Switch Theme:

Khorne Daemonkin Tactica- Tell us your experience!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 Nordicus wrote:
 sfshilo wrote:
I am really opinionated on the slaughtercult, that amount of possessed is a really big point sink if you are playing anything 1500 or below; 1850 and up they seem to do really well as you have enough points to have them AND flood the board with units. The ONLY issue I have with that list is you are going to struggle against any Imperial MSU list like marines or foot guard that can match you in units, but have more firepower in each unit. (Hence my propensity for Cannons lol.)

While I realize that most people don't like the possessed, I wouldn't underestimate that unit when it comes to the tax of the slaughtercult. A few reasons why:

- They are both Marines & Daemons, so the get furious charge, counter-attack AND rage at the same time. This give a normal possessed 4 STR 6 attacks on the charge and 1/3 chance of AP3. That is Death Company level of nasty.

- They are typically ignored by the enemy army, as they have 100 hounds and daemons in their face by the end of turn 1. It's a excellent backfield unit that can slowly move up and they can, and will, kill anything that moves past midfield as your opponent is busy laying down fire on all the rush units.

- Being part of the Slaughtercult gives them 2 boons each turn, for the price of one. Use the +1 Attack for the entire army, and Fnp on the Slaughtercult; You know have a unit composed of 5 guys with 3+/5++ save, 5+ FnP, 5 x STR 6 attacks on the charge, a chance of either having +1I and +1A or AP3 and they cause fear. That is brutal.

Don't rush them forward, but keep them in the backline and move them up. I have had my possessed be a gamechanger in turn 4 and 5, as the opponent totally underestimated and ignored them. It should be noted, that I usually run 2 small Slaughtercults instead of 1 big, as I prefer to have more Chaos Spawn and Juggerheralds/-Lords.

I have had my possessed be a gamechanger by turn 4-5 in many of my games (Highlight being 5 of them taken down a Baneblade by glancing hits alone). They can be very usefull


I am fully aware how well they do, just trying to let people know that at sub 1850 games they are going to be a tough unit to utilize in competative games.

Also these guys make awesome possesed:
https://www.games-workshop.com/en-US/Khorne-Bloodbound-Skullreapers

 
   
Made in de
Violent Space Marine Dedicated to Khorne






 sfshilo wrote:


I am fully aware how well they do, just trying to let people know that at sub 1850 games they are going to be a tough unit to utilize in competative games.

Also these guys make awesome possesed:
https://www.games-workshop.com/en-US/Khorne-Bloodbound-Skullreapers


I´m using those for Berzerkers. I´m modelled them with dualaxes cause it looks awesome.
https://www.games-workshop.com/en-US/Khorne-Bloodbound-Blood-Warriors
just need to get some chaos backpacks

Also Gal Vorbak for possessed (if you can afford it ugh...)
https://www.forgeworld.co.uk/en-DE/Word-Bearers-Legion-Gal-Vorbak

This message was edited 1 time. Last update was at 2016/02/20 11:06:52


 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Thrall Wizard of Tzeentch




I have been reading these posts and do love all the great feedback! I have been running KDK now for the last 10 games and have gone 8 - 2 with them. The only army I have really struggled with is Eldar Seer stars. I cannot over come all the Psychic powers.

I have seen questions about how to deal with Knights. And I have recently played 3 armies with knights. What I have been able ot do each time is throw multiple Maulerfiends at them. The last game I played, I was playing against two Chaos knights. i had both destroyed by turn 3. I assaulted 1 with a D-Thirster and a Maulerfiend, and I assaulted the other 1 with three Mauler fiends. (All the Mauler fiends had Lasher Tendrils) The knights only got 1 attack each and could not overcome the amount of str 10 and str D attacks. I did lose my D'Thirster and a Maulerfiend to the 1 explosion, but otherwise i took out over 800 pts of his army. So my answer are throw Lasher Maulerfiends at them!

i need advice on how to deal with Psychic Stars. These ruin my day!
   
Made in us
Decrepit Dakkanaut




Maulerfiends will strike last against Knights, so even if you use Lasher Tendrils you need to be prepared to possibly still lose the combat, not to mention that Knights have decent weaponry.

Gorepack is still the gold standard. Equip all your Bikers with Melta Guns, a Combi-Melta, and a Melta Bomb. With just maybe two other Bikers to catch wounds you can still deal with the Knight alright.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Servoarm Flailing Magos





Alaska

KnightScion wrote:
I have been reading these posts and do love all the great feedback! I have been running KDK now for the last 10 games and have gone 8 - 2 with them. The only army I have really struggled with is Eldar Seer stars. I cannot over come all the Psychic powers.

I have seen questions about how to deal with Knights. And I have recently played 3 armies with knights. What I have been able ot do each time is throw multiple Maulerfiends at them. The last game I played, I was playing against two Chaos knights. i had both destroyed by turn 3. I assaulted 1 with a D-Thirster and a Maulerfiend, and I assaulted the other 1 with three Mauler fiends. (All the Mauler fiends had Lasher Tendrils) The knights only got 1 attack each and could not overcome the amount of str 10 and str D attacks. I did lose my D'Thirster and a Maulerfiend to the 1 explosion, but otherwise i took out over 800 pts of his army. So my answer are throw Lasher Maulerfiends at them!

i need advice on how to deal with Psychic Stars. These ruin my day!


Well there isn't much we can do in the way of counteracting psykers directly, save taking lots of Flesh Hounds (since they have collars) or taking the Brazen Rune (can force a perils on an unlucky psyker, but it's not 100 percent guaranteed). I think your best bet is to try and kill them outright, perhaps with Skull Cannons (S8 Large blasts could take out a couple of psykers grouped together) or with your Heldrakes/Forgefiends (S8 autocannons) during the shooting phase, or just assault them with Bloodletters. Be careful assaulting them with multi-wound models, as most psykers have Force Weapons and can instant-kill their opponents if you don't have Eternal Warrior, which is hard to come by in this codex. Tarpitting them with a large group of cheap cultists is also an option, but probably not one that will have much affect. That's all I can think of off the top of my head, anybody else have more advice?

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in it
Contagious Dreadnought of Nurgle





counter it with another knight , you can easily ally one

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I've yet to play with Daemonkin but I can't say I've ever been impressed when fighting against them.

I've shot them off the board the three times I played my IG against them, and I've beaten them into submission with CC every time I've used my Daemon lists. There's just nothing Daemonkin can really do against invisibility, cursed earth and the grimoire.

This message was edited 1 time. Last update was at 2016/02/20 21:36:31


 
   
Made in us
Thrall Wizard of Tzeentch




 BlaxicanX wrote:
I've yet to play with Daemonkin but I can't say I've ever been impressed when fighting against them.

I've shot them off the board the three times I played my IG against them, and I've beaten them into submission with CC every time I've used my Daemon lists. There's just nothing Daemonkin can really do against invisibility, cursed earth and the grimoire.


This is exactly what I was talking about, Invisability completely stumps my combat. Needing Sixes to hit really takes a toll. Cursed earth and the grimoire also make all those attacks feel useless when they have a 2++ rerollable invun. I cant shoot template weapons at then due to invis and regular shooting is a waste as well.
   
Made in us
Servoarm Flailing Magos





Alaska

There's not much you are going to be able to do without bringing in some allies on that one. Maybe ally some Tzeentch daemons, or CSM sorcerors?

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Ally in Be'lakor. He brings guaranteed Invis, and you only need to take one min CSM cultist unit to get him in an allied detachment. Let him use Invis on a D-thirster or large unit of Hounds (preferably with a Juggerlord or Juggerherald attached), then Shrouding on something else that is closing with the enemy, and then if he has any warp charge dice remaining try to cast Shriek on an enemy unit. He's 350 points of awesome; just remember that psyker-heavy lists can probably deny him with relative ease.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Violent Space Marine Dedicated to Khorne






 Nordicus wrote:
I play it as a MSU army mostly and I am having major success with it. Last saturday I scored the most points at a tournament, where both Tau and Eldar were represented, simply due to the fact that I had board control and they couldn't get rid of me fast enough.

The 1850 point list was this:

Slaughtercult 1:
- Chaos Lord (Juggernaught, Blood-forged armor, Sigil, powerfist)
- 5 x Possessed
- 8 Bloodlettters (Bloodreaper upgrade)
- 8 Bloodlettters (Bloodreaper upgrade)
- 4 x Spawn

Slaughtercult 2:
- Herald on Juggernaught
- 5 x Possessed
- 8 Bloodlettters (Bloodreaper upgrade)
- 8 Bloodlettters (Bloodreaper upgrade)
- 4 x Spawn

Gorepack
- 3 x Bikers
- 3 x Bikers
- 10 x Fleshhounds
- 10 x Fleshhounds
- 10 x Fleshhounds

Total:
1848 points.

With so many fast units, so many wounds and a smart play in turn 1 with cover, it takes an absolutely stunning amount of firepower to get that list down. Due to the many small units, buffs such as FnP and +1A can be devastating. You have STR 6 on many units as well, so you can take most things down (your major weakness being AV13/14 walkers and flyers) and even if you can't kill it, you can tank it with your hounds. Essentially, the opponent has 1 shooting phase if you start and 2 if they start, and then they have your in their face - That can stress out even the most hardboiled veteran, as they have to choose what to focus down; You hounds or your spawn.

Save a few unit Bloodletters in reserve and deepstrike them in later in the game for that extra mayhem and strategy as you know by then where you need to focus your power.

Enjoy the slaughter


Is this list legal? In a blood host detachment you need an aux for every core. Or are those only separate Formation detachments?

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Servoarm Flailing Magos





Alaska

SicSemperTyrannis wrote:
 Nordicus wrote:
I play it as a MSU army mostly and I am having major success with it. Last saturday I scored the most points at a tournament, where both Tau and Eldar were represented, simply due to the fact that I had board control and they couldn't get rid of me fast enough.

The 1850 point list was this:

Slaughtercult 1:
- Chaos Lord (Juggernaught, Blood-forged armor, Sigil, powerfist)
- 5 x Possessed
- 8 Bloodlettters (Bloodreaper upgrade)
- 8 Bloodlettters (Bloodreaper upgrade)
- 4 x Spawn

Slaughtercult 2:
- Herald on Juggernaught
- 5 x Possessed
- 8 Bloodlettters (Bloodreaper upgrade)
- 8 Bloodlettters (Bloodreaper upgrade)
- 4 x Spawn

Gorepack
- 3 x Bikers
- 3 x Bikers
- 10 x Fleshhounds
- 10 x Fleshhounds
- 10 x Fleshhounds

Total:
1848 points.

With so many fast units, so many wounds and a smart play in turn 1 with cover, it takes an absolutely stunning amount of firepower to get that list down. Due to the many small units, buffs such as FnP and +1A can be devastating. You have STR 6 on many units as well, so you can take most things down (your major weakness being AV13/14 walkers and flyers) and even if you can't kill it, you can tank it with your hounds. Essentially, the opponent has 1 shooting phase if you start and 2 if they start, and then they have your in their face - That can stress out even the most hardboiled veteran, as they have to choose what to focus down; You hounds or your spawn.

Save a few unit Bloodletters in reserve and deepstrike them in later in the game for that extra mayhem and strategy as you know by then where you need to focus your power.

Enjoy the slaughter


Is this list legal? In a blood host detachment you need an aux for every core. Or are those only separate Formation detachments?


You are correct. It wouldn't be legal, unless he took one of the slaughtercults as a separate detachment, unaffiliated with the Blood Host. Or if he took them as separate formations, none of them in a Blood Host at all. Though really there is no reason to not make one slaughtercult and the gorepack into a blood host...

This message was edited 1 time. Last update was at 2016/02/23 07:05:14


http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in de
Violent Space Marine Dedicated to Khorne






 FoxPhoenix135 wrote:
SicSemperTyrannis wrote:
 Nordicus wrote:
I play it as a MSU army mostly and I am having major success with it. Last saturday I scored the most points at a tournament, where both Tau and Eldar were represented, simply due to the fact that I had board control and they couldn't get rid of me fast enough.

The 1850 point list was this:

Slaughtercult 1:
- Chaos Lord (Juggernaught, Blood-forged armor, Sigil, powerfist)
- 5 x Possessed
- 8 Bloodlettters (Bloodreaper upgrade)
- 8 Bloodlettters (Bloodreaper upgrade)
- 4 x Spawn

Slaughtercult 2:
- Herald on Juggernaught
- 5 x Possessed
- 8 Bloodlettters (Bloodreaper upgrade)
- 8 Bloodlettters (Bloodreaper upgrade)
- 4 x Spawn

Gorepack
- 3 x Bikers
- 3 x Bikers
- 10 x Fleshhounds
- 10 x Fleshhounds
- 10 x Fleshhounds

Total:
1848 points.

With so many fast units, so many wounds and a smart play in turn 1 with cover, it takes an absolutely stunning amount of firepower to get that list down. Due to the many small units, buffs such as FnP and +1A can be devastating. You have STR 6 on many units as well, so you can take most things down (your major weakness being AV13/14 walkers and flyers) and even if you can't kill it, you can tank it with your hounds. Essentially, the opponent has 1 shooting phase if you start and 2 if they start, and then they have your in their face - That can stress out even the most hardboiled veteran, as they have to choose what to focus down; You hounds or your spawn.

Save a few unit Bloodletters in reserve and deepstrike them in later in the game for that extra mayhem and strategy as you know by then where you need to focus your power.

Enjoy the slaughter


Is this list legal? In a blood host detachment you need an aux for every core. Or are those only separate Formation detachments?


You are correct. It wouldn't be legal, unless he took one of the slaughtercults as a separate detachment, unaffiliated with the Blood Host. Or if he took them as separate formations, none of them in a Blood Host at all. Though really there is no reason to not make one slaughtercult and the gorepack into a blood host...


You could easily make it to two legal blood host detachments by splitting the gorepack into two packs (add 2x3 more bikers) or add a single war-engine. Reduce some flesh hounds here and there.

This message was edited 2 times. Last update was at 2016/02/23 07:17:50


 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in dk
Hellacious Havoc





Denmark

I ran it as a Bloodhost (Chaos lord Slaughtercult and Gorepack) and a separate Slaughtercult formation (Herald) - I should have pointed that out, I apologize

Army galleries:
The Word Bearers | Chaos Daemons


All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
Made in de
Violent Space Marine Dedicated to Khorne






 Nordicus wrote:
I ran it as a Bloodhost (Chaos lord Slaughtercult and Gorepack) and a separate Slaughtercult formation (Herald) - I should have pointed that out, I apologize


Never thought of running a slaughtercult formation alone. You won´t receive the 2nd automatic BTP but still get the 2nd boon.. Still good. Think I´m gonna give that list a try next time.

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in dk
Hellacious Havoc





Denmark

SicSemperTyrannis wrote:
 Nordicus wrote:
I ran it as a Bloodhost (Chaos lord Slaughtercult and Gorepack) and a separate Slaughtercult formation (Herald) - I should have pointed that out, I apologize


Never thought of running a slaughtercult formation alone. You won´t receive the 2nd automatic BTP but still get the 2nd boon.. Still good. Think I´m gonna give that list a try next time.


Aye, you only get 1 BTP per turn, but honestly at 1850 points you won't need any more anyway. It's a very fun and aggresive list - I hope you have fun with it!

Army galleries:
The Word Bearers | Chaos Daemons


All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
Made in us
Shas'la with Pulse Carbine





Florida

Has anyone tried using the Forgeworld Chaos Knight with mark of Khorne as a LoW choice in KDK? For the points, it seems like it might contribute more to the fight in turns 1 and 2 than a Bloodthirster.

This message was edited 1 time. Last update was at 2016/02/25 15:19:17


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in ca
Krazed Killa Kan




Claremont, ON

I've been using a chaos Paladin knight of khorne with great success. I even take a small ally of daemons to get a herorld on juggar with exhaulted reward and a 7 man dog pack for protection to throw grimore on the knight. Pretty much makes him unkillable to anything but a 6 on the D...providing the grimore goes off. Lots of points to invest. The dirge caster on the knight is also a very strong bonus to this army. Finished 4th in battle points @ Da Boyz using a khorne knight.

Add in a Chaos lord with axe of ruin, gore pack formation with max dog units and mauler fiends to taste and you have a pretty fast and deadly list.

Here is a list I've been using at 1850 with ITC rules (bloodthirsters/princes come in on the ground when summoned) Lord is there to summon prince once you get 7 tithes to get prince and thirster bonus.

Lord - juggar, axe of ruin
Cultist
bloodletters
mauler
mauler - lasher
Paladin knight - dirge, khorne
Gorepack
bikes - melta
bikes - melta
5 dogs
5 dogs
5 dogs
7 dogs - Lord goes here (unit of 8 for khorne)
Daemon Ally
Herald of khorne, juggar, exhaulted
nurglings
7 dogs - herald here for giving out grimore

This message was edited 10 times. Last update was at 2016/02/25 19:10:27


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Servoarm Flailing Magos





Alaska

The place I struggle the most seems to be low-points-limit games. I have an escalation tournament coming up, and a friend helped me try out a 750 list for it. I took a Slaughtercult with bloodletters and a Bloodthirster HQ, with a Forgefiend tacked on for some distance shooting. So I ran it as a Blood Host. Luckily my friend didn't take much armor, or I wouldn't have been able to even put up much of a fight... my sole Bloodthirster was singled out pretty quickly. With only S6 and T6, plain Bloodthirsters are not especially good against vehicles (though I vector struck down a space wolf flyer).

I guess it's just gorepack all day, huh? Without those meltas on the bikes, there just isn't much to do against vehicles in those smaller points games. I suppose my other option is going CAD and throwing maulerfiends or heldrakes in there.

How would you put together an escalation list starting at 750?

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Regular Dakkanaut





I usually play 2k or 1850, but I have had a lot of success and fun running lists that look similar to this

Slaughtercult:
Juggerlord with Ax of Kor'Lath
2 units of bloodletters
1 min unit of possessed

Lord of slaughter - D-Thirster

3 x Soul Grinders

1-2 Mauler Maulerfiends

and I spend the rest of my ponits on MSU Gorepack.


It's a ton of fun and has been very effective so far. The list is crazy fast and racks up kills and blood tithe quickly.



SicSemperTyrannis wrote:
Building a skullcannon is the only way to get a plastic Herald afaik. I put mine on a spare Juggernaught from the Start collecting Khorne Daemon boxes.

You can field up to 4 cannons in a Charnel Cohort for example.


GW Makes a plastic herald separate from the skullcannon kit. https://www.games-workshop.com/en-US/Daemons-of-Chaos-Herald-of-Khorne


Automatically Appended Next Post:
 sfshilo wrote:
 Nordicus wrote:
 Vomikron Noxis wrote:
I actually really like that list! How do you deal with knights and such though? Just tarpitting and speed bumps?

My Juggerlord killed one in Close Combat with his fist, but that's the only reliable way to kill them. Otherwise just ignore them entirely and if they get close, tarpit them with dogs. Being fearless, they will hold it for 2-3 turns, unless you're unlucky with stomps. By that time you can have more summoned in or just throw some bloodletters at it as well.

You don't need to kill it - Just make sure it's worthless for your opponent.


Your other option is to throw a blood thirster at it, by keeping it busy with dogs and/or cultists you can get to your 8 tithe pretty quick.

Vomikron is spot on about this army and board control, you can ignore most of the big baddies as they are so preoccupied trying to kill Khorne dogs they never get around to kill things that matter. And if they do ignore the dogs, well the dogs are too fast to ignore lol.

I am really opinionated on the slaughtercult, that amount of possessed is a really big point sink if you are playing anything 1500 or below; 1850 and up they seem to do really well as you have enough points to have them AND flood the board with units. The ONLY issue I have with that list is you are going to struggle against any Imperial MSU list like marines or foot guard that can match you in units, but have more firepower in each unit. (Hence my propensity for Cannons lol.)

Cannons cannot be stressed enough, I've heard too many Khorne players shun them because: 1. They use to suck. 2. "You can get them for free" (But then you are NOT getting the blood thirster or khorne dogs?) 3. It's AP5.

A rundown of what the Cannon can do:
1. Ignore Cover with S8 Large Blast
2. AV 12, most units will not be able to hurt this in CC
3. 12" Move + 2D6 Charge with D6 S7 Hammer of wrath and 4 S5 AP3 attacks on the charge? YES PLEASE.
4. No rider, so in CC they HAVE to attack AV 12 front.
5. It cannot be immobilized, cool
6. Oh you are stunned/weaponless/assaulted? You are Khorne, get in the damn fight lol.
7. All your daemon forces do not have grenades, NO PROBLEM HERE's A SKULL.
8. It eats people, and then gains a Hullpoint back.


You just sold me. I need to get some SKULLCANNONS!
They're only khorne model I don't own yet.

This message was edited 1 time. Last update was at 2016/02/28 19:47:02


 
   
Made in ca
Bounding Ultramarine Assault Trooper





Toronto

I'd like to try the following, a friend of mine at my local shop came up with the following list. 1850 ipts.... it looks pretty nasty and should get me decent amount of blood points early on. it's all about the 2nd turn and finding the right tactics to play this list. First time Chaos player**

2x HQ:
-Chaos Lord, Juggernaut of Khorne, frag/krak grenades, sigil of corruption, power armour, power first, lightning claw
-Chaos Lord, Juggernaut of Khorne, frag/krak grenades, sigil of corruption, power armour, power first, lightning claw

3x Elites:
-Chaos Terminator,Chaos Terminator, Chaos Terminator Champion. combi melta, chainfist
-Chaos Terminator,Chaos Terminator, Chaos Terminator Champion. combi melta, chainfist
-Chaos Terminator,Chaos Terminator, Chaos Terminator Champion. combi melta, chainfist

2x Troops:
-cultist champion 7x cultist
-cultist champion 7x cultist

2x Fast Attack:
-Chaos Spawn
-Chaos Spawn

3x Heavy Support:
-Maulerfiend 2xpowerfist, magma cutters
-Maulerfiend
-Maulerfiend

Gorepack:
x2 Bike squad - melta/ melts bombs
x4 Hound units

 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Wulfenone wrote:
I'd like to try the following, a friend of mine at my local shop came up with the following list. 1850 ipts.... it looks pretty nasty and should get me decent amount of blood points early on. it's all about the 2nd turn and finding the right tactics to play this list. First time Chaos player**

2x HQ:
-Chaos Lord, Juggernaut of Khorne, frag/krak grenades, sigil of corruption, power armour, power first, lightning claw
-Chaos Lord, Juggernaut of Khorne, frag/krak grenades, sigil of corruption, power armour, power first, lightning claw

3x Elites:
-Chaos Terminator,Chaos Terminator, Chaos Terminator Champion. combi melta, chainfist
-Chaos Terminator,Chaos Terminator, Chaos Terminator Champion. combi melta, chainfist
-Chaos Terminator,Chaos Terminator, Chaos Terminator Champion. combi melta, chainfist

2x Troops:
-cultist champion 7x cultist
-cultist champion 7x cultist

2x Fast Attack:
-Chaos Spawn
-Chaos Spawn

3x Heavy Support:
-Maulerfiend 2xpowerfist, magma cutters
-Maulerfiend
-Maulerfiend

Gorepack:
x2 Bike squad - melta/ melts bombs
x4 Hound units

One problem seems to be when I plug this list into Battlescribe it comes to too many points, but with only 3 hound units in the Gorepack it just barely fits. I don't think you should take that many Termie squads, possibly replace two of them with more hounds to run with one of the Chaos lords. Maybe take either Goredrinker or the Bloodforged armor on the Lords (each Lord could take one of those). If you need more meltas, consider more bike squads or even a unit of Raptors instead of the Termies. One or possibly two squads of Meltacide termies is enough, three is probably overdoing it.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Bounding Ultramarine Assault Trooper





Toronto

Sorry that was my fault. No Melta bombs. My only issue is aa

 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Daemonkin really struggles for decent AA. Naked Soul Grinders are not bad, but expensive for only 3 skyfire shots (at BS3 no less). Heldrakes can Vector Strike flying stuff, and Bloodthirsters can do this also, although not as well. Of course, if running a CAD you could take an Aegis Defense Line with a quad gun and put some Bloodletters on it for some BS5 AA power.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Bounding Ultramarine Assault Trooper





Toronto

 ZergSmasher wrote:
Daemonkin really struggles for decent AA. Naked Soul Grinders are not bad, but expensive for only 3 skyfire shots (at BS3 no less). Heldrakes can Vector Strike flying stuff, and Bloodthirsters can do this also, although not as well. Of course, if running a CAD you could take an Aegis Defense Line with a quad gun and put some Bloodletters on it for some BS5 AA power.


I have never used a ADL, and if i did incorporate that into an 1850 point list how point heavy is it? also other then AA what benefit does it provide? and is it ITC tournament legal. i.e battleforged list ...

 
   
Made in us
Servoarm Flailing Magos





Alaska

Really, the amount of AA you need depends on your meta. Since I normally run a couple of Bloodthirsters, I generally don't need to add a lot of AA because I only encounter 1-3 flyers per list on average. I can usually snap-fire a few HP off it with a Forgefiend, or just vector strike it to death. If I feel like the flyer isn't worth it, I will just ignore it. Some of the flyers can't inflict much damage so it's a better decision to just ignore them.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in de
Violent Space Marine Dedicated to Khorne






stewy37 wrote:

SicSemperTyrannis wrote:
Building a skullcannon is the only way to get a plastic Herald afaik. I put mine on a spare Juggernaught from the Start collecting Khorne Daemon boxes http://i.imgur.com/ldKHVQ5.jpg.

You can field up to 4 cannons in a Charnel Cohort for example.


GW Makes a plastic herald separate from the skullcannon kit. https://www.games-workshop.com/en-US/Daemons-of-Chaos-Herald-of-Khorne



Nah I have that one, it´s resin. Check the decription.



This message was edited 1 time. Last update was at 2016/03/02 17:48:13


 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Dakka Veteran





i've only run KDK a few times. i like the juggylord flesh hound delivery system, but aside from that i'm not married to any particular approach. mostly i have trouble fitting in all the toys i want. i love maulerfiends but the AV12 platform is a serious problem to their viability.

last game i brought in a CSM CAD for allied sorcerers for the dog star.

1849
KDK CAD
dthirster
juggy lord, fist/claw, sigil, blood forged armor
cultists
cultists
flesh hounds X10
flesh hounds X5
flesh hounds X5
mauler w/ lasher
mauler w/ lasher
VSG, 3 shields
CSM CAD
sorcerer, lvl 2, spell familiar, bike, melta bombs, force sword, gift of mutation, sigil
sorcerer, lvl 2, spell familiar, bike, force maul, gift of mutation, sigil
cultists
cultists

works pretty well, but obvious problems are AA. it is mostly for fun. the sorcerers roll telepathy until they get shrouded and invisibility, can go biomancy after that. upgrades would be to just bring belakor but i wanted the sorcerers (or at least one) in with the lord and dogs, and i like the stupid stompy robots. better list would drop the maulerfiends and a sorcerer and put in belakor and two drakes.
   
Made in us
Servoarm Flailing Magos





Alaska

 gigasnail wrote:
i've only run KDK a few times. i like the juggylord flesh hound delivery system, but aside from that i'm not married to any particular approach. mostly i have trouble fitting in all the toys i want. i love maulerfiends but the AV12 platform is a serious problem to their viability.

last game i brought in a CSM CAD for allied sorcerers for the dog star.

1849
KDK CAD
dthirster
juggy lord, fist/claw, sigil, blood forged armor
cultists
cultists
flesh hounds X10
flesh hounds X5
flesh hounds X5
mauler w/ lasher
mauler w/ lasher
VSG, 3 shields
CSM CAD
sorcerer, lvl 2, spell familiar, bike, melta bombs, force sword, gift of mutation, sigil
sorcerer, lvl 2, spell familiar, bike, force maul, gift of mutation, sigil
cultists
cultists

works pretty well, but obvious problems are AA. it is mostly for fun. the sorcerers roll telepathy until they get shrouded and invisibility, can go biomancy after that. upgrades would be to just bring belakor but i wanted the sorcerers (or at least one) in with the lord and dogs, and i like the stupid stompy robots. better list would drop the maulerfiends and a sorcerer and put in belakor and two drakes.


AV12 does hurt a bit, but at least it has the Daemon save. AA is a bit of a problem for me too. Last game was a 600 point "Tuesday Night Fight" game at my local club, and a space wolf player managed to shoe-horn in one of those flyers of theirs. At that low of a points value, I was definitely hurting for AA.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in dk
Hellacious Havoc





Denmark

 FoxPhoenix135 wrote:
AV12 does hurt a bit, but at least it has the Daemon save. AA is a bit of a problem for me too. Last game was a 600 point "Tuesday Night Fight" game at my local club, and a space wolf player managed to shoe-horn in one of those flyers of theirs. At that low of a points value, I was definitely hurting for AA.

At that point level, wouldn't you be able to just maneuvre around it, loose a few models here and there and still retain board control though? I'm thinking that at such a small game, it would be a substantial amount of his army in one model.

Army galleries:
The Word Bearers | Chaos Daemons


All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
 
Forum Index » 40K General Discussion
Go to: