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![[Post New]](/s/i/i.gif) 2010/06/10 22:41:20
Subject: Re:Ard boyz semi-finals scenarios?
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Fresh-Faced New User
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Final amendments are up. Thanks again to all of you for helping with the clarity.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1210322a_2010ArdBoyzSemiScenarios40Kv3.pdf
I hope everyone has a good time and enjoys the missions.
John
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![[Post New]](/s/i/i.gif) 2010/06/10 22:56:54
Subject: Re:Ard boyz semi-finals scenarios?
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Longtime Dakkanaut
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Beautiful wording on the fog that time John. Clean cut as hill
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![[Post New]](/s/i/i.gif) 2010/06/11 01:34:00
Subject: Ard boyz semi-finals scenarios?
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Dakka Veteran
Lexington, KY
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Meh, wish I got this in before the final cut:
Mission 2 can be impossible to get full points on depending on how you and your opponent place objectives -- if an objective is more than 3" in your deployment zone, you can't get full points.
The first two missions allow you to take turns after tabling an opponent; does this apply to the third mission as well?
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Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre |
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![[Post New]](/s/i/i.gif) 2010/06/11 01:36:17
Subject: Re:Ard boyz semi-finals scenarios?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Every time I print out the scenarios, new ones are out within the hour. I'm almost afraid to print a new set!
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![[Post New]](/s/i/i.gif) 2010/06/11 04:30:23
Subject: Ard boyz semi-finals scenarios?
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Daemonic Dreadnought
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Lowinor wrote:Meh, wish I got this in before the final cut:
Mission 2 can be impossible to get full points on depending on how you and your opponent place objectives -- if an objective is more than 3" in your deployment zone, you can't get full points.
The first two missions allow you to take turns after tabling an opponent; does this apply to the third mission as well?
It doesn't say you can in mission #3, and I'm not sure if they will add it. Missions #1 and #2 are objective based so without that rule if a player knows they have lost the game they could deliberately attempt to get themselves tabled in an effort to turn a massacre into a major loss. Unlike missions #1 and #2 the objectives in #3 are not that important as they are only 2 points combined. I don't know about you but I would be ok earning 18 points a round for 3 rounds, because it's usually good enough to take 1st place.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/06/11 05:37:08
Subject: Ard boyz semi-finals scenarios?
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Fixture of Dakka
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Lowinor wrote:Meh, wish I got this in before the final cut: Mission 2 can be impossible to get full points on depending on how you and your opponent place objectives -- if an objective is more than 3" in your deployment zone, you can't get full points.
That's a strategic consideration, not a problem with the mission rules. If you want that point, you'll have to place your objectives well outside your deployment zone.
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This message was edited 1 time. Last update was at 2010/06/11 05:37:18
Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2010/06/11 12:53:19
Subject: Ard boyz semi-finals scenarios?
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Boosting Space Marine Biker
Philadelphia, PA, USA
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Janthkin wrote:Lowinor wrote:Meh, wish I got this in before the final cut:
Mission 2 can be impossible to get full points on depending on how you and your opponent place objectives -- if an objective is more than 3" in your deployment zone, you can't get full points.
That's a strategic consideration, not a problem with the mission rules. If you want that point, you'll have to place your objectives well outside your deployment zone.
I assumed that was intentional---it'll force people to put their objective outside of a comfortable deployment zone firebase, and tend to push the two objectives closer together. I think it's a good idea and nice scenario effect, though I'd be way more stoked about it if I ran an assault oriented army...
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![[Post New]](/s/i/i.gif) 2010/06/11 15:58:05
Subject: Ard boyz semi-finals scenarios?
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Sure Space Wolves Land Raider Pilot
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Hey all, I have a favor to ask. I am on a work computer that does not let me on the GW website. Can any1 copy paste either here or a pm the scenarios for me? I would love you forever  I have an eight hour shift of anticipation and can't stand the wait! (oh rules too if you're zealous and desire my online love and affection) Thanks in advance!
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/06/11 16:19:53
Subject: Re:Ard boyz semi-finals scenarios?
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Longtime Dakkanaut
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sent
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![[Post New]](/s/i/i.gif) 2010/06/11 20:49:57
Subject: Re:Ard boyz semi-finals scenarios?
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Fresh-Faced New User
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so on scenario three using dawn of war and having an extra table edge to deploy from, does this also apply to your units that drive on the table edge turn 1 or only to reserves that arrive from turn 2 onward?
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You don't win wars by dying for your country...You win wars by making the other poor bastard die for his. |
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![[Post New]](/s/i/i.gif) 2010/06/11 21:24:22
Subject: Re:Ard boyz semi-finals scenarios?
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Blood Sacrifice to Khorne
kansas city, mo
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IGVamp wrote:so on scenario three using dawn of war and having an extra table edge to deploy from, does this also apply to your units that drive on the table edge turn 1 or only to reserves that arrive from turn 2 onward?
This was addressed above. Whether driving on turn 1, or coming in from reserves you may come in from either table edge!
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BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/06/11 21:31:32
Subject: Re:Ard boyz semi-finals scenarios?
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Fresh-Faced New User
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sorry, read every post and didn't think i saw it mentioned... guess i missed it when my eyes went blurry after 7 pages. Thanks for the heads up
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You don't win wars by dying for your country...You win wars by making the other poor bastard die for his. |
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![[Post New]](/s/i/i.gif) 2010/06/11 22:43:49
Subject: Re:Ard boyz semi-finals scenarios?
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Blood Sacrifice to Khorne
kansas city, mo
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lol dont worry about it. I have a question guys.
Objective 1 only the 2 neutral areas have fog. If I move up in the center with my transports keeping 50 percent in the fog the whole way will I benifit from night fight rules? Even if you can see more then 50% of my model with the right angel the mission staes units must have the majority of their models in or obscured by the fog to benefit form the night fight rules. I will have over 50% in the fog. So does that mean they have to roll night fight?
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BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/06/11 22:46:59
Subject: Re:Ard boyz semi-finals scenarios?
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Longtime Dakkanaut
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Well there is only one vehicle in that unit so you would have to be obscured by the imaginary fog from your opponent's point of view.
Honestly, the fog won't make much difference. Did a test match and fog was gone round 2 lol.
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![[Post New]](/s/i/i.gif) 2010/06/11 23:08:31
Subject: Re:Ard boyz semi-finals scenarios?
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Blood Sacrifice to Khorne
kansas city, mo
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I know I am an assault army and fog for a turn is nice. The reason I say the above situation because. FOG is not cover. If you are more then 50% into the fog then you get Night fight special rules. Atleast thats how it reads atm. They can see your entire front end of your vehicle, but if you are more then 50% in the fog you get the added NFR.
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BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/06/11 23:16:49
Subject: Re:Ard boyz semi-finals scenarios?
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Longtime Dakkanaut
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By stating you must be "Obscured" by fog it means at least 50% of the model's facign to the enemy must be blocked by the fog. The only time this wouldn't happen is if you were being fired upon from you own deployment zone.
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If you tank is the [] the line is the fog edge and the dots is the side where the fog is the if firing from the north or south would grant the night fire because you're 50% obscured. If they fired from the East they would have full view of that facing of your tank and thus not obscured.
This would probably never happen though with how fast the fog will go away/most people camping in the fog completely.
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![[Post New]](/s/i/i.gif) 2010/06/11 23:52:41
Subject: Re:Ard boyz semi-finals scenarios?
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Grovelin' Grot Rigger
Colorado Springs, CO
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BlueDagger wrote:By stating you must be "Obscured" by fog it means at least 50% of the model's facign to the enemy must be blocked by the fog. The only time this wouldn't happen is if you were being fired upon from you own deployment zone.
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If you tank is the [] the line is the fog edge and the dots is the side where the fog is the if firing from the north or south would grant the night fire because you're 50% obscured. If they fired from the East they would have full view of that facing of your tank and thus not obscured.
This would probably never happen though with how fast the fog will go away/most people camping in the fog completely.
Rule says into, out of, or through. So, if they are claiming a vehicle to be in fog, they also have to roll night-fighting to fire out of it.
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Kill a man you're a murderer; kill many and you're a conquerer; KILL THEM ALL and you're A GOD.... or lonely... ronery... oh so ronery.... |
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![[Post New]](/s/i/i.gif) 2010/06/12 12:57:42
Subject: Re:Ard boyz semi-finals scenarios?
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Huge Hierodule
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Yeah fog was a null issue in our test games, too. Dissipated before anything really happened.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2010/06/13 03:17:06
Subject: Ard boyz semi-finals scenarios?
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Fixture of Dakka
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Good missions.. the strats I posted worked brilliantly for me anyway
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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