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![[Post New]](/s/i/i.gif) 2018/06/29 19:12:08
Subject: Re:Tips on beating DE
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Dakka Veteran
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I get 2.56 with the spear with attack boost and spear with a 10% chance to kill him but close enough.
I'd agree with the eversor being a fair comparison but she's more survivable, grants re-rolls, gets power from pain and prevents you from falling back but she doesn't explode or deepstrike or charge 3d6(damn they're good). This is probably the best comparison and she is even more expensive so she's probably fairly pointed.
But I totally admit that my beef with her was personal and not really to be taken seriously. "Honestly probably an over-reaction...colored by personal bias." Seems like a pretty obvious admission but if it makes you feel better, yeah you got me, she's really not that bad..
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![[Post New]](/s/i/i.gif) 2018/06/29 20:19:14
Subject: Tips on beating DE
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Regular Dakkanaut
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Headlss wrote: Alexonian wrote:we have 2 Drukhari players at my lgs, one is pure coven and the other (me) is pure kabal, could be that I don't get as much complaint because the other dude gets it al lol , he typically rolls really well on saves and it frustrates people to no end.
my last game was against the new knights, had something like 110 wounds on vehicles including 3 flyers, but was wiped in turn 3, not having any of those haywire weapons really hurt me there...
on the other hand the coven player played against them with 9 talos with haywire and wiped the knight player in turn 2...
Who the hell has 9 talos?
Actually thats (half) a list I would want to run. Talos and Reavers. A hard point and a mess of stupid fast bikes.
he only had 3 before the codex....
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![[Post New]](/s/i/i.gif) 2018/06/29 22:29:01
Subject: Tips on beating DE
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Been Around the Block
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chimeara wrote: Amishprn86 wrote: chimeara wrote:Heavy bolters, autocannon and butcher cannon fire seem to be good against their vehicles. I haven't figured out grots yet. They are very powerful, and the local DE player uses a blob of 10. That's a ton of wounds to chew through.
I used my knight last night, Icarus avenger, melta and sword. It was pretty good, up until I got close enough to charge. He didn't like that an was promptly deleted via dis cannons. Rotate ion shields wiffed hard. So it wasn't entirely dis cannons, but 6 of those and 4 blasters hits hard.
If you are willing to risk a Librarian, Null Zone will destroy Grotesques.
As Chaos I get Death Hex, but that's about it. Unfortunately it only targets single models.
Death hex targets units according to the codex.
From a chaos perspective, I think autocannon/heavy bolter spam is the best bet. Obliterators are good too, although their range leaves something to be desired.
A forgefiend with daemonforge will do good work as well.
One problem chaos has that a lot of people mention is we really need our strategems for our units to work as well as possible, but since DE players can shut those down I see a lot of people saying you can't rely on things like Daemonforge, Endless cacophony and VotLW anymore, but I disagree. If your opponent is burning through 3cp to stop you from using your strategems, he will be out of them by the second turn. Lean into it, use as many strategems as you can and force him to make the choice.
That's all I've got, it is a very strong book. I am glad DE players are getting their time in the sun  They deserve it.
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![[Post New]](/s/i/i.gif) 2018/06/30 03:00:41
Subject: Tips on beating DE
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Khorne Chosen Marine Riding a Juggernaut
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Primortus wrote: chimeara wrote: Amishprn86 wrote: chimeara wrote:Heavy bolters, autocannon and butcher cannon fire seem to be good against their vehicles. I haven't figured out grots yet. They are very powerful, and the local DE player uses a blob of 10. That's a ton of wounds to chew through.
I used my knight last night, Icarus avenger, melta and sword. It was pretty good, up until I got close enough to charge. He didn't like that an was promptly deleted via dis cannons. Rotate ion shields wiffed hard. So it wasn't entirely dis cannons, but 6 of those and 4 blasters hits hard.
If you are willing to risk a Librarian, Null Zone will destroy Grotesques.
As Chaos I get Death Hex, but that's about it. Unfortunately it only targets single models.
Death hex targets units according to the codex.
From a chaos perspective, I think autocannon/heavy bolter spam is the best bet. Obliterators are good too, although their range leaves something to be desired.
A forgefiend with daemonforge will do good work as well.
One problem chaos has that a lot of people mention is we really need our strategems for our units to work as well as possible, but since DE players can shut those down I see a lot of people saying you can't rely on things like Daemonforge, Endless cacophony and VotLW anymore, but I disagree. If your opponent is burning through 3cp to stop you from using your strategems, he will be out of them by the second turn. Lean into it, use as many strategems as you can and force him to make the choice.
That's all I've got, it is a very strong book. I am glad DE players are getting their time in the sun  They deserve it.
I just double-checked, it seems you are correct and I've been using Death Hex wrongish. I've been using it exclusively to target big things or characters. Knowing that it does in fact target units....I've got some Grots to murder!
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![[Post New]](/s/i/i.gif) 2018/06/30 09:20:14
Subject: Tips on beating DE
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Contagious Dreadnought of Nurgle
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chimeara wrote: Amishprn86 wrote: chimeara wrote:Heavy bolters, autocannon and butcher cannon fire seem to be good against their vehicles. I haven't figured out grots yet. They are very powerful, and the local DE player uses a blob of 10. That's a ton of wounds to chew through.
I used my knight last night, Icarus avenger, melta and sword. It was pretty good, up until I got close enough to charge. He didn't like that an was promptly deleted via dis cannons. Rotate ion shields wiffed hard. So it wasn't entirely dis cannons, but 6 of those and 4 blasters hits hard.
If you are willing to risk a Librarian, Null Zone will destroy Grotesques.
As Chaos I get Death Hex, but that's about it. Unfortunately it only targets single models.
wrong , death hex target units not single models, actually death hex might be a great game changer in many matches, i killed wraiths, Mortarion, Dp's, termies with stormshield with it.
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This message was edited 1 time. Last update was at 2018/06/30 09:23:11
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![[Post New]](/s/i/i.gif) 2018/07/01 01:24:38
Subject: Tips on beating DE
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Fixture of Dakka
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blackmage wrote: chimeara wrote: Amishprn86 wrote: chimeara wrote:Heavy bolters, autocannon and butcher cannon fire seem to be good against their vehicles. I haven't figured out grots yet. They are very powerful, and the local DE player uses a blob of 10. That's a ton of wounds to chew through.
I used my knight last night, Icarus avenger, melta and sword. It was pretty good, up until I got close enough to charge. He didn't like that an was promptly deleted via dis cannons. Rotate ion shields wiffed hard. So it wasn't entirely dis cannons, but 6 of those and 4 blasters hits hard.
If you are willing to risk a Librarian, Null Zone will destroy Grotesques.
As Chaos I get Death Hex, but that's about it. Unfortunately it only targets single models.
wrong , death hex target units not single models, actually death hex might be a great game changer in many matches, i killed wraiths, Mortarion, Dp's, termies with stormshield with it.
GG reading the next 2 posts after that one, as they answered and learned this already.
But yes, it is a very good spell that should be taken against anything you think will have great invul saves IMO.
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