BanjoJohn wrote:Still a little off topic but a storm guardian squad with power fists and flame pistols jumping out of a venom or a wave serpent could wreck a squad's day. but I keep saying my mentality is stuck in 4th/5th edition. I know how to fix those editions, I don't know how to fix the broken mess that 10th edition is.
You're sort of kind of in spirit describing the current corsair units. A squad full of guardian-ish statlines with power weapons, and some special weapon shooting.
Theoretically, such a unit could be balanced and given a niche. It's just that you're asking for storm guardians to fill a very different role than they do now. Right now, they're semi-expendable objective grabbers with some cheeky shooting and the option to actually become somewhat scary if you're willing to invest in a quartet of warlocks and Eldrad to help them out. If you want them to be packing more heat than most aspect warrior squads, you're going to have to price them accordingly (which makes them too expensive/non-disposable to be particularly good objective grabbers or action monkeys), and it's going to raise questions of why this random guardian unit is so much more deadly than dedicated soldiers like aspect warriors. (Though arguably the same could be said of modern day windriders...)