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![[Post New]](/s/i/i.gif) 2015/05/03 20:00:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I am saving up to drop £94 on this, being a UK backer its a no brainer. This is 100% my next crowdfund investment, so all other gaming expenses are canceled until I have put down my cash on HINT. Still I am glad it has over two weeks to run or I might not be able to cost it out, times are hard.
Rademon, thanks for the answers to earlier questions. I will have more questions tomorrow when I have time to pose them.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/05/04 05:42:33
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Infiltrating Broodlord
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Is it possible to do an add-on for the Pacification Supplement (with the Chris Cooper mini) if you got the Early Bird pledge? If so, could someone explain how?
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2015/05/04 05:50:58
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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Just add £28 to your pledge.
From the FAQ
Do I have to resign from my Early Bird pledge to take a Pacifications supplement?
Just add the Pacification supplement to your pledge. The content is the same as in Deadly Accuracy pledge.
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This message was edited 2 times. Last update was at 2015/05/04 05:52:11
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![[Post New]](/s/i/i.gif) 2015/05/04 06:06:41
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Infiltrating Broodlord
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Thanks! Just did
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2015/05/04 12:22:03
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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Orlanth wrote:
Rademon, thanks for the answers to earlier questions. I will have more questions tomorrow when I have time to pose them.
You're welcome. I'm looking forward to new ones.
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![[Post New]](/s/i/i.gif) 2015/05/04 17:30:41
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Regular Dakkanaut
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hi
If i plege now the 66£ plrge level , i can open the plege manager after a month for bring the add-ons?
saluti
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![[Post New]](/s/i/i.gif) 2015/05/04 17:39:24
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
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Yes, that's what we've been told!
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![[Post New]](/s/i/i.gif) 2015/05/04 21:59:51
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!
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![[Post New]](/s/i/i.gif) 2015/05/04 22:02:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Badass "Sister Sin"
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Just hopping in a bit late, but what was the shipping to the US on this one?
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![[Post New]](/s/i/i.gif) 2015/05/04 22:05:55
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Near Golden Daemon Caliber
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up to 28 squigly English monies, I believe. Part of whats making me hesitate. I think there's a spot lining it out, 28 is the max or something. We want to be fair to all our backers. We will post the final shipping cost after the campaign ends, allowing us to calculate it against the unlocked goals and expansions which will affect the size and weight of the package. The cost may vary according to the destination but we will do our best to make it as low as possible. Shipping costs depends on your location and it's the same regardless of parcel size and weight. Europe - £ 10 max USA and Canada - £ 28 max for individual shipping but we will negotiate the price of shipping from the courier company during the campaign, we need information about the number of parcels Australia, New Zeland - £ 35 max
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This message was edited 1 time. Last update was at 2015/05/04 22:09:13
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![[Post New]](/s/i/i.gif) 2015/05/04 23:02:13
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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rademon wrote:We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!
Do you have any stretch goals in the works for if/when Johny is unlocked.
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![[Post New]](/s/i/i.gif) 2015/05/05 03:51:21
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Badass "Sister Sin"
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GrimDork wrote:up to 28 squigly English monies, I believe. Part of whats making me hesitate. I think there's a spot lining it out, 28 is the max or something.
We want to be fair to all our backers. We will post the final shipping cost after the campaign ends, allowing us to calculate it against the unlocked goals and expansions which will affect the size and weight of the package. The cost may vary according to the destination but we will do our best to make it as low as possible.
Shipping costs depends on your location and it's the same regardless of parcel size and weight.
Europe - £ 10 max
USA and Canada - £ 28 max for individual shipping but we will negotiate the price of shipping from the courier company during the campaign, we need information about the number of parcels
Australia, New Zeland - £ 35 max
Yikes. Never mind then.
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![[Post New]](/s/i/i.gif) 2015/05/05 07:14:28
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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More questions:
1. Are you adding drone weapon upgrades into the core rules?
2. Are the weapon upgrades drop in or will they need to be glued?
3. Is the rules balance change accounted for if you upgrade some of your Muramasa drones?
4. Do the rules balance account for having a higher drone cap by buying extra drones.
I like the drone upgrades, but if the scenarios call for five Muramasa drones howe do I use them? To make drop in turrets would require a fairly deep pin/magnetise and is messy.
If the drone weapon upgrades are integrated into the game scenarios however things change. Having three different loadouts of Muramasa drone in the core game will add variety and we will know exactly what loadouts the game requires.
Because this is a boardgame, with a set number of pieces changing the loadout of existing game pieces with optional extra changes the game. I can see how people might want to buy extra drones for their own scenarios or other uses and buy more heavy weapons. However if a scenario calls for four basic Muramasa drones and you cant supply four from the set because you glued in heavy weapons, or if no distinction is made and the AI player gets to bring in more firepower than the scenario is balanced for then players will have problems.
Adding stuff to kickstarters is great, and I have no questions over the extra characters because you will bring them in or swap them out and scenarios will be made for them, but the Murasmasa drone upgrades take away from the core set, because if you use them you only have three basic Muramasa for the game, or you have game pieces which need magnetising from the outset.
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This message was edited 2 times. Last update was at 2015/05/05 09:12:28
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/05/05 09:34:16
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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carlos13th wrote:rademon wrote:We are only 600 GBP away from beautiful SAR Angels Corp team for free for every pledge at 60 GBP or more!
Do you have any stretch goals in the works for if/when Johny is unlocked.
Yes, shell be revealed after unlocking SAR Angels, unless another hidden one. Automatically Appended Next Post: Video game play is in post-production. A sneak-peek:
https://m.facebook.com/story.php?story_fbid=1620220878192508&substory_index=0&id=1584117885136141
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This message was edited 1 time. Last update was at 2015/05/05 09:40:02
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![[Post New]](/s/i/i.gif) 2015/05/05 12:25:36
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
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Orlanth wrote:More questions:
1. Are you adding drone weapon upgrades into the core rules?
2. Are the weapon upgrades drop in or will they need to be glued?
3. Is the rules balance change accounted for if you upgrade some of your Muramasa drones?
4. Do the rules balance account for having a higher drone cap by buying extra drones.
I like the drone upgrades, but if the scenarios call for five Muramasa drones howe do I use them? To make drop in turrets would require a fairly deep pin/magnetise and is messy.
If the drone weapon upgrades are integrated into the game scenarios however things change. Having three different loadouts of Muramasa drone in the core game will add variety and we will know exactly what loadouts the game requires.
Because this is a boardgame, with a set number of pieces changing the loadout of existing game pieces with optional extra changes the game. I can see how people might want to buy extra drones for their own scenarios or other uses and buy more heavy weapons. However if a scenario calls for four basic Muramasa drones and you cant supply four from the set because you glued in heavy weapons, or if no distinction is made and the AI player gets to bring in more firepower than the scenario is balanced for then players will have problems.
Adding stuff to kickstarters is great, and I have no questions over the extra characters because you will bring them in or swap them out and scenarios will be made for them, but the Murasmasa drone upgrades take away from the core set, because if you use them you only have three basic Muramasa for the game, or you have game pieces which need magnetising from the outset.
Good questions!
But...did you ask over in Kickstarter land too?
I don't think they're active here on Dakka...
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![[Post New]](/s/i/i.gif) 2015/05/05 13:58:56
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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From KS: Extra drones are going to be used in special scenarios.
I will let you know about weapon mounts on drones.
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![[Post New]](/s/i/i.gif) 2015/05/05 14:51:36
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Zealous Knight
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SAR team is in. New stretch incoming.
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![[Post New]](/s/i/i.gif) 0014/05/05 15:04:20
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Rampaging Reaver Titan Princeps
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Excellent, this campaign is showing plenty of juicy renders and sculpts. I reckon some mad pledging will happen in the closing hours...
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![[Post New]](/s/i/i.gif) 2015/05/05 15:34:17
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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This message was edited 1 time. Last update was at 2015/05/05 16:16:43
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![[Post New]](/s/i/i.gif) 2015/05/05 16:35:58
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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Cant wait to see what else has the potential to get unlocked.
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![[Post New]](/s/i/i.gif) 2015/05/05 16:40:22
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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An Update shall be tonight.
Automatically Appended Next Post:
Alpharius wrote: Orlanth wrote:More questions:
1. Are you adding drone weapon upgrades into the core rules?
2. Are the weapon upgrades drop in or will they need to be glued?
3. Is the rules balance change accounted for if you upgrade some of your Muramasa drones?
4. Do the rules balance account for having a higher drone cap by buying extra drones.
I like the drone upgrades, but if the scenarios call for five Muramasa drones howe do I use them? To make drop in turrets would require a fairly deep pin/magnetise and is messy.
If the drone weapon upgrades are integrated into the game scenarios however things change. Having three different loadouts of Muramasa drone in the core game will add variety and we will know exactly what loadouts the game requires.
Because this is a boardgame, with a set number of pieces changing the loadout of existing game pieces with optional extra changes the game. I can see how people might want to buy extra drones for their own scenarios or other uses and buy more heavy weapons. However if a scenario calls for four basic Muramasa drones and you cant supply four from the set because you glued in heavy weapons, or if no distinction is made and the AI player gets to bring in more firepower than the scenario is balanced for then players will have problems.
Adding stuff to kickstarters is great, and I have no questions over the extra characters because you will bring them in or swap them out and scenarios will be made for them, but the Murasmasa drone upgrades take away from the core set, because if you use them you only have three basic Muramasa for the game, or you have game pieces which need magnetising from the outset.
Good questions!
But...did you ask over in Kickstarter land too?
I don't think they're active here on Dakka...
Briefly answering the questions about drones:
1. Yes, drone weapon upgrades will be in the core rules.
2. The weapon upgrade has a pin, similar to the one showed on the photo of the Shoko mini. Glue is not necessary.
3. Yes, drones' upgrades will be balanced.
4. 'Drone swarm' is expected for special scenarios.
HINT has agents everywhere. Automatically Appended Next Post: New stretch goal was announced:
https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1221783
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This message was edited 3 times. Last update was at 2015/05/05 21:35:55
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![[Post New]](/s/i/i.gif) 2015/05/05 22:31:05
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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rademon wrote:An Update shall be tonight.
Briefly answering the questions about drones:
1. Yes, drone weapon upgrades will be in the core rules.
2. The weapon upgrade has a pin, similar to the one showed on the photo of the Shoko mini. Glue is not necessary.
3. Yes, drones' upgrades will be balanced.
4. 'Drone swarm' is expected for special scenarios.
So a non backer will have two heavy weapons in the boxset, and they will be interchangable?
You cant play the drone swarm scenario without buying extra drones, ok, how many?
I wont be able to ask questions until I am a backer, must wait until I have funds to do that.
Was pretty sure rademon was from Post Industrial.
Nice bonus. I hope we reach it.
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This message was edited 2 times. Last update was at 2015/05/05 23:02:50
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/05/05 23:02:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
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You can always send the project creator a message directly on Kickstarter - you don't have to be a backer at all!
But if rademon is 'official', that's great too!
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![[Post New]](/s/i/i.gif) 2015/05/06 02:01:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Alpharius wrote:You can always send the project creator a message directly on Kickstarter - you don't have to be a backer at all!
But if rademon is 'official', that's great too!
I didnt know that, the comments on the KS say Leave a comment (for backers only), and assumed it was only enabled for backers.
If not how do I post?
That is fro the future reference, I will be a backer later this week anyway.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/05/06 02:17:58
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
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Right under the creator's name is a link that says "contact me" - using that will let you message them through Kickstarter and is usually one of the best ways to get it touch with someone who is running a campaign!
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![[Post New]](/s/i/i.gif) 2015/05/06 07:55:34
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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I would rather say 'a source close to PING' [Postindustrial Games], but thank you.
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![[Post New]](/s/i/i.gif) 2015/05/06 14:37:10
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Rademon is brand new, and has only ever posted on this thread. So it figured he was with Post Industrial or helping them out somehow. Its a common occurance with new projects for this to happen, and rademon isn't the only source
for this project, the OP is clearly a corporate account.
I take it you are posting here as a favour for a friend/family.
No problems with that at all, welcome to Dakka anyway.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2015/05/06 14:53:21
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
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I'm always very happy when we have 'official' representatives here on Dakka, actively posting but I don't think HINT The Game has posted in this thread since the Kickstarter launched though.
I hope they'll be around for years to come though - and not just here on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2015/05/06 17:25:22
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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You both are right. During the campaign on KS I try to be spokesman. They will be back.
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![[Post New]](/s/i/i.gif) 2015/05/07 19:43:28
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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Guys, we are here!
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