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Made in us
Douglas Bader






 Happygrunt wrote:
FW has them. It is called the Rapier Carrier Battery.


No, they are Sabre guns which are an entirely different unit and found in IA:Aeronautica.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Rough Rider with Boomstick






Sabre's don't have ordnance.
   
Made in us
Calculating Commissar






 Peregrine wrote:
 Happygrunt wrote:
FW has them. It is called the Rapier Carrier Battery.


No, they are Sabre guns which are an entirely different unit and found in IA:Aeronautica.


Whops, sorry, didn't make the connection. Yah, Sabres...

Rapiers are still cool though!

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in gb
Rampagin' Boarboy





United Kingdom

Hey guys, sorry if this is a dumb question, but im confused. I currently have three chimera and two vendetta in my force; should I saturate my armour and run medusas or anchor my force with two demolishers?
   
Made in is
Guardsman with Flashlight



Reykjavik

 Afrodactyl wrote:
Hey guys, sorry if this is a dumb question, but im confused. I currently have three chimera and two vendetta in my force; should I saturate my armour and run medusas or anchor my force with two demolishers?


This really depends on what you're trying to achieve.

If you're trying to get to the other side of the table fast, the flyers aren't too shabby. The chimeras may not be the best use of points, because an opponent can glance you to death and changes to disembarkation. In general since 6th the tournament players reaction has been that they have not used chimeras as much and AT weapons have declined in use. You could call their bluff and try and see what happens but it's a gamble and if you're going to do this, go all in and use 6+ chimeras.

Running a Medusa is not a great idea, they're low armor and require direct LoS . You can achieve better results with a Demolisher and be more mobile enabled by the high armor values and the points difference is small. It allows you to kite the units coming towards you. This will solve your AT and death star issues.

Consider using the Medusas as a colossus model if it's an arty piece with a massive cannon on top. They're the best anti-troop choice i know of in pairs. I don't really go for a basilisk because min range 36 is very limiting in a game where the opponent starts a minimum of 24 inches from you but it's better for killing hiding vehicles.

On a completely unrelated subject I did try the conscripts in a 1000 point game with SITNW vs necrons and it was ok, it stopped me getting tabled but i think it's not a great test in a limited number of points. It stopped me getting tabled in an all infantry list and reduced the loss from 7-0 to 4-3 to the opponent. I can't help but think if i had the spend points on buying tanks instead of chenkov + SITNW + 30 conscripts that this game would have been very different in my favor. The saving grace of this game was using jaws of the world wolf, which necron's cant get up from (much to my opponents displeasure, but he did roll deny the witch on his initiative 2 warlord), I'll let you know how I progress with this. Maybe i should try this with multiple conscript spam in a larger list, that's coming next.

This message was edited 2 times. Last update was at 2012/11/27 17:12:10


 
   
Made in us
Fresh-Faced New User




Ok, another noob question...which warlord table?
   
Made in gb
Rough Rider with Boomstick






Strategy.
Move through cover? you'll always be in it, it's nice.
Night attacker? I get to decide, that's always fun.
Ambush? If you bring Al'Rahem, you can have a better chance of him coming on the correct side. You can also choose you outflank your stromtroopers more accurately if you really need them near the tables edge and don't want to risk a mishap.
Strategic Genius? Yes please, marbo and stormtroopers love it.
Divide to Conquer? Again, depending on who it is, useful or not.
Princeps? Relies on you deploying first to actually mean anything, kinda iffy.

This message was edited 1 time. Last update was at 2012/11/27 19:47:57


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, strategy.

Personal and command each have a good one or two, but if you don't get those specific ones, then the rest are pretty useless for guard. Meanwhile, strategic ones are almost always at least a little bit useful. It's nice to be able to mess with reserves without having to pay to do so, though at some point in the future I'm going to take an officer of the fleet just to screw up flier lists if I manage to roll divide.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Calculating Commissar






 Ailaros wrote:
Yeah, strategy.

Personal and command each have a good one or two, but if you don't get those specific ones, then the rest are pretty useless for guard. Meanwhile, strategic ones are almost always at least a little bit useful. It's nice to be able to mess with reserves without having to pay to do so, though at some point in the future I'm going to take an officer of the fleet just to screw up flier lists if I manage to roll divide.



Yah, because fliers on 5+ is hilarious.

I have been thinking of running a biomancy primaris. Basicly, I want to roll any of the unit buff spells/ offensive spells. Lowering a unit's toughness so they are wounded on 4s by lasguns would be fun, and IT WILL NOT DIE Leman Russes also sounds entertaining.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

minid33 wrote:
I don't really go for a basilisk because min range 36 is very limiting in a game where the opponent starts a minimum of 24 inches from you but it's better for killing hiding vehicles.


They can still shoot under their minimum range, they just don't get to reduce the scatter by their BS if they do.

This seems to be a common mistake these days, maybe I should put it in my sig...

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in is
Guardsman with Flashlight



Reykjavik

Thanks for the tip!
   
Made in us
Fresh-Faced New User




They can still shoot under their minimum range, they just don't get to reduce the scatter by their BS if they do.

This seems to be a common mistake these days, maybe I should put it in my sig...


Where can I find the specifics on that one? I had this come up last night and all I had in front of me was the Summary that said 36inchs minimum range.
   
Made in us
Stalwart Space Marine





Kansas, USA

I've noticed there isn't a lot of love the the techpriest engineseer. Is having one hang out as a kinda tank "healer" not a good idea?

Smervs

Flesh Eaters
 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

I was actually wondering this the other night, I don't think inhave ever seen a techpriest or techmarine in a serious list.

   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Vhaine wrote:
They can still shoot under their minimum range, they just don't get to reduce the scatter by their BS if they do.

This seems to be a common mistake these days, maybe I should put it in my sig...


Where can I find the specifics on that one? I had this come up last night and all I had in front of me was the Summary that said 36inchs minimum range.


It is all on the barrage page in the rule book. You just have to forget everything you know about barrage from 5th and relearn it, as a lot of the terms now mean slightly different things. 'Direct' and 'indirect' fire have changed meaning a fair bit.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Rampagin' Boarboy





United Kingdom

 TheLionOfTheForest wrote:
I was actually wondering this the other night, I don't think inhave ever seen a techpriest or techmarine in a serious list.


A techpriest might be okay in an artillery-heavy list, where theres lots of tanks for him to look after. I wouldnt take one in any sort of tournament list though.

On another note, what do people think of our doctrines? Excluding Forward Sentries on Harkers Vets, and demolitions on melta vets, of course. Do they have their uses other than the two examples I listed?

The only one I can see being useful on a somewhat regular basis is Demolitions, just for the melta bombs.
   
Made in us
Stalwart Space Marine





Kansas, USA

 Afrodactyl wrote:
 TheLionOfTheForest wrote:
I was actually wondering this the other night, I don't think inhave ever seen a techpriest or techmarine in a serious list.


A techpriest might be okay in an artillery-heavy list, where theres lots of tanks for him to look after. I wouldnt take one in any sort of tournament list though.

My thought was maybe sticking him in the middle of 3 LRBT to fix. Should keep him out of LOS from all but 1 direction. Not worth the points?

Smervs

Flesh Eaters
 
   
Made in gb
Rampagin' Boarboy





United Kingdom

Most likely not worth the points. I suppose it is another way of getting more plasma cannons.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Even if you try to keep him out of LOS, he's still a risk for first blood, and he's still basically a free KP on purge missions. Plus, you only have the chance to fix A hull point per turn, and he never fixes vehicles that have already been wrecked, or suffer an explosion.

Plus, he doesnt' have a great chance to fix things, and once you start loading on servitors, he starts getting really expensive. Expensive enough where if you dropped him and fanangled points from elsewhere, you could probably afford another entire vehicle, which would be better in every way.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

Even with the back and forth on Marbo, this thread has been useful. And given me my first sig quote.

I'm returning to the game after a long hiatus, and trying to get my armies in shape.I've been painting since the beginning of the year, but am very slow at it. I could probably field a good Guard army, but whatever understanding I used to have of Guard has disappeared and I don't understand what I am looking at in the codex. All I know is that when playing Guard, I want to field everything. I want the tanks. I want the arty. I want griffons. I want some roughriders. I love 'em all.

How would you guys recommend setting up a list that included rough riders.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'd start by including as few of them as you can get away with, fluff-wise. Rough riders used to be great when fleet gave you run+charge, and you could assault out of reserves, but now they're really rather not worth it now. Just hide them out of LOS as best as you possibly can and wait for your opponent to bring something scary into close combat (which will probably be a rather rare occurrence in 6th ed). They weren't able to survive a cross-field charge in 5th, and they're certainly not going to now in 6th. A purely defensive unit now.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

Well, that's dumb. Out go the Rough Riders, I guess. I always liked the look of them, but ever since I bought them, they've languished in the box, primered, but never painted, doomed to watch others go to the prom, but never getting asked out themselves.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, just wait for our next codex. Perhaps they'll be more worth taking then.

Or perhaps 8th ed will let us charge out of reserves again. In any case, your rough riders are a durable good. They won't go bad while they wait to get good.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Stalwart Space Marine





Kansas, USA

 Ailaros wrote:
Well, just wait for our next codex. Perhaps they'll be more worth taking then.

Or perhaps 8th ed will let us charge out of reserves again. In any case, your rough riders are a durable good. They won't go bad while they wait to get good.


Straight to 8th huh? No hope for 7th?

Smervs

Flesh Eaters
 
   
Made in us
Heroic Senior Officer





Western Kentucky

I could only see a tech priest being good if you went REALLY overboard on tanks. like, 9 leman russes in under a 2k list crazy.

Then, you take them and drive them back and forth over difficult terrain. As tanks immobilize and fall out of the squadron, you repair them with the tech priests, giving you up to 9 individual Leman Russes that can run around willy nilly.

Obviously, this is an incredibly bad idea as it's incredibly points intensive, but I want to do it at least once just to see my opponents face when my tanks start splitting off and attacking at will

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Techpriests are very good in apocalypse, repairing super heavies or (my favourite use) as part of an Emperor's Deliverance manticore formation. Not so good in standard 40k though.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Stalwart Space Marine





Kansas, USA

Sad. I really like the model

Smervs

Flesh Eaters
 
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

Yeah. I had a servitor already painted up for him, too. The old Skeleton Astronaut model. I just love the idea of a skeleton astronaut.


Automatically Appended Next Post:
 Valhalla130 wrote:
Yeah. I had a servitor already painted up for him, too. The old Skeleton Astronaut model. I just love the idea of a skeleton astronaut.


EDIT: Here's a question... any of you Guard players with older models... do you base your heavy weapons, or leave them free like they originally were made? I have a ton of Valhallan and a few Praetorian and Mordian heavy weapons that I need to do something with and basing them is sounding like a good idea just to make everything look uniform.

This message was edited 1 time. Last update was at 2012/11/28 22:01:28


DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

I know this is IG thread, the only use of a tech priest / marine I have ever considered (as a novelty) is inside a Landraider with a retinue of servitors to keep the Landraider running.

   
Made in us
Stalwart Space Marine





Kansas, USA

All my IG heavy weapons are the old models. I haven't put any of them on larger bases but I only play friendly games and no one has complained yet. I'm not even sure what size the base is. I did however put all my dreds on bases (used the Epic titan bases, close enough) and I put my termies on larger bases. Kept the bases they were on on and just glued one base on top of the other. Helps hide how short they are

Smervs

Flesh Eaters
 
   
 
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