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![[Post New]](/s/i/i.gif) 2009/06/17 07:48:26
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Student Curious About Xenos
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H.B.M.C. wrote:Hold on, 'humans' are not a race in 40K.
Is it one strategem per Codex, or are there multiple Guard, Marine or even 'Imperium' ones?
Space Marines and Guard get 2 or 3 each. Most other races get just 1. (Lots of general ones though)
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![[Post New]](/s/i/i.gif) 2009/06/17 08:04:15
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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1st Lieutenant
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poor daemons. Didn't see any for us :(
Otherwise can't wait, I think were going to have some really really fun games
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![[Post New]](/s/i/i.gif) 2009/06/17 16:36:05
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Calculating Commissar
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I want to know more about Drop-Bastion. As in, can I drop down a building with troops inside? If so, awesome.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2009/06/17 20:33:15
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Fixture of Dakka
Canada
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How would you rank the armies in terms of their inherent advantage in either attacking or defending situations? Obviously the numerous armies (orks, guard) are able to hold more objectives, but you're the one choosing the number of objectives anyway.
I haven't played the current edition of 40k yet...  So I'm not sure what to think of this.
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"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "
--Glaive Company CO |
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![[Post New]](/s/i/i.gif) 2009/06/17 20:52:44
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Sybarite Swinging an Agonizer
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Since the whole game system is objective based with the tie going to the attacker I'd say the most valueble choices in the game will inherently have two qualitys.
1: The ability to do grievous damage in close combat.
2: The ability to survive shooting and charges.
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Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
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![[Post New]](/s/i/i.gif) 2009/06/17 21:42:59
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Longtime Dakkanaut
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Drake_Marcus wrote:How would you rank the armies in terms of their inherent advantage in either attacking or defending situations? Obviously the numerous armies (orks, guard) are able to hold more objectives, but you're the one choosing the number of objectives anyway.
I think that with some ingenuity, anyone can be a good attacker or defender. Certainly anyone can be a good defender. If you aren't that good at holding on to objectives, just place one, or if you aren't that good at repelling a mass assault, place 11 objectives. It's really up to the defender to invent an overall strategy. Somnicide and I spent a little time talking about demons. And how they'll be a real nasty defender. They are held in reserve, are guaranteed to go second (which is a big advantage) and can set up a table completely devoid of terrain. No impassible terrain to mishap on, no difficult terrain to slow down assaults and to take dangerous terrain checks on, and full awareness of where an opponent plans to take his models. Rather than being lined up to repel an attack, demons seem to draw a force in with a lure, and then pounce. Demons also get half of their units on 1 auotmatically but the other half come in on a 3+ on turn one also. This means that combinations like fateweaver or skarbrand are even easier to set up. dark eldar defenders can really take advantage of the defender reserves rolls as well. Keeping warriors with dark lances on the defense lines and placing one or more escape hatches in dangerous places, connecting a SICK CC unit to a rear charge, and then encircling attackers with units in raiders in reserve seems scary. Obviously hellish cacaphony based attacks are going to be brutal. But a clever dark eldar player can set up so many nasty defenses, that it will be a tough fight to attack as well.
As far as unlikely attackers, tau are going to have a somewhat tough time, but they will have a field day with opening up bastions, once the soft units inside the bastion are exposed, they can be taken out. Unfortunately getting close to the bastions is going to be dangerous work, they might need to score with masses of piranhas rather than infantry models. Kroot with kroot hounds could also assault positions, but they can be countered well. IG would have been in real trouble without the invention of the veteran unit and the valkyrie. An IG veteran armored fist company or veteran airborne company can wreck bastions, blow away infantry shielding bastions, and get models into base to base rather convincingly.
SsevenN wrote:Since the whole game system is objective based with the tie going to the attacker I'd say the most valueble choices in the game will inherently have two qualitys.
1: The ability to do grievous damage in close combat.
2: The ability to survive shooting and charges.
I'd add that opening up vehicles, especially armor 14 vehicles will be an important factor. Trying to 'score' a bastion with an infantry unit, as a 4 flamer command squad (or 15 flamer burna unit) just sits there and cooks your models won't be fun. You'll need to pop that thing open. transport based attackers will be powerful and common too. So defenders will need to be able to pop armor as well.
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![[Post New]](/s/i/i.gif) 2009/06/18 01:52:42
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Purposeful Hammerhead Pilot
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As far as unlikely attackers, tau are going to have a somewhat tough time
I seriously don't think so. Extreme suit spam tactics would work wonders here with 6-7 seperate crisis suits each jumping around causing lots of damage (for small games ;3)... Don't forget fast attack with pathfinders... the amount of markerlights you could fit.....     
And you don't have to take troops as well, so you can shift out fire warriors and kroot for the tau more tasty elite and heavy options.
Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
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![[Post New]](/s/i/i.gif) 2009/06/18 02:33:39
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Superscope wrote:Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
16 points each and non-scoring.
So no. They wouldn't be.
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![[Post New]](/s/i/i.gif) 2009/06/18 03:09:18
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Ancient Chaos Terminator
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All units are scoring units in Planetstrike. There are no non-scoring units.
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"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie |
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![[Post New]](/s/i/i.gif) 2009/06/18 04:11:51
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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BrassScorpion wrote:All units are scoring units in Planetstrike. There are no non-scoring units.
Oh, in that case I'll spend 16 points on 3 Guardsmen rather than on 1 Stormtrooper.
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![[Post New]](/s/i/i.gif) 2009/06/19 04:55:06
Subject: Planestrike previews, Temple of Skulls review
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Ancient Chaos Terminator
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FYI, the Battle Bunker HQ store in Maryland now has a preview copy of the Planetstrike book. So does the Annapolis, MD GW store. These stores also have some of the new terrain models on display.
Also, I got my Advance Ordered Temple of Skulls today. I've posted pictures of the components with a brief review on Bell Of Lost Souls.
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This message was edited 1 time. Last update was at 2009/06/19 05:07:06
"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie |
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![[Post New]](/s/i/i.gif) 2009/06/19 10:30:17
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Lord of the Fleet
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Superscope wrote:
Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
Plus they can deepstrike, fire their pistols and then assault.
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![[Post New]](/s/i/i.gif) 2009/06/20 18:25:53
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Tough Tyrant Guard
My own little happy place
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Wow I'm liking all these stratagems.
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I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm
 Level up Adoptable!
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![[Post New]](/s/i/i.gif) 2009/06/21 04:51:04
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Fixture of Dakka
Chicago, Illinois
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Yeah I finally got to sit down with it today and its pretty excellent.
The Campain and what missions you go through seem like a lot of fun.
Planetquake the last mission is incredible in epic scope.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/06/22 07:26:38
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Crazed Spirit of the Defiler
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A couple of quick thoughts regarding armies, etc.
Eldar will be especially scary with an autarch - 2+ to enter the battle - mech may make a comeback. Foot sloggers will hurt more thoug.
Dark Eldar- I believe from memory they have a racial rule saying that they are ALWAYS the attackers in scenarios which have an attacker and a defender? Since 4th/5th took away attacker/defender scenarios, it hasn't been used, but the Codex rule would apply here? If so, you could build the nastiest assault armies. Also, those raider wargear such as scaling nets would be extremely useful assaulting buildings. Not to mention the pinning effects of terrorfexes/horrofexes with that -ld stratagem. -8 ld tests for pinning, anyone?
SM/DH - Anyone think about the possibility of 2 units of GK Terminators deep striking with fleet? That would chew off a large chunk of any enemy force.
Orks - I reckon these guys could well be the best defenders in some ways, especially if they chose to only have 1 or 2 objectives - large units to soak up bombardments, ability to choke assaults, manouverable on the WAAAUGH to counter thrusts, and if they are in cover, all those lovely boys attacking at the same initiative as eldar/marines?
Guard - A smart Guard player would build either a zig zag line of smaller fortresses, or diamond forts in the centre of the table, with armor spaces in between them. This gives units inside supporting fire, allows heavy weapons to get full range, and means if one fort is assaulted and taken down, the enemy won't be able to immediately run into the next section, and will be stranded to get shot up.
Assaulting would be really fun - either with valks/transports, or hordes, doesn't matter - though if on foot, flamers/demo charges/melta will be huge winners here. Oh, and this would be one of the few times a deathstrike would be useful - enemy fortress of doom in your way? Not any more.
SM - Combat squads for the win here - half to stay back with a heavy weapon for shooting, the other half either on foot or in a rhino (meh) or razorback (better) to assault with power sword/fist sergeant and a flamer. Assault marines could be a really useful counter assault unit here - especially if the enemy has one or two outlier units. Redeemers would come into their own - it could even be worth leaving a couple of objectives open, letting the enemy take them and bunch up, before unloading on them. And funnily enough, regular terminators would do rather well here with cyclones and bolters for horde work.
Daemons - perfect defenders - starting off of the table to lose chance of dying to bombardment. Or does the other rule force them to start on the table?
Tau - mobility is the key, especially as the defender, as wierd as it sounds, as otherwise you will get chopped up even quicker by all drop armies.
Nids - best attackers by far - all this is for them is the return of the Seeding Swarm, minus the respawning units.
Pretty good defenders too - so many mobile assault units, they can shift positions to wipe out a couple of scattering deep strikers or flankers really quickly, and take the game away from the enemy - though redeemers or hellhounds/varients would be their worst enemies.
Necrons - not so great here on the attack - their assault has always been lackluster, though I guess you could take a lot of flayed ones at the expense of immortals, oh, and your wallet. But on the attack, at least you won't have to worry about taking destroyers or scarabs - take both! Actually, that could be a game winner - scarabs to kill GEQ's quickly, destroyers deep striking against rear armor AV14/anti MEQ.
WH - wild cards. Could either attack or defend reasonably well, but short range could be a killer on assault if they get it wrong. They may have to go mech to survive on the attack?
Chaos - strangely powerful here - their wide range of troops will be useful, lack of scaling in higher points won't hurt as much as the game will be a bit more scattered about, rather than concentrated.
Again, all this is only prelim stuff, perceptions will probably change with more experience with Planetstrike.
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![[Post New]](/s/i/i.gif) 2009/06/22 08:00:47
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Pyromaniac Hellhound Pilot
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H.B.M.C. wrote:Superscope wrote:Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
16 points each and non-scoring.
So no. They wouldn't be.
Huh, why don't you Write your codex review, and then people will already know this stuff.
Also, I've been wondering, what single image got your vote in the Gallery? Was it a random one, or did you pick what you considered to be the absolute best and give it your vote?
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It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
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![[Post New]](/s/i/i.gif) 2009/06/22 17:33:27
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Fixture of Dakka
Canada
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Shep wrote:Drake_Marcus wrote:How would you rank the armies in terms of their inherent advantage in either attacking or defending situations? Obviously the numerous armies (orks, guard) are able to hold more objectives, but you're the one choosing the number of objectives anyway.
I think that with some ingenuity, anyone can be a good attacker or defender. Certainly anyone can be a good defender. If you aren't that good at holding on to objectives, just place one, or if you aren't that good at repelling a mass assault, place 11 objectives. It's really up to the defender to invent an overall strategy. Somnicide and I spent a little time talking about demons. And how they'll be a real nasty defender. They are held in reserve, are guaranteed to go second (which is a big advantage) and can set up a table completely devoid of terrain. No impassible terrain to mishap on, no difficult terrain to slow down assaults and to take dangerous terrain checks on, and full awareness of where an opponent plans to take his models. Rather than being lined up to repel an attack, demons seem to draw a force in with a lure, and then pounce. Demons also get half of their units on 1 auotmatically but the other half come in on a 3+ on turn one also. This means that combinations like fateweaver or skarbrand are even easier to set up. dark eldar defenders can really take advantage of the defender reserves rolls as well. Keeping warriors with dark lances on the defense lines and placing one or more escape hatches in dangerous places, connecting a SICK CC unit to a rear charge, and then encircling attackers with units in raiders in reserve seems scary. Obviously hellish cacaphony based attacks are going to be brutal. But a clever dark eldar player can set up so many nasty defenses, that it will be a tough fight to attack as well.
As far as unlikely attackers, tau are going to have a somewhat tough time, but they will have a field day with opening up bastions, once the soft units inside the bastion are exposed, they can be taken out. Unfortunately getting close to the bastions is going to be dangerous work, they might need to score with masses of piranhas rather than infantry models. Kroot with kroot hounds could also assault positions, but they can be countered well. IG would have been in real trouble without the invention of the veteran unit and the valkyrie. An IG veteran armored fist company or veteran airborne company can wreck bastions, blow away infantry shielding bastions, and get models into base to base rather convincingly.
Yeah, looking at the rules I figured it'd be tough for my Tau. I'm sure my Salamanders will be fine, but then again when aren't marines at least 'fine'?
Any thoughts on what terrain combinations and set-ups would help make Tau defenders more competitive? I'm thinking my piles and piles of Kroot will be useful as counter-attackers here. I've got 4 Krootox, 10 Kroothounds and at least 60 Kroot plus their leaders. Automatically Appended Next Post: captain.gordino wrote:H.B.M.C. wrote:Superscope wrote:Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
16 points each and non-scoring.
So no. They wouldn't be.
Huh, why don't you Write your codex review, and then people will already know this stuff.
Also, I've been wondering, what single image got your vote in the Gallery? Was it a random one, or did you pick what you considered to be the absolute best and give it your vote?
Oh this will end well.
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This message was edited 1 time. Last update was at 2009/06/22 17:35:22
"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "
--Glaive Company CO |
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![[Post New]](/s/i/i.gif) 2009/06/22 18:52:41
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Decrepit Dakkanaut
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Drake_Marcus wrote:captain.gordino wrote:H.B.M.C. wrote:Superscope wrote:Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
16 points each and non-scoring.
So no. They wouldn't be.
Huh, why don't you Write your codex review, and then people will already know this stuff.
Also, I've been wondering, what single image got your vote in the Gallery? Was it a random one, or did you pick what you considered to be the absolute best and give it your vote?
Oh this will end well.
I don't care. I've got popcorn and will watch it to the bitter end!
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![[Post New]](/s/i/i.gif) 2009/06/22 19:16:14
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Longtime Dakkanaut
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Drake_Marcus wrote:Any thoughts on what terrain combinations and set-ups would help make Tau defenders more competitive? I'm thinking my piles and piles of Kroot will be useful as counter-attackers here. I've got 4 Krootox, 10 Kroothounds and at least 60 Kroot plus their leaders.
Yeah. Every bastion you set up has a forest surrounding it. Then a kroot unit in the forest physically blocking meltaguns and chainfists from getting close to the bastion. Load the bastion up with 3 broadsides with targeting arrays, or 8 pathfinders. And then proceed to shoot people apart.
I think tau could cover a 5 bastion defense pretty well.
4 broadside units, 1 pathfinder unit, 5 kroot units, 1 fire warrior unit and 1 crisis commander could be shoehorned into 1750(which is an arbitrary size, just the one I'm used to... planetstrike can be played from 1500-2500)
Take 5 quad autocannons and man them with kroot (1 with the HQ). Place no other terrain besides the bastions and forests.
The quad autocannons and bastion heavy bolters can thin down hordes and kroot can countercharge, and pathfinders/broadsides can pop any mechanized assaults.
should be fun to play and a tough nut to crack.
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![[Post New]](/s/i/i.gif) 2009/06/22 21:09:38
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Dominating Dominatrix
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JohnHwangDD wrote:Drake_Marcus wrote:captain.gordino wrote:H.B.M.C. wrote:Superscope wrote:Also something different... would stormtroopers be actualy USEFUL in planetstrike games? close range deep striking and rapid firing ap 3 shots would be a rather nice way of "pushing" those damn power armor users off their objectives >.>
16 points each and non-scoring.
So no. They wouldn't be.
Huh, why don't you Write your codex review, and then people will already know this stuff.
Also, I've been wondering, what single image got your vote in the Gallery? Was it a random one, or did you pick what you considered to be the absolute best and give it your vote?
Oh this will end well.
I don't care. I've got popcorn and will watch it to the bitter end! 
QFT
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![[Post New]](/s/i/i.gif) 2009/06/22 22:56:27
Subject: Re:Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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captain.gordino wrote:Huh, why don't you Write your codex review, and then people will already know this stuff.
Love to, but moving into a new apartment is more important than toy soldiers. So is securing a new internet connection and having the time to do it. Apologies that my life doesn't fit to your needs.
captain.gordino wrote:Also, I've been wondering, what single image got your vote in the Gallery? Was it a random one, or did you pick what you considered to be the absolute best and give it your vote?
Don't know. Can't remember. Don't care.
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![[Post New]](/s/i/i.gif) 2009/06/22 23:13:02
Subject: Planetstrike! has arrived! (for me, at least) Edit: rambling review added
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Pyromaniac Hellhound Pilot
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H.B.M.C. wrote:Love to, but moving into a new apartment is more important than toy soldiers. So is securing a new internet connection and having the time to do it. Apologies that my life doesn't fit to your needs.
Apology accepted. If you were moving into an apartment in my hemisphere, I'd offer to help, but tickets to Aussie Land are expensive right now.
H.B.M.C. wrote:Don't know. Can't remember. Don't care.
Dang.
Finish up your popcorn everyone, sorry the show wasn't more interesting.
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It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
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