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Made in us
Hooded Inquisitorial Interrogator





 greyknight12 wrote:
I’m waiting for the GK kill team faction focus to drop so I can see if my models will see a table this edition.


Just strikes

Edit- Link https://warhammer40000.com/kill-team/#killzone-factions

This message was edited 1 time. Last update was at 2018/07/19 17:28:45


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

How dull. Oh well.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Apprehensive Inquisitorial Apprentice



Seattle, WA

Wow, we get one unit option. Such variety.

Color me disappointed.

 
   
Made in us
Decrepit Dakkanaut




Vortenger wrote:
Wow, we get one unit option. Such variety.

Color me disappointed.

We are likely to get Interceptors in an expansion but it shouldn't shock you that there's no Terminators.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Anointed Dark Priest of Chaos





British Columbia

They seem pretty good to me. Good equipment all are Psykers with Psybolt (Given how weak shooting might end up this seems pretty huge for them)

 Crimson Devil wrote:
That's what 7th edition is about. Yelling "Forge the Narrative Pussy!" while kicking your opponent in the dick.
 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




https://www.warhammer-community.com/2018/07/20/20th-july-kill-team-focus-grey-knightsgw-homepage-post-1/

Psybolt is 1 per turn.

The description is classic GW...

"Don't worry, you can only cast it once per turn!"

As if GK players were really worried about not being affected by the rule of 1 again.
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Seeing that TSons get 2+ saves on their Rubrics makes me wander why on earth we couldn't get a modified Terminator profile for GKs.

Kill Team is really reinforcing my thoughts that GW couldn't write rules to get out of a paper bag.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Apprehensive Inquisitorial Apprentice



Seattle, WA

Slayer-Fan123 wrote:
Vortenger wrote:
Wow, we get one unit option. Such variety.

Color me disappointed.

We are likely to get Interceptors in an expansion but it shouldn't shock you that there's no Terminators.


Was someone expecting terminators? I'm not sure I get the inference. I had been imagining Purifiers or Interceptors as an alternative. Grey Knights are pretty versatile, so we may be well enough off. It just feels uninspired.

Having already printed the army rules, I am suspect they would offer a new unit at a later date. There just isn't a precedent of GW doing that since the 8e cycle began.

 
   
Made in us
Guarded Grey Knight Terminator






 greyknight12 wrote:
I’m waiting for the GK kill team faction focus to drop so I can see if my models will see a table this edition.


Ready those strike squads

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Guarded Grey Knight Terminator






Anyone seen additional info beyond the grey knight faction focus yet?

This message was edited 1 time. Last update was at 2018/07/22 23:25:16


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




I'll pass on a little information I read on Bolter and Chainsword. Feel free to head over there and get if first-hand:

GK base cost down 1 point. SB, Sword and Halberd are free

Falchions 1 Point, Hammer 2 Points. Not sure on the bigger guns but I imagine they'll be mostly 1 or 2 points.

So its pretty much 5 GKSS guys, no more no less, with 10 points to play with for weapon upgrades, to make a 100 point kill team.

Cheaper prices bode well for the next Chapter Approved I'd add quietly.
   
Made in pl
Longtime Dakkanaut




no termintors is such a stupid rule. 1ksons can run around with their dudes having +2sv, but somehow terminators are too OP.

I don't know what kind of cover there has to be on the table for 5 strikes to reach melee or shoting range though. Other armies can fit either a lot more models, or better armed units. Or take a few plasma armed units and invest the rest in to chaff.

GK are going to need some tactic to ignore flesh wounds.the way shoting seems to work.
   
Made in us
Guarded Grey Knight Terminator






http://www.bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page-3#entry5128657

Has the write up on bolter and chainsword.
As per usual... SJ was already there.

Seems like GW did some diligence to ensure the grey knights can take a standard squad of 5 Marines and have room for some upgrades. I am excited to put a squad out under the leadership of Justicar Thawn (bringing him back from the GW grave)

May take a break from standard 40k for a while and just play kill teams. Game is getting glowing reviews and life is busy busy.

This message was edited 4 times. Last update was at 2018/07/23 16:45:18


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

Played a game with my Knights this weekend.
Statlines are identical, on models and weapons. Points are almost the same.

Here's a breakdown of costs:
GK with SB and Force weapon - 18
Justicar with SB and Force weapon - 19
Gunner with incin/psilen/psycan - 22/22/21
Hammer +2, Falchion +1

I had two Gunner psilencers, two Strikers swords, and one Justicar halberd.
The psilencers' multi damage is not necessary because of how the Injury Table works (a single roll to see if a model dies vs injured, not dependent on damage), and I was surprisingly unimpressed with the guns throughout the match.
Mathhammer says that S7 AP-1 will do a tiny bit more than S4 AP0, and I concur anecdotally. I would much rather be wounding on 3's and 2's rather than 4's against Marines, Orks, and Crons. The AP also helps against Power Armour, which is beastly in this small of games.

I had two really great games, against Marines and Orks, and handily beat them both. I had five models at 100pts, which means my team will NEVER break. And despite being outnumbered in both games (Marine had 7 models, Ork had 12), I didn't feel overwhelmed most of the time.

Psybolt Ammo is 1CP, and makes a SB S5 AP-1, and it is WORTH IT.

I think my team will look like this:
Justicar with Halberd - 19 (although I'm tempted to do a warding stave)
Striker with Falchions - 19
Striker with Falchions - 19
Gunner with Psycannon - 21
Gunner with Psycannon - 21
==99pts
[Thumb - IMG_4259.jpg]

[Thumb - IMG_4260.jpg]

[Thumb - IMG_4262.jpg]


40k Resources

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Smotejob wrote:
http://www.bolterandchainsword.com/topic/348771-gk-for-kill-team-and-non-standard-units-for-mid-level-play/page-3#entry5128657

Has the write up on bolter and chainsword.
As per usual... SJ was already there.

Seems like GW did some diligence to ensure the grey knights can take a standard squad of 5 Marines and have room for some upgrades. I am excited to put a squad out under the leadership of Justicar Thawn (bringing him back from the GW grave)

May take a break from standard 40k for a while and just play kill teams. Game is getting glowing reviews and life is busy busy.

Well, I am a regular contributor on both forums. Most of what I post is intended to be read as humor.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator






 Elric Greywolf wrote:
Played a game with my Knights this weekend.
Statlines are identical, on models and weapons. Points are almost the same.

Here's a breakdown of costs:
GK with SB and Force weapon - 18
Justicar with SB and Force weapon - 19
Gunner with incin/psilen/psycan - 22/22/21
Hammer +2, Falchion +1

I had two Gunner psilencers, two Strikers swords, and one Justicar halberd.
The psilencers' multi damage is not necessary because of how the Injury Table works (a single roll to see if a model dies vs injured, not dependent on damage), and I was surprisingly unimpressed with the guns throughout the match.
Mathhammer says that S7 AP-1 will do a tiny bit more than S4 AP0, and I concur anecdotally. I would much rather be wounding on 3's and 2's rather than 4's against Marines, Orks, and Crons. The AP also helps against Power Armour, which is beastly in this small of games.

I had two really great games, against Marines and Orks, and handily beat them both. I had five models at 100pts, which means my team will NEVER break. And despite being outnumbered in both games (Marine had 7 models, Ork had 12), I didn't feel overwhelmed most of the time.

Psybolt Ammo is 1CP, and makes a SB S5 AP-1, and it is WORTH IT.

I think my team will look like this:
Justicar with Halberd - 19 (although I'm tempted to do a warding stave)
Striker with Falchions - 19
Striker with Falchions - 19
Gunner with Psycannon - 21
Gunner with Psycannon - 21
==99pts


Glad I still have some power armor with psycannons

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 Elric Greywolf wrote:
Played a game with my Knights this weekend.

The psilencers' multi damage is not necessary because of how the Injury Table works (a single roll to see if a model dies vs injured, not dependent on damage), and I was surprisingly unimpressed with the guns throughout the match.
Mathhammer says that S7 AP-1 will do a tiny bit more than S4 AP0, and I concur anecdotally. I would much rather be wounding on 3's and 2's rather than 4's against Marines, Orks, and Crons. The AP also helps against Power Armour, which is beastly in this small of games.

==99pts


Just been reading my mates KT rules which arrived early on the Courier today.

It seems multi damage weapons do in fact assist with the injury roll. If you are wounded by a multi damage weapon, you roll dice equal to the damage of the weapon and pick the highest.

Making me rethink psilencers instead of psycannons.

Also brings up a rules query - it says to use the result rolled for random damage guns when you wound. So if I wound twice, then roll a 1 and 3 for the damage, can I choose the 3 damage?
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

Spartacus wrote:
 Elric Greywolf wrote:
Spoiler:
Played a game with my Knights this weekend.

The psilencers' multi damage is not necessary because of how the Injury Table works (a single roll to see if a model dies vs injured, not dependent on damage), and I was surprisingly unimpressed with the guns throughout the match.
Mathhammer says that S7 AP-1 will do a tiny bit more than S4 AP0, and I concur anecdotally. I would much rather be wounding on 3's and 2's rather than 4's against Marines, Orks, and Crons. The AP also helps against Power Armour, which is beastly in this small of games.

==99pts


Just been reading my mates KT rules which arrived early on the Courier today.

It seems multi damage weapons do in fact assist with the injury roll. If you are wounded by a multi damage weapon, you roll dice equal to the damage of the weapon and pick the highest.

Making me rethink psilencers instead of psycannons.

Also brings up a rules query - it says to use the result rolled for random damage guns when you wound. So if I wound twice, then roll a 1 and 3 for the damage, can I choose the 3 damage?


Yeah, my tutor could've missed some important bits, and if that IS the case, then psilencers again become an attractive option. We had a LOT of injured models running around (at one point there were five, out of 17 total models in the game), so upping the odds of outright slaughter is very attractive.

40k Resources

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Executing Exarch




Age old question- with the proliferation of Titanic models what are people using to bring them down? I don't see any way a pure GK army can do it due to it's lack of S8+ /big damage weapons. All I can think of is to fight fire with fire and buy into either IK or IG (for the super heavy tanks).

It looks like our gene seed purity is out the window and it's into the soup pot for GK.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Leo_the_Rat wrote:
Age old question- with the proliferation of Titanic models what are people using to bring them down? I don't see any way a pure GK army can do it due to it's lack of S8+ /big damage weapons. All I can think of is to fight fire with fire and buy into either IK or IG (for the super heavy tanks).

It looks like our gene seed purity is out the window and it's into the soup pot for GK.

Technically, GK are suppose to Mortal Wound the big guys to death.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Executing Exarch




Let's see at 1 wound per unit it would only take around 2 rounds to do 1 in (if you had 14+ units on the board). I wonder how the designers think/thought that a GK army would work vs an IK army?
   
Made in us
Implaccable Grey Knight Paladin




San Diego, CA

Leo_the_Rat wrote:
Age old question- with the proliferation of Titanic models what are people using to bring them down? I don't see any way a pure GK army can do it due to it's lack of S8+ /big damage weapons. All I can think of is to fight fire with fire and buy into either IK or IG (for the super heavy tanks).

It looks like our gene seed purity is out the window and it's into the soup pot for GK.

Beat them to death with a dreadknight (and I can’t reccoment the hammer enough for that task).

Hope is the first step on the road to disappointment.
 
   
Made in us
Neophyte undergoing Ritual of Detestation




so kill team looks pretty fun, im excited,
now i realize you arent allowed to take terminators, but theoretically if we did, how would you guys do them? just for fun/open games. using their rulebook points they are 43 each, so you could really only take two. would it be totally insane to drop them to 30 so you could take a little team of three? and maybe change their stats a bit? what do you guys think?
again just for fun games.

 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Spartan117xyz wrote:
so kill team looks pretty fun, im excited,
now i realize you arent allowed to take terminators, but theoretically if we did, how would you guys do them? just for fun/open games. using their rulebook points they are 43 each, so you could really only take two. would it be totally insane to drop them to 30 so you could take a little team of three? and maybe change their stats a bit? what do you guys think?
again just for fun games.


To be honest, 30 points is closer to what they should be in 40k than 43 points, but probably a bit light to be fair. Fun fact, they used to be 33 points in the codex last edition when termies were still one wound.

I don't think they should be in kill team after my experience with the GK stratagem during a few games on the weekend. 2+ saves are a bit much, have no idea how some armies will go about dealing with Thousand sons who get them regularly. If Terminators were allowed in KT, they would have to be 1 per team maximum, just to make it fair on those teams who can't/don't easily pack heaps of AP weapons.
   
Made in us
Guarded Grey Knight Terminator






You would have to do about 30-32pts. Up the price of gun upgrades by 1-2pts and you are good.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Implaccable Grey Knight Paladin




San Diego, CA

Do we want to make a separate Kill Team thread or keep everything here?

Hope is the first step on the road to disappointment.
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




I dont think this thread is in danger of overflowing from content to be fair.

GK was the second codex released but most other threads overtook this tactica in post count quite quickly.
   
Made in us
Guarded Grey Knight Terminator






It's not like there is a lot of kill team content to cover. We have 5 models we can bring. Insert your flavors of 2 guns and 3 specialists.


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Executing Exarch




For me it's just kill team for a while with my GK.

I'm putting my main forces of GK on the shelf until the December CA just due to the fact that GK can't handle titanic sized models with the rules as they are now.

This message was edited 1 time. Last update was at 2018/07/30 14:12:54


 
   
Made in us
Guarded Grey Knight Terminator






Ran kill teams tonight against a friend's guardsmen. In 3 games I lost 1 grey knight model and his army always broke by turn 3. It was pretty brutal. On the 4th game he switched up to pure scions and did much better.

The psilencer is a great weapon and is very good at putting down any model... The d3 wounds helps against every model with the way wounding works. Ran 1 psycannon and 1 psilencer. They did great. Had falcions on the other three. Still up in the air about a specialist.

Hugging terrain is VERY important! Had a lot of models live because they were hugging the terrain

This message was edited 2 times. Last update was at 2018/07/31 12:35:23


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
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