:
BrianDavion wrote:
pretty sure it's just captains, and a captain on a bike might actually be White scars only now. (won't be sure till we can see the 'dex but a khan on bike entry in the WS supplement... yeah not promising)
Khan on Bike is different than Captain on Bike. He has a unique weapon (the glaive, which is a mandatory weapon for him).


ahh so captains on a bike is still a thing then? good to know.
Yup. This wouldn't replace the Captain on Bike datasheet. And I suspect that some of these datasheets will be coming out in the update PDF Saturday-ish.


not the captain oin bike, it'll be in the codex or not at all. the PDF stuff is going to be characters and the crusader squad. (although It'd be AWESOME if they essentially did a free "index units" update)

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in se
Fresh-Faced New User




No bikers beyond the ones in the old codex.

All options are worded slightly different now and with a consistent use of 1, 2, 3 and so on instead of "a", "two", "three" etc.

It's really nice to read it without having to plow through a million (okay, ten) pages of special characters and chapter specific units.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 MacPhail wrote:
Could someone please list the characters who can be given bikes in the new Codex? I know some, like Librarians, have been Index-only for a while, while others, like Captains, had codex bikes. Who can ride with my White Scars now? Vets? Apothecaries? Ancients? Chaplains with their new Litanies?
When asking questions like this, start by asking yourself "Do GW currently sell any miniatures that I could use to represent such a thing, or are any new miniature releases planned for this specific unit?".

If the answer is no, then no, you won't be able to do that.

   
Made in gb
Regular Dakkanaut




ERJAK wrote:


I wouldn't say staple and I wouldn't say 6 Hellblasters, 5 hellblasters and a naked captain would likely be better.

The problem is that that's still more than 200pts of models in what is essentially a tin can. The competitive pricing makes the strategy viable for sure, perhaps even competitive, but even a 4++ is not that hard to break.

If you were going for impulsor/transport based list you'd want at least 5 total transports and enough chaff scouts to protect your deployment zone from things like bloodletter bombs or Slaanesh units that encircle a transport and prevent disembarkation.

TL: DR, If you're buying new transports, buy a couple.




Not going to disagree with your conclusion but it is worth pointing out that the Impulsor is a tricky thing for a Bloodletter bomb (or similar) to deal with. The -2" to charge distances against it really does count for a lot when charging out of reserves and as a vehicle with Fly it can use/abuse terrain to make that even more tricky. Park that Impulsor on a ruin and it is pretty much impossible for most armies to get a charge out of reserve against it - similarly if it is in craters or forest.

The Impulsor is actually a really strong screening unit against exactly those sorts of things. It is not a super-cheap disposable screen but it is pretty effective and quite durable. Also the ability to jump a squad out within 3" when the tank is destroyed can totally undo some assault strategies expecting to pile in and fight twice by finessing the nearest model to be one that was not on the table and so had no charge declared against it - see for example the Piranha T'au list that won the GT finals. Nothing is (or should be) entirely risk free but this really is game changing when it works.

Also the surround and kill thing is a lot harder to pull off in 8th than it was in previous editions - park it next to a ruin and anyone inside can jump out on top of the ruin because you measure from the hull not the base. They can jump out over a surrounding unit in doing so. Yes it can still be done by big enough surrounding units but combined with the -2" charge distance I think a canny player can avoid disaster in most cases.

Personally I am wondering if a couple of Impulsors with objective clearing squads of Intercessors (assault bolt rifles, powerfist/thunderhammer, optional Veterans upgrade depending on the opposition) might be a nice add to my list. Having been playing T'au for most of 8th I have a strong appreciation for a durable fast unit with Fly that can tie up enemy shooting, eat overwatch or just generally be a massive nuisance to the enemy. Marines are getting so much more killy that I think diverting a few points into something durable but not so killy might be worth trying out on the table.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I wonder how easy it will be to kitbash an Instigator Bolt Carbine. I am thinking of giving my Bolt Sniper Rifle squad of Eliminators one on the Sergeant. I am definitely thinking of doing two squads of Las Fusils as well with the Instigator Bolt Carbine since it allows them to do the Overwatch shenanigans. Since my BSR squad isn't ever going to have the Sergeant shoot, the Instigator Bolt Carbine is probably the way to go for him too.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in de
Longtime Dakkanaut





What fancy shmancy special rules would fit well for Silver Skulls? I only know their general lore about divinations and headhunting, not actual combat preference - except they seem to retreat instead of vainglorious last stands?

With such an easy painting scheme I might try and assemble a small Silver Skulls army out of the Dark Imperium and Shadow Spear dudes I didn't hack up for Kill Team.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in ca
Courageous Space Marine Captain





given they're noted for beheading partiuclarly worthy enemies during battle, I'd argue the duelists tactic would fit well with them.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in ie
Norn Queen






Dublin, Ireland

Can anyone clarify:

The new Marine book out this Saturday still includes OldMarines and all their viable units?
If one plays say UMs and Scars you need - the base book, the UM supplement and the Scars supplement?
The next 3 supplement books are Wolves, DAs and BAs?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Norn Queen






Don't forget nothing in the Indexes get Shock Assault or Angels of Death.

I wish GW would just make Indexes Narrative Play only and be done with it.

Add me on Discord: BaconCatBug#0294
+++++There are currently ONE HUNDRED AND SIX (106) documents required to play Warhammer 40,000 8th edition+++++
+++++List of "broken" RaW in Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities
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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 BaconCatBug wrote:
Don't forget nothing in the Indexes get Shock Assault or Angels of Death.

I wish GW would just make Indexes Narrative Play only and be done with it.
Are we certain about that?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in pl
Longtime Dakkanaut





 casvalremdeikun wrote:
I wonder how easy it will be to kitbash an Instigator Bolt Carbine. I am thinking of giving my Bolt Sniper Rifle squad of Eliminators one on the Sergeant. I am definitely thinking of doing two squads of Las Fusils as well with the Instigator Bolt Carbine since it allows them to do the Overwatch shenanigans. Since my BSR squad isn't ever going to have the Sergeant shoot, the Instigator Bolt Carbine is probably the way to go for him too.

You can use DW stalker bolter, it's nearly identical save for slightly different flash supressor. Any DW player or bit site should have these, they are not very popular this edition.

 H.B.M.C. wrote:
 MacPhail wrote:
Could someone please list the characters who can be given bikes in the new Codex? I know some, like Librarians, have been Index-only for a while, while others, like Captains, had codex bikes. Who can ride with my White Scars now? Vets? Apothecaries? Ancients? Chaplains with their new Litanies?
When asking questions like this, start by asking yourself "Do GW currently sell any miniatures that I could use to represent such a thing, or are any new miniature releases planned for this specific unit?".

If the answer is no, then no, you won't be able to do that.

Cool, where I can buy ogryn bodyguard box? Or GK grand master in a walker? SM squatmarine lieutenant? Primaris sarge kit with any actual melee weapons? Etc, etc...
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Irbis wrote:
 casvalremdeikun wrote:
I wonder how easy it will be to kitbash an Instigator Bolt Carbine. I am thinking of giving my Bolt Sniper Rifle squad of Eliminators one on the Sergeant. I am definitely thinking of doing two squads of Las Fusils as well with the Instigator Bolt Carbine since it allows them to do the Overwatch shenanigans. Since my BSR squad isn't ever going to have the Sergeant shoot, the Instigator Bolt Carbine is probably the way to go for him too.

You can use DW stalker bolter, it's nearly identical save for slightly different flash supressor. Any DW player or bit site should have these, they are not very popular this edition.

 H.B.M.C. wrote:
 MacPhail wrote:
Could someone please list the characters who can be given bikes in the new Codex? I know some, like Librarians, have been Index-only for a while, while others, like Captains, had codex bikes. Who can ride with my White Scars now? Vets? Apothecaries? Ancients? Chaplains with their new Litanies?
When asking questions like this, start by asking yourself "Do GW currently sell any miniatures that I could use to represent such a thing, or are any new miniature releases planned for this specific unit?".

If the answer is no, then no, you won't be able to do that.

Cool, where I can buy ogryn bodyguard box? Or GK grand master in a walker? SM squatmarine lieutenant? Primaris sarge kit with any actual melee weapons? Etc, etc...
I have Stalker Bolt Rifles, so I will be set.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Courageous Space Marine Captain





 Irbis wrote:
 casvalremdeikun wrote:
I wonder how easy it will be to kitbash an Instigator Bolt Carbine. I am thinking of giving my Bolt Sniper Rifle squad of Eliminators one on the Sergeant. I am definitely thinking of doing two squads of Las Fusils as well with the Instigator Bolt Carbine since it allows them to do the Overwatch shenanigans. Since my BSR squad isn't ever going to have the Sergeant shoot, the Instigator Bolt Carbine is probably the way to go for him too.

You can use DW stalker bolter, it's nearly identical save for slightly different flash supressor. Any DW player or bit site should have these, they are not very popular this edition.

 H.B.M.C. wrote:
 MacPhail wrote:
Could someone please list the characters who can be given bikes in the new Codex? I know some, like Librarians, have been Index-only for a while, while others, like Captains, had codex bikes. Who can ride with my White Scars now? Vets? Apothecaries? Ancients? Chaplains with their new Litanies?
When asking questions like this, start by asking yourself "Do GW currently sell any miniatures that I could use to represent such a thing, or are any new miniature releases planned for this specific unit?".

If the answer is no, then no, you won't be able to do that.

Cool, where I can buy ogryn bodyguard box? Or GK grand master in a walker? SM squatmarine lieutenant? Primaris sarge kit with any actual melee weapons? Etc, etc...


actually there is a old marine Leuitenant kit, the old space marine commander kit. it's not called a captain but a commander. so.. yeah doable.


Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in au
Blood Angel Terminator with Lightning Claws






 Ratius wrote:
Can anyone clarify:

The new Marine book out this Saturday still includes OldMarines and all their viable units?
If one plays say UMs and Scars you need - the base book, the UM supplement and the Scars supplement?
The next 3 supplement books are Wolves, DAs and BAs?


The new codex has all the old models in it, while the supplements have extra rules, relics, strats etc, specific to the respective chapter, along with any named characters and/or special units that chapter has.
They teased 6 supplements so I expect (and they’ve all but confirmed) it’ll be the 6 first founding chapters from the book getting the supplements. Unfortunately the DA, SW and the glorious Blood Angels probably won’t see an update for a while.
   
 
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