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![[Post New]](/s/i/i.gif) 2012/11/27 00:10:32
Subject: Re:IG tactics/tricks
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Douglas Bader
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No, they are Sabre guns which are an entirely different unit and found in IA:Aeronautica.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/11/27 00:28:34
Subject: IG tactics/tricks
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Rough Rider with Boomstick
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Sabre's don't have ordnance.
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![[Post New]](/s/i/i.gif) 2012/11/27 05:41:07
Subject: Re:IG tactics/tricks
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Calculating Commissar
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Peregrine wrote:
No, they are Sabre guns which are an entirely different unit and found in IA:Aeronautica.
Whops, sorry, didn't make the connection. Yah, Sabres...
Rapiers are still cool though!
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![[Post New]](/s/i/i.gif) 2012/11/27 10:15:01
Subject: IG tactics/tricks
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Rampagin' Boarboy
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Hey guys, sorry if this is a dumb question, but im confused. I currently have three chimera and two vendetta in my force; should I saturate my armour and run medusas or anchor my force with two demolishers?
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![[Post New]](/s/i/i.gif) 2012/11/27 17:03:02
Subject: IG tactics/tricks
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Guardsman with Flashlight
Reykjavik
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Afrodactyl wrote:Hey guys, sorry if this is a dumb question, but im confused. I currently have three chimera and two vendetta in my force; should I saturate my armour and run medusas or anchor my force with two demolishers?
This really depends on what you're trying to achieve.
If you're trying to get to the other side of the table fast, the flyers aren't too shabby. The chimeras may not be the best use of points, because an opponent can glance you to death and changes to disembarkation. In general since 6th the tournament players reaction has been that they have not used chimeras as much and AT weapons have declined in use. You could call their bluff and try and see what happens but it's a gamble and if you're going to do this, go all in and use 6+ chimeras.
Running a Medusa is not a great idea, they're low armor and require direct LoS . You can achieve better results with a Demolisher and be more mobile enabled by the high armor values and the points difference is small. It allows you to kite the units coming towards you. This will solve your AT and death star issues.
Consider using the Medusas as a colossus model if it's an arty piece with a massive cannon on top. They're the best anti-troop choice i know of in pairs. I don't really go for a basilisk because min range 36 is very limiting in a game where the opponent starts a minimum of 24 inches from you but it's better for killing hiding vehicles.
On a completely unrelated subject I did try the conscripts in a 1000 point game with SITNW vs necrons and it was ok, it stopped me getting tabled but i think it's not a great test in a limited number of points. It stopped me getting tabled in an all infantry list and reduced the loss from 7-0 to 4-3 to the opponent. I can't help but think if i had the spend points on buying tanks instead of chenkov + SITNW + 30 conscripts that this game would have been very different in my favor. The saving grace of this game was using jaws of the world wolf, which necron's cant get up from (much to my opponents displeasure, but he did roll deny the witch on his initiative 2 warlord), I'll let you know how I progress with this. Maybe i should try this with multiple conscript spam in a larger list, that's coming next.
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This message was edited 2 times. Last update was at 2012/11/27 17:12:10
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![[Post New]](/s/i/i.gif) 2012/11/27 19:36:39
Subject: Re:IG tactics/tricks
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Fresh-Faced New User
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Ok, another noob question...which warlord table?
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![[Post New]](/s/i/i.gif) 2012/11/27 19:47:31
Subject: IG tactics/tricks
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Rough Rider with Boomstick
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Strategy. Move through cover? you'll always be in it, it's nice. Night attacker? I get to decide, that's always fun. Ambush? If you bring Al'Rahem, you can have a better chance of him coming on the correct side. You can also choose you outflank your stromtroopers more accurately if you really need them near the tables edge and don't want to risk a mishap. Strategic Genius? Yes please, marbo and stormtroopers love it. Divide to Conquer? Again, depending on who it is, useful or not. Princeps? Relies on you deploying first to actually mean anything, kinda iffy.
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This message was edited 1 time. Last update was at 2012/11/27 19:47:57
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![[Post New]](/s/i/i.gif) 2012/11/27 20:27:46
Subject: IG tactics/tricks
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Decrepit Dakkanaut
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Yeah, strategy.
Personal and command each have a good one or two, but if you don't get those specific ones, then the rest are pretty useless for guard. Meanwhile, strategic ones are almost always at least a little bit useful. It's nice to be able to mess with reserves without having to pay to do so, though at some point in the future I'm going to take an officer of the fleet just to screw up flier lists if I manage to roll divide.
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![[Post New]](/s/i/i.gif) 2012/11/27 23:13:12
Subject: IG tactics/tricks
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Calculating Commissar
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Ailaros wrote:Yeah, strategy.
Personal and command each have a good one or two, but if you don't get those specific ones, then the rest are pretty useless for guard. Meanwhile, strategic ones are almost always at least a little bit useful. It's nice to be able to mess with reserves without having to pay to do so, though at some point in the future I'm going to take an officer of the fleet just to screw up flier lists if I manage to roll divide.
Yah, because fliers on 5+ is hilarious.
I have been thinking of running a biomancy primaris. Basicly, I want to roll any of the unit buff spells/ offensive spells. Lowering a unit's toughness so they are wounded on 4s by lasguns would be fun, and IT WILL NOT DIE Leman Russes also sounds entertaining.
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![[Post New]](/s/i/i.gif) 2012/11/28 00:46:32
Subject: IG tactics/tricks
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Junior Officer with Laspistol
Manchester, UK
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minid33 wrote:I don't really go for a basilisk because min range 36 is very limiting in a game where the opponent starts a minimum of 24 inches from you but it's better for killing hiding vehicles.
They can still shoot under their minimum range, they just don't get to reduce the scatter by their BS if they do.
This seems to be a common mistake these days, maybe I should put it in my sig...
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![[Post New]](/s/i/i.gif) 2012/11/28 07:21:21
Subject: IG tactics/tricks
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Guardsman with Flashlight
Reykjavik
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Thanks for the tip!
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![[Post New]](/s/i/i.gif) 2012/11/28 14:35:09
Subject: Re:IG tactics/tricks
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Fresh-Faced New User
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They can still shoot under their minimum range, they just don't get to reduce the scatter by their BS if they do.
This seems to be a common mistake these days, maybe I should put it in my sig...
Where can I find the specifics on that one? I had this come up last night and all I had in front of me was the Summary that said 36inchs minimum range.
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![[Post New]](/s/i/i.gif) 2012/11/28 14:59:56
Subject: IG tactics/tricks
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Stalwart Space Marine
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I've noticed there isn't a lot of love the the techpriest engineseer. Is having one hang out as a kinda tank "healer" not a good idea?
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![[Post New]](/s/i/i.gif) 2012/11/28 15:47:32
Subject: Re:IG tactics/tricks
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Blood Angel Terminator with Lightning Claws
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I was actually wondering this the other night, I don't think inhave ever seen a techpriest or techmarine in a serious list.
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![[Post New]](/s/i/i.gif) 2012/11/28 15:56:37
Subject: Re:IG tactics/tricks
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Junior Officer with Laspistol
Manchester, UK
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Vhaine wrote:They can still shoot under their minimum range, they just don't get to reduce the scatter by their BS if they do.
This seems to be a common mistake these days, maybe I should put it in my sig...
Where can I find the specifics on that one? I had this come up last night and all I had in front of me was the Summary that said 36inchs minimum range.
It is all on the barrage page in the rule book. You just have to forget everything you know about barrage from 5th and relearn it, as a lot of the terms now mean slightly different things. 'Direct' and 'indirect' fire have changed meaning a fair bit.
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![[Post New]](/s/i/i.gif) 2012/11/28 16:44:58
Subject: Re:IG tactics/tricks
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Rampagin' Boarboy
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TheLionOfTheForest wrote:I was actually wondering this the other night, I don't think inhave ever seen a techpriest or techmarine in a serious list.
A techpriest might be okay in an artillery-heavy list, where theres lots of tanks for him to look after. I wouldnt take one in any sort of tournament list though.
On another note, what do people think of our doctrines? Excluding Forward Sentries on Harkers Vets, and demolitions on melta vets, of course. Do they have their uses other than the two examples I listed?
The only one I can see being useful on a somewhat regular basis is Demolitions, just for the melta bombs.
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![[Post New]](/s/i/i.gif) 2012/11/28 17:28:00
Subject: Re:IG tactics/tricks
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Stalwart Space Marine
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Afrodactyl wrote: TheLionOfTheForest wrote:I was actually wondering this the other night, I don't think inhave ever seen a techpriest or techmarine in a serious list.
A techpriest might be okay in an artillery-heavy list, where theres lots of tanks for him to look after. I wouldnt take one in any sort of tournament list though.
My thought was maybe sticking him in the middle of 3 LRBT to fix. Should keep him out of LOS from all but 1 direction. Not worth the points?
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![[Post New]](/s/i/i.gif) 2012/11/28 17:34:45
Subject: IG tactics/tricks
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Rampagin' Boarboy
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Most likely not worth the points. I suppose it is another way of getting more plasma cannons.
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![[Post New]](/s/i/i.gif) 2012/11/28 18:33:16
Subject: IG tactics/tricks
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Decrepit Dakkanaut
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Even if you try to keep him out of LOS, he's still a risk for first blood, and he's still basically a free KP on purge missions. Plus, you only have the chance to fix A hull point per turn, and he never fixes vehicles that have already been wrecked, or suffer an explosion.
Plus, he doesnt' have a great chance to fix things, and once you start loading on servitors, he starts getting really expensive. Expensive enough where if you dropped him and fanangled points from elsewhere, you could probably afford another entire vehicle, which would be better in every way.
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![[Post New]](/s/i/i.gif) 2012/11/28 18:52:56
Subject: IG tactics/tricks
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Lone Wolf Sentinel Pilot
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Even with the back and forth on Marbo, this thread has been useful. And given me my first sig quote.
I'm returning to the game after a long hiatus, and trying to get my armies in shape.I've been painting since the beginning of the year, but am very slow at it. I could probably field a good Guard army, but whatever understanding I used to have of Guard has disappeared and I don't understand what I am looking at in the codex. All I know is that when playing Guard, I want to field everything. I want the tanks. I want the arty. I want griffons. I want some roughriders. I love 'em all.
How would you guys recommend setting up a list that included rough riders.
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![[Post New]](/s/i/i.gif) 2012/11/28 19:05:23
Subject: IG tactics/tricks
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Decrepit Dakkanaut
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I'd start by including as few of them as you can get away with, fluff-wise. Rough riders used to be great when fleet gave you run+charge, and you could assault out of reserves, but now they're really rather not worth it now. Just hide them out of LOS as best as you possibly can and wait for your opponent to bring something scary into close combat (which will probably be a rather rare occurrence in 6th ed). They weren't able to survive a cross-field charge in 5th, and they're certainly not going to now in 6th. A purely defensive unit now.
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![[Post New]](/s/i/i.gif) 2012/11/28 19:14:20
Subject: IG tactics/tricks
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Lone Wolf Sentinel Pilot
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Well, that's dumb. Out go the Rough Riders, I guess. I always liked the look of them, but ever since I bought them, they've languished in the box, primered, but never painted, doomed to watch others go to the prom, but never getting asked out themselves.
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![[Post New]](/s/i/i.gif) 2012/11/28 19:39:35
Subject: IG tactics/tricks
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Decrepit Dakkanaut
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Well, just wait for our next codex. Perhaps they'll be more worth taking then.
Or perhaps 8th ed will let us charge out of reserves again. In any case, your rough riders are a durable good. They won't go bad while they wait to get good.
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![[Post New]](/s/i/i.gif) 2012/11/28 20:42:03
Subject: IG tactics/tricks
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Stalwart Space Marine
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Ailaros wrote:Well, just wait for our next codex. Perhaps they'll be more worth taking then.
Or perhaps 8th ed will let us charge out of reserves again. In any case, your rough riders are a durable good. They won't go bad while they wait to get good.
Straight to 8th huh? No hope for 7th?
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![[Post New]](/s/i/i.gif) 2012/11/28 20:50:10
Subject: IG tactics/tricks
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Heroic Senior Officer
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I could only see a tech priest being good if you went REALLY overboard on tanks. like, 9 leman russes in under a 2k list crazy.
Then, you take them and drive them back and forth over difficult terrain. As tanks immobilize and fall out of the squadron, you repair them with the tech priests, giving you up to 9 individual Leman Russes that can run around willy nilly.
Obviously, this is an incredibly bad idea as it's incredibly points intensive, but I want to do it at least once just to see my opponents face when my tanks start splitting off and attacking at will
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/11/28 20:54:42
Subject: IG tactics/tricks
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Junior Officer with Laspistol
Manchester, UK
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Techpriests are very good in apocalypse, repairing super heavies or (my favourite use) as part of an Emperor's Deliverance manticore formation. Not so good in standard 40k though.
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![[Post New]](/s/i/i.gif) 2012/11/28 20:55:40
Subject: IG tactics/tricks
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Stalwart Space Marine
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Sad. I really like the model
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![[Post New]](/s/i/i.gif) 2012/11/28 21:28:56
Subject: IG tactics/tricks
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Lone Wolf Sentinel Pilot
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Yeah. I had a servitor already painted up for him, too. The old Skeleton Astronaut model. I just love the idea of a skeleton astronaut. Automatically Appended Next Post: Valhalla130 wrote:Yeah. I had a servitor already painted up for him, too. The old Skeleton Astronaut model. I just love the idea of a skeleton astronaut.
EDIT: Here's a question... any of you Guard players with older models... do you base your heavy weapons, or leave them free like they originally were made? I have a ton of Valhallan and a few Praetorian and Mordian heavy weapons that I need to do something with and basing them is sounding like a good idea just to make everything look uniform.
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This message was edited 1 time. Last update was at 2012/11/28 22:01:28
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![[Post New]](/s/i/i.gif) 2012/11/28 22:06:11
Subject: Re:IG tactics/tricks
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Blood Angel Terminator with Lightning Claws
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I know this is IG thread, the only use of a tech priest / marine I have ever considered (as a novelty) is inside a Landraider with a retinue of servitors to keep the Landraider running.
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![[Post New]](/s/i/i.gif) 2012/11/28 22:25:51
Subject: IG tactics/tricks
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Stalwart Space Marine
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All my IG heavy weapons are the old models. I haven't put any of them on larger bases but I only play friendly games and no one has complained yet. I'm not even sure what size the base is. I did however put all my dreds on bases (used the Epic titan bases, close enough) and I put my termies on larger bases. Kept the bases they were on on and just glued one base on top of the other. Helps hide how short they are
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