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Made in gb
Intoxicated Centigor





I made a 1500 point list and was wondering what you boyz thought of it.
Spoiler:

HQ
Warboss - power klaw, bike, lucky stikk, bosspole
Painboy - bike

Troops
20 Boyz - boss nob with power klaw and bosspole, with 'eavy armour
10 Gretchin

Elite
5 Tankbustaz - 3 bomb squigs, trukk with reinforced ram
3 Meganobz - boss nob with killsaws, trukk with reinforced ram

FA
15 Warbikerz - boss nob with power klaw
Deffkopta - TL rokkit launcha
Deffkopta - TL rokkit launcha

HS
5 Lootaz
5 Lobbaz, each with 2 extra gretchin
Battlewagon - 2 big shootaz, reinforced ram (boyz go in this)

Fortifications
Void shield generator

I've found that I prefer lootaz in small units, it's very easy for them to make their points back in the first couple rounds of shooting. I know the unit of 15 bikes is a fairly big point sink in a 1500 point list, especially with the characters, but I think I have enough threats on the board to justify it, although I could easily drop a few of bikes for something else. I think the list is okay, but probably not as competetive as it could be, so criticism is appreciated.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 Tainted wrote:
I made a 1500 point list and was wondering what you boyz thought of it.
Spoiler:

HQ
Warboss - power klaw, bike, lucky stikk, bosspole
Painboy - bike

Troops
20 Boyz - boss nob with power klaw and bosspole, with 'eavy armour
10 Gretchin

Elite
5 Tankbustaz - 3 bomb squigs, trukk with reinforced ram
3 Meganobz - boss nob with killsaws, trukk with reinforced ram

FA
15 Warbikerz - boss nob with power klaw
Deffkopta - TL rokkit launcha
Deffkopta - TL rokkit launcha

HS
5 Lootaz
5 Lobbaz, each with 2 extra gretchin
Battlewagon - 2 big shootaz, reinforced ram (boyz go in this)

Fortifications
Void shield generator

I've found that I prefer lootaz in small units, it's very easy for them to make their points back in the first couple rounds of shooting. I know the unit of 15 bikes is a fairly big point sink in a 1500 point list, especially with the characters, but I think I have enough threats on the board to justify it, although I could easily drop a few of bikes for something else. I think the list is okay, but probably not as competetive as it could be, so criticism is appreciated.


I like it. You've got some fairly good units. My only suggestion would be to give the Warboss Mega Armour (A Warboss with Mega Armour, Da Lucky Stikk, bosspole is awesome). Otherwise, good list.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Intoxicated Centigor





Sorry, I forgot to mention that the warboss and painboy go with the bikers, otherwise I would give the boss mega armour.
   
Made in gb
Fully-charged Electropriest






Has anyone got any advice they can give me for an upcoming (fun) game against Khorne Daemonkin? Slaughtercult and Gorepack etc. It will be a high points game and I'd like to run a melee based list, potentially with the Council of Waaagh, Bully Boyz, Stompa, Dread Mob or a combination of these. I usually run lists with multiple threats rather than a deathstar so I'm not sure of the best way to support one but I'm thinking plenty of Lootas or Tankbustas so I have at least some shooting to combat the D-thirster I might face. If a deathstar isn't the most viable, would the Dread Mob fare any better?
   
Made in us
Mutilatin' Mad Dok





Georgia

I'd say that's a pretty solid list. Generally I like my lootas to be in slightly larger squads, but that's probably just personal preference.

Also, I've never played against any chaos or daemon faction, so I'm not sure what you'll be up against, but orks can overwhelm a lot of things with sheer numbers, and since chaos like to bring CC to the party too, I'd say load up on max slugga squads, throw your warboss in one of them with DLS and you've got a very scary problem for the chaos to deal with. But, again, I've never played against chaos so this is really general brainstorming more than anything.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Stabbin' Skarboy




Pittsburgh

The dread mob can cause some trouble if they aren't ready for it. I know most things can't hurt you very easily and anything that can is probably I1. I would take a gork and morkanaut and put the big mek in the fork with the painboy and a mega ff. Unless he is melta spamming everything you will walk up the board and run only the dreads and any kans out of range until everything dies. You can do all that at 1500 points. Past that id try to grab some fast movers and some gretchin to camp back objectives.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in gb
Nasty Nob





UK

If he's running fateweaver for summoning spam, lootas are good. Demons are OK, but not invincible in cc, and they all have that 5++ so generally lack other armour.
They can be fast though, if he's running a screamer star, be prepared for lighting fast attacks in your back field and vector strikes.
I ran a green tide against them last, and it did well. However it's easy to out maneouveur so I wouldn't recommend it.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in nl
Dakka Veteran





Netherlands

 Tainted wrote:
I made a 1500 point list and was wondering what you boyz thought of it.
Spoiler:

HQ
Warboss - power klaw, bike, lucky stikk, bosspole
Painboy - bike

Troops
20 Boyz - boss nob with power klaw and bosspole, with 'eavy armour
10 Gretchin

Elite
5 Tankbustaz - 3 bomb squigs, trukk with reinforced ram
3 Meganobz - boss nob with killsaws, trukk with reinforced ram

FA
15 Warbikerz - boss nob with power klaw
Deffkopta - TL rokkit launcha
Deffkopta - TL rokkit launcha

HS
5 Lootaz
5 Lobbaz, each with 2 extra gretchin
Battlewagon - 2 big shootaz, reinforced ram (boyz go in this)

Fortifications
Void shield generator

I've found that I prefer lootaz in small units, it's very easy for them to make their points back in the first couple rounds of shooting. I know the unit of 15 bikes is a fairly big point sink in a 1500 point list, especially with the characters, but I think I have enough threats on the board to justify it, although I could easily drop a few of bikes for something else. I think the list is okay, but probably not as competetive as it could be, so criticism is appreciated.


I would use 15 bikes instead of 10. 15 makes the unit too big and unwieldy. Of course you'll want to get the most out of your painboy, but such a large unit will be a headache to move around.

My suggestion would be to take Zhadsnark as a Warboss for the boyz for a 2+ cover and a PK on ini4. The tankbustas could use some reinforcements as I think 8 works better then 5. My transport of choice for them is a Big Trakk but of course that only works if you have the model. Furthermore I would drop the Void Shield as it is not orky (personal preference) . Instead take some more trukkboyz and put them behind the bikes to provide some cover.

   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Force field tek is very orky. They just have a different name for it then a void shield but it's still a big part of their army.
   
Made in us
Longtime Dakkanaut




 ProwlerPC wrote:
Force field tek is very orky. They just have a different name for it then a void shield but it's still a big part of their army.


Yeah, the Big Mek Stompa and the Void Shield Generator are auto-includes in an ork list that wants to compete.
   
Made in us
Battlewagon Driver with Charged Engine





 Tainted wrote:
I made a 1500 point list and was wondering what you boyz thought of it.
Spoiler:

HQ
Warboss - power klaw, bike, lucky stikk, bosspole
Painboy - bike

Troops
20 Boyz - boss nob with power klaw and bosspole, with 'eavy armour
10 Gretchin

Elite
5 Tankbustaz - 3 bomb squigs, trukk with reinforced ram
3 Meganobz - boss nob with killsaws, trukk with reinforced ram

FA
15 Warbikerz - boss nob with power klaw
Deffkopta - TL rokkit launcha
Deffkopta - TL rokkit launcha

HS
5 Lootaz
5 Lobbaz, each with 2 extra gretchin
Battlewagon - 2 big shootaz, reinforced ram (boyz go in this)

Fortifications
Void shield generator

I've found that I prefer lootaz in small units, it's very easy for them to make their points back in the first couple rounds of shooting. I know the unit of 15 bikes is a fairly big point sink in a 1500 point list, especially with the characters, but I think I have enough threats on the board to justify it, although I could easily drop a few of bikes for something else. I think the list is okay, but probably not as competetive as it could be, so criticism is appreciated.

I also like this list. You might be able to split the 20 boyz and battlewagon into 3 trukk boyz units...you'd need to pull a couple of bikers to give them power klaws, though.

That would give you 7 objective secured units...3 tough, 3 fast. If you play maelstrom you'd have lots of opportunity to snag quick objectives.
   
Made in us
Mutilatin' Mad Dok





Georgia

I'd advise against trukk boyz. They hurt a lot from the explosion that will inevitably occur on turn two, and a unit of only twelve orks is going to hurt once it has to take morale. The BW is a solid means of transport. I generally put my warboss and his boyz in one.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gb
Intoxicated Centigor





Trukk boyz could actually be okay with the VSG to protect them on turn 1. They're still going to die as soon as they leave their deployment zone, but they've got a decent chance at surviving long enough to get the boyz across the board, which is really all that's expected of them.

In regards to the list I think I might drop the meganobz and 5 bikes for 2 more units of tankbustaz in trukks and an extra shield on the generator, but if I lose the meganobz I’ll have no AP2 apart from the warboss and 2 boss nobz. That might not be a problem though, because in my experience regular boyz tend to do okay against TEQ units due to the amount of saves they’ll be taking.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

OK, I recently got a Deff Dread, and I know it's not a very good unit, but what's the best loadout for it? I'm currently thinking 3 power klaws and 1 rokkit launcha.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Longtime Dakkanaut





 KaptinBadrukk wrote:
OK, I recently got a Deff Dread, and I know it's not a very good unit, but what's the best loadout for it? I'm currently thinking 3 power klaws and 1 rokkit launcha.


3 powerklaws and 1 skorcha. The alternative build is 4 powerklaws.

This message was edited 1 time. Last update was at 2016/02/02 17:57:46


 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

blaktoof wrote:
 KaptinBadrukk wrote:
OK, I recently got a Deff Dread, and I know it's not a very good unit, but what's the best loadout for it? I'm currently thinking 3 power klaws and 1 rokkit launcha.


3 powerklaws and 1 skorcha. The alternative build is 4 powerklaws.


Why a skorcha?

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Longtime Dakkanaut





UK

Weapon Destroyed results.

YMDC = nightmare 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 Frozocrone wrote:
Weapon Destroyed results.


I feel like a rokkit launcha will do more than just Weapon Destroyed results.

A skorcha is R: Template S: 5 AP: 4 Assault 1 but a Rokkit Launcha is R: 24" S: 8 AP: 3 Assault 1

I think a rokkit launcha is the better option here.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Longtime Dakkanaut





UK

Matter of preference. Rokkits are less reliable but more damaging.

YMDC = nightmare 
   
Made in ca
Gargantuan Gargant






 KaptinBadrukk wrote:
 Frozocrone wrote:
Weapon Destroyed results.


I feel like a rokkit launcha will do more than just Weapon Destroyed results.

A skorcha is R: Template S: 5 AP: 4 Assault 1 but a Rokkit Launcha is R: 24" S: 8 AP: 3 Assault 1

I think a rokkit launcha is the better option here.


Not really. 24" is pretty short ranged and with only a single shot at BS2 you're not likely to hit or do enough damage when it does. The skorcha synergizes better with the triple PK setup simply because a deff dread does its best getting into CC, so its better off running most of the time (hence the issue with the RL since it encourages you to shoot it every turn, unlike the skorcha) and helps to clear any infantry you're about to assault, which, unlike the rokkit launcha, is guaranteed to hit if you're within range. Its overwatch is also much better, being D3 autohits.

The only time rokkits are okay IMO on a deffdread is when you're going barebones with no upgrades, so you just swap out the two big shootas for rokkits instead.

This message was edited 1 time. Last update was at 2016/02/02 23:03:56


 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 Grimskul wrote:
 KaptinBadrukk wrote:
 Frozocrone wrote:
Weapon Destroyed results.


I feel like a rokkit launcha will do more than just Weapon Destroyed results.

A skorcha is R: Template S: 5 AP: 4 Assault 1 but a Rokkit Launcha is R: 24" S: 8 AP: 3 Assault 1

I think a rokkit launcha is the better option here.


Not really. 24" is pretty short ranged and with only a single shot at BS2 you're not likely to hit or do enough damage when it does. The skorcha synergizes better with the triple PK setup simply because a deff dread does its best getting into CC, so its better off running most of the time (hence the issue with the RL since it encourages you to shoot it every turn, unlike the skorcha) and helps to clear any infantry you're about to assault, which, unlike the rokkit launcha, is guaranteed to hit if you're within range. Its overwatch is also much better, being D3 autohits.

The only time rokkits are okay IMO on a deffdread is when you're going barebones with no upgrades, so you just swap out the two big shootas for rokkits instead.


Thanks! I'll do a skorcha and 3 power klaws.


INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Yep although I'm late I agree with the skorcha and 3 pks.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Battlewagon Driver with Charged Engine





4 S10 PKs is really fun, though...
   
Made in us
Longtime Dakkanaut





 JimOnMars wrote:
4 S10 PKs is really fun, though...


Indeed
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

JimOnMars wrote:4 S10 PKs is really fun, though...


blaktoof wrote:
 JimOnMars wrote:
4 S10 PKs is really fun, though...


Indeed


I want to have some ranged weaponry so it can have something to shoot as its closing in.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Longtime Dakkanaut





 KaptinBadrukk wrote:
JimOnMars wrote:4 S10 PKs is really fun, though...


blaktoof wrote:
 JimOnMars wrote:
4 S10 PKs is really fun, though...


Indeed


I want to have some ranged weaponry so it can have something to shoot as its closing in.


I personally take skorcha and 3 powerklaws. I have a few older metal deff dredz that are 2 Big Shootas, and 2 powerklaws.

Out of the load outs I think the 3 powerklaw+skorcha is superior for reasons posted above by others.

The skorcha gives you some overwatch protection if someone is going to try and charge you to deny your attacks, or tarpit you.

The skorcha gives you the ability to take on a large unit better, as you can drop a template on them before charging (S5 AP4) in which will possibly kill as many models as the deff dread can kill in one to two assault rounds for horde type units (guardsmen, gaunts, etc). Of course don't get overzealous and Skorch something killing enough models to make it hard to charge in As you will likely want to run most rounds if you are outside of assault range, your shooting would have been snap firing anyways. You cannot snap fire a skorcha, but snap fired BS and Rokkits are hitting on 6s. Which is pretty bad. Its better to have the skorcha over the other shooting weapons on a deff dread because you are more likely to kill anything with it than with the other weapons during the course of a game.

   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

blaktoof wrote:
 KaptinBadrukk wrote:
JimOnMars wrote:4 S10 PKs is really fun, though...


blaktoof wrote:
 JimOnMars wrote:
4 S10 PKs is really fun, though...


Indeed


I want to have some ranged weaponry so it can have something to shoot as its closing in.


I personally take skorcha and 3 powerklaws. I have a few older metal deff dredz that are 2 Big Shootas, and 2 powerklaws.

Out of the load outs I think the 3 powerklaw+skorcha is superior for reasons posted above by others.

The skorcha gives you some overwatch protection if someone is going to try and charge you to deny your attacks, or tarpit you.

The skorcha gives you the ability to take on a large unit better, as you can drop a template on them before charging (S5 AP4) in which will possibly kill as many models as the deff dread can kill in one to two assault rounds for horde type units (guardsmen, gaunts, etc). Of course don't get overzealous and Skorch something killing enough models to make it hard to charge in As you will likely want to run most rounds if you are outside of assault range, your shooting would have been snap firing anyways. You cannot snap fire a skorcha, but snap fired BS and Rokkits are hitting on 6s. Which is pretty bad. Its better to have the skorcha over the other shooting weapons on a deff dread because you are more likely to kill anything with it than with the other weapons during the course of a game.



Okay, so if I charge, I can't fire the skorcha?

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Longtime Dakkanaut





UK

No you can - it might just make it harder because of if you kill models with the Skorcha, you increase the charge distance.

You can somewhat mitigate that with 'Ere we go!' from the Dread Mob formation.

YMDC = nightmare 
   
Made in us
Liche Priest Hierophant






Now on Killa Kanz, you don't take Skorchas because they actually have a chance of hitting things with their longer-range weapons. Of course, it's mostly because you always take Grotzookas on Kanz.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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Made in us
Mutilatin' Mad Dok





Georgia

Yeah. The only way I'd consider running kans is to have all three carrying grotzookas. That would give me a total of 6 blast templates, basically using them as a walking firing platform. However, iirc, the main thing keeping me away from that is their poor range and general fragility.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
 
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