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Made in us
Servoarm Flailing Magos





Alaska

I've been playing all these pretty much as the FAQ clarified, though it is nice to be backed up by the FAQ lol.

It is a little strange that Dark Apotheosis doesn't trigger the axe, but the Bloodthirster does. Seems inconsistent. I am ok with this though, as I rarely used the Dark Apotheosis anyway.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in de
Violent Space Marine Dedicated to Khorne






I would prefer The Korlath Axe not triggering at all on Apotheosis or Fury instead of losing half of my blood tithe generation when getting blown to bits.

:sigh: Atleast we can chose if summoned FMC´s arrive gliding or swooping.

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

 FoxPhoenix135 wrote:
I've been playing all these pretty much as the FAQ clarified, though it is nice to be backed up by the FAQ lol.

It is a little strange that Dark Apotheosis doesn't trigger the axe, but the Bloodthirster does. Seems inconsistent. I am ok with this though, as I rarely used the Dark Apotheosis anyway.


With dark apotheosis - the lord turns into a demon prince and is still holding the axe - noone dies so nothing triggers the axe to explode into a thirster. It didn't make sense before to have an axe explode into a thirster and the demon prince still hold the axe (there is only 1 korlath axe)

If you turn the korlath axe holding lord into a thirster, he actually is sacrificed to bring in the thirster and doesn't turn into one. So in that case the lords death causes the axe to unleash korlath AND the summoned thirster comes in - so you get 2 thirsters.
   
Made in us
Savage Khorne Berserker Biker





Yeah, nothing changes for me either.

Having a laugh about the MWG Dave comment, though. I noticed he will be pretty sneaky about many things going in his favor. Cocked dice, retroactively rolling things he forgot about, etc.

IMO, the "because there's a comma" excuse was always pretty flimsy for characters generating a tithe when they got shot to death. Seemed pretty clear from the get-go it was related to fighting challenges.

Re: Fist of Khorne: Don't tell the folks at YMDC that the issue is resolved, though. There's your proof that some people will argue for the sake of arguing and refuse to admit that they're wrong. (Please see the YMDC thread if you want to disagree/argue about it. This thread is not the place.)

This message was edited 1 time. Last update was at 2016/06/02 14:25:50


 
   
Made in us
Servoarm Flailing Magos





Alaska

 chaosmarauder wrote:
 FoxPhoenix135 wrote:
I've been playing all these pretty much as the FAQ clarified, though it is nice to be backed up by the FAQ lol.

It is a little strange that Dark Apotheosis doesn't trigger the axe, but the Bloodthirster does. Seems inconsistent. I am ok with this though, as I rarely used the Dark Apotheosis anyway.


With dark apotheosis - the lord turns into a demon prince and is still holding the axe - noone dies so nothing triggers the axe to explode into a thirster. It didn't make sense before to have an axe explode into a thirster and the demon prince still hold the axe (there is only 1 korlath axe)

If you turn the korlath axe holding lord into a thirster, he actually is sacrificed to bring in the thirster and doesn't turn into one. So in that case the lords death causes the axe to unleash korlath AND the summoned thirster comes in - so you get 2 thirsters.


Ah that totally makes sense then. Like I said... I haven't even used Dark Apotheosis so I wasn't sure of the wording. I've always been using my CSM lord for double Bloodthirsters though... it always has been glorious. I like it because it's a ticking clock that my opponent has to deal with... either they have to take him out like I want them to, and can't ignore him, or I'll generate enough points to sacrifice him and watch him turn into two rage monsters. I usually splurge the extra 25 points for the sigil of corruption for this reason... he is a threat too big to ignore.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

Yes and now we have full blessing to have the 2 thirsters come in gliding mode....sweet
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

So I thought I'd share some insites I've had recently in a small 950 game that I thought could be REALLY useful to all of us KDK players against highly mobile armies.

So Eldar, we all hate them, scatter laser bikes are annoying, space marine bike armies are also annoying, you get the idea.

So I faced off against a eldar scat bike list this weekend and found a really fun way to counter them besides khorne dogs....the skull cannon.

Now that we live in a world with one grenade per squad, and the skull cannons are now WS5 chariots with no riders and av 12, and they can move 12 and assault, maybe you can see where this is going.

I've had issues with khorne dogs not lasting long in these matchups, but the skull cannon, oh my, 125 points is now tying up that death star almost permanently, not to mention throwing out a crap ton of attacks on the charge. (Against Eldar that S7 HoW double tough is awsome, especially against invisible units)

It seems small, but in my matchup for example I was able to tie up all of his two death stars with two cannons, even winning one due to a lucky fear check gone wrong for him.

Enjoy the look on their face when you perma tarpit due to AV 12, they are also able to wade into fire pretty well with 3 HP and that invuln save. (Plus with allies its easy to boost that invuln)

 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

So now that the hellforged hunting pack all get BFTBG...

How would the Blood Tithe work with these guys?

I have all the models needed to make a hunting pack, I just don't have the Demon Kin book yet...

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Auspicious Daemonic Herald





 whembly wrote:
So now that the hellforged hunting pack all get BFTBG...

How would the Blood Tithe work with these guys?

I have all the models needed to make a hunting pack, I just don't have the Demon Kin book yet...

The same way it did before except the Brass Scorpion and Blood Slaughterers generate blood tithe now also
   
Made in gb
Longtime Dakkanaut




So looking at the tithe table

1: Adamantium will.. potentially useful if you are facing a lot of witchfire
2: furious charge and rage.. if you don't have it anyway, rage can be handy
3: FNP, no use to the pack as all vehicles.
4: + 1 attack. Why not. The pack can get a Lot of attacks.
5. Yes please, bloodletters or fleshhounds for tactical objective grabbing/holding
6: As per 5. I hear hellcannons are good.
7/8 Can't use as have no mortal champions.

DFTT 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

 SicSemperTyrannis wrote:


:sigh: Atleast we can chose if summoned FMC´s arrive gliding or swooping.


Is this in the general rule book FAQ?
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Captyn_Bob wrote:
So looking at the tithe table

1: Adamantium will.. potentially useful if you are facing a lot of witchfire
2: furious charge and rage.. if you don't have it anyway, rage can be handy
3: FNP, no use to the pack as all vehicles.
4: + 1 attack. Why not. The pack can get a Lot of attacks.
5. Yes please, bloodletters or fleshhounds for tactical objective grabbing/holding
6: As per 5. I hear hellcannons are good.
7/8 Can't use as have no mortal champions.

Hmmm.... maybe I ought to pick up that book then. Thanks!


Automatically Appended Next Post:
 CrownAxe wrote:
 whembly wrote:
So now that the hellforged hunting pack all get BFTBG...

How would the Blood Tithe work with these guys?

I have all the models needed to make a hunting pack, I just don't have the Demon Kin book yet...

The same way it did before except the Brass Scorpion and Blood Slaughterers generate blood tithe now also

Neato and thanks!

I'm sure the Scorpion would have no issues generating blood tithes now.

This message was edited 1 time. Last update was at 2016/06/07 18:36:23


Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Longtime Dakkanaut




 Ignatius wrote:
 SicSemperTyrannis wrote:


:sigh: Atleast we can chose if summoned FMC´s arrive gliding or swooping.


Is this in the general rule book FAQ?

Yes.

DFTT 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Captyn_Bob wrote:
 Ignatius wrote:
 SicSemperTyrannis wrote:


:sigh: Atleast we can chose if summoned FMC´s arrive gliding or swooping.


Is this in the general rule book FAQ?

Yes.


Awesome. Thanks. I suppose this is a significant boon for KDK. The two turn turn around time for bringing in Bloodthirsters was pretty debilitating. With this now only being a one turn problem I'll have to see if it is at all more viable to try.
   
Made in se
Ferocious Black Templar Castellan






Sweden

How do people deal with AV14 like Battlewagons? I know Orks are in a tough spot right now, but I'd rather not have to assault a Battlewagon full of Meganobz in order to crack it open, because Meganobz will brutally murder most of our units in CC. I'm guessing the answer is "meltabikes" as usual, right?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Another option is melta Raptors...

One way of doing it in assault would be to surround the Battlewagon with hounds or something and then attack it. You hit the rear armor and hullpoint it out (just don't blow it up!). Meganobz cannot disembark and are destroyed instantly. Dirty, but it works!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Decrepit Dakkanaut




Melta Bikes are the best option. Hell, it isn't even like they're a tax for the Hounds; they're both superb units. I gladly take 3-4 squads of Bikers to go with the Hounds.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut





UK

Not to mention that Melta doubles out Nobz of all varieties.

YMDC = nightmare 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 AlmightyWalrus wrote:
How do people deal with AV14 like Battlewagons? I know Orks are in a tough spot right now, but I'd rather not have to assault a Battlewagon full of Meganobz in order to crack it open, because Meganobz will brutally murder most of our units in CC. I'm guessing the answer is "meltabikes" as usual, right?


Maulerfiend.

 
   
Made in gb
Longtime Dakkanaut





UK

 sfshilo wrote:
 AlmightyWalrus wrote:
How do people deal with AV14 like Battlewagons? I know Orks are in a tough spot right now, but I'd rather not have to assault a Battlewagon full of Meganobz in order to crack it open, because Meganobz will brutally murder most of our units in CC. I'm guessing the answer is "meltabikes" as usual, right?


Maulerfiend.


Or Meltaguns.

Quick question, Bloodcrushers don't look particulary great, except when summoned through Blood tithe. However, how well do Herald's on Juggernauts perform? Herald's probably going to have the Rage Locus and go with 8 Flesh Hounds (fluffy and stuff). Gorepack and Slaughter cult, with Bloodletters as troops.

I'm looking to get a fluffy list sorted for 750 pts as a fairly comp game as my opponents exclusively play Scatterbikes, Tau formations or Space Marines and I'm hoping that will do nicely, without resorting to a Soul Grinder (I just can't bring myself to assemble mine at the minute, too fiddly).

YMDC = nightmare 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Juggerheralds are okay, although the ones from Codex: Daemons are better since they can get Daemonic Rewards. Daemonkin Heralds can't get AP2 weapons at all, but a in a blob of Flesh Hounds from a Gorepack, and toting either the Rage or Hatred locus, they can do some work. Maybe take the Blade of Endless Bloodshed for some extra Tithe (but not at 750 points).

As for Soul Grinders, they are a little bit fiddly, but not too bad. I had a blast painting mine. The trick is to paint it in subassemblies and then put it all together. And let me tell you, they can be pretty badass in the game. One of the best walkers.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Got a question.
When you summon your daemons I know they can't charge that turn but can they still run/shoot?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Fixture of Dakka




 Dakka Wolf wrote:
Got a question.
When you summon your daemons I know they can't charge that turn but can they still run/shoot?

Yes.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I'm going to indulge in some blasphemy.
Wolves summoning Daemons as meat shields!

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in no
Hellacious Havoc





How big would your games be before you consider taking a bloodthirster?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I usually run mine at 1850, but I have run him at 1500 (I don't recommend this though). The unfortunate thing in any size game is that a Bloodthirster, especially the Strength D version, is dangerous enough to become a bullseye with wings. Still, if your opponent is focusing the 'thirster down, he's not shooting those weapons at your other units, which if you do it right will be in his face on turn 2 or 3.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

Hawehu@hotmail.com wrote:
How big would your games be before you consider taking a bloodthirster?


Actually, the question should be how big should your games be before you take 2 bloodthirsters (also known as double-Ds)

As said above, they become a big target so at some point you need 2 to get the job done since its not worth taking just 1.

But with that said, I've had good results taking a Wrath Thirster solo in bigger games since he can fly around and contribute with his whip/flamer before landing a couple turns in when it is safe.

1000 points or less should be ok to take just 1.
   
Made in no
Hellacious Havoc





So one of you says that i shouldnt take him on lesser than 1850 pts and the other says take one on any game and two on bigger games?
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

Hawehu@hotmail.com wrote:
So one of you says that i shouldnt take him on lesser than 1850 pts and the other says take one on any game and two on bigger games?


We are both saying that they are giant fire magnets. He says take one at 1850 but it is a fire magnet. I am saying take one but also take another one, because he is a fire magnet this will leave one still alive to get the job done.

A nice powerful list is double Ds and a ton of khorne hounds, add other units to flavour.

This message was edited 1 time. Last update was at 2016/07/08 19:41:29


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Played with a Lord of Skulls, slaughter cult, and a cad in 1850 points yesterday. It was against a lance heavy nid list...

The LORD OF SKULLS is unstopable. You cannot stop it, you cannot bubble wrap. You cannot survive an assault. The thing is un killable at 9 hp with an invuln and IWND.

The ONLY drawback is with the movement turning counts faq it is a huge model to pivot and move. But hey it also has fleet lol.

Those of you thinking, "TOO MANY POINTS!"......I highly recomend you give it a whirl. (Of death)

 
   
 
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